%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
Qix (1981) was a [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItIsPronouncedTroPAY either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Dividing the play-field fills the smaller of the two areas, claiming it for the player. Draw slower for more points and hope that you have enough coins. If the Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the next level gives you twice the bonus. Simple but very addicting!

One of the few games designed by Taito America.

Several [[FanService softcore]] Japanese games use the gameplay of this game. So did ''Cacoma Knight in Bizyland'', which attempted to provide a context for the gameplay and created a [[WidgetSeries Widget Game]] in the process.

A sequel, ''Qix++'', was released for UsefulNotes/XboxLiveArcade. Prior to that, there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
!!''Qix'' contains the following tropes:
* AdaptationExpansion: The NES version adds "Spritz," which bounce around the screen in diagonals hoping to hit you.
* TheCameo: [[Franchise/SuperMarioBros Mario]] in the GameBoy version.
%%* TheEighties
* EndlessGame: The levels keep on coming until the player runs out of lives.
* EverythingTryingToKillYou: A Qix kills you if it touches a stix you're in the process of drawing. Sparx kill you by [[CollisionDamage running into you]] anywhere on the screen. The Fuse is notorious for killing via the "Spiral Death Trap" -- you can't connect a new stix to itself, so if you inadvertently try to do so, then turn the wrong way while trying to correct, you'll end up drawing a spiral that you can't get out of. The Fuse then ignites and runs down your stix just like a fuse on a firecracker.
%%* EvolvingWeapon: In ''Qix ++''.
* ItIsPronouncedTroPAY: The title has two different pronounciations. In English it's pronounced "kicks", while in Japan, the title is rendered as "quicks" in katakana.
* OneHitPointWonder: Anything that can kill you will do so in one hit.
%%* ScoringPoints
* StalkedByTheBell: Don't spend too long trying to draw a stix or the Fuse will show up and kill you in short order.
* VideoGameLives: Other than the traditional CollisionDamage caused by the Sparx, the series has a unique take in which you can't let the Qix touch the stix you're currently drawing.
%%* WordPureeTitle
* XtremeKoolLetterz: The letter X shows up a lot.