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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pokemon_rumble_logo.png]]
2''Pokémon Rumble'' is an ActionAdventure ''Franchise/{{Pokemon}}'' SpinOff series that was developed by perennial ''Pokémon'' spin-off developer Creator/{{Ambrella}}. Unlike most ''Pokémon'' games, in which you directly control or interact with real Pokémon, the world of ''Pokémon Rumble'' is inhabited by ''Toy'' Pokémon, small SuperDeformed-like Pokémon figurines. Much of the series' core gameplay consists of real-time battle similar to that of ''VideoGame/SmashTV'' using a simplistic control scheme, taking command of a party of Toy Pokémon to cut through swaths of hostile Toy Pokémon and challenge their boss at the end of a dungeon. By fighting against Toy Pokémon, you can potentially execute a NonLethalKO on them via "wobbling", which will allow you to befriend other Toy Pokémon and add them to your ranks.
3
4With the discontinuation of ''Rumble Rush'' and the disbandment of Ambrella in 2020, the fate of this series is in question.
5
6The series consists of five games:
7* The first game in the series debuted as a Platform/WiiWare game, prominently featuring Pokémon that debuted in ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonDiamondAndPearl''.
8* ''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) was released on the Platform/Nintendo3DS featuring all then-available Pokémon[[note]]Keldeo, Meloetta, and Genesect are excluded[[/note]] and new game modes.
9* The third game in the series, ''Pokémon Rumble [[Platform/WiiU U]]'' was available for download until the eshop closed in 2023. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').
10* A fourth game, ''Pokémon Rumble World'', was released for the Platform/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Based on the Generation VI games.
11* ''Pokémon Rumble Rush'' is a mobile game entry in the series, released in May 2019 and [[DefunctOnlineVideoGames discontinued]] on July 22, 2020. Features Generation VII Pokémon.
12----
13!! Tropes relating to these games include:
14* {{Acrofatic}}: Snorlax with Body Slam. The attack causes the user to jump high into the air and land a few paces ahead. Similarly, Pignite/Emboar with Heat Crash, which uses the same animation.
15* AmbitionIsEvil: The magician in ''World'' has little motive beyond taking over the kingdom.
16* AndYourRewardIsClothes: Ranking Up in ''World'' sometimes unlocks new outfits for your Mii, alongside new backgrounds and frames for your profile card. Completing certain Challenge Levels also unlocks special outfits that you can't normally buy.
17* AntiFrustrationFeature: Instead of forcing players to constantly spend money to get better in ''World'', It sets a max cap of 3,000 Poké Diamonds you can buy, that adds up to $30 which amounts to a full priced game. After you reach said limit, instead of forcing you to wait a couple of days to hopefully get at least one Poké Diamond using the Spot/Street Pass features, the game gives you a mine with an unlimited amount of them that you can obtain 40 (20 prior to the update) from once a day.
18** In addition, hitting the buying cap grants you the option to buy 2 permanent VIP passes, one that makes cost of re-inflating Balloons 1 Poké Diamond, and the other reducing the cost of the roulette's ability to let you stop where you want to 1 as well. Normally the prices would cost 2~5 for Balloons depending on the Balloon type (up to 10 in the update), and 2 for the stopper.
19** The August 6 update adds a free new balloon that serves as a LuckBasedMission which is weighted toward catching new Pokémon, as well as increased Diamond production from the digger, increased rate of collecting P, and a code worth 100 free Diamonds on the website.
20** Additionally, if a legendary Pokémon has a signature move, the moveset of a captured Pokémon is biased to nearly always give you that move.
21* AntiGrinding: The possible numeric range of a Pokémon's power level before being captured is determined by your current Adventurer Rank, which prevents you from getting strong Pokémon quickly unless you really put in the effort to raise your Adventurer Rank by raising the number of species that were discovered and obtained.
22* ArtifactMook: A [[JustifiedTrope justified]] example and arguably an AntiFrustrationFeature given some of the [[AchievementSystem Titles]] in ''World''. All of those Pokémon formes that have canon explanations limiting which ones you should encounter (eg, Gastrodon's Eastern Sea and Western Sea formes, which shouldn't naturally be found in the same sea, let alone ''right next to each other'') are completely disregarded, because [[ToyTime these are wind-up toys]] rather than actual Pokémon.
23* ArtificialStupidity: The visitor bonuses where you rescue visiting Miis and [[EscortMission guide them to the end of the level]]. They are programmed to hang back at a safe distance, but their pathfinding is based on the player's route rather than what the enemy is doing, so they often end up literally standing there and letting bosses kill them or even actively walking into clearly telegraphed attacks.
24* AsskickingLeadsToLeadership: The magician in ''World'' thinks that he should be the king because he has mastered the [[SuperMode Mega Evolution]]. Averted by the king himself, who doesn't fight the magician himself and instead sends you as his [[TheChampion champion]].
25* AwesomeButImpractical:
26** Getting Manaphy in the original game is nothing more than a chore. It requires you to release three Phione at the same time. But in order to get a Phione, you need to release a Lapras and a Vaporeon at the same time, both of which are rare to begin with (the former is a boss in one area, but it's rarer to befriend bosses). To top it all off, Manaphy have average Attack and only slightly higher Defense than Phione.
27** Also in the original game, Mewtwo. Which would you rather have? Three Dragons that can learn signature attacks that destroy the game, or one Pokémon that's basically an Alakazam with better Defense and a bigger range of moves? Lessened significantly in the following games, as Mewtwo received a powerful signature move in the form of Psystrike and is able to be obtained through normal means.
28** Instant-kill moves, due to long charge times and their inability to affect bosses.
29** On that note, many moves that are otherwise powerful and/or have good range are held back by their long charge times. Charging moves from the main games like Hyper Beam, Giga Impact, and Solar Beam retain this status from the main series, but other moves like Earthquake and Thunderbolt suffer from this as well. However, this is averted if a Pokémon with such moves has the Snappy trait, which speeds up move usage significantly.
30** Healing moves in the sequels, due to the low amounts healed per move.
31** Mega Rayquaza. It's fairly mediocre, mainly due to being held back by Dragon Ascent, which is significantly worse in ''Rumble World'' than in the main series due to being much weaker and the Defense drop having greater consequences against swarms of multiple Pokémon. It's fairly hard to obtain, and usually requires the Legend Balloon, the most expensive balloon, to obtain. The only thing Mega Rayquaza has over other Mega Evolutions in this game is Delta Stream.
32** The special trait Steady. It {{No Sell}}s any stat changes, ''including friendly ones'', making stat-boosting or health restoring moves pointless. In ''World'', even the items the Miis use on your Steady toy when they tag along will be for naught. Subverted if paired up with a move that normally decreases the toy's own stats, like Close Combat or Overheat, as the stat drop is negated due to the special trait.
33** Reshiram's Fusion Flare in ''World'' is ludicrously powerful, but moves very slowly, recharges even slower, and is so small that it only hits one target at a time, which is anything but helpful when you're being swarmed by dozens of Toy Pokémon from all sides. You're better off using Blue Flare, which is a powerful homing attack.
34* BadassArmy: ''Pokémon Rumble Blast'' features a new mode called "Charge Battle", where you make your own army of Pokémon to fight others. It also has Team Battle, where you can take a three-man army to fight mini-bosses.
35* BalanceBuff: A number of moves that had low attack speeds were sped up in ''World'', making them much more powerful. Examples include Strength, Bulldoze, Surf, and Blizzard.
36* BigBad:
37** The closest thing the original game has to one is Mewtwo, the FinalBoss of the Battle Royale.
38** In ''Rumble Blast'', Cobalion is initially set up to be the BigBad but the real villain turns out to be [[spoiler: Dark Rust, an OutsideContextProblem GenericDoomsdayVillain whom Cobalion has been trying to stop]].
39** ''Rumble U'' has Black Kyurem, who initially knocked the protagonists off the toy shelf out of jealousy.
40** ''Rumble World'' has the Dark Magician, AKA the Dark Emperor, who wants to TakeOverTheWorld with the power of Mega Evolution.
41* BlackAndGreyMorality: While [[spoiler:Dark Rust is purely evil]], Cobalion steals the Glowdrops [[spoiler:in order to fight it]], and the Pawniard accused of doing so is portrayed as a villain (until he's proved innocent, of course).
42* BrainwashedAndCrazy:
43** When a Pokémon becomes Rusted in ''Blast'', it falls under the control of [[spoiler: Dark Rust]]. However, they are able to be cleaned by Glowdrops, and Zorua is shown to have made a complete recovery from being Rusted in the post-game.
44** The Dark Magician in ''World'' likes to do this to people to fight for him.
45* BrutalBonusLevel: After clearing ''Blast'', several of them open up in the World Axle. There are 5 additional Battle Royales and Team Battles, [[spoiler:with one more of each opening up when all the others are cleared,]] and they send out much stronger Pokémon than the others in the game, even including OlympusMons as bosses.
46* BullfightBoss: Zekrom in ''Blast'' attacks by using Fusion Bolt to charge directly at your Pokémon at high speed, and is only safe to attack after it's done charging. Bad enough when it's normally-sized in the Battle Royales or Team Battles, but far worse when it's a giant boss Pokémon.
47* CallBack: In ''World'', some of the Black and White Ballons' area names are the same ones used for ''Blast'''s overworlds. The Black Realm has Rugged Flats (3-1) and Soothing Shore (2-3), while the White Ruins have Trailhead Field (1-1), Seabreeze Trail (1-2), and Everspring Valley (4-2).
48* CommonplaceRare: Whimsicott in ''World'', which is only found as the boss arena mook for [[OlympusMons Shaymin]].
49* TheComputerIsACheatingBastard: In ''World'', at least, hitting the electric border of the playfield in Battle Royales will damage you and cause you to flinch, but the computer-controlled Pokemon can back right up into it without any negative affects (which can be seen with the Marshtomp and Swampert in "Royal Competition, Round 3"). Either that or they're really good at ''not'' bumping the border while running around right beside it.
50* ConservationOfNinjutsu: Whether a Pokémon can be killed quickly or not depends not on which 'mon it is, but rather on how many of them there are.
51* ContinuingIsPainful: In ''World'', at least - if your Pokémon is Knocked Out during a level, you can choose to continue at the cost of 2 Poké Diamonds. They're easy enough to get if you do a lot of challenges and streetpasses, and if you have the Mine you may be getting them far faster than you can spend them, but it's still coming out of the game's premium currency.
52* CoolKey: The various designs of the [[WindUpKey Wonder Keys]]. One is even called "Cool Key"!
53* CrutchCharacter: In ''World'', all of the password Pokémon are strong if you're starting a new game, but get outclassed very quickly. All of them have power levels in the ~230 range, except for Meowstic (~300), Kangaskhan (~500), and Hydreigon (~700)
54* CurbStompBattle:
55** Right at the beginning of the first game, your only playable 'mon is a Rattata, which decides to try and fight in the Battle Royale. It will die in two hits. Good luck!
56** In ''Blast'', your starting Pokémon are a pitifully weak Pikachu and ''slightly'' less weak versions of the Gen V starters and Victini. The first boss? '''Zekrom'''. [[HopelessBossFight Three guesses as to how well that turns out.]] It's important to note that, even if you do a good job in fighting Zekrom, you automatically lose thanks to [[spoiler:Dark Rust crashing the party]].
57* CutAndPasteEnvironments:
58** Each rank is simply the same 7 stages with stronger Pokémon. ''Blast'' has unique stages, but only about 10-15 themes.
59** In ''World'', each stage can be a entrance, back, or center, while some can also have a Special area. However, they're all based on a handful of specific rooms per world with the only difference being where the holes leading to other rooms are located and what rooms they lead to. (And the rooms themselves are reused from ''Blast''.)
60* CycleOfHurting: It's ridiculously easy to find yourself in one of these from something as simple as a flinch from a distant attack. Don't be surprised if you go from full health to zero after a single case of paralysis.
61* DefeatMeansFriendship: You recruit 'mons mainly by defeating them in battle, then picking up the toy they leave behind. It's even referred to in-game as [[Franchise/LyricalNanoha "Befriending"]] them.
62** In ''Rumble U'', upon defeat, Keldeo offers to help you get to the Toy Shop.
63* DegradedBoss:
64** Rank C Bosses are normal enemies in Rank B, Rank B Bosses are normal enemies in Rank A, etc.
65** ''Blast'' also has many early bosses show up in the later stages. Some get to be {{Mooks}} in their final evolution's boss battle.
66** [[SubvertedTrope Partly subverted]] in ''World'': Many of the two-star bosses only appear as bosses in the two-star areas even when game-logic implies otherwise. Expecting to finally be able to capture Aegislash easily after umpteen tries because it's going to be the [[FlunkyBoss flunky]] this time? Sorry, but have a half-dozen Honedges.
67* DiscOneNuke:
68** Any Pokémon you obtain by using a password will often one-shot anything that isn't a boss. Said Pokémon include Giratina, Shaymin, and Mew.
69** Also, the PreOrderBonus Toy Pokémon in ''Rumble U'', Black Kyurem and White Kyurem, can be used '''before clearing the first area of the game.''' They can one-shot the earlier bosses and wipe out most Pokémon. Also, if used as a Helper, it can also one-shot almost anything.
70* DistressedDude[=/=]DamselInDistress: In ''World'', visiting Miis may appear in normal levels, where they are stuck in perilous situations such as being chased by Toy Pokémon or being held captive by a group of unusually strong Toy Pokémon. If you save them, they'll give you either some Poké or Poké Diamonds and tag along to throw you buffs.
71* EscortMission:
72** One of the Challenge Levels in ''World'' requires you to protect your Mii while mowing down every Toy Pokémon in sight. While the Mii only takes 1 damage per hit, it doesn't have a lot of HP, it's completely defenseless, and unlike normal levels where Miis appear, some of the enemies will actively try to harm your Mii.
73** A later challenge is to protect Diancie, but at least she has a bit more HP and also fights back.
74* EverythingsBetterWithRainbows: In ''World'', you'll sometimes see one to three rainbows in the background during the cutscene showing your Toy Pokémon and your Mii riding the hot-air balloon back to Castle Town. This is important because the more rainbows you see in the background, the higher the chance that a Fever or Super Fever will occur upon selecting a stage, which increases the star rating of the stages in the selection roulette. Fevers and Super Fevers are also the only way you can increase the star ratings of certain stages high enough to encounter [[OlympusMons Legendary Pokémon]].
75* ExcusePlot: The story in ''World'' essentially amounts to "The king is jealous of a Magician with ten Toy Pokémon! Get some Toy Pokémon for him!". There's also a small story told through Challenge Levels involving said Magician and his attempts to take the kingdom, but it essentially amounts to this.
76* FakeLongevity: If you play ''World'' without a physical copy or without paying any money for the free digital copy, expect to be severely inconvenienced by [=RNG=] and the exorbitant prices for Poké Diamonds.
77* FightingYourFriend: Can happen in ''World'' if any of your friends' Miis are in your friend list, as they'll sometimes fall victim to the Dark Magician's brainwashing.
78* FinalBoss: Mewtwo in the first game appears in both Normal and EX modes as the final boss, while [[spoiler:Dark Rust]] is the final boss of the second game, though in the EX Battle Royal and the EX Team Battle modes, beating the 5 EX levels will open up the [[spoiler:last EX levels]] on each side, where the boss fights are Mewtwo and [[spoiler:Arceus]] respectively. The third game has the legendary [[spoiler:ice dragon Pokémon Kyurem (Black Kyurem)]] as the final boss.
79* FlunkyBoss: The bosses at the end of each stage have respawning [[{{Mook}} guards.]] [[note]]There are a limited amount of guards, but it'll take 5-10 minutes of fighting them until they stop respawning.[[/note]] This is potentially favorable if you hadn't yet befriended that particular Toy Pokémon, or in ''World'' if you want to get the achievement for capturing fifty pokemon of a given species.
80* FoeTossingCharge: Charge Battle is essentially this. Many moves, especially Normal or Fighting type moves, are this as well. The Feisty attribute (increases knockback on attacks) combined with certain attacks can also have this effect.
81* GottaCatchThemAll:
82** It's a Pokémon game. One of the machines in the towns keeps track of all the Pokémon you have seen, lighting up the images when you actually obtain each one.
83** Each of the sequels has all available Pokémon up to that point. ''Rumble Blast'' had 646, ''Rumble U'' had 649[[note]]amounting to the 3 that weren't revealed in ''Blast''[[/note]], and ''Rumble World'' has 721[[note]]Doesn't include Hoopa or Volcanion, since they hadn't been officially announced.[[/note]].
84* GuideDangIt: Getting some of the Legendaries, which requires a specific combination of Pokémon. The sequel replaces this with the equally frustrating task of finding Legendaries in the stages, which is compounded by their 1 in 20 appearance rate and the intense difficulty of the fights. [[ShootTheShaggyDog And you'd better hope the exit doesn't land on top of you before you can pick up the toy when you're done...]]
85** In ''World'', the trouble is the various formes of the legendaries. For instance, Black Kyurem and White Kyurem can only be fought at specific times of day, in completely different stages than normal Kyurem.
86* HelpfulMook: Audino in the sequels is of the Accidentally Assisting variety. It's a MookMedic that uses Heal Pulse, which heals all targets in a radius around it. However, if you get in close to Audino, it'll end up healing you instead of the enemies.
87* HeroicSacrifice: [[spoiler:When fighting Dark Rust in the sequel, Cobalion sacrifices its WindUpKey to prevent Dark Rust from healing, making it beatable. This allows you to get Cobalion post-game after acquiring Virizion and Terrakion.]]
88* HopelessBossFight:
89** The opening battle in the Royale. It's not possible to win in the fight, as you have to kill the bosslike Pokémon that show up (in this case, it's the Kanto Eeveelutions), which isn't possible with [[ComMons Rattata]].
90** In the sequel, the first battle with Cobalion. If it is defeated, Cobalion will unleash its full force, and defeat the player in one hit. The beginning battle with Zekrom double subverts that -- it's very hard at that point of game, but if you're good, you can win. The stage collapses anyway.
91* HubLevel: The Terminal in the original, the towns in the sequel.
92* ImprobablePowerDiscrepancy: It's possible to fight a Golbat which takes six hits to kill on one floor and on the next, fight a Golbat which takes one.
93* JackOfAllStats: Pretty much any Pokémon with an Attack and Defense rating of 3 each.
94* JokeCharacter: Ditto in the original ''Rumble''. Can't damage anything for crap, dies if you so much as blink at it, and its only move in the game is Struggle, which damages itself even if you don't hit anything. Fixed in the sequels, since its only move is Transform instead of Struggle, though others from the main series like Unown, Delibird, and Luvdisc fill their usual roles.
95* KingMook: The bosses of most of the stages are larger evolved versions of Pokémon that you can find in that same level.
96* MakeMyMonsterGrow: All bosses are giant-sized versions of either an evolved form of a Pokémon you fought throughout the dungeon, or a Legendary.
97* MeleeATrois: The Battle Royales, where even the enemy Pokémon attack each other.
98* {{Microtransactions}}: Used in ''World'', but [[SubvertedTrope subverted]] in a way. You can buy extra Poké Diamonds with microtransactions. However, you can ''only'' buy Poké Diamonds with real money, and after buying 3000 Poké Diamonds with real money, the game ''stops taking your money''. 3000 Poké Diamonds is $30. In other words, you can only spend as much as an ''actual game'' on the game.
99** The game even has a measure for buying the max 3,000 Poké Diamonds and you somehow end up needing more. Instead of forcing you to wait a few days to hopefully get one Poké Diamond from the Spot/Street Pass features, the game just gives you a mine full of unlimited Poké Diamonds where you can get 40 of them once a day.
100* MookMedic: Audino. Odd in that its attack also heals ''you'', so ShootTheMedicFirst absolutely does not apply.
101* MoreDakka: Any ranged attack with a fast recharge time (for example, any of the multi-hit moves from the original game, like Bullet Seed or Spike Cannon) are prone to spamming.
102* MultiMookMelee:
103** The Battle Royales send out wave after wave of enemy Pokémon that will fight you and each other.
104** The Team Battles in the sequel let you bring three Pokémon to fight several waves of enemies in rooms with hazards. In regular levels, the rarely-appearing Rumpus Rooms also fit; the first type is a Battle Royale-style gauntlet composed of the enemy Pokémon in the level, while the second has four MiniBoss-level evolved Pokémon with endlessly-respawning enemies. Finally, the secret Rotom Hideout and Unown Hideout levels work just like the Rumpus Rooms.
105* MythologyGag: The game was developed by Ambrella, the same company that made VideoGame/HeyYouPikachu. Anybody who's played that game will recognise the terminal music as a remix of the Viridian Forest Edge theme. The sequel features most of the first game's music and some sound effects from ''Hey You, Pikachu!''. Also, some of the tracks in Rumble U are lifted directly from the aforementioned Nintendo 64 title as well as Pokémon Channel, by the same developers.
106** The confirm/deny sound in World is the same one used in ''My Pokémon Ranch''.
107* NotCompletelyUseless: Non-killing health depletion moves like Endeavor and False Swipe may seem like a waste of time, especially in a game where you are taking down dozens of Pokémon at a time, but they are extremely useful when attempting to catch boss Pokémon. After all, the best method is to keep hitting them until they start wobbling and then defeat them quickly for a guaranteed 100% success rate.
108* OneManArmy: Single-player turns the player into this, having them fight off dozens of enemy toy Pokémon at once.
109* OutsideContextProblem: [[spoiler:Meta-example: ''Pokémon Rumble Blast'' is the first time in the Pokémon series -- counting both the games and the anime -- to have neither a Pokémon nor a Human as the BigBad, but instead a geniune monster called the "Dark Rust".]] Granted, it's of the GenericDoomsdayVillain variety, but it's still something the series had never seen before, and still the only time the series has one outside of the [[VideoGame/PokemonMysteryDungeon Mystery Dungeon]] games.
110* PoorCommunicationKills:
111** A ''lot'' of bad stuff in ''Blast'' could have been avoided if [[spoiler:Cobalion and Krookodile had ''explained'' that the Glowdrops were needed to stop the BigBad...]]
112** In the "Catch The Garden Intruder" mission in ''World'', the King discovers that someone (Mow Rotom) is wrecking the garden and sends you out to stop it. Once you defeat it though, the Princess shows up and tells you to stop as it was just getting her some flowers. Apparently, she didn't feel like telling you beforehand before you went to town on it and the other Pokemon in the garden. (It doesn't help that she's in the courtroom when the King is telling your character about the mess and doesn't make a peep at all.) The King calls her out on this after the mission.
113* PowerGlows[=/=]LawOfChromaticSuperiority: When getting new Pokémon. If the defeated Pokémon has no special ability, it'll have a bluish-white aura. If it has an ability, the game will slow down ever so slightly and the Pokémon will have a yellow aura before you pick it up. If, in addition to this DramaticPause, the screen zooms in on the defeated Pokémon and it has a glowing red aura, it has ''multiple'' abilities. If the aura is [[PurpleIsPowerful purple]] instead of red, it has the "Epic" ability which means that it will have ''six different regular abilities'', usually with a good number of + icons as well. Subverted with the "Superstar" ability, which puts a ''spotlight'' over the Pokémon but is ultimately a useless if not detrimental ability. [[DoubleSubversion Doubly or triply subverted]] with the Rusty special trait; Rusty pokemon have the same DramaticPause as one-trait Pokémon and have a coppery-red aura but can only learn Struggle, until you clean them off with a present received from story progression (at least in ''World''), at which point they become as powerful as red-aura or even purple-aura Pokémon.
114* RandomNumberGod: In ''World'':
115** You can't choose a specific destination unless you pay Diamonds to slow down the roulette spinner.
116** Pokémon can only be caught if they're knocked out while being wobbly. This leads to frustrating moments where you can't seem to catch a new species that you haven't caught yet but end up catching lots of other ones that you already have. It can be especially gut-wrenching to wobble a boss Pokémon too early and still end up not catching it after winning the battle. (If a boss Pokémon has an aura of yellow sparkles around it, then you're 100% guaranteed to catch it even if it's not wobbly.)
117** After cleaning, a rusty Pokémon will get a randomly assigned special trait.
118* RedemptionDemotion: Zig-zagged. Certainly, if you successfully recruit a boss, it'll have fewer hit points than when you fought it. And regardless of what move it was using when you fought it, a befriended 'mon may have pitiful moves like Pound instead of whatever cool move they had been using against you. Alternately, recruited mooks will have more health on your team, and there's the possibility of suddenly learning a pair of extremely powerful moves upon recruitment.
119** In ''World'', Pokémon can be befriended with a special trait of "Rusty", which means that they can only use Struggle, no matter what move they were using just a second ago. Despite the huge demotion, they can be cleaned up and become far more powerful.
120* RewardForRemoval: You can "say goodbye" to your Pokémon toys, removing them from your reserves. When you do this, they leave behind some coins as a parting gift. Departing with certain combinations of Pokémon can also give you different, related Pokémon, such as departing multiple Porygon giving you a Porygon-Z.
121* SecretAIMoves: In ''Blast'' and ''World'', every boss has an attack where they become invincible for a short while, before producing a shock-wave that tosses you away and has the potential to wobble you. However, they are far weaker than their non-secret moves. In addition, every status move from the games is this in ''Rush'' as only Boss Pokémon can use them and they are removed from said Pokémon's learnset when you catch them.
122* ShoutOut:
123** One of the Area Anchors in ''Rumble U'' is called [[Anime/TengenToppaGurrenLagann "You Pierce The Heavens"]], with the Pokémon mainly being ones with drills, and the interesting inclusion of Diglett and Dugtrio (the Kanto moles).
124** There's also a Chill Battle titled ''The Three Little Tepig'' in which the player most protect three Tepig from Houndour, Houndoom, Poochyena, Mightyena, Electrike, Manectric, Zorua, and Zoroark.
125* SpamAttack: Can be used by the player, if they have a Pokémon with a move like Shadow Claw, Dragon Claw, Poison Jab, etc. Rapidly tapping the attack button creates an endless stream of slashes that literally tear through groups of enemies. Some Special Traits in the sequels, such as Chop-Chop[[note]]Can use the A and B moves one after another quickly[[/note]] or Turbo[[note]]Keeps using moves automatically when the button is held down[[/note]], are made for this kind of attack.
126* StartMyOwn: After repeated failed attempts to steal the crown from the King in ''World'', the Magician decides to start his own kingdom and become the Dark Emperor so he can challenge the King with his own army. Naturally, the King sends you to stop the Dark Emperor once again.
127* SuperTitle64Advance: ''Pokémon Rumble U'' for the Platform/WiiU.
128* ToysToLifeGame: ''U'' used the NFC chip in the Platform/WiiU for this effect.
129* ToyTime: The whole game. The main characters are toy Pokémon, and the levels are set out like playsets inside a toy store.
130* UpdatedRerelease: Well "Rerelease" wouldn't be the right word, but the physical version of World removes the Pay-to-win aspect completely.
131* VillainBall: Despite ''World'' being a [[ExcusePlot plot-light game]], the Magician displays an utterly ''astounding'' case of this in the Restaurant Opening Challenge Level. He, disguised as a chef, opens a restaurant and invites the King to visit, but the King has you visit in his stead. When you arrive and sit down to eat the waffles he prepared, he [[EvilLaugh laughs evilly]], then [[EvilGloating gloats]] about how you'll become his slave forever and he'll take the crown... until he notices that ''[[FailedASpotCheck you haven't eaten the waffles yet.]]'' He then challenges you to a [[SurpriseDifficulty surprisingly hard]] EscortMission.
132* WellIntentionedExtremist: [[spoiler:Cobalion]] in ''Blast''.
133* WhenAllYouHaveIsAHammer: The "Picky" special trait in the sequels only allows the Pokémon to learn one move, but greatly increases its power and speed, especially if it's a weaker move to begin with.
134* WholesomeCrossdresser: In ''World'' it's possible to have your character wear any of the available outfits, no matter their gender.
135* WindUpKey: It functions as the life source for Toy Pokémon.
136* WolfPackBoss: Sawsbuck in Rumble U is this, as you have to fight all four seasonal forms of Sawsbuck. Another example is the first stage in Variety Battle, which has you fight an Emboar, Samurott, and Serperior.
137* WorldsBestWarrior: Any Pokémon with an Attack and Defense rating of 5 each, such as Tyranitar.
138* ZergRush: The enemies' method of attack.

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