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One of the earliest 3D [=RPGs=], made for the infamously RPG-dry UsefulNotes/Nintendo64, ''Quest [[SuperTitle64Advance 64]]'' was developed by Imagineer and released in 1998 in western countries and a year later in Japan. It was remade near identically in Japan as ''Eltale Monsters'', which was ported to PAL regions under the name ''Holy Magic Century''. A remake for UsefulNotes/GameBoyColor, titled ''VideoGame/QuestBriansJourney'', was released in early 2000.

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One of the earliest 3D [=RPGs=], made for the infamously RPG-dry UsefulNotes/Nintendo64, Platform/Nintendo64, ''Quest [[SuperTitle64Advance 64]]'' was developed by Imagineer and released in 1998 in western countries and a year later in Japan. It was remade near identically in Japan as ''Eltale Monsters'', which was ported to PAL regions under the name ''Holy Magic Century''. A remake for UsefulNotes/GameBoyColor, Platform/GameBoyColor, titled ''VideoGame/QuestBriansJourney'', was released in early 2000.
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* DumpStat: Because of the way that the game treats experience and magic growth (using a skill or spell = experience in that area), you end up with statistics that don't contribute to your character's build in any way because of what you need to spend more time doing in order to actually win fights. For instance the Earth elemental has a Magic Barrier spell that repels magic (all enemies use magic so you can't be harmed as long as you have it up) so you need to spend time using Earth spells to push your ability in that area to earn the spell and any time spent working on a different elemental simply takes time away from grinding towards that spell. Once you have it your Earth elemental ability is already extremely buff, so there's no point throwing your energy behind trying to then level a different elemental that late in the game.

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* DumpStat: Because of the way that the game treats experience and magic growth (using a skill or spell = experience in that area), you end up with statistics that don't contribute to your character's build in any way because of what you need to spend more time doing in order to actually win fights. For instance the Earth elemental has a Magic Barrier spell that repels magic (all enemies use magic so you can't be harmed as long as you have it up) so you need to spend time using Earth spells to push your ability in that area to earn the spell and any time spent working on a different elemental simply takes time away from grinding towards that spell. Once you have it your Earth elemental ability is already extremely buff, so there's no point throwing your energy behind trying to then level a different elemental that late in the game.game as it ultimately contributes nothing to your overall strength level since you've already demonstrated an affinity to Earth magic.
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* DumpStat: Because of the way that the game treats experience and magic growth (using a skill or spell = experience in that area), you end up with statistics that don't contribute to your character's build in any way because of what you need to spend more time doing in order to actually win fights. For instance the Earth elemental has a Magic Barrier spell that repels magic (all enemies use magic so you can't be harmed as long as you have it up) so you need to spend time using Earth spells to push your ability in that area to earn the spell and any time spent working on a different elemental simply takes time away from grinding towards that spell. Once you have it your Earth elemental ability is already extremely buff, so there's no point throwing your energy behind trying to then level a different elemental that late in the game.
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Per TRS, this is YMMV


* CameraScrew: Because the game requires you to aim your attacks, the camera sometimes is put at a bad angle.
** If you win a battle, the camera angle turns back to where Brian was originally facing. If you run away, the camera angle doesn't change. This makes it easy to get lost if you can't gain your bearings after running away.
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* ArbitraryMinimumRange: The basic earth spells will lob a boulder harmlessly over the target, if you're too close. Several early enemies with these spells also lack a secondary attack for close range, making them harmless once you get near them.

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* ArbitraryMinimumRange: ArbitraryWeaponRange: The basic earth spells will lob a boulder harmlessly over the target, if you're too close. Several early enemies with these spells also lack a secondary attack for close range, making them harmless once you get near them.
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* AncientKeeper: Grand Abbot and [[spoiler: Lavaar.]] In the GB remake, the latter is also joined by Gabriel.

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* AncientKeeper: Grand Abbot and [[spoiler: Lavaar.[[spoiler:Lavaar.]] In the GB remake, the latter is also joined by Gabriel.



* BossInMookClothing: The Wyvern, and later practically all the [[spoiler: Mammon's World]] monsters

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* BossInMookClothing: The Wyvern, and later practically all the [[spoiler: Mammon's [[spoiler:Mammon's World]] monsters



* CrapsackWorld: [[spoiler: Mammon's World]] is full of eerie settings, from flying forests to floating platforms in the void, to a completely empty replica of the starter village.
* CreepyCathedral: The start of [[spoiler: Mammon's World]]

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* CrapsackWorld: [[spoiler: Mammon's [[spoiler:Mammon's World]] is full of eerie settings, from flying forests to floating platforms in the void, to a completely empty replica of the starter village.
* CreepyCathedral: The start of [[spoiler: Mammon's [[spoiler:Mammon's World]]



** Even more specifically, Shilf (the random cultist) works for [[spoiler: Mammon]], being his Dragon.

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** Even more specifically, Shilf (the random cultist) works for [[spoiler: Mammon]], [[spoiler:Mammon]], being his Dragon.



%%* EldritchLocation: [[spoiler: Mammon's World]]

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%%* EldritchLocation: [[spoiler: Mammon's [[spoiler:Mammon's World]]



* EvilLaugh: [[spoiler: Mammon]] says "Ha" around twenty-two times when first encountered.

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* EvilLaugh: [[spoiler: Mammon]] [[spoiler:Mammon]] says "Ha" around twenty-two times when first encountered.



** [[spoiler: Shilf]]. She is not mentioned at any point in the game. During this time, you are tasked to find [[spoiler: Fargo as the next boss in the game]], but you got ways to go.
** [[spoiler: Guilty]] is even more so; Though he's not noted for being very difficult, he is only mentioned in by 1 NPC and not even by name. [[spoiler: He appears in the middle of someone else's castle and, along with Mammon, is one the only two bosses that aren't human. He is also like Mammon in that they are the only enemies that don't have an element.]]

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** [[spoiler: Shilf]].[[spoiler:Shilf]]. She is not mentioned at any point in the game. During this time, you are tasked to find [[spoiler: Fargo [[spoiler:Fargo as the next boss in the game]], but you got ways to go.
** [[spoiler: Guilty]] [[spoiler:Guilty]] is even more so; Though he's not noted for being very difficult, he is only mentioned in by 1 NPC and not even by name. [[spoiler: He [[spoiler:He appears in the middle of someone else's castle and, along with Mammon, is one the only two bosses that aren't human. He is also like Mammon in that they are the only enemies that don't have an element.]]



* MacrossMissileMassacre: Homing Arrow 1 and 2 are weak versions of this. However, [[spoiler: Mammon]]'s suped-up version is another story. It's called (at least in some of the [=FAQs=]) Serpentine Arrow for a reason.

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* MacrossMissileMassacre: Homing Arrow 1 and 2 are weak versions of this. However, [[spoiler: Mammon]]'s [[spoiler:Mammon]]'s suped-up version is another story. It's called (at least in some of the [=FAQs=]) Serpentine Arrow for a reason.



* MeaningfulName: Zelse probably comes from Zephyr, Shilf from Shief, Nepty from Neptune. Others include Multi-Optics, who has lots of eyes, and Rocky who is made of rock. [[spoiler: Mammon]] comes from the demonic representative of the sin of greed. Epona also means Horse goddess, which is rather appropriate, especially in her same-named counterpart in the Zelda series.

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* MeaningfulName: Zelse probably comes from Zephyr, Shilf from Shief, Nepty from Neptune. Others include Multi-Optics, who has lots of eyes, and Rocky who is made of rock. [[spoiler: Mammon]] [[spoiler:Mammon]] comes from the demonic representative of the sin of greed. Epona also means Horse goddess, which is rather appropriate, especially in her same-named counterpart in the Zelda series.



* NonElemental: Yourself, Guilty, and [[spoiler: Mammon]] are the only characters/enemies in the entire game who don't adhere to a specific element.

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* NonElemental: Yourself, Guilty, and [[spoiler: Mammon]] [[spoiler:Mammon]] are the only characters/enemies in the entire game who don't adhere to a specific element.



* OpeningTheSandbox: Effectively works with the Locked Door and Broken Bridge descriptions. Inverted with the PointOfNoReturn [[spoiler: till you die, anyway]], which traps you irrevocably in the final dungeon.

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* OpeningTheSandbox: Effectively works with the Locked Door and Broken Bridge descriptions. Inverted with the PointOfNoReturn [[spoiler: till [[spoiler:till you die, anyway]], which traps you irrevocably in the final dungeon.



* RecurringTraveler: Shannon pops up in all of the inns, and to a lesser degree, you periodically encounter Leo D'Nardo and [[spoiler: Epona]].
* RocketTagGameplay: If you play the game "normally"[[note]]as in, doing little to no grinding of any kind[[/note]], most of the game is this. Because there's only one party member, it being very easy to gain access to high power spells quickly and how the game usually spams enemies in three or more, most battles will either end with you steamrolling the enemies or getting steamrolled by them.

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* RecurringTraveler: Shannon pops up in all of the inns, and to a lesser degree, you periodically encounter Leo D'Nardo and [[spoiler: Epona]].
[[spoiler:Epona]].
* RocketTagGameplay: If you play the game "normally"[[note]]as "normally,"[[note]]as in, doing little to no grinding of any kind[[/note]], kind[[/note]] most of the game is this. Because there's only one party member, it being very easy to gain access to high power spells quickly and how the game usually spams enemies in three or more, most battles will either end with you steamrolling the enemies or getting steamrolled by them.



* SetRightWhatOnceWentWrong: The plot is driven by you trying to fix [[spoiler: Lavaar]]'s mistake.

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* SetRightWhatOnceWentWrong: The plot is driven by you trying to fix [[spoiler: Lavaar]]'s [[spoiler:Lavaar]]'s mistake.



* ThisIsTheFinalBattle: Played with, as they make it seem like [[spoiler: King Beigus]] is the final boss, but he's not.

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* ThisIsTheFinalBattle: Played with, as they make it seem like [[spoiler: King [[spoiler:King Beigus]] is the final boss, but he's not.

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