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* RegeneratingHealth: If your health drops below 40%, it'll regenerate up to that amount after a while when not in combat. This gives you at least a chance of surviving even if you run out of health kits.

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* JokeEnding: The Surprise ending, where [[spoiler:Murphy is suddenly digging his way out of prison with a spoon. He then digs up, and enters a dark room, then the lights turn on as a bunch of characters from the past games reveal a surprise birthday party for him. Pyramid Head from the second game walks in, dragging his BFS behind him. He then swings it to cut the cake, and cuts the table in half with it]].



** "Surprise!": The gag ending which, interestingly enough, doesn’t involve aliens. This ending can be acquired during your second play though. During a side quest, Murphy digs his way into the execution chamber, only for the light to turn on and the characters from not only this game but also of ''VideoGame/SilentHill2'' ''[[VideoGame/SilentHill3 and 3]]'' to be shown throwing him a surprise party, complete with Pyramid Head cutting the cake.

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** "Surprise!": The gag ending JokeEnding which, interestingly enough, doesn’t involve aliens. This ending can be acquired during your second play though. During a side quest, Murphy digs his way into the execution chamber, only for the light to turn on and the characters from not only this game but also of ''VideoGame/SilentHill2'' ''[[VideoGame/SilentHill3 and 3]]'' to be shown throwing him a surprise party, complete with Pyramid Head cutting the cake.
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* ShoutOutThemeNaming: Most if not all of the major streets in this iteration of Silent Hill are named for famous horror/suspense/Gothic fiction writers: Creator/StephenKing, Creator/AnneRice, Creator/AmbroseBierce, Creator/BillyMartin (using his professional name Poppy Z. Brite), Creator/AnnRadcliffe, Creator/RobertRMcCammon, Creator/PeterStraub, Creator/JackKetchum, Creator/RamseyCampbell, Creator/GrahamMasterton, Creator/JohnSaul, [[Literature/AgentPendergast Douglas Preston]], Creator/RichardLaymon(d), and Joe R. Lansdale.
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* GriefInducedSplit: Murphy's son Charlie was killed by Patrick Napier, a pedophilic neighbor. His wife Carol leaves him, [[NeverMyFault placing the blame squarely on Murphy's shoulders]], despite neither of them having known Napier was a child molester.

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--> Are you sure you're alone?
--> STOP DOING THAT!
--> She's lying to you...
--> Was it worth it?
--> I know you are lying.
--> They know what you've done.
--> It knows you are alone.

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--> Are you sure you're alone?
-->
alone?\\
STOP DOING THAT!
-->
THAT!\\
She's lying to you...
-->
you...\\
Was it worth it?
-->
it?\\
I know you are lying.
-->
lying.\\
They know what you've done.
-->
done.\\
It knows you are alone.



--> It's in the room with you. You just can't see it.
--> Why are you lying?
--> They know you’re alone.
--> Just give up...
--> You can’t ignore it forever.
--> They never really loved you anyway...
--> We are all slowly dying.

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--> It's in the room with you. You just can't see it.
-->
it.\\
Why are you lying?
-->
lying?\\
They know you’re alone.
-->
alone.\\
Just give up...
-->
up...\\
You can’t ignore it forever.
-->
forever.\\
They never really loved you anyway...
-->
anyway...\\
We are all slowly dying.



* MirrorMonster: In the mirror sidequest, should you fail.
* MissingTrailerScene: Trailers released while the game was still in production featured footage not used in the game, such as a boss fight with Monocle Man (in the finished product, he was reduced to a one-line cameo) and a scene where Murphy accidentally shoots an inmate thinking he was a weeping bat.



** "Truth and Justice": The second good ending. [[spoiler:Plays out similarly to ''"Forgiveness"'' regarding Sewell killing Frank and Anne forgiving Murphy, but this time the two reappear where the transport bus crashed, then it shows Anne confronting Sewell afterwords with a gun behind her back, potentially to get revenge.]]

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** "Truth and Justice": The second good ending. [[spoiler:Plays out similarly to ''"Forgiveness"'' regarding Sewell killing Frank and Anne forgiving Murphy, but this time the two reappear where the transport bus crashed, then it shows Anne confronting Sewell afterwords afterword with a gun behind her back, potentially to get revenge.]]



** Napier, too, has several in the space of a minute: When he realises he isn't alone in the showers, then when he realises Murphy is armed. Then he finds out the doors are locked. Then Murphy calmly reminds him that they used to be neighbours, and the realisation kicks in...

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** Napier, too, has several in the space of a minute: When he realises realizes he isn't alone in the showers, then when he realises realizes Murphy is armed. Then he finds out the doors are locked. Then Murphy calmly reminds him that they used to be neighbours, neighbors, and the realisation realization kicks in...



* PreOrderBonus: Different retailers offered different weapons for pre-ordering the game, which could then be accessed by inputting a code (included on your receipt for the game) into one of the lockers around town. [[spoiler:Naturally, all of the codes were up on the internet before the game had been out even one day.]] Using a code opens all the lockers, though, so you can only have one set of bonus weapons each time you play through the game.
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Dewicked trope


* AdultFear: Of the [[spoiler:"Watch out for your kids"]] variety.
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* FoeRomanceSubtext:
** So much between Cunningham and Murphy. [[spoiler: Especially when she talks about all the sick and disgusting things she debased herself with just to get Pendleton under her thrall...]]
** Murphy and Sewell, [[DownplayedTrope to a lesser extent]]. Largely because of the prison setting.
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* MeaningfulName: The "Ribbons" side-quest involves discovering the fate of Ariadne Johnson, an autistic girl whose mother tied colored ribbons to street lamps in order to guide her home from school. In ClassicalMythology, Ariadne was the princess whose magic string guided Theseus through the Minotaur's maze.

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* MeaningfulName: The "Ribbons" side-quest involves discovering the fate of Ariadne Johnson, an autistic girl whose mother tied colored ribbons to street lamps in order to guide her home from school. In ClassicalMythology, Myth/ClassicalMythology, Ariadne was the princess whose magic string guided Theseus through the Minotaur's maze.
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* MeaningfulName: The "Ribbons" side-quest involves discovering the fate of Ariadne Johnson, an autistic girl whose mother tied colored ribbons to street lamps in order to guide her home from school. In ClassicalMythology, Ariadne was the princess whose magic string guided Theseus through the Minotaur's maze.
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* StockClockHandHang: Murphy briefly ends up hanging from the clock of the otherworld Centennial Building.

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* DrivenToSuicide: JP Sater jumps off a cliff [[spoiler:no matter what you say to him.]]

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* DrivenToSuicide: DrivenToSuicide:
**
JP Sater jumps off a cliff [[spoiler:no matter what you say to him.]]



* EarlyBirdCameo: Of the vocal sort: "Revenge is a long and treacherous road, isn't it, Mr. Pendleton? Where do you suppose it ends?" is heard in the opening. The game does not reveal whose voice that is, or its significance, until much later on.

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* EarlyBirdCameo: EarlyBirdCameo:
**
Of the vocal sort: "Revenge is a long and treacherous road, isn't it, Mr. Pendleton? Where do you suppose it ends?" is heard in the opening. The game does not reveal whose voice that is, or its significance, until much later on.



* EndlessCorridor: When you first flee from The Void, you go down a short corridor. You approach the corner, then the corridor ''extends forward, doubling in length''. It continues to extend forward as you flee the Void, then just randomly stops. An unusual example in that the corridor becomes "endless" as you go through it, instead of being endless from the start.

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* EndlessCorridor: EndlessCorridor:
**
When you first flee from The Void, you go down a short corridor. You approach the corner, then the corridor ''extends forward, doubling in length''. It continues to extend forward as you flee the Void, then just randomly stops. An unusual example in that the corridor becomes "endless" as you go through it, instead of being endless from the start.



* LastSecondEndingChoice: During the climax, Murphy is given the choice of [[spoiler: killing or sparing Anne.]] The chosen option is then combined with the game's invisible KarmaMeter for a total of four endings. There is also the less obvious choice of [[spoiler: letting Anne kill Murphy]], which counts as a separate ending.



* MurderousMannequin: Played with in the Devil's Pit mines. At one point, Murphy comes across three eerie-looking miner mannequins, one of which suddenly falls over ([[NightmareFuel and even changes position]]) should he get too close. Later, not long into the train ride, many more of these mannequins can be seen -- then the lights flicker, and the mannequins not only change position, ''they get closer to Murphy''. And they only get closer with ''every'' light flicker, until they're right inside the train, staring right into Murphy's face. [[spoiler:Then the lights flicker again and they're back in their starting positions.]]

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* MurderousMannequin: Played with in the Devil's Pit mines. At one point, Murphy comes across three eerie-looking miner mannequins, one of which suddenly falls over ([[NightmareFuel and (and even changes position]]) position) should he get too close. Later, not long into the train ride, many more of these mannequins can be seen -- then the lights flicker, and the mannequins not only change position, ''they get closer to Murphy''. And they only get closer with ''every'' light flicker, until they're right inside the train, staring right into Murphy's face. [[spoiler:Then the lights flicker again and they're back in their starting positions.]]



* NotWhatItLooksLike: As Murphy kneels over the dead body of [[spoiler:the boy killed by The Bogeyman]], a little girl walks in on the scene. Naturally, she peels off as fast as her legs will let her.

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* NotWhatItLooksLike: NotWhatItLooksLike:
**
As Murphy kneels over the dead body of [[spoiler:the boy killed by The Bogeyman]], a little girl walks in on the scene. Naturally, she peels off as fast as her legs will let her.



* OffingTheOffspring: One of the side quests involves [[spoiler:a missing little girl. She followed a route home from school made by her mother, who tied ribbons around various posts around town. The girl would always follow the ribbons without hesitation due to her severe autism. You eventually discover that the mother deliberately altered the path one day because she hated living with the girl's condition. The new route caused the girl to walk off a pier and drown.]]

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* OffingTheOffspring: OffingTheOffspring:
**
One of the side quests involves [[spoiler:a missing little girl. She followed a route home from school made by her mother, who tied ribbons around various posts around town. The girl would always follow the ribbons without hesitation due to her severe autism. You eventually discover that the mother deliberately altered the path one day because she hated living with the girl's condition. The new route caused the girl to walk off a pier and drown.]]



* OhCrap: Three in the span of one minute: When Murphy turns on the gas on a kitchen stove, it sparks and catches fire, and he reacts with "Oh shit!". And when he pulls the fire alarm, the world around him distorts into the Otherworld ("What the hell IS THIS!?"). And when the room is filling up with water, he notices it approaching an open breaker box...

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* OhCrap: OhCrap:
**
Three in the span of one minute: When Murphy turns on the gas on a kitchen stove, it sparks and catches fire, and he reacts with "Oh shit!". And when he pulls the fire alarm, the world around him distorts into the Otherworld ("What the hell IS THIS!?"). And when the room is filling up with water, he notices it approaching an open breaker box...



* [[spoiler:UnreliableNarrator: Murphy, but only in the "Execution" ending.]]

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* [[spoiler:UnreliableNarrator: UnreliableNarrator: [[spoiler: Murphy, but only in the "Execution" ending.]]
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Correcting misinformation


* JumpScare: It's ''Silent Hill'', so of course there are quite a few.

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* JumpScare: It's Unlike the majority of the games in the ''Silent Hill'', so of course Hill'' series (mostly the earlier ones), there are quite a few.
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* TheyWastedAPerfectlyGoodSandwich: In the "Surprise" ending, when [[spoiler:Pyramid Head sends half of the cake to the floor - along with half of the table beneath it - by the might of his Great Knife]].
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* AnAesop: Revenge is mentioned as a long and treacherous road, by the Nun character, near the end of the game just before the final level becomes accessible.

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* DeathOfAChild: With one [[DeadToBeginWith possible exception]], ''every'' kid either shown or referred to in-game ends up dead before the end, making it somewhat of a [[CentralTheme running theme]]. Examples include:
** [[spoiler:Charlie Pendleton's]] death and defilement.
** In the sidequests, a father who axed his wife and children to death in a fit of rage, and a mother who is heavily implied to have indirectly caused her severely autistic daughter to drown.
** A past accident in the Devil's Pit that claimed the lives of eight children.
** A young autistic boy who succumbs to [[MedicalHorror archaic mental procedures]].
** Murphy is tasked to find a rhyme that is explicitly stated to repel The Bogeyman. When The Bogeyman approaches a little kid, Murphy tries to save the kid by reciting the rhyme by memory. [[spoiler:The Bogeyman snaps the child's neck before Murphy can finish]].



* InfantImmortality: ''Downpour'' turns [[AvertedTrope dancing on this trope's grave]] into a sport. In fact, [[WhatHappenedToTheMouse with one]] [[DeadToBeginWith possible exception]], ''every'' kid either shown or referred to in-game ends up dead before the end, making it somewhat of a [[CentralTheme running theme]]. Examples include:
** [[spoiler:Charlie Pendleton's]] death and defilement.
** In the sidequests, a father who axed his wife and children to death in a fit of rage, and a mother who is heavily implied to have indirectly caused her severely autistic daughter to drown.
** A past accident in the Devil's Pit that claimed the lives of eight children.
** A young autistic boy who succumbs to [[MedicalHorror archaic mental procedures]].
** In a disturbing [[SubvertedTrope subversion]], Murphy is tasked to find a rhyme that is explicitly stated to repel The Bogeyman. When The Bogeyman approaches a little kid, Murphy tries to save the kid by reciting the rhyme by memory. [[spoiler:The Bogeyman snaps the child's neck before Murphy can finish]].
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** "Truth and Justice": The second good ending. [[spoiler:Plays out similarly to ''"Forgiveness"'' regarding Sewell killing Frank and Anne forgiving Murphy, but this time the two reappear where the transport bus crashed, then shows Anne going to meet Sewell afterwords, potentially to get revenge.]]

to:

** "Truth and Justice": The second good ending. [[spoiler:Plays out similarly to ''"Forgiveness"'' regarding Sewell killing Frank and Anne forgiving Murphy, but this time the two reappear where the transport bus crashed, then it shows Anne going to meet confronting Sewell afterwords, afterwords with a gun behind her back, potentially to get revenge.]]



** "Surprise!": The gag ending which can be acquired during your second play though. During a side quest, Murphy digs his way into the execution chamber, only for the light to turn on and the characters from not only this game but also of ''VideoGame/SilentHill2'' ''[[VideoGame/SilentHill3 and 3]]'' to be shown throwing him a surprise party, complete with Pyramid Head cutting the cake. Sadly there are no aliens involved.

to:

** "Surprise!": The gag ending which which, interestingly enough, doesn’t involve aliens. This ending can be acquired during your second play though. During a side quest, Murphy digs his way into the execution chamber, only for the light to turn on and the characters from not only this game but also of ''VideoGame/SilentHill2'' ''[[VideoGame/SilentHill3 and 3]]'' to be shown throwing him a surprise party, complete with Pyramid Head cutting the cake. Sadly there are no aliens involved.
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* MultipleEndings: ''Downpour'' continues the series tradition. This time the endings depend on how much good or bad karma you get while playing the game and whether or not you [[spoiler:spare or kill Anne during the final fight]].

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* MultipleEndings: ''Downpour'' continues the series tradition. This time the endings depend on how much good or bad karma you get while playing the game and whether or not you [[spoiler:spare or kill Anne during the final fight]].fight or kill her]].
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** "Forgiveness": One of two good endings. [[spoiler:It’s revealed that Sewell killed Frank and put the blame on Murphy. Anne understands what really happened to her father, forgives Murphy as they reappear back at the shore by the lake and allows him to escape before police show up.]]
** "Truth and Justice": The second good ending. [[spoiler:Similar to ''"Forgiveness"'' regarding Sewell killing Frank, but this time Murphy and Anne reappear where the transport bus crashed and shows Anne afterwords going to meet Sewell, potentially to get revenge.]]

to:

** "Forgiveness": One of two good endings. [[spoiler:It’s revealed that Sewell killed Frank and put the blame on Murphy. Anne understands what really happened to her father, forgives Murphy and hugs him as they reappear back at the shore by the lake and she allows him to escape before police show up.]]
** "Truth and Justice": The second good ending. [[spoiler:Similar [[spoiler:Plays out similarly to ''"Forgiveness"'' regarding Sewell killing Frank, Frank and Anne forgiving Murphy, but this time Murphy and Anne the two reappear where the transport bus crashed and crashed, then shows Anne afterwords going to meet Sewell, Sewell afterwords, potentially to get revenge.]]



** "Surprise!": The gag ending which can be acquired during your second play though. During a side quest, Murphy digs his way into the execution chamber, only for the light to turn on and the characters from not only Downpour but also of ''VideoGame/SilentHill2'' ''[[VideoGame/SilentHill3 and 3]]'' are throwing him a surprise party, complete with Pyramid Head cutting the cake. Sadly there are no aliens involved.

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** "Surprise!": The gag ending which can be acquired during your second play though. During a side quest, Murphy digs his way into the execution chamber, only for the light to turn on and the characters from not only Downpour this game but also of ''VideoGame/SilentHill2'' ''[[VideoGame/SilentHill3 and 3]]'' are to be shown throwing him a surprise party, complete with Pyramid Head cutting the cake. Sadly there are no aliens involved.

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* MultipleEndings: ''Downpour'' continues the series tradition.

to:

* MultipleEndings: ''Downpour'' continues the series tradition. This time the endings depend on how much good or bad karma you get while playing the game and whether or not you [[spoiler:spare or kill Anne during the final fight]].
** "Forgiveness": One of two good endings. [[spoiler:It’s revealed that Sewell killed Frank and put the blame on Murphy. Anne understands what really happened to her father, forgives Murphy as they reappear back at the shore by the lake and allows him to escape before police show up.]]
** "Truth and Justice": The second good ending. [[spoiler:Similar to ''"Forgiveness"'' regarding Sewell killing Frank, but this time Murphy and Anne reappear where the transport bus crashed and shows Anne afterwords going to meet Sewell, potentially to get revenge.]]
** "Full Circle": One of two bad endings. [[spoiler:Murphy is shown killing Frank, but after seeing his and Anne’s dead bodies tries to kill himself with Frank’s pistol knowing he can’t live with what he’s done, only for him to be stuck in a GroundhogDayLoop in the last level.]]
** "Execution": The second bad ending. [[spoiler:Murphy is seen on death row, strapped up in the execution chamber and ready for lethal injection for drowning his son Charlie and killing Frank.]]
** "Surprise!": The gag ending which can be acquired during your second play though. During a side quest, Murphy digs his way into the execution chamber, only for the light to turn on and the characters from not only Downpour but also of ''VideoGame/SilentHill2'' ''[[VideoGame/SilentHill3 and 3]]'' are throwing him a surprise party, complete with Pyramid Head cutting the cake. Sadly there are no aliens involved.
** "Reversal": The hidden ending. [[spoiler:Allow Anne to kill Murphy as the Bogeyman and it’ll show Anne in the same jail seen at the beginning, but now [[RoleReversal she’s the criminal and Murphy is the cop]].]]
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* RoleReversalBoss: [[spoiler: The Post Final Boss has you playing as Bogeyman fighting the HeroAntagonist.]]
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* OddballInTheSeries: This is the only console Silent Hill game to not feature series regular Akira Yamaoka on music, instead done by Daniel Licht of ''Series/{{Dexter}}'' fame.

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* OddballInTheSeries: This Soundtrack wise, this is the only console Silent Hill game to not feature series regular Akira Yamaoka on music, instead it’s done by Daniel Licht of ''Series/{{Dexter}}'' fame.
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* OddballInTheSeries: This is the only console Silent Hill game to not feature series regular Akira Yamaoka on music, instead done by Daniel Licht of ''Series/{{Dexter}}'' fame.
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** Murphy Pendleton is a possible reference to the {{Creator/DeanKoontz}} novel ''77 Shadow Street,'' which takes place in Pendleton Drive, and has a security guard character with the first name of Murphy. The novel also deals with sudden horrifying changes to the world much like Silent Hill.

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** Murphy Pendleton is a possible reference to the {{Creator/DeanKoontz}} {{Creator/Dean Koontz}} novel ''77 Shadow Street,'' which takes place in Pendleton Drive, and has a security guard character with the first name of Murphy. The novel also deals with sudden horrifying changes to the world much like Silent Hill.
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** Murphy Pendleton is a possible reference to the DeanKoontz novel ''77 Shadow Street,'' which takes place in Pendleton Drive, and has a security guard character with the first name of Murphy. The novel also deals with sudden horrifying changes to the world much like Silent Hill.

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** Murphy Pendleton is a possible reference to the DeanKoontz {{Creator/DeanKoontz}} novel ''77 Shadow Street,'' which takes place in Pendleton Drive, and has a security guard character with the first name of Murphy. The novel also deals with sudden horrifying changes to the world much like Silent Hill.
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** Murphy Pendleton is a possible reference to the DeanKoontz novel ''77 Shadow Street,'' which takes place in Pendleton Drive, and has a security guard character with the first name of Murphy. The novel also deals with sudden horrifying changes to the world much like Silent Hill.

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Like other games in this franchise, notably ''VideoGame/SilentHill2'', the titular town of torture takes on a unique personality that preys upon the inner turmoil of the protagonist. This time around, the haunted hellscape is washed out in torrential rain, representing the prison showers where Murphy encountered and killed a child molester, and electricity arcs across the landscape whenever Murphy travels into the Otherworld, playing into his fears of execution for his crimes. Murphy also sees a lot of fire during his trips to the Otherworld; given the circumstances, Hell might be a better place to live.

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Like other games in this franchise, notably ''VideoGame/SilentHill2'', the titular town of torture takes on a unique personality that preys upon the inner turmoil of the protagonist. This time around, the haunted hellscape is washed out in torrential rain, representing the prison showers where Murphy encountered and killed a child molester, and electricity arcs across the landscape whenever Murphy travels into the Otherworld, along with guillotine symbolism in sliding doors, playing into his fears of execution for his crimes. Many of his enemies serve as obstacles more than free-roaming creatures to defeat, being imprisoned in their own torment even as they block his way forward.

Murphy also sees a lot of fire during his trips to the Otherworld; given the circumstances, Hell might be a better place to live.

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* MultipleChoicePast: Your actions determine [[spoiler:whether Murphy killed Coleridge or was framed for it by Sewell. This is very similar to how ''VideoGame/TheSuffering'' let you determine whether Torque was or was not a murderer by way of your actions.]]
** [[spoiler:They also determine whether Murphy killed Napier and, in one ending, if it was Murphy who killed Charlie.]]
*** [[spoiler:This ties nicely into the idea that the town itself is a sentient reality-warping entity. If Murphy refuses to learn that violence and vengeance are wrong, it {{retcon}}s him into being a violent murderer.]]


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* SchrodingersGun: Your actions determine [[spoiler:whether Murphy killed Coleridge or was framed for it by Sewell. They also determine whether Murphy killed Napier and, in one ending, if it was Murphy who killed his son Charlie.]] \\
This could tie into the idea that the town itself is a sentient reality-warping entity. [[spoiler:If Murphy refuses to learn that violence and vengeance are wrong, it {{retcon}}s him into being a violent murderer.]]
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* [[CatScare Crow Scare]]: This is frequently and somewhat [[TVTropesWikiDrinkingGame egregiously]] used in the earlier stages, though they do taper off in favour of other, more unsettling types of horror.

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* [[CatScare Crow Scare]]: This is frequently and somewhat [[TVTropesWikiDrinkingGame [[DrinkingGame/TVTropes egregiously]] used in the earlier stages, though they do taper off in favour of other, more unsettling types of horror.
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* MultipleChoicePast: Your actions determine [[spoiler:whether Murphy killed Coleridge or was framed for it by Sewell. This is very similar to how ''TheSuffering'' let you determine whether Torque was or was not a murderer by way of your actions.]]

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* MultipleChoicePast: Your actions determine [[spoiler:whether Murphy killed Coleridge or was framed for it by Sewell. This is very similar to how ''TheSuffering'' ''VideoGame/TheSuffering'' let you determine whether Torque was or was not a murderer by way of your actions.]]
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** One particular building (which you can't enter) will offer a horribly familiar [[SilentHill2 metallic scraping sound]] when you pass by it.

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** One particular building (which you can't enter) will offer a horribly familiar [[SilentHill2 [[VideoGame/SilentHill2 metallic scraping sound]] when you pass by it.



* TownWithADarkSecret: Guess. [[spoiler:However, this is the second game to suggest that the town itself is sentient, the first being ''SilentHill2''. The town seems to capture people, putting them through tests to determine if they are worthy of redemption. If they succeed, they achieve some sort of closure; if they fail, they die. When DJ Ricks tells Murphy about his boat and its missing keys, Murphy replies that he will hot-wire it. Ricks responds that trying would end in failure, then says the town has some weird form of reality, complete with "rules" that must be followed. The town then demonstrates what happens when you try to break them by sending a group of screamers to grab Anne and DJ Ricks but leave Murphy unharmed.]]

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* TownWithADarkSecret: Guess. [[spoiler:However, this is the second game to suggest that the town itself is sentient, the first being ''SilentHill2''.''VideoGame/SilentHill2''. The town seems to capture people, putting them through tests to determine if they are worthy of redemption. If they succeed, they achieve some sort of closure; if they fail, they die. When DJ Ricks tells Murphy about his boat and its missing keys, Murphy replies that he will hot-wire it. Ricks responds that trying would end in failure, then says the town has some weird form of reality, complete with "rules" that must be followed. The town then demonstrates what happens when you try to break them by sending a group of screamers to grab Anne and DJ Ricks but leave Murphy unharmed.]]

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