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* PowerGlows[=/=]LawOfChromaticSuperiority: When getting new Pokémon. If the defeated Pokémon has no special ability, it'll have a bluish-white aura. If it has an ability, the game will slow down ever so slightly and the Pokémon will have a yellow aura before you pick it up. If, in addition to this DramaticPause, the screen zooms in on the defeated Pokémon and it has a glowing red aura, it has ''multiple'' abilities. Subverted with the "Superstar" ability, which puts a ''spotlight'' over the Pokémon but is ultimately a useless if not detrimental ability.
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* In the "Catch The Garden Intruder" mission in ''World'', the King discovers that someone (Mow Rotom) is wrecking the garden and sends you out to stop it. Once you defeat it though, the Princess shows up and tells you to stop as it was just getting her some flowers. Apparently, she didn't feel like telling you beforehand before you went to town on it and the other Pokemon in the garden. (It doesn't help that she's in the courtroom when the King is telling your character about the mess and doesn't make a peep at all.) The King calls her out on this after the mission.

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* ** In the "Catch The Garden Intruder" mission in ''World'', the King discovers that someone (Mow Rotom) is wrecking the garden and sends you out to stop it. Once you defeat it though, the Princess shows up and tells you to stop as it was just getting her some flowers. Apparently, she didn't feel like telling you beforehand before you went to town on it and the other Pokemon in the garden. (It doesn't help that she's in the courtroom when the King is telling your character about the mess and doesn't make a peep at all.) The King calls her out on this after the mission.
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* In the "Catch The Garden Intruder" mission in ''World'', the King discovers that someone (Mow Rotom) is wrecking the garden and sends you out to stop it. Once you defeat it though, the Princess shows up and tells you to stop as it was just getting her some flowers. Apparently, she didn't feel like telling you beforehand before you went to town on it and the other Pokemon in the garden. (It doesn't help that she's in the courtroom when the King is telling your character about the mess and doesn't make a peep at all.)

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* In the "Catch The Garden Intruder" mission in ''World'', the King discovers that someone (Mow Rotom) is wrecking the garden and sends you out to stop it. Once you defeat it though, the Princess shows up and tells you to stop as it was just getting her some flowers. Apparently, she didn't feel like telling you beforehand before you went to town on it and the other Pokemon in the garden. (It doesn't help that she's in the courtroom when the King is telling your character about the mess and doesn't make a peep at all.)) The King calls her out on this after the mission.
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* In the "Catch The Garden Intruder" mission in ''World'', the King discovers that someone (Mow Rotom) is wrecking the garden and sends you out to stop it. Once you defeat it though, the Princess shows up and tells you to stop as it was just getting her some flowers. Apparently, she didn't feel like telling you beforehand before you went to town on it and the other Pokemon in the garden. (It doesn't help that she's in the courtroom when the King is telling your character about the mess and doesn't make a peep at all.)

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* ForMassiveDamage: The super-effective attacks. It's practically a GameBreaker.
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** Reshiram's Fusion Flare in ''World'' is ludicrously powerful, but moves very slowly, recharges even slower, and is so small that it only hits one target at a time, which is anything but helpful when you're being swarmed by dozens of Toy Pokémon from all sides.
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* LeeroyJeinkins: Razor Wind works like this.

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* LeeroyJeinkins: LeeroyJenkins: Razor Wind works like this.
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* LeeroyJeinkins: Razor Wind works like this.


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* WorldsBestWarrior: Any Pokémon with an Attack and Defense rating of 5 each, such as Tyranitar.
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Not entirely true. In World, if you kill enough of them, they eventually stop spawning altogether.


* FlunkyBoss: The bosses at the end of each stage have endlessly respawning [[{{Mook}} guards.]] This is potentially favorable if you hadn't yet befriended that particular Toy Pokémon.

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* FlunkyBoss: The bosses at the end of each stage have endlessly respawning [[{{Mook}} guards.]] This is potentially favorable if you hadn't yet befriended that particular Toy Pokémon.
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** The August 6 update adds a free new balloon that serves as a LuckBasedMission which is weighted toward catching new Pokémon, as well as increased Diamond production from the digger, increased rate of collecting P, and a code worth 100 free Diamonds on the website.

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* AwesomeButImpractical: Getting Manaphy in the game is nothing more than a chore. It requires you to release three Phione at the same time. But in order to get a Phione, you need to release a Lapras and a Vaporeon at the same time, both of which are rare to begin with (the former is a boss in one area, but it's rarer to befriend bosses). To top it all off, Manaphy have average Attack and only a little higher Defense than Phione.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Getting Manaphy in the game is nothing more than a chore. It requires you to release three Phione at the same time. But in order to get a Phione, you need to release a Lapras and a Vaporeon at the same time, both of which are rare to begin with (the former is a boss in one area, but it's rarer to befriend bosses). To top it all off, Manaphy have average Attack and only a little higher Defense than Phione.


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** The special trait Steady. It {{No Sell}}s any stat changes, ''including friendly ones'', making stat-boosting or health restoring moves pointless. In ''World'', even the items the Miis use on your Steady toy when they tag along will be for naught. Subverted if paired up with a move that normally decreases the toy's own stats, like Close Combat or Overheat, as the stat drop is negated due to the special trait.
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* BrainwashedAndCrazy: The Dark Magician in ''World'' likes to do this to people to fight for him.


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* FightingYourFriend: Can happen in ''World'' if any of your friends' Miis are in your friend list, as they'll sometimes fall victim to the Dark Magician's brainwashing.
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** Mega Rayquaza is not the GameBreaker it is in the main series. Rather, it's fairly mediocre, mainly due to being held back by Dragon Ascent, which is significantly worse in ''Rumble World'' than in the main series. It's fairly hard to obtain, and usually requires the Legend Balloon, the most expensive balloon, to obtain. The only thing Mega Rayquaza has over other Mega Evolutions in this game is Delta Stream.

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** Mega Rayquaza is not the GameBreaker it is in the main series. Rather, it's Rayquaza. It's fairly mediocre, mainly due to being held back by Dragon Ascent, which is significantly worse in ''Rumble World'' than in the main series. It's fairly hard to obtain, and usually requires the Legend Balloon, the most expensive balloon, to obtain. The only thing Mega Rayquaza has over other Mega Evolutions in this game is Delta Stream.
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** Mega Rayquaza is not the GameBreaker it is in the main series. Rather, it's fairly mediocre, mainly due to being held back by Dragon Ascent, which is significantly worse in ''Rumble World'' than in the main series. It's fairly hard to obtain, and usually requires the Legend Balloon, the most expensive balloon, to obtain. The only thing Mega Rayquaza has over other Mega Evolutions in this game is Delta Stream.
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* TheComputerIsACheatingBastard: In ''World'', at least, hitting the electric border of the playfield in Battle Royales will damage you and cause you to flinch, but the computer-controlled Pokemon can back right up into it without any negative affects (which can be seen with the Marshtomp and Swampert in "Royal Competition, Round 3"). Either that or they're really good at ''not'' bumping the border while running around right beside it.
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* AmbitionIsEvil: The magician in ''World'' has little motive beyond taking over the kingdom.


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* AsskickingEqualsAuthority: The magician in ''World'' thinks that he should be the king because he has mastered the [[SuperMode Mega Evolution]]. Averted by the king himself, who doesn't fight the magician himself and instead sends you as his [[TheChampion champion]].
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We haven\'t had a single mention of wobbling yet. And judging by some edits on the YMMV page, at least one troper needed it.

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* NotCompletelyUseless: Non-killing health depletion moves like Endeavor and False Swipe may seem like a waste of time, especially in a game where you are taking down dozens of Pokémon at a time, but they are extremely useful when attempting to catch boss Pokémon. After all, the best method is to keep hitting them until they start wobbling and then defeat them quickly for a guaranteed 100% success rate.
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** Healing moves in the sequel, due to the low amounts healed per move.
* BadassArmy: The sequel features a new mode called "Charge Battle", where you make your own army of Pokémon to fight others. It also has Team Battle, where you can take a three-man army to fight mini-bosses.

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** Healing moves in the sequel, sequels, due to the low amounts healed per move.
* BadassArmy: The sequel ''Pokémon Rumble Blast'' features a new mode called "Charge Battle", where you make your own army of Pokémon to fight others. It also has Team Battle, where you can take a three-man army to fight mini-bosses.



* BigBad: [[spoiler:Dark Rust]] in the sequel.

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* BigBad: [[spoiler:Dark Rust]] in the sequel.Pokémon Rumble Blast.



* BrokenAesop: The typical Pokémon moral is that you should love and take care of your Pokémon, not just abandoning Mons once they're weak and trading up for stronger Mons. Rumble [Blast] pretty much requires you to abandon your weaker Mons and trade up for stronger Mons in order to pass, treating your Pokémon as tools.

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* BrokenAesop: The typical Pokémon moral is that you should love and take care of your Pokémon, not just abandoning Mons once they're weak and trading up for stronger Mons. Rumble [Blast] pretty much requires you to abandon your weaker Mons and trade up for stronger Mons in order to pass, treating your Pokémon as tools.



* CurbStompBattle: Right at the beginning of the game, your only playable 'mon is a Rattata, which decides to try and fight in the Battle Royale. It will die in two hits. Good luck!

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* CurbStompBattle: Right at the beginning of the first game, your only playable 'mon is a Rattata, which decides to try and fight in the Battle Royale. It will die in two hits. Good luck!



** In ''World'', each stage can be a entrance, back, or center, while some can also have a Special area. However, they're all based on a handful of specific rooms per world with the only difference being where the holes leading to other rooms are located and what rooms they lead to.

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** In ''World'', each stage can be a entrance, back, or center, while some can also have a Special area. However, they're all based on a handful of specific rooms per world with the only difference being where the holes leading to other rooms are located and what rooms they lead to. (And the rooms themselves are reused from ''Blast'', taking this trope UpToEleven.)



** The sequel also has many early bosses show up in the later stages. Some get to be mooks in their final evolution's boss battle.

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** The sequel ''Blast'' also has many early bosses show up in the later stages. Some get to be mooks in their final evolution's boss battle.



** In Rumble World, the King Challenges gets harder every time you completed them. To elaborate, you must have Toy Pokémon at the certain Power Level in order to perform well in the challenges (For example, the "Royal Quarterfinals" challenge requires you to have Toy Pokémon at 1200~, anything below that Power Level will be a real pain in the neck.)

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** In Rumble World, the King Challenges gets get harder every time you completed complete them. To elaborate, you must have Toy Pokémon at the certain Power Level in order to perform well in the challenges (For example, the "Royal Quarterfinals" challenge requires you to have Toy Pokémon at 1200~, anything below that Power Level will be a real pain in the neck.)



** In the sequel, the first battle with Cobalion. The beginning battle with Zekrom double subverts that - it's very hard at that point of game, but if you're good, you can win. The stage collapses anyway.

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** In the sequel, the first battle with Cobalion. The beginning battle with Zekrom double subverts that - -- it's very hard at that point of game, but if you're good, you can win. The stage collapses anyway.



** The game even has a measure for buying the max 3,000 Poké Diamonds and you somehow end up needing more. Instead of forcing you to wait a few days to hopefully get one Poké Diamond from the Spot/Street Pass features, the game just gives you a mine full of unlimited Poké Diamonds where you can 20 them once a day.

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** The game even has a measure for buying the max 3,000 Poké Diamonds and you somehow end up needing more. Instead of forcing you to wait a few days to hopefully get one Poké Diamond from the Spot/Street Pass features, the game just gives you a mine full of unlimited Poké Diamonds where you can get 20 of them once a day.
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** In Rumble World, the King Challenges gets harder every time you completed them. To elaborate, you must have Toy Pokémon at the certain Power Level in order to perform well in the challenges (For example, the "Royal Quarterfinals" challenge requires you to have Toy Pokémon at 1200~, anything below that Power Level will be a real pain in the neck.)
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** Subverted in ''World'', where all of the password Pokémon are strong if you're starting a new game but very quickly outclassed. All of them have power levels in the ~230 range, except for Meowstic (~300), Kangaskhan (~500), and Heidreigon (~712)

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** Subverted in ''World'', where all of the password Pokémon are strong if you're starting a new game but very quickly outclassed. All of them have power levels in the ~230 range, except for Meowstic (~300), Kangaskhan (~500), and Heidreigon Hydreigon (~712)

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** Subverted in ''World'', where all of the password Pokémon are strong if you're starting a new game but very quickly outclassed.

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** Subverted in ''World'', where all of the password Pokémon are strong if you're starting a new game but very quickly outclassed. All of them have power levels in the ~230 range, except for Meowstic (~300), Kangaskhan (~500), and Heidreigon (~712)



* EscortMission: One of the Challenge Levels in ''World'' requires you to protect your Mii while mowing down every Toy Pokémon in sight. While the Mii only takes 1 damage per hit, it doesn't have a lot of HP, it's completely defenseless, and unlike normal levels where Miis appear, some of the enemies will actively try to harm your Mii.

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* EscortMission: EscortMission:
**
One of the Challenge Levels in ''World'' requires you to protect your Mii while mowing down every Toy Pokémon in sight. While the Mii only takes 1 damage per hit, it doesn't have a lot of HP, it's completely defenseless, and unlike normal levels where Miis appear, some of the enemies will actively try to harm your Mii.Mii.
** A later challenge is to protect Diancie, but at least she has a bit more HP and also fights back.
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* ContinuingIsPainful: In ''World'', at least - if your Pokémon is Knocked Out during a level, you can choose to continue at the cost of 2 Poké Diamonds. They're easy enough to get if you do a lot of challenges and streetpasses, but it's still coming out of the game's premium currency.

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* DiscOneNuke: Any Pokémon you obtain by using a password will often one-shot anything that isn't a boss. Said Pokémon include Giratina, Shaymin, and Mew.

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* DiscOneNuke: DiscOneNuke:
**
Any Pokémon you obtain by using a password will often one-shot anything that isn't a boss. Said Pokémon include Giratina, Shaymin, and Mew.



** Subverted in ''World'', where all of the password Pokémon are strong if you're starting a new game but very quickly outclassed.



* GottaCatchThemAll: It's a Pokémon game. One of the machines in the towns keeps track of all the Pokémon you have seen, lighting up the images when you actually obtain each one.

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* GottaCatchThemAll: GottaCatchThemAll:
**
It's a Pokémon game. One of the machines in the towns keeps track of all the Pokémon you have seen, lighting up the images when you actually obtain each one.one.
** Each of the sequels has all available Pokémon up to that point. ''Rumble Blast'' had 646, ''Rumble U'' had 649[[note]]amounting to the 3 that weren't revealed in ''Blast''[[/note]], and ''Rumble World'' has 721[[note]]Doesn't include Hoopa or Volcanion, since they hadn't been officially announced.[[/note]].

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* CutAndPasteEnvironments: Each rank is simply the same 7 stages with stronger Pokémon. The sequel has unique stages, but only about 10-15 themes.

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* CutAndPasteEnvironments: CutAndPasteEnvironments:
**
Each rank is simply the same 7 stages with stronger Pokémon. The sequel has unique stages, but only about 10-15 themes.themes.
** In ''World'', each stage can be a entrance, back, or center, while some can also have a Special area. However, they're all based on a handful of specific rooms per world with the only difference being where the holes leading to other rooms are located and what rooms they lead to.
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** In addition, hitting the buying cap grants you the option to buy 2 permanent VIP passes, one that makes cost of re-inflating Ballons 1 Poké Diamond, and the other reducing the cost of the roulette's ability to let you stop where you want to 1 as well. Normally the prices would cost 2~5 for Ballons depending on the Ballon type, and 2 for the stopper.

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** In addition, hitting the buying cap grants you the option to buy 2 permanent VIP passes, one that makes cost of re-inflating Ballons Balloons 1 Poké Diamond, and the other reducing the cost of the roulette's ability to let you stop where you want to 1 as well. Normally the prices would cost 2~5 for Ballons Balloons depending on the Ballon Balloon type, and 2 for the stopper.
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** In addition, hitting the buying cap grants you the option to buy 2 permanent VIP passes, one that makes cost of re-inflating Ballons 1 Poké Diamond, and the other reducing the cost of the roulette's ability to let you stop where you want to the same price. Normally the prices would cost 2~5 for Ballons depending on the Ballon type, and 2 for the stopper.

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** In addition, hitting the buying cap grants you the option to buy 2 permanent VIP passes, one that makes cost of re-inflating Ballons 1 Poké Diamond, and the other reducing the cost of the roulette's ability to let you stop where you want to the same price.1 as well. Normally the prices would cost 2~5 for Ballons depending on the Ballon type, and 2 for the stopper.
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** In addition, you also get the ability to buy 2 permanent VIP passes, one that makes cost of re-inflating Ballons 1 Poké Diamond, and the other reducing the cost of the roulette's ability to let you stop where you want to the same price. Normally the prices would cost 2~5 for Ballons depending on the Ballon type, and 2 for the stopper.

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** In addition, hitting the buying cap grants you also get the ability option to buy 2 permanent VIP passes, one that makes cost of re-inflating Ballons 1 Poké Diamond, and the other reducing the cost of the roulette's ability to let you stop where you want to the same price. Normally the prices would cost 2~5 for Ballons depending on the Ballon type, and 2 for the stopper.

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* AntiFrustrationFeature: Instead of forcing players to constantly spend money to get better in ''World'', It sets a max cap of 3,000 Poké Diamonds you can buy, that adds up to $30 which amounts to a full priced game. After you reach said limit, instead of forcing you to wait a couple of days to hopefully get at least one Poké Diamond using the Spot/Street Pass features, the game gives you a mine with an unlimited amount of them that you can gather from once a day

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* AntiFrustrationFeature: Instead of forcing players to constantly spend money to get better in ''World'', It sets a max cap of 3,000 Poké Diamonds you can buy, that adds up to $30 which amounts to a full priced game. After you reach said limit, instead of forcing you to wait a couple of days to hopefully get at least one Poké Diamond using the Spot/Street Pass features, the game gives you a mine with an unlimited amount of them that you can gather obtain 20 from once a dayday.
** In addition, you also get the ability to buy 2 permanent VIP passes, one that makes cost of re-inflating Ballons 1 Poké Diamond, and the other reducing the cost of the roulette's ability to let you stop where you want to the same price. Normally the prices would cost 2~5 for Ballons depending on the Ballon type, and 2 for the stopper.



** The game even has a measure for buying the max 3,000 Poké Diamonds and you somehow end up needing more. Instead of forcing you to wait a few days to hopefully get one Poké Diamond from the Spot/Street Pass features, the game just gives you a mine full of unlimited Poké Diamonds you can get gather from once a day.

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** The game even has a measure for buying the max 3,000 Poké Diamonds and you somehow end up needing more. Instead of forcing you to wait a few days to hopefully get one Poké Diamond from the Spot/Street Pass features, the game just gives you a mine full of unlimited Poké Diamonds where you can get gather from 20 them once a day.
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* AntiFrustrationFeature: Instead of forcing players to constantly spend money to get better in ''World'', It sets a max cap of 3,000 Poké Diamonds you can buy, which amounts to a full priced game. After you reach said limit, instead of forcing you to wait a couple of days to scrouge up at least one Poké Diamond, the game gives you a mine with an unlimited amount of them that you can gather from once a day

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* AntiFrustrationFeature: Instead of forcing players to constantly spend money to get better in ''World'', It sets a max cap of 3,000 Poké Diamonds you can buy, that adds up to $30 which amounts to a full priced game. After you reach said limit, instead of forcing you to wait a couple of days to scrouge up hopefully get at least one Poké Diamond, Diamond using the Spot/Street Pass features, the game gives you a mine with an unlimited amount of them that you can gather from once a day



** And if you '''do''' find yourself buying all 3,000 Poké Diamonds, if you end up needing any more, instead of forcing you to wait a few days to hopefully get one Poké Diamon. The game gives you a mine full of unlimited Poké Diamonds you can get gather from once a day.

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** And if you '''do''' find yourself The game even has a measure for buying all the max 3,000 Poké Diamonds, if Diamonds and you somehow end up needing any more, instead more. Instead of forcing you to wait a few days to hopefully get one Poké Diamon. The Diamond from the Spot/Street Pass features, the game just gives you a mine full of unlimited Poké Diamonds you can get gather from once a day.
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* AntiFrustrationFeature: Instead of forcing players to constantly spend money to get better in ''World'', It sets a max cap of 3,000 Poké Diamonds you can buy, which amounts to a full priced game. After you reach said limit, instead of forcing you to wait a couple of days to scrouge up at least one Poké Diamond, the game gives you a mine with an unlimited amount of them that you can gather from once a day


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** And if you '''do''' find yourself buying all 3,000 Poké Diamonds, if you end up needing any more, instead of forcing you to wait a few days to hopefully get one Poké Diamon. The game gives you a mine full of unlimited Poké Diamonds you can get gather from once a day.

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