History VideoGame / TheSimpsonsBartVsTheSpaceMutants

13th Apr '16 3:38:49 PM GoblinCipher
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* DisappearingBlocks: The lollipops in the shopping mall are always ''visible'', but whether they can support Bart or not depends on their orientation.


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* TemporaryPlatform: The lollipops in the shopping mall are always ''visible'', but whether they can support Bart or not depends on their orientation.
13th Apr '16 3:38:21 PM GoblinCipher
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* DisappearingBlocks: The lollipops in the shopping mall are always ''visible'', but whether they can support Bart or not depends on their orientation.



* IdiotBall: Some of Bart's methods of removing objects from the level is circumspect at best, yet they still work. One example is dropping towels off of a clothesline to cover up some purple toys in the first level -- the aliens never think to just pick up the towels.

to:

* IdiotBall: Some of Bart's methods of removing objects from the level is are circumspect at best, yet they still work. One example is dropping towels off of a clothesline to cover up some purple toys in the first level -- the aliens never think to just pick up the towels.
13th Apr '16 3:36:18 PM GoblinCipher
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* EasilyThwartedAlienInvasion: More or less lampshaded in the game. The aliens have a machine that can run on anything, but never think to fuel it with something already in abundance; instead they choose purple objects, or hats.

to:

* EasilyThwartedAlienInvasion: More or less lampshaded in the game. The aliens have a machine that can run on anything, but never think to fuel it with something already in abundance; instead they choose purple objects, or hats.hats, and never think to look in more than one place for each item.


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* [[TokyoIsTheCenterOfTheUniverse Springfield Is The Center Of The Universe]]: A maximum of six people are working to stop the aliens (being generous and including Grandpa), and all of them in a single relatively isolated area. The aliens never think to simply move on to somewhere else or expand their search radius because ''it's a ''Simpsons'' game, you gotta attack Springfield.''
13th Apr '16 3:32:12 PM GoblinCipher
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Added DiffLines:

* SpellingBonus: You can spell the names of other Simpsons characters to get their assistance with each boss.
17th Feb '16 9:39:22 AM aye_amber
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''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the UsefulNotes/SegaMasterSystem, UsefulNotes/GameGear, UsefulNotes/SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by [[Creator/AbsoluteEntertainment Imagineering]]. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.

Followed by ''VideoGame/TheSimpsonsBartVsTheWorld''.

to:

''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]] (also ported to the UsefulNotes/SegaMasterSystem, UsefulNotes/GameGear, UsefulNotes/SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', ''WesternAnimation/TheSimpsons,'' developed by [[Creator/AbsoluteEntertainment Imagineering]]. Imagineering.]] The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering world conquering machine by collecting random objects.

Followed by ''VideoGame/TheSimpsonsBartVsTheWorld''.''VideoGame/TheSimpsonsBartVsTheWorld.''



!!This game provides examples of:

to:

!!This
!! This
game provides examples of:of:



* BossRemix: [[PlayingWithATrope Sort of]] - the three boss themes are simply parts of the main theme repeated over and over. [[MostAnnoyingSound It gets really annoying after a while.]]
* CassandraTruth: [[AllThereInTheManual According to the manual]], the reason Bart has to collect letters to get assistance in the {{Boss Battle}}s is because he's trying to get evidence to subvert this. Averted in the last level, where the other Simpsons are helping from the beginning.

to:

* BossRemix: [[PlayingWithATrope Sort of]] - -- the three boss themes are simply parts of the main theme repeated over and over. [[MostAnnoyingSound It gets really annoying after a while.]]
* CassandraTruth: [[AllThereInTheManual According to the manual]], manual,]] the reason Bart has to collect letters to get assistance in the {{Boss Battle}}s is because he's trying to get evidence to subvert this. Averted in the last level, where the other Simpsons are helping from the beginning.



* DamnYouMuscleMemory: Rather than the standard "A to jump, B to run/attack" style that most NES games use, this game has A use items and B controls both running and jumping. Performing a running jump involves a combination of both A and B in a fashion that is entirely unintuitive.
* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[note]]It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though.[[/note]]
* DoomsdayDevice: The machine that the aliens are looking to power, although they don't reveal what it does unless Bart loses in the final level. [[spoiler: It mass-produces robotic Homer duplicates.]]

to:

* DamnYouMuscleMemory: Rather than the standard "A to jump, B to run/attack" run / attack" style that most NES games use, this game has A use items and B controls both running and jumping. Performing a running jump involves a combination of both A and B in a fashion that is entirely unintuitive.
* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[note]]It's [[note]] It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though. [[/note]]
* DoomsdayDevice: The machine that the aliens are looking to power, although they don't reveal what it does unless Bart loses in the final level. [[spoiler: It mass-produces mass produces robotic Homer duplicates.]]



* EverythingTryingToKillYou: Including ''shoes'' and walking ''shopping bags''.

to:

* EverythingTryingToKillYou: Including ''shoes'' and walking ''shopping bags''.bags.''



* IdiotBall: Some of Bart's methods of removing objects from the level is circumspect at best, yet they still work. One example is dropping towels off of a clothesline to cover up some purple toys in the first level - the aliens never think to just pick up the towels.

to:

* IdiotBall: Some of Bart's methods of removing objects from the level is circumspect at best, yet they still work. One example is dropping towels off of a clothesline to cover up some purple toys in the first level - -- the aliens never think to just pick up the towels.



* PowerUpMount: Inverted - the second time you see the RecurringBoss, he rides a giant shoe.

to:

* PowerUpMount: Inverted - -- the second time you see the RecurringBoss, he rides a giant shoe.



* ShoutOut: Bart's x-ray glasses are generally considered a reference to ''Film/TheyLive''.
* SlidingScaleOfCollectibleTracking: This game uses "It's Here Somewhere".

to:

* ShoutOut: Bart's x-ray glasses are generally considered a reference to ''Film/TheyLive''.
''Film/TheyLive.''
* SlidingScaleOfCollectibleTracking: This game uses "It's Here Somewhere".Somewhere."



* SomeDexterityRequired: The control in this game is '''dreadful'''. Bart cannot and will not [[JumpPhysics execute a proper running-jump]]. As a consequence, simple platform sections and obstacles become ''[[PlatformHell nightmarishly difficult]]'' to overcome.
* SoundTest: See EasterEgg.
* SummonMagic: You can summon Grandpa to give you coins with a whistle... providing you stand one exact spot in the first level. Otherwise you'll just summon a dog to attack you.

to:

* SomeDexterityRequired: The control controls in this game is '''dreadful'''. '''dreadful.''' Bart cannot and will not [[JumpPhysics execute a proper running-jump]]. running jump.]] As a consequence, simple platform sections and obstacles become ''[[PlatformHell nightmarishly difficult]]'' to overcome.
* SoundTest: See EasterEgg.
EasterEgg.
* SummonMagic: You can summon Grandpa to give you coins with a whistle... providing Providing you stand one exact spot in the first level. Otherwise you'll just summon a dog to attack you.



* TacticalSuicideBoss: The second boss drops suitcases, which you need to jump on in order to damage

to:

* TacticalSuicideBoss: The second boss drops suitcases, which you need to jump on in order to damage damage.
1st Feb '16 12:12:26 PM 32_Footsteps
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* BagOfSpilling: Bart leaves behind all of the tools he picks up after he completes a level. Sure, maybe the red spray paint might not be useful later on, but those cherry bombs and bottle rockets probably would have been.



* CassandraTruth: [[AllThereInTheManual According to the manual]], the reason Bart has to collect letters to get assistance in the {{Boss Battle}}s is because he's trying to get evidence to subvert this.

to:

* CassandraTruth: [[AllThereInTheManual According to the manual]], the reason Bart has to collect letters to get assistance in the {{Boss Battle}}s is because he's trying to get evidence to subvert this. Averted in the last level, where the other Simpsons are helping from the beginning.


Added DiffLines:

* DamnYouMuscleMemory: Rather than the standard "A to jump, B to run/attack" style that most NES games use, this game has A use items and B controls both running and jumping. Performing a running jump involves a combination of both A and B in a fashion that is entirely unintuitive.


Added DiffLines:

* DoomsdayDevice: The machine that the aliens are looking to power, although they don't reveal what it does unless Bart loses in the final level. [[spoiler: It mass-produces robotic Homer duplicates.]]


Added DiffLines:

* IdiotBall: Some of Bart's methods of removing objects from the level is circumspect at best, yet they still work. One example is dropping towels off of a clothesline to cover up some purple toys in the first level - the aliens never think to just pick up the towels.
* InvincibilityPowerUp: Jebediah Springfield's head, which is quite rare.
2nd Dec '15 5:50:21 PM nombretomado
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''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear, SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by [[Creator/AbsoluteEntertainment Imagineering]]. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.

to:

''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear, SegaGenesis UsefulNotes/SegaMasterSystem, UsefulNotes/GameGear, UsefulNotes/SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by [[Creator/AbsoluteEntertainment Imagineering]]. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.
3rd Sep '14 8:39:48 PM billny33
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* TacticalSuicideBoss: The second boss drops suitcases, which you need to jump on in order to damage her.
* ThatOneBoss: None of the stage bosses, but a miniboss in the dreaded museum level, a Tyrannosaurus Rex head that leans over a large open pit and spits sparks at you from the far right and can only be stomped on the head from a hidden background spot on the screen and only with a perfect jump, and if you don't stick the landing perfect, you will still fall to your death. Not to mention the awkward screen scroll if you do kill him that can still kill you much of the time through no fault of your own.
* ThatOneLevel: The 4th level museum takes seemingly forever and throws all kinds of brutal and tedious platforming tests at you. You basically stack up your lives throughout the game to survive the museum.

to:

* TacticalSuicideBoss: The second boss drops suitcases, which you need to jump on in order to damage her.
* ThatOneBoss: None of the stage bosses, but a miniboss in the dreaded museum level, a Tyrannosaurus Rex head that leans over a large open pit and spits sparks at you from the far right and can only be stomped on the head from a hidden background spot on the screen and only with a perfect jump, and if you don't stick the landing perfect, you will still fall to your death. Not to mention the awkward screen scroll if you do kill him that can still kill you much of the time through no fault of your own.
* ThatOneLevel: The 4th level museum takes seemingly forever and throws all kinds of brutal and tedious platforming tests at you. You basically stack up your lives throughout the game to survive the museum.
3rd Sep '14 8:37:29 PM billny33
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Added DiffLines:

* ThatOneBoss: None of the stage bosses, but a miniboss in the dreaded museum level, a Tyrannosaurus Rex head that leans over a large open pit and spits sparks at you from the far right and can only be stomped on the head from a hidden background spot on the screen and only with a perfect jump, and if you don't stick the landing perfect, you will still fall to your death. Not to mention the awkward screen scroll if you do kill him that can still kill you much of the time through no fault of your own.
* ThatOneLevel: The 4th level museum takes seemingly forever and throws all kinds of brutal and tedious platforming tests at you. You basically stack up your lives throughout the game to survive the museum.
26th Feb '14 12:12:52 PM Ecclytennysmithylove
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* RecurringBoss: Again, the alien man in the second level.



* RecurringBoss: Again, the alien man in the second level.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheSimpsonsBartVsTheSpaceMutants