Qix (1981) was a Golden Age videogame
involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced either "kicks" or "quicks"
depending on where you live), "Sparx" or "Fuse". Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the next level gives you twice the bonus. Simple but very addicting!
One of the few games designed by Taito America.
Japanese games use the gameplay of this game. So did Cacoma Knight in Bizyland
, which attempted to provide a context for the gameplay and created a Widget Game
in the process.
A sequel, Qix++
, was released for Xbox LIVE Arcade
. Prior to that, there was a sequel in 1987 called Super Qix
in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". Volfied
(alternately known as Ultimate Qix
or Qix Neo
), released in 1989note
, is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Nintendo
into an early Game Boy
title featuring cameo appearances
has examples of: