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* UselessUsefulSpell: On one end, the strongest Water spell removes all status ailments. By the time you get it, no enemies use status ailments, which are only mildly annoying to begin with. On the other, Fire and Wind are commonly seen as being totally worthless compared to Earth and Water. And, of course, in the hands of the computer, those useless useful spells are an absolute bastard to dodge.

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* UselessUsefulSpell: UselessUsefulSpell:
**
On one end, the strongest Water spell removes all status ailments. By the time you get it, no enemies use status ailments, which are only mildly annoying to begin with. On the other, Fire and Wind are commonly seen as being totally worthless compared to Earth and Water. And, of course, in the hands of the computer, those useless useful spells are an absolute bastard to dodge.dodge.
** Buff spells/items are practically useless in boss fights, as most of the mid-to-late game bosses have attacks that immediately cancel them that they, naturally, love to spam.
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* RocketTagGameplay: If you play the game "normally"[[note]]as in, doing little to no grinding of any kind[[/note]], most of the game is this. Because there's only one party member, it being very easy to gain access to high power spells quickly and how the game usually spams enemies in three or more, most battles will either end with you steamrolling the enemies or getting steamrolled by them.
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%% Important Note: ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% Important Note: ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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** In what must be the latest example of the trope ever, King Beigis can be a seriously late-game wake-up boss. If you've been plowing through and using your healing items willy-nilly, you might not have enough healing to keep yourself alive against him... and you're not getting any more healing items after that point... and the final boss is even harder.

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** In what must be the latest example of the trope ever, King Beigis can be a seriously late-game wake-up boss. Unlike all bosses, his close-range attack does less damage, forcing you to pass through the bridge and get close to him to fight. Not that it matters because he does a ton of damage compared to the other bosses you fight. If you've been plowing through and using your healing items willy-nilly, you might not have enough healing to keep yourself alive against him... him unless you go back to the towns and recoup those healing items again. Oh, and you're not getting any more healing items after that point... and the final boss is even harder.point.
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* AwesomeButImpractical: The fire element. While the spells look cool, the majority of it are spell attacks that just do damage.
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* EventFlag: Even if you were to use a GameShark to have 4 of the first {{MacGuffin}}s, until you actually defeat the boss they're associated with, [=NPCs=] won't recognize the deed!

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* EventFlag: Even if you were to use a GameShark VideoGame/GameShark to have 4 of the first {{MacGuffin}}s, until you actually defeat the boss they're associated with, [=NPCs=] won't recognize the deed!
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One of the earliest [=RPGs=], if not the first, made for the infamously RPG-dry UsefulNotes/Nintendo64. ''Quest [[SuperTitle64Advance 64]]'' was developed by Imagineer and released in 1998 in western countries and a year later in Japan. It was remade near identically in Japan as ''Eltale Monsters'', which was ported to PAL regions under the name ''Holy Magic Century''. A remake for GameBoyColor, titled ''VideoGame/QuestBriansJourney'', was released in early 2000.

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One of the earliest [=RPGs=], if not the first, made for the infamously RPG-dry UsefulNotes/Nintendo64. ''Quest [[SuperTitle64Advance 64]]'' was developed by Imagineer and released in 1998 in western countries and a year later in Japan. It was remade near identically in Japan as ''Eltale Monsters'', which was ported to PAL regions under the name ''Holy Magic Century''. A remake for GameBoyColor, UsefulNotes/GameBoyColor, titled ''VideoGame/QuestBriansJourney'', was released in early 2000.
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* CatsAreMean: The WereCat embodies this trope, despite being technically a {{catgirl}}. The only regular cat is called Flamed Mane... despite being red and breathing fire.

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* CatsAreMean: The WereCat werecat embodies this trope, despite being technically a {{catgirl}}. The only regular cat is called Flamed Mane... despite being red and breathing fire.



** OurWerebeastsAreDifferent: Two enemies are a [[KillerRabbit WereHare]] and a WereCat.

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** OurWerebeastsAreDifferent: Two enemies are a [[KillerRabbit WereHare]] and a WereCat.werecat.
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** ThisIsTheFinalBattle: Played with, as they make it seem like [[spoiler: King Beigus]] is the final boss, but he's not.

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** * ThisIsTheFinalBattle: Played with, as they make it seem like [[spoiler: King Beigus]] is the final boss, but he's not.
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* SelfImposedChallenge: You can do this by not leveling up Water or Earth for a harder game.
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* ShockwaveStomp: See GroundPound above.

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* ShockwaveStomp: See GroundPound above.%%* ShockwaveStomp
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* AnAdventurerIsYou: And only you...

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* AnAdventurerIsYou: And only you...%%* AnAdventurerIsYou

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Rearranged and renamed tropes.


** The japanese version makes it even better. When you level up a statistic, its related element is shown in an aura that appears.

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** The japanese Japanese version makes it even better. When you level up a statistic, its related element is shown in an aura that appears.



* DownTheDrain: The Blue Cave, the worst and longest dungeon in the game. There's no save points, the enemies hit hard, and there is no shortcuts. You can get a lot of spirits in the cave, except for the fact that they're in very hard to find spots, and the enemy appearance rate is off the chart here. Did I mention there's no save points? It's pretty much the ScrappyLevel, though the dungeons themself altogether may apply too.

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* DownTheDrain: The Blue Cave, the worst and longest dungeon in the game. There's no save points, the enemies hit hard, and there is no shortcuts. You can get a lot of spirits in the cave, except for the fact that they're in very hard to find spots, and the enemy appearance rate is off the chart here. Did I mention there's no save points? It's pretty much the ScrappyLevel, ThatOneLevel, though the dungeons themself themselves altogether may apply too.



* DudeWheresMyReward: Item drops don't appear if you already have the item, but even worse, an npc blacksmith in Dondoran tells you he can make something useful and gives you more information as you beat the bosses and acquire the elemental {{macguffin}}s. Typically, he never makes you anything.

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* DudeWheresMyReward: Item drops don't appear if you already have the item, but even worse, an npc NPC blacksmith in Dondoran tells you he can make something useful and gives you more information as you beat the bosses and acquire the elemental {{macguffin}}s.{{MacGuffin}}s. Typically, he never makes you anything.



* EventFlag: Even if you were to use a {{gameshark}} to have 4 of the first {{macguffin}}s, until you actually defeat the boss they're associated with, [=NPCs=] won't recognize the deed!

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* EventFlag: Even if you were to use a {{gameshark}} GameShark to have 4 of the first {{macguffin}}s, {{MacGuffin}}s, until you actually defeat the boss they're associated with, [=NPCs=] won't recognize the deed!



* LinearWarriorsQuadraticWizards: Subverted all in one character. While you get an array of increasingly useful spells, your SimpleStaff gets more powerful as well, and rapidly begins to outpace most of your magic. This is only played straight if your disproprtionately favor one or two element over the others, both due to the attack penalty mechanic and due to gaining that element's attack spells earlier.

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* LinearWarriorsQuadraticWizards: Subverted all in one character. While you get an array of increasingly useful spells, your SimpleStaff gets more powerful as well, and rapidly begins to outpace most of your magic. This is only played straight if your disproprtionately disproportionately favor one or two element over the others, both due to the attack penalty mechanic and due to gaining that element's attack spells earlier.



* RandomDrop: Naturally. Note that in the Japanese version enemies can drop up to 3 of an item you already have.



* RandomlyDrops: Naturally. Note that in the Japanese version enemies can drop up to 3 of an item you already have.



* StormOfBlades: The Ice Knife and [[strike:Pen]]Ultimate Wind spells.

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* StormOfBlades: The Ice Knife and [[strike:Pen]]Ultimate Ultimate Wind spells.



* VictoryPose: You, of course, have a kick-ass victory pose and a nice little jingle as you win a battle.



* VictoryPose: You, of course, have a kick-ass victory pose and a nice little jingle as you win a battle.

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* LostForever: If you save in the final area of the game, you can never go back to any other area, thus, you can lose any items or hidden spirits.


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* PermanentlyMissableContent: If you save in the final area of the game, you can never go back to any other area, thus, you can lose any items or hidden spirits.
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One of the earliest [=RPGs=], if not the first, made for the infamously RPG-dry {{Nintendo 64}}. ''Quest [[SuperTitle64Advance 64]]'' was developed by Imagineer and released in 1998 in western countries and a year later in Japan. It was remade near identically in Japan as ''Eltale Monsters'', which was ported to PAL regions under the name ''Holy Magic Century''. A remake for GameBoyColor, titled ''VideoGame/QuestBriansJourney'', was released in early 2000.

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One of the earliest [=RPGs=], if not the first, made for the infamously RPG-dry {{Nintendo 64}}.UsefulNotes/Nintendo64. ''Quest [[SuperTitle64Advance 64]]'' was developed by Imagineer and released in 1998 in western countries and a year later in Japan. It was remade near identically in Japan as ''Eltale Monsters'', which was ported to PAL regions under the name ''Holy Magic Century''. A remake for GameBoyColor, titled ''VideoGame/QuestBriansJourney'', was released in early 2000.
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Correcting a simple error in how the game mechanics work. As well as correcting a few spells errors.


** Using it also recharges your magic for half the attack damage of the staff. So you can use it to continue casting magic. [[spoiler:By the time you reach the final boss, you'll probably have earth barrier, which makes you immune to magic. Combine the two and the final boss is a cakewalk.]]

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** Using it your staff also recharges your magic for half the attack damage of the staff.by 1 point. So you can use it to continue casting magic. [[spoiler:By the time you reach the final boss, you'll probably have earth barrier, Magic Barrier, which makes you immune to magic. Combine the two and the final boss is a cakewalk.]]



* CatsAreMean: The WereCat emobidies this trope, despite being technically a {{catgirl}}. The only regular cat is called Flamed Mane... despite being red and breathing fire.

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* CatsAreMean: The WereCat emobidies embodies this trope, despite being technically a {{catgirl}}. The only regular cat is called Flamed Mane... despite being red and breathing fire.



* CrystalDragonJesus: The art and architecture of the monastary has the expected medieval fantasy style, with elemental embodiments instead of any equivalent fantasy-realm deities.

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* CrystalDragonJesus: The art and architecture of the monastary monastery has the expected medieval fantasy style, with elemental embodiments instead of any equivalent fantasy-realm deities.



* DudeWheresMyReward: Item drops don't appear if you already have the item, but even worse, an npc blacksmith in Dondoran tells you he can make something useful and gives you more information as you beat the bosses and aquire the elemental {{macguffin}}s. Typically, he never makes you anything.

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* DudeWheresMyReward: Item drops don't appear if you already have the item, but even worse, an npc blacksmith in Dondoran tells you he can make something useful and gives you more information as you beat the bosses and aquire acquire the elemental {{macguffin}}s. Typically, he never makes you anything.
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** Using it also recharges your magic for half the attack damage of the staff. So you can use it to continue casting magic. [[spoiler:By the time you reach the final boss, you'll probably have earth barrier, which makes you immune to magic. Combine the two and the final boss is a cakewalk.]]
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* PlotLock: See BrokenBridge, LockedDoor, and OpeningTheSandbox above.

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* PlotLock: See BrokenBridge, LockedDoor, and OpeningTheSandbox above.%%* PlotLock
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In absolutely no way related. Utter nonsense


* SpiritualSuccessor: Succeeded by {{Magicka}}. In that game, it's gone up to four wizards, it's an action game, it has no mana, there are lots of explosions, and... there's guns.
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* AreaOfEffect: Spells either use projectiles, or inflict the same amount of damage over an area. Of the area-effect spells, the higher level versions cover a wider area rather than inflict additional damage.

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* ArbitraryMinimumRange: The basic earth spells will lob a boulder harmlessly over the target, if you're too close. Several early enemies with these spells also lack a secondary attack for close range, making them harmless once you get near them.



* BrokenBridge: Getting into any new area requires you to beat a boss who holds a key item that just happens to "open" up the next area. There's a literal broken bridge too.

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* BrokenBridge: Getting into any new area requires you to beat a boss who holds a key item that just happens to "open" up the next area. There's a literal broken bridge too. Annoyingly, the literal broken bridge appears perfectly intact. They could've given the excuse of it simply being damaged and unsafe to cross, had they not put the obligatory locked gate on the other end of the bridge.



* CrystalDragonJesus: The art and architecture of the monastary has the expected medieval fantasy style, with elemental embodiments instead of any equivalent fantasy-realm deities.



* EmptyRoomPsych: When you first head downstairs in the monstary, the first room has a character you can talk to, but all other rooms are empty. Other empty rooms are visible.

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* ElementalRockPaperScissors: In this case it's a simple MutualDisadvantage version, where enemies take more damage from their opposing element, and less damage from their own element. The catch is that several enemies use spells unrelated to their actual element, or even their opposite element.
* EmptyRoomPsych: When you first head downstairs in the monstary, monastery, the first room has a character you can talk to, but all other rooms are empty. Other empty rooms are visible.


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* LanternJawOfJustice: Wyverns and their gratuitous chins.


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* LinearWarriorsQuadraticWizards: Subverted all in one character. While you get an array of increasingly useful spells, your SimpleStaff gets more powerful as well, and rapidly begins to outpace most of your magic. This is only played straight if your disproprtionately favor one or two element over the others, both due to the attack penalty mechanic and due to gaining that element's attack spells earlier.
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Derivative works do not get listed on the work they\'re referencing.


* LetsPlay: There have been several, surprisingly enough, such as [[http://www.youtube.com/user/McGammar#g/c/819AE1B3366ACD0A this completed series]] by [[AwesomeMcCoolname Boltage]] McGammar.
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** [[spoiler: Guilty]] is even more so; Though he's not noted for being very difficult, he is only mentioned in by a NPC and not even by name. [[spoiler: He appears in the middle of someone else's castle and, along with mammon, is one the only two bosses that aren't human. He is also like Mammon in that they are the only enemies that don't have an element.]]

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** [[spoiler: Guilty]] is even more so; Though he's not noted for being very difficult, he is only mentioned in by a NPC and not even by name. [[spoiler: He appears in the middle of someone else's castle and, along with mammon, Mammon, is one the only two bosses that aren't human. He is also like Mammon in that they are the only enemies that don't have an element.]]
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* EventFlag: Even if you were to use a {{gameshark}} to have 4 of the first {{macguffin}}s, until you actually defeat the boss they're associated with, NP Cs won't recognize the deed!

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* EventFlag: Even if you were to use a {{gameshark}} to have 4 of the first {{macguffin}}s, until you actually defeat the boss they're associated with, NP Cs [=NPCs=] won't recognize the deed!
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* LovableTraitor: Despite betraying your dad and possibly setting off the plot to begin with by stealing the Eltale Book, Shannon doesn't seem especially compelled to fight for the BigBad and quickly joins the HumansAreAlright crowd after you beat the final boss.

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* LovableTraitor: Despite betraying your dad and possibly setting off the plot to begin with by stealing the Eltale Book, Shannon doesn't seem especially compelled to fight for the BigBad and quickly joins the HumansAreAlright "humans are alright" crowd after you beat the final boss.
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Not a trope.


* TheRPGClichesGame: Namer of the 64-Bit Plot.
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** OurDragonsAreDifferent: Only one type of dragon appears, and that's a Wyvern. It's based off of the DungeonsAndDragons version with no arms, but two legs. Also, the Wyverns in this game have Creator/JayLeno chins.

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** OurDragonsAreDifferent: Only one type of dragon appears, and that's a Wyvern. It's based off of the DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' version with no arms, but two legs. Also, the Wyverns in this game have Creator/JayLeno chins.

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Commented out ZC Es, expanded the ones that I could, fixed some grammar/spelling issues, removed some entries that were not examples, and trimmed out some truly spectacular Word Cruft (like a comment about how Final Fantasy also fits a particular trope. Um, what?)


%% Important Note: ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* BigFancyHouse: Pretty much all houses is Limelin.
* BigLabyrinthineBuilding: The second half of the Baragoon Tunnel

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* BigFancyHouse: Pretty much all the houses is in Limelin.
* BigLabyrinthineBuilding: The second half of the Baragoon TunnelTunnel.



* ByThePowerOfGreyskull: Two spells power up your staff with a huge pillar shooting upwards around you. No transformations, though.



* CityNoir: Brannoch

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* %%* CityNoir: Brannoch



* ConvenientQuesting

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* %%* ConvenientQuesting



* CutAndPasteSuburb: What'd you expect?
* DarkWorld: The final level has a mix of earlier areas with a darkened look. It's possible for it to be NightmareFuel to some.

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%%(How about context?) * CutAndPasteSuburb: What'd you expect?
* DarkWorld: The final level has a mix of earlier areas with a darkened look. It's possible for it to be NightmareFuel to some.



* DyingTown: Greenoch.[[note]]It was largely burned to the ground by [[spoiler:King Beigis]][[/note]]
* EldritchLocation: [[spoiler: Mammon's World]]
* ElementalBaggage
* ElementalEmbodiment: Oh, so much.
* ElementalPowers

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* DyingTown: Greenoch.[[note]]It Greenoch was largely burned to the ground by [[spoiler:King Beigis]][[/note]]
*
Beigis]], and carries a desolate, not-long-for-this-world vibe.
%%*
EldritchLocation: [[spoiler: Mammon's World]]
* %%* ElementalBaggage
* %%* ElementalEmbodiment: Oh, so much.
* %%* ElementalPowers



* EverythingTryingToKillYou: Literally. While there's no machines, there's multiple different mythological as well as humanoid monsters. Most of the bosses are human as well, with only Guilty and [[spoiler: Mammon]] being non-human, and Nepty only having CuteMonsterGirl fin-ears.



* ForTheEvulz: Shannon remarks that [[spoiler:King Beigis]] burned Greenoch to the ground for no reason than to test his newfound power.

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* ForTheEvulz: Shannon remarks that [[spoiler:King Beigis]] burned Greenoch to the ground for no reason other than to test his newfound power.



* GaolTime: If the Dark Gaol Key item doesn't suggest this, I don't know what does.



* GreasySpoon: Some cities have a tavern.



* HomingBoulders: Magnet Rock

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* %%* HomingBoulders: Magnet Rock



* HeroesPreferSwords: You prefer a staff, as does some other magicians like Leo D'Nardo. Flora, originally a potential party member, plays the name straight though.
* ImprobablePowerDiscrepancy
* InfiniteSupplies: Your magic can always be returned outside of battle just by walking around, but more specifically, if you don't have an item, a set of npc's can always supply you with that particular item.

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* HeroesPreferSwords: You prefer a staff, as does do some other magicians like Leo D'Nardo. Flora, originally a potential party member, plays the name straight though.
* %%* ImprobablePowerDiscrepancy
* InfiniteSupplies: Your magic can always be returned outside of battle just by walking around, but more specifically, if you don't have an a particular item, a set of npc's [=NPCs=] can always supply you with that particular item.



* JungleJapes: Glencoe Forest
* KamehameHadoken: Solvaring, Shilf, and King Beigus has an attack of each.

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* %%* JungleJapes: Glencoe Forest
* KamehameHadoken: Solvaring, Shilf, and King Beigus has an attack of each.each have one.



* KidHero
* KillerRabbit: Averted, as the first enemy is a Were Hare, and is rather weak. The fact that [=NPCs=] (kids) talk about destroying the bunnies themselves...

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* KidHero
KidHero: As shown on the front cover, the PlayerCharacter is Brian, a rather young mage.
* KillerRabbit: Averted, as the first enemy is a Were Hare, and is rather weak. The fact that [=NPCs=] (kids) NPC children talk about destroying the bunnies themselves...



* LethalLavaLand: Oddly, this one's only lethal because of monsters, because you can't fall in the lava itself. It's a cave inside a volcano.
* LetsPlay: There have been several, surprisingly enough. The most popular on Website/YouTube is [[http://www.youtube.com/user/McGammar#g/c/819AE1B3366ACD0A this completed series]] by [[AwesomeMcCoolname Boltage]] McGammar.

to:

* LethalLavaLand: Oddly, Amusingly, this one's only lethal because of monsters, because you can't fall in the lava itself. It's a cave inside a volcano.
* LetsPlay: There have been several, surprisingly enough. The most popular on Website/YouTube is enough, such as [[http://www.youtube.com/user/McGammar#g/c/819AE1B3366ACD0A this completed series]] by [[AwesomeMcCoolname Boltage]] McGammar.



* LovableTraitor: Despite betraying your dad and possibly setting off the plot to begin with by stealing the Eltale Book, Shannon doesn't seem especially compelled to fight for the Big Bad and quickly joins the Humans Are Alright crowd after you beat the final boss.
* MacGuffin: The other half of the plot.
* MacrossMissileMassacre: Homing Arrow 1 and 2 are weak versions of this, however, [[spoiler: Mammon]]'s suped-up version is another story. It's called(atleast in some of the faqs) Serpentine Arrow for a reason.

to:

* LovableTraitor: Despite betraying your dad and possibly setting off the plot to begin with by stealing the Eltale Book, Shannon doesn't seem especially compelled to fight for the Big Bad BigBad and quickly joins the Humans Are Alright HumansAreAlright crowd after you beat the final boss.
* MacGuffin: The Following from the DisappearedDad half, tracking down the Eletale Book makes up the other half of the plot.
* MacrossMissileMassacre: Homing Arrow 1 and 2 are weak versions of this, however, this. However, [[spoiler: Mammon]]'s suped-up version is another story. It's called(atleast called (at least in some of the faqs) [=FAQs=]) Serpentine Arrow for a reason.



* ManaDrain: One of the spells does this.
* MedievalEuropeanFantasy

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* %%* ManaDrain: One of the spells does this.
* MedievalEuropeanFantasyMedievalEuropeanFantasy: Par for the course with this kind of early N64 RPG. Castles, robes, magic, churches, the whole shebang.



* {{Mook}}: Dur...



* NonElemental: Yourself, Guilty, and [[spoiler: Mammon]]
* NonLethalKO: You'll just return to your last save point(or where you rested at an Inn), or the start of Melrode Monastery if you didn't rest at an Inn.
* NoSidepathsNoExplorationNoFreedom: Surprisingly avoided. Despite being a mostly bareboned rpg, exploring meant leveling up and finding some storyline plots amongst other things. Ironically, a few FinalFantasy games perfectly fits this trope.

to:

* NonElemental: Yourself, Guilty, and [[spoiler: Mammon]]
Mammon]] are the only characters/enemies in the entire game who don't adhere to a specific element.
* NonLethalKO: You'll just return to your last save point(or point (or where you rested at an Inn), or the start of Melrode Monastery if you didn't rest haven't rested at an Inn.
* NoSidepathsNoExplorationNoFreedom: Surprisingly avoided. averted. Despite being a mostly bareboned rpg, pretty bare-bones RPG, exploring meant means leveling up and finding some storyline plots plots, amongst other things. Ironically, a few FinalFantasy games perfectly fits this trope.things.



* OpeningTheSandbox: Effectively works with the Locked Door and Broken Bridge descriptions. Averted with the Point of No Return [[spoiler: till you die, anyway.]]

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* OpeningTheSandbox: Effectively works with the Locked Door and Broken Bridge descriptions. Averted Inverted with the Point of No Return PointOfNoReturn [[spoiler: till you die, anyway.]]anyway]], which traps you irrevocably in the final dungeon.



** OurDragonsAreDifferent: Only one type of dragon appears, and that's a Wyvern. It's based off of the DungeonsAndDragons version with no arms, but two legs. The Wyverns in this game have Jay Leno chins.
** OurWerebeastsAreDifferent: A werehare and a werecat
* NowWhereWasIGoingAgain: Escape from any battle, and you're as good as lost. It's even worse in Blue Cave, the longest dungeon in the game. Notably, this is played physically and you know what place you have to go to since it's obvious and constantly told to you if it isn't.
* PaletteSwap: Although more or less a Polygon Model Swap, many enemies have a different colored version, or some use a similar character model. A few are slightly bigger.

to:

** OurDragonsAreDifferent: Only one type of dragon appears, and that's a Wyvern. It's based off of the DungeonsAndDragons version with no arms, but two legs. The Also, the Wyverns in this game have Jay Leno Creator/JayLeno chins.
** OurWerebeastsAreDifferent: A werehare Two enemies are a [[KillerRabbit WereHare]] and a werecat
WereCat.
* NowWhereWasIGoingAgain: Escape from any battle, and you're as good as lost. It's even worse in Blue Cave, the longest dungeon in the game. Notably, this is played physically and physically; you know what place you have to go to since it's obvious obvious, and constantly told to you if it isn't.
in case you forget.
* PaletteSwap: Although more or less a Polygon Model Swap, many enemies have a different colored differently-colored version, or and some use a similar similar-but-not-quite-the-same character model. A few are slightly bigger.



* PlayingWithFire: Of course there's fire spells. What rpg is complete without them? Naturally, like all elements, there are status spells that come with the burn.
* PlotLock: See Broken Bridge, Locked Door, and Opening The Sandbox above.
* PointOfNoReturn: [[spoiler: Mammon's World, or more specifically, right before King Beigus.]]
* PoorPredictableRock: Or any other obvious elemental-aligned monster. A lot of monsters seem to avert it by throwing off spells that don't relate to its element, however, they make no difference since you're non-elemental.
* PortTown: This is Larapool the City of Water. It also houses the means to get to the aforementioned Blue Cave. Not too far from it is the actual Port itself. There's one boat in Celtland, and it goes to three ports. You can't even use the boat again till you defeat two bosses. Just how did people get to the other continents in the first place then? Oh, wait, they TookAShortcut.

to:

* PlayingWithFire: Of course there's fire spells. What rpg RPG is complete without them? Naturally, like all elements, there are status spells effects that come with the burn.
* PlotLock: See Broken Bridge, Locked Door, BrokenBridge, LockedDoor, and Opening The Sandbox OpeningTheSandbox above.
* PointOfNoReturn: [[spoiler: Mammon's Saving in the final dungeon, [[spoiler:Mammon's World, or more specifically, right before King Beigus.]]
Beigus]].
* PoorPredictableRock: Or any other obvious elemental-aligned monster. A lot of monsters seem to avert it by throwing off spells that don't relate to its element, however, they make no difference since you're non-elemental.
non-elemental and therefore not weak to any particular element.
* PortTown: This is Larapool is the City of Water. It also houses the means to get to the aforementioned Blue Cave. Not too far from it is the actual Port itself. There's one boat in Celtland, and it goes to three ports. You can't even use the boat again till you defeat two bosses. Just how did people get to the other continents in the first place then? Oh, wait, they TookAShortcut.



* PowerUpLetdown: Any PowerUp spell that fails, literally. In addition, all the subtropes may apply one way or another.

to:

* PowerUpLetdown: Any PowerUp spell that fails, literally. In addition, all the subtropes may apply in one way or another.



* RecurringTraveler: Shannon, and somewhat Leo D'Nardo and [[spoiler: Epona]].
* RoamingEnemy: Type 2

to:

* RecurringTraveler: Shannon, Shannon pops up in all of the inns, and somewhat to a lesser degree, you periodically encounter Leo D'Nardo and [[spoiler: Epona]].
* %%* RoamingEnemy: Type 2



* RPGsEqualCombat
* SatelliteLoveInterest: Princess Flora, for Brian, despite being no more chatty than anyone else. Arbitrarily hooked up with Brian in an offhand statement.

to:

* %%* RPGsEqualCombat
* SatelliteLoveInterest: Princess Flora, for Brian, despite being no more chatty than anyone else. Arbitrarily hooked up with Brian in Brian, according to an [[NoodleIncident offhand statement.statement]].



* ScratchDamage: This'll happen when your Defense gets high enough. Some monsters still have a higher output though, which are mostly late-game monsters anyway.
* SegmentedSerpent: Apophis, Lamia, and Pinhead.
* SetRightWhatOnceWentWrong: You're fixing [[spoiler: Lavaar]]'s mistake.
* ShiftingSandLand: Right before the Boil Hole(see LethalLavaLand from earlier) is a large and omninous desert. It's complete with a hidden pyramid, the only secret place in the game. Glencoe Forest is also optional, but it's quite obvious and easy to find.
* ShockwaveStomp: Read Ground Pound above.
* SmashMook: Subverted, as while a creature looks like this(an ogre), as does have a stick, it uses two fire attacks with rather interesting animations. Played straight with a monster called a Spriggan. No weapons, but he sure loves to pound you like a nail.
* SortingAlgorithmOfEvil: The bosses are pretty much this. It definately doesn't apply to regular monsters, whoo-boy.
* SpiritualSuccessor: Succeded by {{Magicka}} except it's up to four wizards, an action game, has no mana, lots of explosions, a gun. OK so [[{{Dissimile}} it's not]] quite like it, but it is another game that is 100% magic based and uses different combinations of elements for spells

to:

* ScratchDamage: This'll happen when your Defense gets high enough. Some monsters still have a higher output though, which are mostly late-game monsters anyway.
*
monsters.
%%*
SegmentedSerpent: Apophis, Lamia, and Pinhead.
* SetRightWhatOnceWentWrong: You're fixing The plot is driven by you trying to fix [[spoiler: Lavaar]]'s mistake.
* ShiftingSandLand: Right before the Boil Hole(see Hole (see LethalLavaLand from earlier) above) is a large and omninous desert. It's complete with a hidden pyramid, the only secret place in the game. Glencoe Forest is also optional, but it's quite obvious and easy to find.
game.
* ShockwaveStomp: Read Ground Pound See GroundPound above.
* SmashMook: Subverted, as while a one creature looks like this(an this (an ogre), as and does have a stick, it but uses two fire attacks with rather interesting animations. Played straight straight, though, with a monster called a Spriggan. No weapons, but he sure loves to pound you like a nail.
* SortingAlgorithmOfEvil: The bosses are pretty much this. show up in very appropriate order. It definately definitely doesn't apply to regular monsters, whoo-boy.
though.
* SpiritualSuccessor: Succeded Succeeded by {{Magicka}} except {{Magicka}}. In that game, it's gone up to four wizards, it's an action game, it has no mana, there are lots of explosions, a gun. OK so [[{{Dissimile}} it's not]] quite like it, but it is another game that is 100% magic based and uses different combinations of elements for spellsand... there's guns.



* StandardRPGItems: HP and MP restorations, and some that cast spells. There's no Poison-based spells, though.
* StatGrinding: One of the most important parts to this game. You can't win if you don't grind your Defense a bit. Unless of course you abuse the exploit that is putting all of your spell into earth and water
* StockMonsters: Naturally
* StormOfBlades: Ice Knife and [[strike:Pen]]Ultimate Wind

to:

* StandardRPGItems: HP and MP restorations, and some that cast spells. There's There are no Poison-based spells, though.
* StatGrinding: One of the most important parts to this game. You can't win if you don't grind your Defense a bit. Unless of course you abuse the exploit that is putting all of your spell into earth and water
*
exploits.
%%*
StockMonsters: Naturally
* StormOfBlades: The Ice Knife and [[strike:Pen]]Ultimate WindWind spells.



* SwordBeam: King Beigus' close attack. Also Zelse's, Pale Rider's, and your Large Cutter spells.

to:

* SwordBeam: King Beigus' close attack. Also Zelse's, Pale Rider's, and your the Large Cutter spells.spell.



* TheGoomba: Were Hare
* ThereAreNoTents: Played straight, but played with as one of the "Inns" is literally a tent you can save in.

to:

* TheGoomba: The Were Hare
*
Hare fills this role very early on.
%%*
ThereAreNoTents: Played mostly straight, but briefly played with with, as one of the "Inns" is literally a tent you can save in.



* TookAShortcut: There's [[WarpWhistle teleporting items]] for almost every city in the game. There's also a character who appears in every inn.
* TrailersAlwaysLie: The previews promised multiple party members and a hugely magic-driven combat engine. By the time the game came out, it was all Brian, all the time, and the staff (as above) wound up being the best weapon in the game.

to:

* TookAShortcut: There's There are "Wing" [[WarpWhistle teleporting items]] for almost every city in the game.game, given to you for free by the innkeeper as long as you don't already have one. Thus, you can always return to any city instantly, as long as you remember to pick up another Wing before you leave. There's also a character who appears in every inn.
* TrailersAlwaysLie: The previews promised multiple party members and a hugely magic-driven combat engine. By the time the game came out, it was all Brian, all the time, and the staff (as above) wound up being the best weapon offensive technique in the game.



* UndergroundMonkey: Red Wyvern(of Wyvern), Pixie and Sprite(of Temptress), Red Rose Knight(of White Rose Knight), Winged Sunfish(of Magma Fish), Caterpillar(of Crawler), Gloom Wing(of Nightmare), Hot Lips(of Man Plant), Mad Doll(of Marionasty), Death Hugger(of Bat), Ghost Hound(of Hell Hound), Gremlin(of Parassault), Ghost(of Jack O' Lantern), Rocky(of Sandman), and Dark Goblin(of Goblin)
* UselessUsefulSpell: On one end, the strongest Water spell removes all status ailments. By the time you get it, no enemies use status ailments, which are only mildly annoying. On the other, Fire and Wind are commonly seen as being totally worthless compared to Earth and Water. And, of course, in the hands of the computer, those useless useful spells are an absolute bastard to dodge.
* WakeUpCallBoss: The first boss, Solvaring, can be pretty brutal if you haven't gotten the hang of dodging attacks, or if you've been putting spirits into Earth (which he's resistant to) and Water (which doesn't have any useful ranged attacks that early in the game) up to that point. And if you want an easy time with the rest of the game, you will be putting all of your spirits into them. Getting close to hit him with your staff isn't really the best way to beat him either since he has a pretty powerful close-range attack too. Zelse, the second boss, can be pretty nasty too if he ''doesn't'' suffer from ArtificialStupidity and does use his Massive Cutter often.

to:

* UndergroundMonkey: Red Wyvern(of Wyvern (of Wyvern), Pixie and Sprite(of Sprite (of Temptress), Red Rose Knight(of Knight (of White Rose Knight), Winged Sunfish(of Sunfish (of Magma Fish), Caterpillar(of Caterpillar (of Crawler), Gloom Wing(of Wing (of Nightmare), Hot Lips(of Lips (of Man Plant), Mad Doll(of Doll (of Marionasty), Death Hugger(of Hugger (of Bat), Ghost Hound(of Hound (of Hell Hound), Gremlin(of Gremlin (of Parassault), Ghost(of Ghost (of Jack O' Lantern), Rocky(of Rocky (of Sandman), and Dark Goblin(of Goblin (of Goblin)
* UselessUsefulSpell: On one end, the strongest Water spell removes all status ailments. By the time you get it, no enemies use status ailments, which are only mildly annoying.annoying to begin with. On the other, Fire and Wind are commonly seen as being totally worthless compared to Earth and Water. And, of course, in the hands of the computer, those useless useful spells are an absolute bastard to dodge.
* WakeUpCallBoss: The first boss, Solvaring, can be pretty brutal if you haven't gotten the hang of dodging attacks, or if you've been putting spirits into Earth (which he's resistant to) and Water (which doesn't have any useful ranged attacks that early in the game) up to that point. And if you want an easy time with the rest of the game, you will be putting all of your spirits into them. Getting close to hit him with your staff isn't really the best way to beat him either since he has a pretty powerful close-range attack too. Zelse, the second boss, can be pretty nasty too if he ''doesn't'' suffer from ArtificialStupidity and does ''does'' use his Massive Cutter often.



* WhenTreesAttack: Treant, natch.

to:

* WhenTreesAttack: Treant, natch.The Treant is a classic example.



* VictoryPose: You, of course, have a kick-ass victory pose and a nice little jingle as you win a battle.

to:

* VictoryPose: You, of course, have a kick-ass victory pose and a nice little jingle as you win a battle.battle.
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