History VideoGame / PokemonRumble

20th Feb '18 1:00:00 PM MrLoser
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* CommonplaceRare: Whimsicott in ''World'', which is only found as the boss arena mook for Shaymin.

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* CommonplaceRare: Whimsicott in ''World'', which is only found as the boss arena mook for Shaymin.[[OlympusMons Shaymin]].
18th Jan '18 1:14:25 AM PedanticSpeaker
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** Additionally, if a legendary pokemon has a signature move, the moveset of a captured pokemon is biased to nearly always give you that move.



* ContinuingIsPainful: In ''World'', at least - if your Pokémon is Knocked Out during a level, you can choose to continue at the cost of 2 Poké Diamonds. They're easy enough to get if you do a lot of challenges and streetpasses, but it's still coming out of the game's premium currency.

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* ContinuingIsPainful: In ''World'', at least - if your Pokémon is Knocked Out during a level, you can choose to continue at the cost of 2 Poké Diamonds. They're easy enough to get if you do a lot of challenges and streetpasses, and if you have the Mine you may be getting them far faster than you can spend them, but it's still coming out of the game's premium currency.



* FlunkyBoss: The bosses at the end of each stage have respawning [[{{Mook}} guards.]] [[note]]There are a limited amount of guards, but it'll take 5-10 minutes of fighting them until they stop respawning.[[/note]] This is potentially favorable if you hadn't yet befriended that particular Toy Pokémon.

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* FlunkyBoss: The bosses at the end of each stage have respawning [[{{Mook}} guards.]] [[note]]There are a limited amount of guards, but it'll take 5-10 minutes of fighting them until they stop respawning.[[/note]] This is potentially favorable if you hadn't yet befriended that particular Toy Pokémon.Pokémon, or in ''World'' if you want to get the achievement for capturing fifty pokemon of a given species.


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** In ''World'', the trouble is the various formes of the legendaries. For instance, Black Kyurem and White Kyurem can only be fought at specific times of day, in completely different stages than normal Kyurem.
17th Nov '17 6:01:51 PM PedanticSpeaker
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* PowerGlows[=/=]LawOfChromaticSuperiority: When getting new Pokémon. If the defeated Pokémon has no special ability, it'll have a bluish-white aura. If it has an ability, the game will slow down ever so slightly and the Pokémon will have a yellow aura before you pick it up. If, in addition to this DramaticPause, the screen zooms in on the defeated Pokémon and it has a glowing red aura, it has ''multiple'' abilities. If the aura is [[PurpleIsPowerful purple]] instead of red, it has the "Epic" ability which means that it will have ''six different regular abilities'', usually with a good number of + icons as well. Subverted with the "Superstar" ability, which puts a ''spotlight'' over the Pokémon but is ultimately a useless if not detrimental ability.

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* PowerGlows[=/=]LawOfChromaticSuperiority: When getting new Pokémon. If the defeated Pokémon has no special ability, it'll have a bluish-white aura. If it has an ability, the game will slow down ever so slightly and the Pokémon will have a yellow aura before you pick it up. If, in addition to this DramaticPause, the screen zooms in on the defeated Pokémon and it has a glowing red aura, it has ''multiple'' abilities. If the aura is [[PurpleIsPowerful purple]] instead of red, it has the "Epic" ability which means that it will have ''six different regular abilities'', usually with a good number of + icons as well. Subverted with the "Superstar" ability, which puts a ''spotlight'' over the Pokémon but is ultimately a useless if not detrimental ability. [[DoubleSubversion Doubly or triply subverted]] with the Rusty special trait; Rusty pokemon have the same DramaticPause as one-trait Pokémon and have a coppery-red aura but can only learn Struggle, until you clean them off with a present received from story progression (at least in ''World''), at which point they become as powerful as red-aura or even purple-aura Pokémon.



* SecretAIMoves: In ''Blast'' and ''World'', every boss has an attack where they become invincible for a short while, before producing a shock-wave that tosses you away.

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** In ''World'', Pokémon can be befriended with a special trait of "Rusty", which means that they can only use Struggle, no matter what move they were using just a second ago. Despite the huge demotion, they can be cleaned up and become far more powerful.
* SecretAIMoves: In ''Blast'' and ''World'', every boss has an attack where they become invincible for a short while, before producing a shock-wave that tosses you away.away and has the potential to wobble you. However, they are far weaker than their non-secret moves.
14th Nov '17 3:54:40 PM PedanticSpeaker
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* ArtifactMook: A [[JustifiedTrope justified]] example and arguably an AntiFrustrationFeature. At least in ''World'', all of those pokemon formes that have canon explanations limiting which ones you should encounter (eg, Gastrodon's Eastern Sea and Western Sea formes, which shouldn't naturally be found in the same sea, let alone ''right next to each other'') are completely disregarded, because [[ToyTime these are wind-up toys]] rather than actual pokemon. Of course, this [[FridgeLogic raises even more questions]].

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* ArtifactMook: A [[JustifiedTrope justified]] example and arguably an AntiFrustrationFeature. At least AntiFrustrationFeature given some of the [[AchievementSystem Titles]] in ''World'', all ''World''. All of those pokemon formes that have canon explanations limiting which ones you should encounter (eg, Gastrodon's Eastern Sea and Western Sea formes, which shouldn't naturally be found in the same sea, let alone ''right next to each other'') are completely disregarded, because [[ToyTime these are wind-up toys]] rather than actual pokemon. Of course, this [[FridgeLogic raises even more questions]].
14th Nov '17 3:50:57 PM PedanticSpeaker
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Added DiffLines:

* ArtifactMook: A [[JustifiedTrope justified]] example and arguably an AntiFrustrationFeature. At least in ''World'', all of those pokemon formes that have canon explanations limiting which ones you should encounter (eg, Gastrodon's Eastern Sea and Western Sea formes, which shouldn't naturally be found in the same sea, let alone ''right next to each other'') are completely disregarded, because [[ToyTime these are wind-up toys]] rather than actual pokemon. Of course, this [[FridgeLogic raises even more questions]].
13th Nov '17 6:49:56 PM PedanticSpeaker
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** [[SubvertedTrope Partly subverted]] in ''World'': Many of the two-star bosses only appear as bosses in the two-star areas even when game-logic implies otherwise. Expecting to finally be able to capture Aegislash easily after umpteen tries because it's going to be the [[FlunkyBoss flunky]] this time? Sorry, but have a half-dozen Honedges.
16th Sep '17 2:17:28 PM nombretomado
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The game has a sequel, ''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) on the Nintendo3DS featuring all then-available Pokémon[[note]]Keldeo, Meloetta, and Genesect are excluded[[/note]] and new game modes.

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The game has a sequel, ''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) on the Nintendo3DS UsefulNotes/Nintendo3DS featuring all then-available Pokémon[[note]]Keldeo, Meloetta, and Genesect are excluded[[/note]] and new game modes.



A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Speaking of free-to-play, an upcoming installment for mobile devices called ''[[http://www.pokeland.jp/ PokéLand]]'' is currently in its alpha stage.

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A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, UsefulNotes/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Speaking of free-to-play, an upcoming installment for mobile devices called ''[[http://www.pokeland.jp/ PokéLand]]'' is currently in its alpha stage.
4th Jun '17 6:47:20 PM nombretomado
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''Pokémon Rumble'' is an action-adventure ''Franchise/{{Pokemon}}'' video game for WiiWare, featuring real-time battling, similar to that of ''VideoGame/SmashTV''. It featured Pokémon that debuted in ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonDiamondAndPearl''.

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''Pokémon Rumble'' is an action-adventure ''Franchise/{{Pokemon}}'' video game for WiiWare, UsefulNotes/WiiWare, featuring real-time battling, similar to that of ''VideoGame/SmashTV''. It featured Pokémon that debuted in ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonDiamondAndPearl''.



The third game in the series, ''Pokémon Rumble [[WiiU U]]'' is available for download. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').

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The third game in the series, ''Pokémon Rumble [[WiiU [[UsefulNotes/WiiU U]]'' is available for download. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').



* SuperTitle64Advance: ''Pokémon Rumble U'' for the WiiU.

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* SuperTitle64Advance: ''Pokémon Rumble U'' for the WiiU.UsefulNotes/WiiU.
31st May '17 2:42:10 PM TVT1234
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A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''.

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A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Speaking of free-to-play, an upcoming installment for mobile devices called ''[[http://www.pokeland.jp/ PokéLand]]'' is currently in its alpha stage.
21st May '17 7:22:22 AM KagSwirby
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* MythologyGag: The game was developed by Ambrella, the same company that made VideoGame/HeyYouPikachu. Anybody that's played HYP will recognise the terminal music as a remix of the Viridian Forest Edge theme. The sequel features most of the first game's music and some sound effects from ''Hey You, Pikachu!''. Also, some of the tracks in Rumble U are lifted directly from Pokémon Channel, by the same developers.

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* MythologyGag: The game was developed by Ambrella, the same company that made VideoGame/HeyYouPikachu. Anybody that's played HYP will recognise the terminal music as a remix of the Viridian Forest Edge theme. The sequel features most of the first game's music and some sound effects from ''Hey You, Pikachu!''. Also, some of the tracks in Rumble U are lifted directly from the aforementioned Nintendo 64 title as well as Pokémon Channel, by the same developers.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PokemonRumble