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''Pro Pinball: Timeshock!'' is the second [[DigitalPinballTable pinball game]] in the ''VideoGame/ProPinball'' series. Created by Creator/CunningDevelopments, it was released in 1997 for the UsefulNotes/IBMPersonalComputer, then subsequently ported to the UsefulNotes/AppleMacintosh and UsefulNotes/PlayStation. It is also available for the UsefulNotes/SegaDreamcast as part of ''Pro Pinball Trilogy''.

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''Pro Pinball: Timeshock!'' is the second [[DigitalPinballTable pinball game]] in the ''VideoGame/ProPinball'' series. Created by Creator/CunningDevelopments, it was released in 1997 for the UsefulNotes/IBMPersonalComputer, Platform/IBMPersonalComputer, then subsequently ported to the UsefulNotes/AppleMacintosh Platform/AppleMacintosh and UsefulNotes/PlayStation. Platform/PlayStation. It is also available for the UsefulNotes/SegaDreamcast Platform/SegaDreamcast as part of ''Pro Pinball Trilogy''.
Tabs MOD

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dewicking cut trope


%%* ExcitedShowTitle

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Renamed, cutting ZCEs, low-context potholes and non-examples.


* MindScrew: Reverse Frenzy, acquired by completing the left side of awards the second time over, is a multiball mode that swaps the flipper buttons. Fortunately, a lengthy ball saver is given to compensate. Complete all of the 7 main shots to light an Extra Ball.
** Even worse, the upper flipper remains unswapped. Good luck finding that right orbit shot.
%%* OneMillionBC: The "Prehistoric Age" era.

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* MindScrew: Reverse Frenzy, acquired by completing the left side of awards the second time over, is a multiball mode that swaps the flipper buttons. Fortunately, a lengthy ball saver is given to compensate. Complete all of the 7 seven main shots to light an Extra Ball.
**
Ball. Even worse, the upper flipper remains unswapped. Good luck finding that right orbit shot.
%%* OneMillionBC: The "Prehistoric Age" era.
shot.

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* EverythingsBetterWithSpinning: The crystal, as it rotates on some occasions.


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* SpectacularSpinning: The crystal, as it rotates on some occasions.
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%% * AppliedPhlebotinum: Tachyonium.

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%% * AppliedPhlebotinum: Tachyonium.Tachyonium, the material that allows time travel.



* {{Combos}}: Two sequences. One gives benefits, such as enabling Time Drive and lighting all Locks, while the other is more coincidental, rewarding only 10 million points and a cool animation.[[https://www.youtube.com/watch?v=fUmgivXutuI]]

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* {{Combos}}: Two sequences. One gives benefits, such as enabling Time Drive and lighting all Locks, while the other is more coincidental, rewarding only 10 million points and a cool animation.[[https://www.youtube.com/watch?v=fUmgivXutuI]]com/watch?v=fUmgivXutuI cool animation.]]
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* EverythingsBetterWithCows: Two instances, both by finding Souvenirs within the game. One is a secret video mode, while the other is "Find the Cow."

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->''"I do not know exactly what time you presently inhabit, so I cannot tell in what dark age of pre-science you dwell, but you probably don't even know that time is crystalline.''
->''It flows from the future and crystallises at the door of the present. The future is fluid and changeable. The past is solid and cannot be altered.''
->''But it can be shattered. And my work on the fluid future threatens to destroy the solid past.''
->''I have created - God help us - a shock wave of anti-time which is travelling back to the dawn of history. The wave has nearly reached your time already.''
->''We must return to the beginning of time and bring together the crystal fragments from the future to create a counter-shock wave. My time machine is crude - the best I could do in the circumstances - but it needs two to pilot and navigate. My co-pilot has...gone, and I am stuck in this time.''
->''My past has gone already, but if we succeed, we can save your past...and your future."''

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->''"I do not know exactly what time you presently inhabit, so I cannot tell in what dark age of pre-science you dwell, but you probably don't even know that time is crystalline.''
->''It
''\\
''It
flows from the future and crystallises at the door of the present. The future is fluid and changeable. The past is solid and cannot be altered.''
->''But
''\\
''But
it can be shattered. And my work on the fluid future threatens to destroy the solid past.''
->''I
''\\
''I
have created - God help us - a shock wave of anti-time which is travelling back to the dawn of history. The wave has nearly reached your time already.''
->''We
''\\
''We
must return to the beginning of time and bring together the crystal fragments from the future to create a counter-shock wave. My time machine is crude - the best I could do in the circumstances - but it needs two to pilot and navigate. My co-pilot has...gone, and I am stuck in this time.''
->''My
''\\
''My
past has gone already, but if we succeed, we can save your past...and your future."''


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* {{Antimatter}}: One of the souvenirs in the Distant Future, as a battery.
** The Anti-Matter Plant in Antartica. Dodge their attacks and fire at the plant to grab the Tachyonium located there.

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* {{Antimatter}}: One of the souvenirs in the Distant Future, as a battery.
**
battery. The Anti-Matter Plant in Antartica. Dodge their attacks and fire at the plant to grab the Tachyonium located there.



* ExcitedShowTitle
* [[FictionalVideoGame Fictional Pinball Game]]/ShoutOut: One of the souvenirs in the Distant Future is a [[Pinball/BlackKnight2000 Red Knight 3000.]]

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* %%* ExcitedShowTitle
* [[FictionalVideoGame Fictional Pinball Game]]/ShoutOut: FictionalVideoGame: One of the souvenirs in the Distant Future is a [[Pinball/BlackKnight2000 Red Knight 3000.]]



* TheFuture: The "Distant Future" era.

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* %%* TheFuture: The "Distant Future" era.



* OneMillionBC: The "Prehistoric Age" era.

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* %%* OneMillionBC: The "Prehistoric Age" era.



* TimedMission: Several of the Explorations, the Quickshots, and both Wizard Modes.
** If you fail at collecting a crystal fragment when Time Machine Frenzy ends, you have 15 seconds before it disappears and have to lock all 3 balls to have another chance at it.

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* TimedMission: Several of the Explorations, the Quickshots, and both Wizard Modes.
**
Modes. If you fail at collecting a crystal fragment when Time Machine Frenzy ends, you have 15 seconds before it disappears and have to lock all 3 balls to have another chance at it.

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%% * AncientRome: One of the eras.

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%% * AncientRome: One of the eras.eras the player can visit.



%% * TheBigRace: The Chariot Race in Europe, Ancient Rome.
%% --> "Eat your heart out, Literature/BenHur."

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%% * TheBigRace: The Chariot Race in Europe, Ancient Rome.
%%
Rome. Pass through (or ram into) 3 charioteers to win the mode.
--> "Eat your heart out, Literature/BenHur."



%% * CutScene: The one that stands out most is the Time Travel sequence.



%% * ExcitedShowTitle

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%% * ExcitedShowTitle



%% * FixedCamera
%% * TheFuture: The "Distant Future" era.

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%% * FixedCamera
%%
FixedCamera: Like with all other Pro Pinball games, Timeshock utilizes pre-rendering for its graphics and provides different fixed viewpoints.
* TheFuture: The "Distant Future" era.



%% * OneMillionBC: The "Prehistoric Age" era.
%% * PlaceBeyondTime: The End of Time, only available as a prelude to starting Wizard Frenzy.

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%% * OneMillionBC: The "Prehistoric Age" era.
%% * PlaceBeyondTime: The End of Time, only available as a prelude to starting Wizard Frenzy.



%% * PrimordialChaos: The Dawn of Time.

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%% * PrimordialChaos: The Dawn of Time.Time is seen as this on the DMD during Timeshock Frenzy.



%% * SetRightWhatOnceWentWrong[=/=]TimeTravel: The main plot of the game.

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%% * SetRightWhatOnceWentWrong[=/=]TimeTravel: The main plot of goal is to create a Timeshock at the game.Dawn of Time to counter a shockwave created in the Future.



%% * TimeMachine: The large cylindrical chamber on the left side of the playfield.

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%% * TimeMachine: The large cylindrical chamber on Featured prominently around the left side game, as a spherical body and a hover pad on each of the playfield.two sides. Capable of flying across Earth, outer space, and time travel.



%% * WizardMode: Two of them.

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%% * WizardMode: Two of them.WizardMode:



** The Wizard Mode is "Wizard Frenzy", which is only available if you manage to complete Timeshock Frenzy and save reality, ''and'' have all eight pieces of Tachyonium. This enables you to go to The End of Time and start a six-ball Multiball mode that lasts for one minute.

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** The final Wizard Mode is "Wizard Frenzy", which is only available if you manage to complete Timeshock Frenzy and save reality, ''and'' have all eight pieces of Tachyonium. This enables you to go to The End of Time and start a six-ball Multiball mode that lasts for one minute.
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moderator restored to earlier version

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%% * AmuletOfConcentratedAwesome[=/=]PowerCrystal: The Time Crystal shards, naturally.
%% * AncientRome: One of the eras.

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%% * AmuletOfConcentratedAwesome[=/=]PowerCrystal: The Time Crystal shards, naturally.
%% * AncientRome: One of the eras.



%% * AppliedPhlebotinum: Tachyonium.

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%% * AppliedPhlebotinum: Tachyonium.



%% * TheBigRace: The Chariot Race in Europe, Ancient Rome.
%% --> "Eat your heart out, Literature/BenHur."

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%% * TheBigRace: The Chariot Race in Europe, Ancient Rome.
%% --> "Eat your heart out, Literature/BenHur."



%% * CosmicKeystone: The Time Crystals.
%% * CutScene: The one that stands out most is the Time Travel sequence.

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%% * CosmicKeystone: The Time Crystals.
%% * CutScene: The one that stands out most is the Time Travel sequence.



%% * ExcitedShowTitle

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%% * ExcitedShowTitle



%% * FixedCamera
%% * TheFuture: The "Distant Future" era.

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%% * FixedCamera
%% * TheFuture: The "Distant Future" era.



%% * OneMillionBC: The "Prehistoric Age" era.
%% * PlaceBeyondTime: The End of Time, only available as a prelude to starting Wizard Frenzy.
%% * PlotCoupon: Tachyonium and Time Crystals.
%% * PrimordialChaos: The Dawn of Time.

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%% * OneMillionBC: The "Prehistoric Age" era.
%% * PlaceBeyondTime: The End of Time, only available as a prelude to starting Wizard Frenzy.
%% * PlotCoupon: Tachyonium and Time Crystals.
%% * PrimordialChaos: The Dawn of Time.



%% * SetRightWhatOnceWentWrong[=/=]TimeTravel: The main plot of the game.

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%% * SetRightWhatOnceWentWrong[=/=]TimeTravel: The main plot of the game.



%% * TimeMachine: The large cylindrical chamber on the left side of the playfield.

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%% * TimeMachine: The large cylindrical chamber on the left side of the playfield.



%% * WizardMode: Two of them.

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%% * WizardMode: Two of them.

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[[caption-width-right:350:It's no [=DeLorean=], but it'll have to do.]]

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[[caption-width-right:350:It's no [=DeLorean=], but it'll [[caption-width-right:350:"Don't they have to do.]]
pinball in your time?"]]



%% * AncientRome: One of the eras is named "Ancient Rome".
* AndYourRewardIsClothes: Literally. A quickshot can potentially yield a clothing item (A Tyrian Toga, for instance, in Ancient Rome).

to:

%% * AncientRome: One of the eras is named "Ancient Rome".
eras.
* AndYourRewardIsClothes: Literally. A quickshot can potentially yield Literally - one of the Quickshot souvenirs is a clothing item (A Tyrian Toga, for instance, in Ancient Rome).toga.



%% * TheBigRace: Chariot Race in Europe, Ancient Rome.

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%% * TheBigRace: The Chariot Race in Europe, Ancient Rome.



* {{Cap}}: The ULTRA Jackpot caps at 500 million points.
* ClimbingTheCliffsOfInsanity: Featured at Mount Rushmore in North America, The Present. The protagonist does this in an attempt to collect a piece of Tachyonium. Shoot the three ramps to scale the landmark, then a spinner shot finishes the mode.
* {{Combos}}: Two sequences. One gives benefits, such as enabling Time Drive and lighting all Locks, while the other, despite being difficult to correctly execute, awards only 10 million points and a cool animation.[[https://www.youtube.com/watch?v=fUmgivXutuI]]
--> ''ULTRA COMBO!''
* ContinuingIsPainful: Any balls not locked back during the Dawn of Time are lost, and they need to be re-locked in each Time Zone in order to go back to the Dawn of Time.

to:

* {{Cap}}: The ULTRA Ultra Jackpot caps at 500 million points.
* ClimbingTheCliffsOfInsanity: Featured at Mount Rushmore in North America, The Present. The protagonist does this in an attempt to collect a piece of Tachyonium. Shoot the three ramps to scale the landmark, then a spinner shot finishes to finish the mode.
* {{Combos}}: Two sequences. One gives benefits, such as enabling Time Drive and lighting all Locks, while the other, despite being difficult to correctly execute, awards other is more coincidental, rewarding only 10 million points and a cool animation.[[https://www.youtube.com/watch?v=fUmgivXutuI]]
--> ''ULTRA COMBO!''
''Ultra combo...''
* ContinuingIsPainful: Any balls not that weren’t locked back during the Dawn of Time Timeshock! Frenzy are lost, and they need to be re-locked in each Time Zone in order to go back to the Dawn of Time.



** The creation of the counter-shock wave at the end of Timeshock! Frenzy, which is followed by the credits sequence.



* EverythingsBetterWithCows: Two instances, both by finding Souvenirs within the game. One is a secret video mode, while the other is "Find the Cow." Good luck finding the proper ones for these two instances.

to:

* EverythingsBetterWithCows: Two instances, both by finding Souvenirs within the game. One is a secret video mode, while the other is "Find the Cow." Good luck finding the proper ones for these two instances."



%% * PlaceBeyondTime: The End of Time, only available as a prelude to starting the WizardMode.

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%% * PlaceBeyondTime: The End of Time, only available as a prelude to starting the WizardMode.Wizard Frenzy.



** "Timeshock Frenzy" is the game's sub-Wizard Mode, available after locking all four crystal fragments. This is a five ball multiball and lasts two minutes. Both orbits and ramps strobe to light a fragment for re-locking, and shoot a crystal fragment (ball) into the playfield's center crystal. This must be repeated four times. Once all four are re-locked, shoot the middle scoop to launch the counter-shockwave and score 1 billion points. The player completing it fastest is recognized as the "Master of Time".
** The Wizard Mode is "Wizard Frenzy", which is only available if you manage to complete Timeshock Frenzy and save reality ''and'' have all eight pieces of Tachyonium. This enables you to go to The End of Time and start a six-ball-multiball mode that lasts for one minute.
----
--> ''"Don't they have pinball in your time?"''

to:

** "Timeshock "Timeshock! Frenzy" is the game's sub-Wizard Mode, available after locking all four crystal fragments. fragments and heading to the Dawn of Time. This is a five ball multiball and five-ball Multiball that lasts for two minutes. Both orbits and ramps strobe to light a fragment for re-locking, and re-locking; make any flashing shot, then shoot a crystal fragment (ball) into the playfield's center crystal. crystal to lock it. This must be repeated four times.times, once for each fragment. Once all four are re-locked, shoot the middle scoop to launch the counter-shockwave and score 1 billion points. The player completing it fastest is recognized as the "Master of Time".
** The Wizard Mode is "Wizard Frenzy", which is only available if you manage to complete Timeshock Frenzy and save reality reality, ''and'' have all eight pieces of Tachyonium. This enables you to go to The End of Time and start a six-ball-multiball six-ball Multiball mode that lasts for one minute.
----
--> ''"Don't they have pinball in your time?"''
----
Is there an issue? Send a MessageReason:
Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* TyrannosaurusRex: Seen in Dinosaur Rampage at Australasia, The Prehistoric Age. RUN!
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--> "Eat your heart out, Literature/BenHur."

to:

%% --> "Eat your heart out, Literature/BenHur."

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Commenting out ZCEs


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* AmuletOfConcentratedAwesome[=/=]PowerCrystal: The Time Crystal shards, naturally.
* AncientRome: One of the eras is named "Ancient Rome".

to:

%% * AmuletOfConcentratedAwesome[=/=]PowerCrystal: The Time Crystal shards, naturally.
%% * AncientRome: One of the eras is named "Ancient Rome".



* AppliedPhlebotinum: Tachyonium.

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%% * AppliedPhlebotinum: Tachyonium.



* TheBigRace: Chariot Race in Europe, Ancient Rome.

to:

%% * TheBigRace: Chariot Race in Europe, Ancient Rome.



* CosmicKeystone: The Time Crystals.
* CutScene: The one that stands out most is the Time Travel sequence.

to:

%% * CosmicKeystone: The Time Crystals.
%% * CutScene: The one that stands out most is the Time Travel sequence.



* ExcitedShowTitle

to:

%% * ExcitedShowTitle



* FixedCamera
* TheFuture: The "Distant Future" era.

to:

%% * FixedCamera
%% * TheFuture: The "Distant Future" era.



* OneMillionBC: The "Prehistoric Age" era.
* PlaceBeyondTime: The End of Time, only available as a prelude to starting the WizardMode.
* PlotCoupon: Tachyonium and Time Crystals.
* PrimordialChaos: The Dawn of Time.

to:

%% * OneMillionBC: The "Prehistoric Age" era.
%% * PlaceBeyondTime: The End of Time, only available as a prelude to starting the WizardMode.
%% * PlotCoupon: Tachyonium and Time Crystals.
%% * PrimordialChaos: The Dawn of Time.



* SetRightWhatOnceWentWrong[=/=]TimeTravel: The main plot of the game.

to:

%% * SetRightWhatOnceWentWrong[=/=]TimeTravel: The main plot of the game.



* TimeMachine: The large cylindrical chamber on the left side of the playfield.

to:

%% * TimeMachine: The large cylindrical chamber on the left side of the playfield.



* WizardMode: Two of them.

to:

%% * WizardMode: Two of them.

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to:

Silver Castle Pinball is currently making a PhysicalPinballTable of this game. The project has been ongoing for a couple of years, due to problems during conversion that don't replicate the original design, as well as other problems that needed resolved. The physical cabinet will feature new artwork and tweaks to certain shots that might have been harder to shoot for otherwise. There is no release date as of yet, but it is in the prototyping phase of development.



* TheBigRace: Chariot Race in Europe, Ancient Rome.
--> "Eat your heart out, Literature/BenHur."



* EverythingsBetterWithCows: Two instances, both by finding Souvenirs within the game. One is a secret video mode, while the other is a "Find the Cow." Good luck finding the proper ones for these two instances.

to:

* EverythingsBetterWithCows: Two instances, both by finding Souvenirs within the game. One is a secret video mode, while the other is a "Find the Cow." Good luck finding the proper ones for these two instances.



* PhysicalPinballTable: Silver Castle Pinball is currently making this in real life.



* UpdatedRerelease: The ULTRA Edition, with advanced lighting effects, graphics, and enhanced physics.

to:

* UpdatedRerelease: The ULTRA Edition, with advanced lighting effects, graphics, effects and enhanced physics.graphics.



--> ''[[IncrediblyLamePun "Don't they have pinball in your time?"]]''

to:

--> ''[[IncrediblyLamePun "Don't ''"Don't they have pinball in your time?"]]''time?"''
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--> ''"I do not know exactly what time you presently inhabit, so I cannot tell in what dark age of pre-science you dwell, but you probably don't even know that time is crystalline.''
--> ''It flows from the future and crystallises at the door of the present. The future is fluid and changeable. The past is solid and cannot be altered.''
--> ''But it can be shattered. And my work on the fluid future threatens to destroy the solid past.''
--> ''I have created - God help us - a shock wave of anti-time which is travelling back to the dawn of history. The wave has nearly reached your time already.''
--> ''We must return to the beginning of time and bring together the crystal fragments from the future to create a counter-shock wave. My time machine is crude - the best I could do in the circumstances - but it needs two to pilot and navigate. My co-pilot has...gone, and I am stuck in this time.''
--> ''My past has gone already, but if we succeed, we can save your past...and your future."''

to:

--> ''"I ->''"I do not know exactly what time you presently inhabit, so I cannot tell in what dark age of pre-science you dwell, but you probably don't even know that time is crystalline.''
--> ''It ->''It flows from the future and crystallises at the door of the present. The future is fluid and changeable. The past is solid and cannot be altered.''
--> ''But ->''But it can be shattered. And my work on the fluid future threatens to destroy the solid past.''
--> ''I ->''I have created - God help us - a shock wave of anti-time which is travelling back to the dawn of history. The wave has nearly reached your time already.''
--> ''We ->''We must return to the beginning of time and bring together the crystal fragments from the future to create a counter-shock wave. My time machine is crude - the best I could do in the circumstances - but it needs two to pilot and navigate. My co-pilot has...gone, and I am stuck in this time.''
--> ''My ->''My past has gone already, but if we succeed, we can save your past...and your future."''



----

to:

----
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Added DiffLines:

* AndYourRewardIsClothes: Literally. A quickshot can potentially yield a clothing item (A Tyrian Toga, for instance, in Ancient Rome).


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* EverythingsBetterWithSpinning: The crystal, as it rotates on some occasions.


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* {{Hologram}}: One of the Souvenirs that can be collected in the Distant Future.
* HoverBoard: Another of the Souvenirs in the Distant Future.


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* RayGun: One of the collectible Souvenirs in the Distant Future.

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