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First, what if the smaller area has a Qix inside it? You claim the larger area in that case. Second, add Score Multiplier and Instant Win Condition.
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Qix (1981) was a [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItIsPronouncedTroPAY either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Dividing the play-field fills the smaller of the two areas, claiming it for the player. Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the next level gives you twice the bonus. Simple but very addicting!
to:
Qix (1981) was a [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItIsPronouncedTroPAY either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Dividing the play-field fills the smaller of the two areas, area without a Qix, claiming it for the player. Draw slower for more points and hope that you have enough coins. If the a Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the next level gives you twice the bonus.ScoreMultiplier is incremented by one. Simple but very addicting!
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* InstantWinCondition: If the level has two Qixes and you manage to separate the Qixes, the level is instantly cleared with no bonus points, but the ScoreMultiplier is incremented by one.
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* ScoreMultiplier: This starts at 1x, and is incremented by 1 each time that you manage to win a level by drawing stix in a way to separate the two Qixes in the level in levels with 2 Qixes.
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A sequel, ''Qix++'', was released for UsefulNotes/XboxLiveArcade. Prior to that, there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
to:
A sequel, ''Qix++'', was released for UsefulNotes/XboxLiveArcade. Prior to that, there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early GameBoy UsefulNotes/GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
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* TheCameo: [[Franchise/SuperMarioBros Mario]] in the GameBoy version.
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* TheCameo: [[Franchise/SuperMarioBros Mario]] in the GameBoy UsefulNotes/GameBoy version.
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Added an image.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qix603.jpg]]
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that, there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
to:
A sequel, ''Qix++'', was released for XboxLiveArcade.UsefulNotes/XboxLiveArcade. Prior to that, there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
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Oops, Last tweak
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* XtremeKoolLetters: The letter X shows up a lot.
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* XtremeKoolLetters: XtremeKoolLetterz: The letter X shows up a lot.
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actually, it's not just the title, so putting it back in!
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* XtremeKoolLetters: The letter X shows up a lot.
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Q is apparently not one... argument could be made, but I just removed instead
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* XtremeKoolLetterz: Two of the three letters of the title use them.
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%%* EndlessGame
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%%* OneHitPointWonder
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%%* XtremeKoolLetterz
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Qix (1981) was a [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItIsPronouncedTroPAY either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the next level gives you twice the bonus. Simple but very addicting!
to:
Qix (1981) was a [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItIsPronouncedTroPAY either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Dividing the play-field fills the smaller of the two areas, claiming it for the player. Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the next level gives you twice the bonus. Simple but very addicting!
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None
Changed line(s) 6,7 (click to see context) from:
Qix (1981) was a [[TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItIsPronouncedTroPAY either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the next level gives you twice the bonus. Simple but very addicting!
to:
Qix (1981) was a [[TheGoldenAgeOfVideoGames [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItIsPronouncedTroPAY either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the next level gives you twice the bonus. Simple but very addicting!
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Commented out Zero Context Examples.
%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
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* TheEighties
* EndlessGame
* EndlessGame
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* EvolvingWeapon: In ''Qix ++''.
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* OneHitPointWonder
* ScoringPoints
* ScoringPoints
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* WordPureeTitle
* XtremeKoolLetterz
* XtremeKoolLetterz
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* StalkedByTheBell: Don't spend too long trying to draw a stix or the Fuse will show up and kill you in short order.
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''Qix'' has examples of:
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Changed line(s) 1,2 (click to see context) from:
Qix (1981) was a [[TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[{{ItIsPronouncedTro-PAY}} either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the next level gives you twice the bonus. Simple but very addicting!
to:
Qix (1981) was a [[TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[{{ItIsPronouncedTro-PAY}} [[ItIsPronouncedTroPAY either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the next level gives you twice the bonus. Simple but very addicting!
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None
Changed line(s) 10,11 (click to see context) from:
* AdaptationExpansion - The NES version adds "Spritz," which bounce around the screen in diagonals hoping to hit you.
* TheCameo - [[Franchise/SuperMarioBros Mario]] in the GameBoy version.
* TheCameo - [[Franchise/SuperMarioBros Mario]] in the GameBoy version.
to:
* AdaptationExpansion - AdaptationExpansion: The NES version adds "Spritz," which bounce around the screen in diagonals hoping to hit you.
*TheCameo - TheCameo: [[Franchise/SuperMarioBros Mario]] in the GameBoy version.
*
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* EvolvingWeapon - In ''Qix ++''.
* {{It Is Pronounced Tro-PAY}} - The title has two different pronounciations. In English it's pronounced "kicks", while in Japan, the title is rendered as "quicks" in katakana.
* {{It Is Pronounced Tro-PAY}} - The title has two different pronounciations. In English it's pronounced "kicks", while in Japan, the title is rendered as "quicks" in katakana.
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* EvolvingWeapon - EvolvingWeapon: In ''Qix ++''.
*{{It Is Pronounced Tro-PAY}} - ItIsPronouncedTroPAY: The title has two different pronounciations. In English it's pronounced "kicks", while in Japan, the title is rendered as "quicks" in katakana.
*
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* VideoGameLives - Other than the traditional CollisionDamage caused by the Sparx, the series has a unique take in which you can't let the Qix touch the stix you're currently drawing.
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* VideoGameLives - VideoGameLives: Other than the traditional CollisionDamage caused by the Sparx, the series has a unique take in which you can't let the Qix touch the stix you're currently drawing.
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Changed line(s) 1,2 (click to see context) from:
Qix (1981) was a [[TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[{{ItIsPronouncedTro-PAY}} either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically. Simple but very addicting!
to:
Qix (1981) was a [[TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[{{ItIsPronouncedTro-PAY}} either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically.automatically, and while you get no bonus points for it, the next level gives you twice the bonus. Simple but very addicting!
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None
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Several softcore Japanese games use the gameplay of this game. So did ''Cacoma Knight in Bizyland'', which attempted to provide a context for the gameplay and created a [[WidgetSeries Widget Game]] in the process.
to:
Several softcore [[FanService softcore]] Japanese games use the gameplay of this game. So did ''Cacoma Knight in Bizyland'', which attempted to provide a context for the gameplay and created a [[WidgetSeries Widget Game]] in the process.
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Wick cleaning of Exactly What It Says On The Tin
Changed line(s) 14 (click to see context) from:
* EverythingTryingToKillYou: A Qix kills you if it touches a stix you're in the process of drawing. Sparx kill you by [[CollisionDamage running into you]] anywhere on the screen. The Fuse is notorious for killing via the "Spiral Death Trap" -- you can't connect a new stix to itself, so if you inadvertently try to do so, then turn the wrong way while trying to correct, you'll end up drawing a spiral that you can't get out of. The Fuse then ignites and runs down your stix just like [[ExactlyWhatItSaysOnTheTin a fuse on a firecracker]].
to:
* EverythingTryingToKillYou: A Qix kills you if it touches a stix you're in the process of drawing. Sparx kill you by [[CollisionDamage running into you]] anywhere on the screen. The Fuse is notorious for killing via the "Spiral Death Trap" -- you can't connect a new stix to itself, so if you inadvertently try to do so, then turn the wrong way while trying to correct, you'll end up drawing a spiral that you can't get out of. The Fuse then ignites and runs down your stix just like [[ExactlyWhatItSaysOnTheTin a fuse on a firecracker]].firecracker.
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Changed line(s) 7 (click to see context) from:
A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
to:
A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that that, there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
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None
Changed line(s) 1,2 (click to see context) from:
Qix (1981) was a [[TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[{{ItIsPronouncedTro-PAY}} either "kicks" or "quicks"]] depending on where you live) and "Sparx". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically. Simple but very addicting!
to:
Qix (1981) was a [[TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[{{ItIsPronouncedTro-PAY}} either "kicks" or "quicks"]] depending on where you live) and "Sparx".live), "Sparx" or "Fuse". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically. Simple but very addicting!
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* EverythingTryingToKillYou
to:
* EverythingTryingToKillYouEverythingTryingToKillYou: A Qix kills you if it touches a stix you're in the process of drawing. Sparx kill you by [[CollisionDamage running into you]] anywhere on the screen. The Fuse is notorious for killing via the "Spiral Death Trap" -- you can't connect a new stix to itself, so if you inadvertently try to do so, then turn the wrong way while trying to correct, you'll end up drawing a spiral that you can't get out of. The Fuse then ignites and runs down your stix just like [[ExactlyWhatItSaysOnTheTin a fuse on a firecracker]].
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* OneHitPointWonder
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A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (Alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
to:
A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (Alternately (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
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Changed line(s) 1,2 (click to see context) from:
Qix (1981) was a [[TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItsPronouncedTropay either "kicks" or "quicks"]] depending on where you live) and "Sparx". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically. Simple but very addicting!
to:
Qix (1981) was a [[TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItsPronouncedTropay [[{{ItIsPronouncedTro-PAY}} either "kicks" or "quicks"]] depending on where you live) and "Sparx". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically. Simple but very addicting!
Changed line(s) 7 (click to see context) from:
A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (Alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by {{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by {{Mario}}.
to:
A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (Alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by {{Nintendo}} Creator/{{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by {{Mario}}.[[Franchise/SuperMarioBros Mario]].
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* TheCameo - {{Mario}} in the GameBoy version.
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* TheCameo - {{Mario}} [[Franchise/SuperMarioBros Mario]] in the GameBoy version.
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* ItsPronouncedTropay - The title has two different pronounciations. In English it's pronounced "kicks", while in Japan, the title is rendered as "quicks" in katakana.
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* ItsPronouncedTropay {{It Is Pronounced Tro-PAY}} - The title has two different pronounciations. In English it's pronounced "kicks", while in Japan, the title is rendered as "quicks" in katakana.
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* AdaptaionExpansion - The NES version adds "Spritz," which bounce around the screen in diagonals hoping to hit you.
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* AdaptaionExpansion AdaptationExpansion - The NES version adds "Spritz," which bounce around the screen in diagonals hoping to hit you.
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None
Added DiffLines:
* AdaptaionExpansion - The NES version adds "Spritz," which bounce around the screen in diagonals hoping to hit you.
Added DiffLines:
* XtremeKoolLetterz
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Hottip cleanup.
Changed line(s) 7 (click to see context) from:
A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (Alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[hottip:*: and also made by Taito]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by {{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by {{Mario}}.
to:
A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (Alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[hottip:*: 1989[[note]] and also made by Taito]], Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by {{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by {{Mario}}.
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A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''Volfied'' (Alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[hottip:*: and also made by Taito]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by {{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by {{Mario}}.
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A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''Volfied'' ''VideoGame/{{Volfied}}'' (Alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[hottip:*: and also made by Taito]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by {{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by {{Mario}}.
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A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''Volfied'', released in 1989[[hottip:*: and also made by Taito]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by {{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by {{Mario}}.
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A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''Volfied'', ''Volfied'' (Alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[hottip:*: and also made by Taito]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by {{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by {{Mario}}.
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A [[TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItsPronouncedTropay either "kicks" or "quicks"]] depending on where you live) and "Sparx". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically. Simple but very addicting!
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A [[TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItsPronouncedTropay either "kicks" or "quicks"]] depending on where you live) and "Sparx". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically. Simple but very addicting!
One of the few games designed by Taito America.
Several softcore Japanese games use the gameplay of this game. So did ''Cacoma Knight in Bizyland'', which attempted to provide a context for the gameplay and created a [[WidgetSeries Widget Game]] in the process.
A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''Volfied'', released in 1989[[hottip:*: and also made by Taito]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by {{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by {{Mario}}.
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''Qix'' has examples of:
* TheCameo - {{Mario}} in the GameBoy version.
* TheEighties
* EndlessGame
* EverythingTryingToKillYou
* EvolvingWeapon - In ''Qix ++''.
* ItsPronouncedTropay - The title has two different pronounciations. In English it's pronounced "kicks", while in Japan, the title is rendered as "quicks" in katakana.
* ScoringPoints
* VideoGameLives - Other than the traditional CollisionDamage caused by the Sparx, the series has a unique take in which you can't let the Qix touch the stix you're currently drawing.
* WordPureeTitle
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One of the few games designed by Taito America.
Several softcore Japanese games use the gameplay of this game. So did ''Cacoma Knight in Bizyland'', which attempted to provide a context for the gameplay and created a [[WidgetSeries Widget Game]] in the process.
A sequel, ''Qix++'', was released for XboxLiveArcade. Prior to that there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''Volfied'', released in 1989[[hottip:*: and also made by Taito]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by {{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by {{Mario}}.
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''Qix'' has examples of:
* TheCameo - {{Mario}} in the GameBoy version.
* TheEighties
* EndlessGame
* EverythingTryingToKillYou
* EvolvingWeapon - In ''Qix ++''.
* ItsPronouncedTropay - The title has two different pronounciations. In English it's pronounced "kicks", while in Japan, the title is rendered as "quicks" in katakana.
* ScoringPoints
* VideoGameLives - Other than the traditional CollisionDamage caused by the Sparx, the series has a unique take in which you can't let the Qix touch the stix you're currently drawing.
* WordPureeTitle
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