History VideoGame / SilentHillDownpour

3rd Sep '16 8:33:33 AM bt8257
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''Silent Hill: Downpour'', the eighth game in Konami's ''SilentHill'' franchise, follows the story of prison inmate Murphy Pendleton and his visit to the best vacation town that Satan ever built.

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''Silent Hill: Downpour'', the eighth game in Konami's ''SilentHill'' ''Franchise/SilentHill'' franchise, follows the story of prison inmate Murphy Pendleton and his visit to the best vacation town that Satan ever built.



Like other games in this franchise (specifically ''SilentHill2''), the town of Silent Hill takes on a unique personality that preys upon the inner turmoil of the game's protagonist. This time around, the haunted hellscape becomes washed out in torrential rain, representing the prison showers where Murphy encountered and killed a child molester, and electricity arcs across the landscape whenever Murphy travels into the Otherworld, playing into his fears of execution for his crimes. Murphy also sees a lot of fire during his trips to the Otherworld; given the circumstances, Hell might be preferable to an existence in a living nightmare...

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Like other games in this franchise (specifically ''SilentHill2''), ''VideoGame/SilentHill2''), the town of Silent Hill takes on a unique personality that preys upon the inner turmoil of the game's protagonist. This time around, the haunted hellscape becomes washed out in torrential rain, representing the prison showers where Murphy encountered and killed a child molester, and electricity arcs across the landscape whenever Murphy travels into the Otherworld, playing into his fears of execution for his crimes. Murphy also sees a lot of fire during his trips to the Otherworld; given the circumstances, Hell might be preferable to an existence in a living nightmare...



** The music tracks [[VideoGame/SilentHill1 "Silent Hill"]], [[VideoGame/SilentHill2 "Magdalene"]], [[VideoGame/SilentHill2 "Love Psalm"]], and [[VideoGame/SilentHill3 "Please Love Me...Once More"]] can be heard playing on radios at certain points in the game.

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** The music tracks [[VideoGame/SilentHill1 "Silent Hill"]], [[VideoGame/SilentHill2 "Magdalene"]], [[VideoGame/SilentHill2 "Magdalene", "Love Psalm"]], and [[VideoGame/SilentHill3 "Please Love Me...Once More"]] can be heard playing on radios at certain points in the game.



* ChaseScene: Every time the Void, a black and red distortion of reality similar to a black hole, appears. There's no option for Murphy except to run from it as quickly as possible.

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* ChaseScene: Every time the Void, a black and red distortion of reality similar to a black hole, appears. There's no option options for Murphy except to run from it away as quickly as possible.



* ClusterFBomb: Compared to other ''SilentHill'' games, there are a lot of curse words uttered. Special mention goes to Sewell - while he doesn't exactly swear every other sentence, he is probably the most foul-mouthed character in the series thus far.

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* ClusterFBomb: Compared to other ''SilentHill'' ''Franchise/SilentHill'' games, there are a lot of curse words uttered. Special mention goes to Sewell - while he doesn't exactly swear every other sentence, he is probably the most foul-mouthed character in the series thus far.



* {{Expy}}: DJ Ricks might as well work in [[SpecOpsTheLine Dubai]].

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* {{Expy}}: DJ Ricks might as well work in [[SpecOpsTheLine [[VideoGame/SpecOpsTheLine Dubai]].



* GlasgowGrin: All the non-boss enemies except for Dolls have their mouths mutilated in some fashion.

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* GlasgowGrin: All the non-boss enemies except for Dolls have their mouths mutilated in some fashion.



* HarbingerOfImpendingDoom / HellIsThatNoise: It isn't explicitly stated, but the dedications are apparently an indication of monsters. DJ Bobby Ricks receives calls to his radio station[[note]]Implied to be coming from Silent Hill itself[[/note]] asking him to play songs with dedications to Murphy, which he obligingly does. When Murphy hears these dedications, there are seemingly always monsters nearby. [[http://www.youtube.com/watch?v=xPWfcIVuxJA#t=7m31s When Bobby finally meets Murphy]] and begins to discuss his plans to escape Silent Hill, [[http://www.youtube.com/watch?v=xPWfcIVuxJA#t=9m45s he gets another call for a dedication... for himself.]] He doesn't react well, and his next line to Murphy is "They're coming."

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* HarbingerOfImpendingDoom / HellIsThatNoise: HarbingerOfImpendingDoom[=/=]HellIsThatNoise: It isn't explicitly stated, but the dedications are apparently an indication of monsters. DJ Bobby Ricks receives calls to his radio station[[note]]Implied to be coming from Silent Hill itself[[/note]] asking him to play songs with dedications to Murphy, which he obligingly does. When Murphy hears these dedications, there are seemingly always monsters nearby. [[http://www.[[https://www.youtube.com/watch?v=xPWfcIVuxJA#t=7m31s com/watch?v=xPWfcIVuxJA&t=7m31s When Bobby finally meets Murphy]] and begins to discuss his plans to escape Silent Hill, [[http://www.[[https://www.youtube.com/watch?v=xPWfcIVuxJA#t=9m45s com/watch?v=xPWfcIVuxJA&t=9m45s he gets another call for a dedication... for himself.]] He doesn't react well, and his next line to Murphy is "They're coming."



* JumpScare: It's ''SilentHill'', so of course there are quite a few.

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* JumpScare: It's ''SilentHill'', ''Silent Hill'', so of course there are quite a few.



*** [[spoiler:Which ties nicely into the idea that the town itself is a sentient reality warping entity. If Murphy refuses to learn that violence and vengeance are wrong, then it {{RetCon}}s him into being a murdering nutjob.]]

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*** [[spoiler:Which ties nicely into the idea that the town itself is a sentient reality warping entity. If Murphy refuses to learn that violence and vengeance are wrong, then it {{RetCon}}s {{retcon}}s him into being a murdering murderous nutjob.]]



* MurderousMannequin: Played with in the Devil's Pit mines. At one point, Murphy comes across three eerie-looking miner mannequins, one of which suddenly falls over ([[NightmareFuel and even changes position]]) should he get too close. Later, not long into the train ride, many more of these mannequins can be seen -- then the lights flicker, and the mannequins not only change position, ''they get closer to Murphy''. And they only get closer with ''every'' light flicker, until they're right inside the train, staring right into Murphy's face. [[spoiler:Then the lights flicker again and they're back in their starting positions as if nothing had happened.]]

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* MurderousMannequin: Played with in the Devil's Pit mines. At one point, Murphy comes across three eerie-looking miner mannequins, one of which suddenly falls over ([[NightmareFuel and even changes position]]) should he get too close. Later, not long into the train ride, many more of these mannequins can be seen -- then the lights flicker, and the mannequins not only change position, ''they get closer to Murphy''. And they only get closer with ''every'' light flicker, until they're right inside the train, staring right into Murphy's face. [[spoiler:Then the lights flicker again and they're back in their starting positions as if nothing had happened.positions.]]



* PrisonRiot: Overlook Penitentiary was a site of a riot. It is suggested that it was instigated by [[spoiler:Geroge Sewell in order to cover up the planned murder of Frank Coleridge by Murphy Pendleton.]]

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* PrisonRiot: Overlook Penitentiary was a site of a riot. It is suggested that it was instigated by [[spoiler:Geroge [[spoiler:George Sewell in order to cover up the planned murder of Frank Coleridge by Murphy Pendleton.]]



* {{Revenge}}: This is a major theme in the game.

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* {{Revenge}}: This is a A major theme in the game.



** The bus crash and Murphy's subsequential escape is more than a passing nod to ''Film/TheFugitive''.

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** The bus crash and Murphy's subsequential subsequent escape is more than a passing nod to ''Film/TheFugitive''.



** One area of the town is named [[{{Literature/Misery}} Chastain]] Heights.
** Murphy's name is a reference to ''OneFlewOverTheCuckoosNest'' - the protagonist's last name is [=McMurphy=] and the mental institution in which the novel is set is in Pendleton, Oregon.

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** One area of the town is named [[{{Literature/Misery}} [[Literature/{{Misery}} Chastain]] Heights.
** Murphy's name is a reference to ''OneFlewOverTheCuckoosNest'' ''Literature/OneFlewOverTheCuckoosNest'' - the protagonist's last name is [=McMurphy=] and the mental institution in which the novel is set is in Pendleton, Oregon.



* ThingsThatGoBumpInTheNight: For a game that actively deals with the death of children, naming the recurring baddie "The Bogeyman" was [[MeaningfulName probably not an accident]].

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* ThingsThatGoBumpInTheNight: For a game that actively deals with the death of children, naming the recurring baddie "The Bogeyman" was [[MeaningfulName probably not an accident]].intentional]].



* VulnerableConvoy: The prison bus transporting Murphy Pendleton and other inmates from Ryall State Penitentiary to Wayside Maximum Security Prison takes a tumble ''and rolls off the road'' into woodland. Murphy wakes up and escapes the wreckage on foot, eventually arriving in Silent Hill.

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* VulnerableConvoy: The prison bus transporting Murphy Pendleton and other inmates from Ryall State Penitentiary to Wayside Maximum Security Prison takes a tumble ''and rolls off the road'' into woodland. Murphy wakes up and escapes the wreckage on foot, eventually arriving in Silent Hill.



* WeirdnessCensor: The game toys with this notion. The Postman seems oblivious to the strange occurrences of the town and continues his route unabated. [[spoiler:It helps that he's a manifestation of the town and has been present since before 1867.]] DJ Ricks has been continuing his job as a Disc Jockey despite the town being in near ruins. (This only applies in the Otherworld, as the real world is fine and functional.) [[spoiler:Ricks is actually aware of the monsters, but plays along with the act out of fear. He says that the town has "rules" and tries to contact Murphy several times to help him escape, but the efforts later backfire.]]

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* WeirdnessCensor: The game toys with this notion.this. The Postman seems oblivious to the strange occurrences of the town and continues his route unabated. [[spoiler:It helps that he's a manifestation of the town and has been present since before 1867.]] DJ Ricks has been continuing his job as a Disc Jockey despite the town being in near ruins. (This only applies in the Otherworld, as the real world is fine and functional.) [[spoiler:Ricks is actually aware of the monsters, but plays along with the act out of fear. He says that the town has "rules" and tries to contact Murphy several times to help him escape, but the efforts later backfire.]]



* YouKilledMyFather: [[spoiler:Anne Cunningham chases after Murphy for this reason; whether he did it or not depends on which ending you get.]]

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* YouKilledMyFather: [[spoiler:Anne Cunningham chases after Murphy for this reason; whether he did it or not depends on which ending you get.]]



30th Mar '16 2:27:04 AM vexer
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* MythologyGag: One of the apartments you can enter in Silent Hill is a replica of Henry's apartment in Silent Hill 4.
** In the Centennial building you can find a painting of Alex Shepherd's house.



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16th Feb '16 5:50:18 AM MegaMarioMan
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* WrittenSoundEffect: In the Otherworld Monastery, there is a prison hallway made entirely out of cardboard that contains a life-sized string-puppet version of The Bogeyman, LittleBigPlanet-style. A little cardboard SpeechBubble with the appropriate sound-effect written on it appears whenever it swings its hammer.

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* WrittenSoundEffect: In the Otherworld Monastery, there is a prison hallway made entirely out of cardboard that contains a life-sized string-puppet version of The Bogeyman, LittleBigPlanet-style.''VideoGame/LittleBigPlanet''-style. A little cardboard SpeechBubble with the appropriate sound-effect written on it appears whenever it swings its hammer.
12th Feb '16 8:55:37 AM TheWanderer
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Added DiffLines:

* NeverGoingBackToPrison: Murphy explicitly says this to Cunningham, and the trauma prison has caused him is visible throughout the game.
22nd Dec '15 7:20:09 AM rjd1922
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* HopelessBossFight: Like in ''VideoGame/ShadowOfTheColossus'', [[spoiler:inverted in that ''you'' get to be the final, all-but-invincible boss. You ''can'' die, but you basically have to intentionally stand there and let Anne ScratchDamage you to death.]]




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* ZeroEffortBoss: [[spoiler:The final boss fight, in which you face Anne as the Bogeyman. You ''can'' die, but you basically have to intentionally stand there and let Anne ScratchDamage you to death.]]
21st Dec '15 5:53:47 PM eroock
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'''''Silent Hill: Downpour''''', the eighth game in Konami's ''SilentHill'' franchise, follows the story of prison inmate Murphy Pendleton and his visit to the best vacation town that Satan ever built.

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'''''Silent ''Silent Hill: Downpour''''', Downpour'', the eighth game in Konami's ''SilentHill'' franchise, follows the story of prison inmate Murphy Pendleton and his visit to the best vacation town that Satan ever built.
22nd Nov '15 8:28:47 AM Eyeshield
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Added DiffLines:

* EpiphanicPrison: The most literal example of all the franchise, as prison imagery features heavily. Just like previous installments, the only way for the characters to escape is to deal with their issues.
11th Oct '15 8:54:41 AM omegafire17
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* ContinuitySnarl: One can say that this entire game is a huge Snarl of Continuity within itself, for example...
** The endings all contradict each other heavily and the plot details that lead up to the ending you get.
** There are cutscenes in the game that don't make sense if the ending you get contracts them (such as Murphy not being guilty of anything in two endings, save for grand theft auto).
** The rules of the town changing based on interpretation that are vaguely presented to you (WordOfGod, or the three creative minds of Downpour each saying that the town has a purpose and or reason on why it does what it does, but all of the ideas from the "Gods" behind the game don't meld together, and of course contradict each other and the game).
** Written details in the games called "mysteries" that vaguely hint to certain detailed aspects in the game that is never outright told, but also go against each other.
** And this is not getting to the other snarls it creates with the rest of the series, which I'll detail one big one now!
*** The game implies that the entire town is purgatory (or may not even be real), and never explains why or how, yet in the original SH trilogy (you know, ''SilentHill1'', ''SilentHill2'' and ''SilentHill3'') the reasoning of how and why the town was the way it is was properly explained as the towns natural spiritual powers having been corrupted by the Cult's perversion of its powers by trying to birth a demon god using the powers of a physic girl, all of which is real and happened.
8th Oct '15 5:42:28 AM OnlyHereToComment
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Like other games in this franchise, the town of Silent Hill takes on a unique personality that preys upon the inner turmoil of the game's protagonist. This time around, the haunted hellscape becomes washed out in torrential rain, representing the prison showers where Murphy encountered and killed a child molester, and electricity arcs across the landscape whenever Murphy travels into the Otherworld, playing into his fears of execution for his crimes. Murphy also sees a lot of fire during his trips to the Otherworld; given the circumstances, Hell might be preferable to an existence in a living nightmare...

to:

Like other games in this franchise, franchise (specifically ''SilentHill2''), the town of Silent Hill takes on a unique personality that preys upon the inner turmoil of the game's protagonist. This time around, the haunted hellscape becomes washed out in torrential rain, representing the prison showers where Murphy encountered and killed a child molester, and electricity arcs across the landscape whenever Murphy travels into the Otherworld, playing into his fears of execution for his crimes. Murphy also sees a lot of fire during his trips to the Otherworld; given the circumstances, Hell might be preferable to an existence in a living nightmare...
7th Oct '15 11:51:28 AM OnlyHereToComment
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** And this is not getting to the other snarls it creates with the rest of the series.

to:

** And this is not getting to the other snarls it creates with the rest of the series.series, which I'll detail one big one now!
*** The game implies that the entire town is purgatory (or may not even be real), and never explains why or how, yet in the original SH trilogy (you know, ''SilentHill1'', ''SilentHill2'' and ''SilentHill3'') the reasoning of how and why the town was the way it is was properly explained as the towns natural spiritual powers having been corrupted by the Cult's perversion of its powers by trying to birth a demon god using the powers of a physic girl, all of which is real and happened.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SilentHillDownpour