'''''Pokémon Rumble''''' is an action-adventure ''Franchise/{{Pokemon}}'' video game for WiiWare, featuring real-time battling, similar to that of ''VideoGame/SmashTV''. It featured Pokémon that debuted in ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonDiamondAndPearl''.

The game has a sequel, ''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) on the Nintendo3DS featuring all then-available Pokémon[[note]]Keldeo, Meloetta, and Genesect are excluded[[/note]] and new game modes.

The third game in the series, ''Pokémon Rumble [[WiiU U]]'' is available for download. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').

A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''[[VideoGame/PokemonTrozei Pokémon Shuffle]]''.
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!! Tropes relating to these games include:
* {{Acrofatic}}: Snorlax with Body Slam. The attack causes the user to jump high into the air and land a few paces ahead. Similarly, Pignite/Emboar with Heat Crash, which uses the same animation.
* AmbitionIsEvil: The magician in ''World'' has little motive beyond taking over the kingdom.
* AndYourRewardIsClothes: Ranking Up in ''World'' sometimes unlocks new outfits for your Mii, alongside new backgrounds and frames for your profile card. Completing certain Challenge Levels also unlocks special outfits that you can't normally buy.
* AntiFrustrationFeature: Instead of forcing players to constantly spend money to get better in ''World'', It sets a max cap of 3,000 Poké Diamonds you can buy, that adds up to $30 which amounts to a full priced game. After you reach said limit, instead of forcing you to wait a couple of days to hopefully get at least one Poké Diamond using the Spot/Street Pass features, the game gives you a mine with an unlimited amount of them that you can obtain 20 from once a day.
** In addition, hitting the buying cap grants you the option to buy 2 permanent VIP passes, one that makes cost of re-inflating Balloons 1 Poké Diamond, and the other reducing the cost of the roulette's ability to let you stop where you want to 1 as well. Normally the prices would cost 2~5 for Balloons depending on the Balloon type, and 2 for the stopper.
** The August 6 update adds a free new balloon that serves as a LuckBasedMission which is weighted toward catching new Pokémon, as well as increased Diamond production from the digger, increased rate of collecting P, and a code worth 100 free Diamonds on the website.
* AsskickingEqualsAuthority: The magician in ''World'' thinks that he should be the king because he has mastered the [[SuperMode Mega Evolution]]. Averted by the king himself, who doesn't fight the magician himself and instead sends you as his [[TheChampion champion]].
* AttackAttackAttack: The enemy's approach to killing you. This is also the best way to beat bosses, since their guards die when you defeat the boss.
** However, against bosses, it's generally not a good idea to strictly attack them. They'll beat you in a damage race every time, if you allow one to happen.
* AwesomeButImpractical:
** Getting Manaphy in the game is nothing more than a chore. It requires you to release three Phione at the same time. But in order to get a Phione, you need to release a Lapras and a Vaporeon at the same time, both of which are rare to begin with (the former is a boss in one area, but it's rarer to befriend bosses). To top it all off, Manaphy have average Attack and only a little higher Defense than Phione.
** Mewtwo. Which would you rather have? Three Dragons that can learn signature attacks that destroy the game, or one Pokémon that's basically an Alakazam with better Defense and a bigger range of moves?
*** Completely averted in the sequel, due to the change in the releasing system.
** Instant-kill moves, due to long charge times and their inability to affect bosses
** Healing moves in the sequels, due to the low amounts healed per move.
** Mega Rayquaza. It's fairly mediocre, mainly due to being held back by Dragon Ascent, which is significantly worse in ''Rumble World'' than in the main series. It's fairly hard to obtain, and usually requires the Legend Balloon, the most expensive balloon, to obtain. The only thing Mega Rayquaza has over other Mega Evolutions in this game is Delta Stream.
** The special trait Steady. It {{No Sell}}s any stat changes, ''including friendly ones'', making stat-boosting or health restoring moves pointless. In ''World'', even the items the Miis use on your Steady toy when they tag along will be for naught. Subverted if paired up with a move that normally decreases the toy's own stats, like Close Combat or Overheat, as the stat drop is negated due to the special trait.
** Reshiram's Fusion Flare in ''World'' is ludicrously powerful, but moves very slowly, recharges even slower, and is so small that it only hits one target at a time, which is anything but helpful when you're being swarmed by dozens of Toy Pokémon from all sides.
* BadassArmy: ''Pokémon Rumble Blast'' features a new mode called "Charge Battle", where you make your own army of Pokémon to fight others. It also has Team Battle, where you can take a three-man army to fight mini-bosses.
** The trailer that showcases how it works shows Garchomp leading an army consisting of Dragonite, Metagross, Salamence, Haxorus, Druddigon, Kingdra, the final evolution of every Starter, and every Eeveelution. The enemy army is Hydreigon leading an army of Zweilous, Cryogonal, and Escavalier. [[CurbstompBattle The results are obvious.]]
* BigBad: [[spoiler:Dark Rust]] in Pokémon Rumble Blast.
* BlackAndGreyMorality: While [[spoiler:Dark Rust is purely evil]], Cobalion steals the Glowdrops [[spoiler:in order to fight it]], and the Pawniard accused of doing so is portrayed as a villain (until he's proved innocent, of course).
* BrainwashedAndCrazy: The Dark Magician in ''World'' likes to do this to people to fight for him.
* BrokenAesop: The typical Pokémon moral is that you should love and take care of your Pokémon, not just abandoning Mons once they're weak and trading up for stronger Mons. Rumble pretty much requires you to abandon your weaker Mons and trade up for stronger Mons in order to pass, treating your Pokémon as tools.
** Perhaps that is the reason that it's supposed to be toys, rather than actual Pokémon, doing the battling.
* BossInMookClothing: Kricketot, oh God, Kricketot. It uses Bide, which gives it a status effect where any damage you deal to it is automatically dealt back to you. Using a powerful attack usually does about 800-1200 damage to the little critter. The average HP of a Pokémon in this game is 600-800. Long story short, if you attack Kricketot while Bide is in effect, you ''WILL'' die.
** Also, Meowth and Glameow. Both of them use Fake Out, which automatically makes you flinch when it connects. That leaves you ButtonMashing to get the status to go away. It doesn't help when you're swarmed by 5-10 of these bastards and they all gang up on you and kill you.
* TheComputerIsACheatingBastard: In ''World'', at least, hitting the electric border of the playfield in Battle Royales will damage you and cause you to flinch, but the computer-controlled Pokemon can back right up into it without any negative affects (which can be seen with the Marshtomp and Swampert in "Royal Competition, Round 3"). Either that or they're really good at ''not'' bumping the border while running around right beside it.
* ConservationOfNinjutsu: Whether a Pokémon can be killed quickly or not depends not on which 'mon it is, but rather on how many of them there are.
* ContinuingIsPainful: In ''World'', at least - if your Pokémon is Knocked Out during a level, you can choose to continue at the cost of 2 Poké Diamonds. They're easy enough to get if you do a lot of challenges and streetpasses, but it's still coming out of the game's premium currency.
* CoolKey: The various designs of the [[WindUpKey Wonder Keys]]. One is even called "Cool Key"!
* CurbStompBattle: Right at the beginning of the first game, your only playable 'mon is a Rattata, which decides to try and fight in the Battle Royale. It will die in two hits. Good luck!
** In ''Blast'', your starting Pokémon are a pitifully weak Pikachu and ''slightly'' less weak versions of the Gen V starters and Victini. The first boss? '''Zekrom'''. Three guesses as to how well that turns out.
** It's important to note that, even if you do a good job in fighting Zekrom, you automatically lose thanks to [[spoiler:Dark Rust crashing the party]].
* CutAndPasteEnvironments:
** Each rank is simply the same 7 stages with stronger Pokémon. The sequel has unique stages, but only about 10-15 themes.
** In ''World'', each stage can be a entrance, back, or center, while some can also have a Special area. However, they're all based on a handful of specific rooms per world with the only difference being where the holes leading to other rooms are located and what rooms they lead to. (And the rooms themselves are reused from ''Blast'', taking this trope UpToEleven.)
* DefeatMeansFriendship: You recruit 'mons mainly by defeating them in battle, then picking up the toy they leave behind. It's even referred to in-game as [[MagicalGirlLyricalNanoha "Befriending"]] them.
** In ''Rumble U'', upon defeat, Keldeo offers to help you get to the Toy Shop.
* DegradedBoss: Rank C Bosses are normal enemies in Rank B, Rank B Bosses are normal enemies in Rank A, etc.
** ''Blast'' also has many early bosses show up in the later stages. Some get to be mooks in their final evolution's boss battle.
* DifficultySpike: The Battle Royales, Team Battles, and Rumpus Rooms are much harder than standard dungeons, but it's still easy.
** Any time you fight a Legendary Pokémon.
** In the sequel: Both EX-5 battles. Especially the Team Battle. Better hope you can scrounge up enough money for World Rank 8 or 9, because that's what it will take to even hope to defeat Reshiram or Zekrom. It is such an intense difficulty spike after EX-4, you'd think it'd be the last level, since the credits will even roll after beating both, but no. Have fun in EX-6.
** In Rumble U, when you get to the final segment of the story. The first Boss of this segment has a recommended power of 1700+. By this point, your strongest normally is around 1550-1650. Even after you beat the Final Boss, the Bonus areas are an even bigger difficulty spike, one of which demands a staggering 2100+ power. The Pokémon received during the final battle are only 1900-2000 at most. Have Fun.
** In Rumble World, the King Challenges get harder every time you complete them. To elaborate, you must have Toy Pokémon at the certain Power Level in order to perform well in the challenges (For example, the "Royal Quarterfinals" challenge requires you to have Toy Pokémon at 1200~, anything below that Power Level will be a real pain in the neck.)
* DiscOneNuke:
** Any Pokémon you obtain by using a password will often one-shot anything that isn't a boss. Said Pokémon include Giratina, Shaymin, and Mew.
** Also, the PreOrderBonus Toy Pokémon in ''Rumble U'', Black Kyurem and White Kyurem, can be used '''before clearing the first area of the game.''' They can one-shot the earlier bosses and wipe out most Pokémon. Also, if used as a Helper, it can also one-shot almost anything.
** Subverted in ''World'', where all of the password Pokémon are strong if you're starting a new game but very quickly outclassed. All of them have power levels in the ~230 range, except for Meowstic (~300), Kangaskhan (~500), and Hydreigon (~712)
* DistressedDude[=/=]DamselInDistress: In ''World'', visiting Miis may appear in normal levels, where they are stuck in perilous situations such as being chased by Toy Pokémon or being held captive by a group of unusually strong Toy Pokémon. If you save them, they'll give you either some Poké or Poké Diamonds and tag along to throw you buffs.
* EscortMission:
** One of the Challenge Levels in ''World'' requires you to protect your Mii while mowing down every Toy Pokémon in sight. While the Mii only takes 1 damage per hit, it doesn't have a lot of HP, it's completely defenseless, and unlike normal levels where Miis appear, some of the enemies will actively try to harm your Mii.
** A later challenge is to protect Diancie, but at least she has a bit more HP and also fights back.
* EverythingsBetterWithRainbows: In ''World'', you'll sometimes see one to three rainbows in the background during the cutscene showing your Toy Pokémon and your Mii riding the hot-air balloon back to Castle Town. This is important because the more rainbows you see in the background, the higher the chance that a Fever or Super Fever will occur upon selecting a stage, which increases the star rating of the stages in the selection roulette. Fevers and Super Fevers are also the only way you can increase the star ratings of certain stages high enough to encounter [[OlympusMons Legendary Pokémon]].
* ExcusePlot: The story in ''World'' essentially amounts to "The king is jealous of a Magician with ten Toy Pokémon! Get some Toy Pokémon for him!". There's also a small story told through Challenge Levels involving said Magician and his attempts to take the kingdom, but it essentially amounts to this.
* FightingYourFriend: Can happen in ''World'' if any of your friends' Miis are in your friend list, as they'll sometimes fall victim to the Dark Magician's brainwashing.
* FinalBoss: Mewtwo in the first game appears in both Normal and EX modes as the final boss, while Dark Rust is the final boss of the second game, though in the EX Battle Royal and the EX Team Battle modes, beating the 5 EX levels will open up the [[spoiler:last EX levels]] on each side, where the boss fights are Mewtwo and [[spoiler:Arceus]] respectively. The third game has the legendary [[spoiler:ice dragon Pokémon Kyurem (Black Kyurem)]] as the final boss.
* FlunkyBoss: The bosses at the end of each stage have respawning [[{{Mook}} guards.]] This is potentially favorable if you hadn't yet befriended that particular Toy Pokémon.
* FoeTossingCharge: Charge Battle is essentially this. Many moves, especially Normal or Fighting type moves, are this as well.
* ForMassiveDamage: The super-effective attacks. It's practically a GameBreaker.
* GottaCatchThemAll:
** It's a Pokémon game. One of the machines in the towns keeps track of all the Pokémon you have seen, lighting up the images when you actually obtain each one.
** Each of the sequels has all available Pokémon up to that point. ''Rumble Blast'' had 646, ''Rumble U'' had 649[[note]]amounting to the 3 that weren't revealed in ''Blast''[[/note]], and ''Rumble World'' has 721[[note]]Doesn't include Hoopa or Volcanion, since they hadn't been officially announced.[[/note]].
* GuideDangIt: Getting some of the Legendaries, which requires a specific combination of Pokémon. The sequel replaces this with the equally frustrating task of finding Legendaries in the stages, which is compounded by their 1 in 20 appearance rate and the intense difficulty of the fights. [[ShootTheShaggyDog And you'd better hope the exit doesn't land on top of you before you can pick up the toy when you're done...]]
* HeroicSacrifice: [[spoiler:When fighting Dark Rust in the sequel, Cobalion sacrifices its WindUpKey to prevent Dark Rust from healing, making it beatable. This allows you to get Cobalion post-game after acquiring Virizion and Terrakion.]]
* HopelessBossFight: The opening battle in the Royale. It's not possible to win in the fight, as you have to kill the bosslike Pokémon that show up (in this case, it's the Kanto Eeveelutions), which isn't possible with [[ComMons Rattata]].
** In the sequel, the first battle with Cobalion. The beginning battle with Zekrom double subverts that -- it's very hard at that point of game, but if you're good, you can win. The stage collapses anyway.
* HubLevel: The Terminal in the original, the towns in the sequel.
* ImprobablePowerDiscrepancy: It's possible to fight a Golbat which takes six hits to kill on one floor and on the next, fight a Golbat which takes one.
* JackOfAllStats: Pretty much any Pokémon with an Attack and Defense rating of 3 each.
* JokeCharacter: Ditto. Can't damage anything for crap, dies if you so much as blink at it, and its only move in the game is Struggle, which damages itself even if you don't hit anything.
** Fixed in the sequel, since its only move is Transform instead of Struggle.
* KingMook: The bosses of most of the stages are larger evolved versions of Pokémon that you can find in that same level.
* LeeroyJenkins: Razor Wind works like this.
* MakeMyMonsterGrow: All bosses are giant-sized versions of either an evolved form of a Pokémon you fought throughout the dungeon, or a Legendary.
* MeleeATrois: The Battle Royales, where even the enemy Pokémon attack each other.
* {{Microtransactions}}: Used in ''World'', but [[SubvertedTrope subverted]] in a way. You can buy extra Poké Diamonds with microtransactions. However, you can ''only'' buy Poké Diamonds with real money, and after buying 3000 Poké Diamonds with real money, the game ''stops taking your money''. 3000 Poké Diamonds is $30. In other words, you can only spend as much as an ''actual game'' on the game.
** The game even has a measure for buying the max 3,000 Poké Diamonds and you somehow end up needing more. Instead of forcing you to wait a few days to hopefully get one Poké Diamond from the Spot/Street Pass features, the game just gives you a mine full of unlimited Poké Diamonds where you can get 20 of them once a day.
* MookMedic: Audino. Odd in that its attack also heals ''you'', so ShootTheMedicFirst absolutely does not apply.
* MoreDakka: Any ranged attack with a fast recharge time (for example, any of the multi-hit moves from the original game, like Bullet Seed or Spike Cannon) are prone to spamming.
* MultiMookMelee: The Battle Royales.
* MythologyGag: The game was developed by Ambrella, the same company that made VideoGame/HeyYouPikachu. Anybody that's played HYP will recognise the terminal music as a remix of the Viridian Forest Edge theme. The sequel features most of the first game's music and some sound effects from ''Hey You, Pikachu!''. Also, some of the tracks in Rumble U are lifted directly from Pokémon Channel, by the same developers.
** The confirm/deny sound in World is the same one used in ''My Pokémon Ranch''.
* NotCompletelyUseless: Non-killing health depletion moves like Endeavor and False Swipe may seem like a waste of time, especially in a game where you are taking down dozens of Pokémon at a time, but they are extremely useful when attempting to catch boss Pokémon. After all, the best method is to keep hitting them until they start wobbling and then defeat them quickly for a guaranteed 100% success rate.
* OneManArmy: Single-player is basically this.
* OutsideContextVillain: [[spoiler:Meta-example: ''Pokémon Rumble Blast'' is the first game in the Pokémon series -- counting both the games and the anime -- to have neither a Pokémon nor a Human as the BigBad, but instead a geniune monster called the "Dark Rust". Granted, it's of the GenericDoomsdayVillain variety, but it's still something the series has never seen before.]]
* PoorCommunicationKills[=/=]CouldHaveAvoidedThisPlot: [[spoiler:A ''lot'' of bad stuff in ''Blast'' could have been avoided if Cobalion and Krookodile had ''explained'' that the Glowdrops were needed to stop the BigBad...]]
* RedemptionDemotion: Zig-zagged. Certainly, if you successfully recruit a boss, it'll have fewer hit points than when you fought it. And regardless of what move it was using when you fought it, a befriended 'mon may have pitiful moves like Pound instead of whatever cool move they had been using against you. Alternately, recruited mooks will have more health on your team, and there's the possibility of suddenly learning a pair of extremely powerful moves upon recruitment.
* SecretAIMoves: In ''Blast'' and ''World'', every boss has an attack where they become invincible for a short while, before producing a shock-wave that tosses you away.
* ShoutOut: One of the Area Anchors in ''Rumble U'' is called [[TengenToppaGurrenLagann "You Pierce The Heavens"]], with the Pokémon mainly being ones with drills, and the interesting inclusion of Diglett and Dugtrio (the Kanto moles).
* StartMyOwn: After repeated failed attempts to steal the crown from the King in ''World'', the Magician decides to start his own kingdom and become the Dark Emperor so he can challenge the King with his own army. Naturally, the King sends you to stop the Dark Emperor once again.
* SuperTitle64Advance: ''Pokémon Rumble U'' for the WiiU.
* ToyTime: The whole game.
* TheTurretMaster: Anything with Spike Cannon turns them ''into'' a turret. Especially true in ''Blast'', where certain Skills can make it so you clear out entire areas in ''seconds''.
* VillainBall: Despite ''World'' being a [[ExcusePlot plot-light game]], the Magician displays an utterly ''astounding'' case of this in the Restaurant Opening Challenge Level. He, disguised as a chef, opens a restaurant and invites the King to visit, but the King has you visit in his stead. When you arrive and sit down to eat the waffles he prepared, he [[EvilLaugh laughs evilly]], then [[EvilGloating gloats]] about how you'll become his slave forever and he'll take the crown... until he notices that ''[[FailedASpotCheck you haven't eaten the waffles yet.]]'' He then challenges you to a [[SurpriseDifficulty a surprisingly hard]] EscortMission.
* WellIntentionedExtremist: [[spoiler:Cobalion]] in ''Blast''.
* WholesomeCrossdresser: In ''World'' it's possible to have your character wear any of the available outfits, no matter their gender.
* WindUpKey: It functions as the life source for Toy Pokémon.
* WolfPackBoss: Sawsbuck in Rumble U is this, as you have to fight all four seasonal forms of Sawsbuck. A more minor example is the first stage in Variety Battle, which has you fight an Emboar, Samurott, and Serperior. If you get your Pokémon to focus on just one, they're a breeze.
* WorldsBestWarrior: Any Pokémon with an Attack and Defense rating of 5 each, such as Tyranitar.
* ZergRush: The enemies' method of attack.
** Can also be used by the player, if they have a Pokémon with a move like Shadow Claw, Dragon Claw, Poison Jab, etc. Rapidly tapping the attack button creates an endless stream of slashes that literally tear through groups of enemies. Now imagine four players doing this at the same time.
*** Some Special Traits in the sequel, such as Chop-Chop or Turbo, are made for this kind of attack.
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