History VideoGame / TheSimpsonsBartVsTheSpaceMutants

1st Feb '16 12:12:26 PM 32_Footsteps
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* BagOfSpilling: Bart leaves behind all of the tools he picks up after he completes a level. Sure, maybe the red spray paint might not be useful later on, but those cherry bombs and bottle rockets probably would have been.

* CassandraTruth: [[AllThereInTheManual According to the manual]], the reason Bart has to collect letters to get assistance in the {{Boss Battle}}s is because he's trying to get evidence to subvert this.
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* CassandraTruth: [[AllThereInTheManual According to the manual]], the reason Bart has to collect letters to get assistance in the {{Boss Battle}}s is because he's trying to get evidence to subvert this. Averted in the last level, where the other Simpsons are helping from the beginning.

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* CassandraTruth: [[AllThereInTheManual According to DamnYouMuscleMemory: Rather than the manual]], the reason Bart standard "A to jump, B to run/attack" style that most NES games use, this game has to collect letters to get assistance A use items and B controls both running and jumping. Performing a running jump involves a combination of both A and B in the {{Boss Battle}}s a fashion that is because he's trying to get evidence to subvert this.entirely unintuitive.

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* CassandraTruth: [[AllThereInTheManual According to DoomsdayDevice: The machine that the manual]], the reason aliens are looking to power, although they don't reveal what it does unless Bart has to collect letters to get assistance loses in the {{Boss Battle}}s is because he's trying to get evidence to subvert this.final level. [[spoiler: It mass-produces robotic Homer duplicates.]]

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* CassandraTruth: [[AllThereInTheManual According to IdiotBall: Some of Bart's methods of removing objects from the manual]], the reason Bart has level is circumspect at best, yet they still work. One example is dropping towels off of a clothesline to collect letters to get assistance cover up some purple toys in the {{Boss Battle}}s first level - the aliens never think to just pick up the towels. * InvincibilityPowerUp: Jebediah Springfield's head, which is because he's trying to get evidence to subvert this.quite rare.
2nd Dec '15 5:50:21 PM nombretomado
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''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear, SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by [[Creator/AbsoluteEntertainment Imagineering]]. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.
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''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear, SegaGenesis UsefulNotes/SegaMasterSystem, UsefulNotes/GameGear, UsefulNotes/SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by [[Creator/AbsoluteEntertainment Imagineering]]. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.
3rd Sep '14 8:39:48 PM billny33
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* TacticalSuicideBoss: The second boss drops suitcases, which you need to jump on in order to damage her. * ThatOneBoss: None of the stage bosses, but a miniboss in the dreaded museum level, a Tyrannosaurus Rex head that leans over a large open pit and spits sparks at you from the far right and can only be stomped on the head from a hidden background spot on the screen and only with a perfect jump, and if you don't stick the landing perfect, you will still fall to your death. Not to mention the awkward screen scroll if you do kill him that can still kill you much of the time through no fault of your own. * ThatOneLevel: The 4th level museum takes seemingly forever and throws all kinds of brutal and tedious platforming tests at you. You basically stack up your lives throughout the game to survive the museum.
to:
* TacticalSuicideBoss: The second boss drops suitcases, which you need to jump on in order to damage her. * ThatOneBoss: None of the stage bosses, but a miniboss in the dreaded museum level, a Tyrannosaurus Rex head that leans over a large open pit and spits sparks at you from the far right and can only be stomped on the head from a hidden background spot on the screen and only with a perfect jump, and if you don't stick the landing perfect, you will still fall to your death. Not to mention the awkward screen scroll if you do kill him that can still kill you much of the time through no fault of your own. * ThatOneLevel: The 4th level museum takes seemingly forever and throws all kinds of brutal and tedious platforming tests at you. You basically stack up your lives throughout the game to survive the museum.
3rd Sep '14 8:37:29 PM billny33
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Adding a that one level and a that one boss
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* ThatOneBoss: None of the stage bosses, but a miniboss in the dreaded museum level, a Tyrannosaurus Rex head that leans over a large open pit and spits sparks at you from the far right and can only be stomped on the head from a hidden background spot on the screen and only with a perfect jump, and if you don't stick the landing perfect, you will still fall to your death. Not to mention the awkward screen scroll if you do kill him that can still kill you much of the time through no fault of your own. * ThatOneLevel: The 4th level museum takes seemingly forever and throws all kinds of brutal and tedious platforming tests at you. You basically stack up your lives throughout the game to survive the museum.
26th Feb '14 12:12:52 PM Ecclytennysmithylove
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* RecurringBoss: Again, the alien man in the second level.

* RecurringBoss: Again, the alien man in the second level.
22nd Feb '14 3:52:07 PM Welshbie
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this game....argh
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* SomeDexterityRequired: The control in this game is '''dreadful'''. Bart cannot and will not [[JumpPhysics execute a proper running-jump]]. As a consequence, simple platform sections and obstacles become ''[[PlatformHell nightmarishly difficult]]'' to overcome.
29th Sep '13 2:19:48 AM SeptimusHeap
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Hottip cleanup.
* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[hottip:*:It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though.]]
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* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[hottip:*:It's [[note]]It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though.]][[/note]]
28th Sep '13 5:24:02 PM Prfnoff
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Added DiffLines:
Followed by ''VideoGame/TheSimpsonsBartVsTheWorld''.
28th Sep '13 4:11:38 PM Prfnoff
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''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear, SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by Imagineering, Inc. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects. The game was not well-received, but it's still somewhat interesting.
to:
''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear, SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by Imagineering, Inc. [[Creator/AbsoluteEntertainment Imagineering]]. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects. The game was not well-received, but it's still somewhat interesting.objects.
6th May '13 6:38:52 AM MathsAngelicVersion
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* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[hottip:*:It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though.]]

* PowerUpMount: Inverted - the second time you see the RecurringBoss, he rides a giant shoe.

* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[hottip:*:It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though.]] * PowerUpMount: Inverted - the second time you see the RecurringBoss, he rides a giant shoe.
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