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* HopeSpot: Act 1 ends with [[spoiler:the Delta Valiant getting ready to go home, with its Photon Drive replaced with a fresh Gran Drive. The ship manages to take off and leave the surface, but no sooner does it do so that ''the planet itself'' suddenly attacks the ship, damaging it once more and causing a second crash landing. Fildia sacrifices herself to protect the Delta Valiant from being destroyed, passing down her position of captain to the player in her stead. By the time the chaos blows over the crew of the Delta Valiant is even worse off from when they started, with Fildia now dead, the Delta Valiant rendered out of commission again and the heroes now realizing that they will have to solve the mystery of Makia if they want to escape.]]
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''Phantasy Star Nova'' is the second ''VideoGame/PhantasyStar'' installment for UsefulNotes/TheEighthGenerationOfConsoleVideoGames after the popular {{MMORPG}} ''VideoGame/PhantasyStarOnline2'', and a GaidenGame to said title. It was developed by Creator/TriAce for the UsefulNotes/PSVita and published by Sega, and released in Japan on November 27th, 2014, and elsewhere in Asia on March 26, 2015.

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''Phantasy Star Nova'' is the second ''VideoGame/PhantasyStar'' installment for UsefulNotes/TheEighthGenerationOfConsoleVideoGames MediaNotes/TheEighthGenerationOfConsoleVideoGames after the popular {{MMORPG}} ''VideoGame/PhantasyStarOnline2'', and a GaidenGame to said title. It was developed by Creator/TriAce for the UsefulNotes/PSVita Platform/PSVita and published by Sega, and released in Japan on November 27th, 2014, and elsewhere in Asia on March 26, 2015.
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Bonus Boss is a disambiguation


* BonusBoss: [[spoiler:Nemethgeist, an upgraded version of Ravegeist encountered in Extra Hard difficulty.]]
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* LargeHam: The announcer for Emergency Codes is ''extremely'' over-the-top.

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* LargeHam: The announcer for Emergency Codes is ''extremely'' over-the-top.over-the-top, courtesy of professional American ring announcer Lenne Hardt.
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Per TRS, this is YMMV


* CameraScrew: Due to the size of a Gigantes when locked on it can be almost impossible to see under your feet, making dodging the red circles indicating incoming fire all the more difficult.
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* AwardBaitSong: A rearrange of the British folk ballad "Scarborough Fair", performed by Juno's voice actor Sayori Hayami, in ''[[SurprisinglyGoodEnglish English]]'', no less.

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* AwardBaitSong: A rearrange of the British folk ballad "Scarborough Fair", performed by Juno's voice actor Sayori Hayami, in ''[[SurprisinglyGoodEnglish English]]'', English, no less.
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* GenderNeutralWriting: Played with. While voiced dialogue uses gender-neutral nicknames when referring to your character, text dialogue occasionally refers to you as male. This comes to a head during the [[spoiler:secret hot springs event]], which is all but written as if your character were canonically male.
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* ArbitraryMaximumRange: Projectiles and Techniques fired by the player tend to simply vanish once they reach a certain range. Strangely, enemies tend to not have this problem, if only for the fact that the majority of projectiles they fire at players also home in on them.

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* ArbitraryMaximumRange: ArbitraryWeaponRange: Projectiles and Techniques fired by the player tend to simply vanish once they reach a certain range. Strangely, enemies tend to not have this problem, if only for the fact that the majority of projectiles they fire at players also home in on them.
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TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}: More pronounced than in ''[=PSO2=]''; womens' breasts tend to jiggle a lot when they do anything. Just try jumping at any point. Even ''comparatively flat'' characters' breasts jiggle.
** Everything has an exaggerated bounce not just breasts: hair (especially long ponytails on women), earrings, tails, flowing clothing, even the skirts on certain outfits.

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* {{Combos}}: As it borrows from ''VideoGame/PhantasyStarOnline2'''s combat system, weapons are capable of fluid and dynamic combos. Rods, Talises, Wands, and Halos are also capable of stocking Technics on their Weapon Palette in addition to their normal attacks (and in the case of Halos, Gran Arts), and can stock extra Technics on their Subpalette for extra versatility.
** This also takes the form of a fundamental gameplay mechanic called Chaining. By landing multiple hits against targets, you can start a Chain, which will constantly increase as long as a character in the party attacks an enemy. Chains are translated into a scaling damage multiplier, and sustaining a Chain fills the Burst Gauge. When the Burst Gauge is full, the party achieves a Gran Burst, which provides a random benefit and prevents your Chain from disappearing for the duration of the Gran Burst.

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* {{Combos}}: {{Combos}}:
**
As it borrows from ''VideoGame/PhantasyStarOnline2'''s combat system, weapons are capable of fluid and dynamic combos. Rods, Talises, Wands, and Halos are also capable of stocking Technics on their Weapon Palette in addition to their normal attacks (and in the case of Halos, Gran Arts), and can stock extra Technics on their Subpalette for extra versatility.
** This also takes the form of a fundamental gameplay mechanic called Chaining.Chaining, which is a rebalanced and revised version of the mechanic of the same name from ''Phantasy Star Portable 2''. By landing multiple hits against targets, you can start a Chain, which will constantly increase as long as a character in the party attacks an enemy. Chains are translated into a scaling damage multiplier, and sustaining a Chain fills the Burst Gauge. When the Burst Gauge is full, the party achieves a Gran Burst, which provides a random benefit and prevents your Chain from disappearing for the duration of the Gran Burst.
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* {{Precursors}}: [[spoiler:Makia was once inhabited by an ancient, technologically advanced civilization, but a run in with the ''other'' precursors of the ''[=PSO2=]'' universe lead to them developing the Gran technology and the Gigantes, which, while successful in protecting the planet from the Photoners, ultimately lead to their downfall.]]
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Per TRS, this is YMMV


* SequelDifficultySpike: Spinoff, rather, but ''Nova'' has a nasty tendency to be ''much'' harder than ''[=PSO2=]'' in post-game, especially when they start chucking DemonicSpiders and {{That One Boss}}es at you willy nilly.
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Up To Eleven is a defunct trope


* {{BFS}}: The Swords you can get are pretty damn huge. In addition, the Sword Gran Art "Over End" takes this UpToEleven by ''doubling'' your Sword's length with a gigantic [[HardLight Gran-powered]] LaserBlade.

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* {{BFS}}: The Swords you can get are pretty damn huge. In addition, the Sword Gran Art "Over End" takes this UpToEleven up to eleven by ''doubling'' your Sword's length with a gigantic [[HardLight Gran-powered]] LaserBlade.



* CensorSuds: Used in the secret hot spring event unlocked by [[spoiler:buying an installing a Spa or Mini Spa.]] After watching said event, female player characters ''[[UpToEleven can craft it as an outfit!]]''

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* CensorSuds: Used in the secret hot spring event unlocked by [[spoiler:buying an installing a Spa or Mini Spa.]] After watching said event, female player characters ''[[UpToEleven can ''can craft it as an outfit!]]''outfit!''



* DifficultyLevels: Normal, Hard, and [[HarderThanHard Very Hard]]. Version 1.03 adds [[UpToEleven Super Hard]], and Version 1.05 adds [[OhCrap Extra Hard]].

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* DifficultyLevels: Normal, Hard, and [[HarderThanHard Very Hard]]. Version 1.03 adds [[UpToEleven Super Hard]], Hard, and Version 1.05 adds [[OhCrap Extra Hard]].
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TRS cleanup


* AbsenteeActor: The PlayerCharacter is explicitly excluded from pre-rendered cutscenes, even if they were present beforehand.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: While the central cast is relatively small, consisting only of five or six characters, the actual participating cast is much larger, at around 12 to 15 characters. And then there are the Partners, which there are an ''enormous'' amount of. 90% of them will probably never see use.
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Panty Shot is definition only.


* MagicSkirt: Skirts never seem to flip in spite of all of the crazy jumping action the players do. It's still possible to invoke PantyShot with some Lobby Actions.

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* MagicSkirt: Skirts never seem to flip in spite of all of the crazy jumping action the players do. It's still possible to invoke PantyShot an upskirt with some Lobby Actions.
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cut trope


* YouGottaHaveBlueHair: Some [=NPCs=] have normal hair colors, some have some pretty wacky ones. The PlayerCharacter can pick from ''any color in the spectrum.''
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* BioweaponBeast: The Gigantes are mechanized monsters armed with heavy weaponry powered by Gran, the resident energy source. [[spoiler:Turns out they were developed by [[{{Precursors}} an ancient civilization]] for the express purpose of fighting the Photoners. They outlived said ancient civilization due to the Gigantes growing beyond their control.]]
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* StandardStatusEffects: Well, calling them "standard" would be a bit of a stretch...

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* StandardStatusEffects: Well, calling them "standard" would be a bit of a stretch...StatusEffects:
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This is now Trivia, so moving accordingly


* DummiedOut: Some of the Passwords don't work in non-Japanese versions of the game, preventing you from acquiring a few special Partners.
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* ChargedAttack: ''Nova'' is curiously the only ''Phantasy Star'' game where Techniques ''only'' come in this type. Attempting to cast a Technique without fully charging it will simply make the attack go poof without casting anything.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon:
** Ragrants, which fires a thin beam made of light.
** Resonance Cannon, a Halo Gran Art that fires a redirectable beam of pure energy. Combining it with Satellite Bit improves the beam radius and damage.



* FrickinLaserBeams:
** Ragrants, which fires a thin beam made of light.
** Resonance Cannon, a Halo Gran Art that fires a redirectable beam of pure energy. Combining it with Satellite Bit improves the beam radius and damage.



* GiantEnemyCrab: Erude is a Gigantes [[SubvertedTrope lobster]] loaded with FrickinLaserBeams, GatlingGood, and capable of performing a MacrossMissileMassacre.

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* GiantEnemyCrab: Erude is a Gigantes [[SubvertedTrope lobster]] loaded with FrickinLaserBeams, [[EnergyWeapon Frickin' Laser Beams]], GatlingGood, and capable of performing a MacrossMissileMassacre.
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* FirstEpisodeSpoiler: [[spoiler:Magnus gets fatally injured by Gran Darkers and dies no more than twenty minutes after the start of the game, which serves to cement the game's liberal application of AnyoneCanDie.]]

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* FirstEpisodeSpoiler: FirstEpisodeTwist: [[spoiler:Magnus gets fatally injured by Gran Darkers and dies no more than twenty minutes after the start of the game, which serves to cement the game's liberal application of AnyoneCanDie.]]
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* [[TwentyBearAsses Twenty Carnebear Asses]]: Most Promise Orders require you to collect X amount of Y. [[TropesAreNotBad This is actually a good thing,]] because the majority of items they ask you for can be found through the normal course of gameplay, and most are also repeatable given enough in-game time, allowing you to avoid CantCatchUp by using later-game Promise Orders to train low-level classes.

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* [[TwentyBearAsses Twenty Carnebear Asses]]: Most Promise Orders require you to collect X amount of Y. [[TropesAreNotBad [[Administrivia/TropesAreTools This is actually a good thing,]] because the majority of items they ask you for can be found through the normal course of gameplay, and most are also repeatable given enough in-game time, allowing you to avoid CantCatchUp by using later-game Promise Orders to train low-level classes.
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* {{Mon}}: The Gigantes Blast. You know those giant, 100-meter tall biomachine monsters that form the crux of the game's story? ''They're'' the Mons. In a manner somewhat similar to ''{{Franchise/Pokemon}}'', depleting a Gigantes' health to critical levels then casting the Ignition Active Skill while a Pile is embedded in the target allows you to "catch" the Gigantes. You can then use the Gigantes Blast ability, which summons the captured Gigantes to your aid. Depending on the specific type of Gigantes, the Blast can have a myriad of different effects that can range from cannon bombardment to buffing and healing the party on command. Unlike Photon Blasts, which are strengthened through an intricate process of Mag raising, Gigantes Blasts grow stronger by catching higher level Gigantes.
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* EarlyInstallmentWeirdness: The game's core mechanics are based on ''[=PSO2's=] gameplay at the time of ''EPISODE 1'', which is notably slower and clunkier in a similar vein to previous ''Phantasy Star'' games than ''[=PSO2=]'' was in later years, where game updates gradually made it [[ActionizedSequel more streamlined and actionized]] compared to the other post-tetralogy games. As a result, coming back to this game after playing ''[=PSO2=]'' may feel jarring due to the use of old mechanics that were antiquated or obsoleted by updates.

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* EarlyInstallmentWeirdness: The game's core mechanics are based on ''[=PSO2's=] ''[=PSO2's=]'' gameplay at the time of ''EPISODE 1'', which is notably slower and clunkier in a similar vein to previous ''Phantasy Star'' games than ''[=PSO2=]'' was in later years, where game updates gradually made it [[ActionizedSequel more streamlined and actionized]] compared to the other post-tetralogy games. As a result, coming back to this game after playing ''[=PSO2=]'' may feel jarring due to the use of old mechanics that were antiquated or obsoleted by updates.
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None

Added DiffLines:

* EarlyInstallmentWeirdness: The game's core mechanics are based on ''[=PSO2's=] gameplay at the time of ''EPISODE 1'', which is notably slower and clunkier in a similar vein to previous ''Phantasy Star'' games than ''[=PSO2=]'' was in later years, where game updates gradually made it [[ActionizedSequel more streamlined and actionized]] compared to the other post-tetralogy games. As a result, coming back to this game after playing ''[=PSO2=]'' may feel jarring due to the use of old mechanics that were antiquated or obsoleted by updates.
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* ArcWelding: It is revealed later in the game that [[spoiler:the Gigantes were developed by Machia's natives to repel the Photoners, who had a taste for planetary invasions at the time. Unfortunately, the Gigantes didn't stop after the Photoners were gone...]]
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* AntagonistTitle: [[spoiler:The titular Nova is a supermassive Gigantes whose "body" is actually [[ThatsNoMoon the entire upper layer of Machia.]] While not ''traditionally'' an antagonist (that would go to Reven), it is what is keeping the cast from leaving, and it's only after Juno convinces it that its mission to stop the Photoners has been fulfilled that the cast is allowed to go home.]]
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** [[CaptainObvious The Light element.]]

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** [[CaptainObvious The Light element.]]

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