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** averted with ''{{VideoGame/Outrun 2019}}'' , witch has only one ending.

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** averted Averted with ''{{VideoGame/Outrun 2019}}'' , witch has only one ending.
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** averted with ''{{VideoGame/Outrun 2019}}'' , witch has only one ending.
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Italics in Shout Out


** After every fourth stage in '"Turbo [=OutRun=]'' is completed, a remixed version of ''VideoGame/FantasyZone'''s shopping music plays as the player chooses a new part for his car.

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** After every fourth stage in '"Turbo ''Turbo [=OutRun=]'' is completed, a remixed version of ''VideoGame/FantasyZone'''s shopping music plays as the player chooses a new part for his their car.
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** After every fourth stage in '"Turbo [=OutRun=] is completed, a remixed version of ''VideoGame/FantasyZone'''s shopping music plays as the player chooses a new part for his car.

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** After every fourth stage in '"Turbo [=OutRun=] [=OutRun=]'' is completed, a remixed version of ''VideoGame/FantasyZone'''s shopping music plays as the player chooses a new part for his car.
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Actually, it\'s the opposite. This was a common feature in many driving/racing games.


** Unusually for a driving game. You continously gain points as you drive, and get a big bonus based on time left if you reach the goal.

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** Unusually for a Like many driving game. You games, you continously gain points as you drive, and get a big bonus based on time left if you reach the goal.
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Wait, where did this Zero Context Example come from?


* BossGame
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* [[OneManArmy One Driver Army]]

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* [[OneManArmy One Driver Army]]Army]]: Even you are accompanied by a token female passenger.
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* [[OneManArmy One Driver Army]]
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* BossGame
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** In the ''Outrun's'' "B" ending, when the car reaches the finish line and the couple steps out, it instantly falls apart in the same manner as the car in ''Film/TheBluesBrothers''.

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** In the ''Outrun's'' ''[=OutRun=]'s'' "B" ending, when the car reaches the finish line and the couple steps out, it instantly falls apart in the same manner as the car in ''Film/TheBluesBrothers''.

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* ShoutOut: After every fourth stage in '"Turbo [=OutRun=] is completed, a remixed version of ''VideoGame/FantasyZone'''s shopping music plays as the player chooses a new part for his car.

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* ShoutOut: ShoutOut:
** In the ''Outrun's'' "B" ending, when the car reaches the finish line and the couple steps out, it instantly falls apart in the same manner as the car in ''Film/TheBluesBrothers''.
**
After every fourth stage in '"Turbo [=OutRun=] is completed, a remixed version of ''VideoGame/FantasyZone'''s shopping music plays as the player chooses a new part for his car.

Added: 188

Removed: 190

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* MythologyGag: After every four stages in '"Turbo [=OutRun=] is completed, a remixed version of ''VideoGame/FantasyZone'''s shopping music plays as the player chooses new parts for the car.


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* ShoutOut: After every fourth stage in '"Turbo [=OutRun=] is completed, a remixed version of ''VideoGame/FantasyZone'''s shopping music plays as the player chooses a new part for his car.
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* MythologyGag: After every four stages in '"Turbo [=OutRun=] is completed, a remixed version of ''VideoGame/FantasyZone'''s shopping music plays as the player chooses new parts for the car.
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Trivia


* NoExportForYou: [=OutRun=] Online Arcade was also released for the PS3, but never made it to North America due to licensing issues- apparently, Microsoft's agreement with Ferrari in North America gives them some leverage for exclusivity on the {{Xbox 360}}, which may explain how the Ferrari DLC for ''NeedForSpeed Shift'' was {{Xbox 360}} exclusive.
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Why that? It looks extremely ugly, at least in Firefox:


* UnitConfusion: In ''[=OutRun=] 2019'', the units are messed up. In the North American version, the HUD displays "mph" next to your speed, and in other versions it's "[[superscript:km]]∕[[subscript:h]]" instead; par for the course. But the only version that gets the units correct is the European version, in which your car has a max speed of 692 [[superscript:km]]∕[[subscript:h]]; the North American version shows 692 '''mph''', and the Japanese version shows 341 '''[[superscript:km]]∕[[subscript:h]]'''.

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* UnitConfusion: In ''[=OutRun=] 2019'', the units are messed up. In the North American version, the HUD displays "mph" next to your speed, and in other versions it's "[[superscript:km]]∕[[subscript:h]]" "km/h" instead; par for the course. But the only version that gets the units correct is the European version, in which your car has a max speed of 692 [[superscript:km]]∕[[subscript:h]]; km/h; the North American version shows 692 '''mph''', and the Japanese version shows 341 '''[[superscript:km]]∕[[subscript:h]]'''.km/h.
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-->''[[MostAnnoyingSound Checkpoint! *Beep beep beep beep beep*]]''

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-->''[[MostAnnoyingSound -->''[[TimedMission Checkpoint! *Beep beep beep beep beep*]]''
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* UnitConfusion: In ''[=OutRun=] 2019'', the units are messed up. In the North American version, the HUD displays "mph" next to your speed, and in other versions it's "[[superscript:km]]∕[[subscript:s]]" instead; par for the course. But the only version that gets the units correct is the European version, in which your car has a max speed of 692 [[superscript:km]]∕[[subscript:s]]; the North American version shows 692 '''mph''', and the Japanese version shows 341 '''[[superscript:km]]∕[[subscript:s]]'''.

to:

* UnitConfusion: In ''[=OutRun=] 2019'', the units are messed up. In the North American version, the HUD displays "mph" next to your speed, and in other versions it's "[[superscript:km]]∕[[subscript:s]]" "[[superscript:km]]∕[[subscript:h]]" instead; par for the course. But the only version that gets the units correct is the European version, in which your car has a max speed of 692 [[superscript:km]]∕[[subscript:s]]; [[superscript:km]]∕[[subscript:h]]; the North American version shows 692 '''mph''', and the Japanese version shows 341 '''[[superscript:km]]∕[[subscript:s]]'''.'''[[superscript:km]]∕[[subscript:h]]'''.
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* UnitConfusion: In ''[=OutRun=] 2019'', the units are messed up. In the North American version, the HUD displays "mph" next to your speed, and in other versions it's "km/h" instead; par for the course. But the only version that gets the units correct is the European version, in which your car has a max speed of 692 km/h; the North American version shows 692 '''mph''', and the Japanese version shows 341 '''km/h'''.

to:

* UnitConfusion: In ''[=OutRun=] 2019'', the units are messed up. In the North American version, the HUD displays "mph" next to your speed, and in other versions it's "km/h" "[[superscript:km]]∕[[subscript:s]]" instead; par for the course. But the only version that gets the units correct is the European version, in which your car has a max speed of 692 km/h; [[superscript:km]]∕[[subscript:s]]; the North American version shows 692 '''mph''', and the Japanese version shows 341 '''km/h'''.'''[[superscript:km]]∕[[subscript:s]]'''.
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* UnitConfusion: In ''[=OutRun=] 2019'', the units are messed up. In the North American version, the HUD displays "mph" next to your speed, and in other versions it's "km/h" instead. If you've played the NA version and either of the other two versions, the mistake is painfully obvious: your top speed (in manual transmission) in the NA version is 692 "mph" and 429 "km/h" in other versions; the unit indicators should be switched around.

to:

* UnitConfusion: In ''[=OutRun=] 2019'', the units are messed up. In the North American version, the HUD displays "mph" next to your speed, and in other versions it's "km/h" instead. If you've played instead; par for the NA course. But the only version and either of that gets the other two versions, units correct is the mistake is painfully obvious: European version, in which your top car has a max speed (in manual transmission) in of 692 km/h; the NA North American version is shows 692 "mph" '''mph''', and 429 "km/h" in other versions; the unit indicators should be switched around.Japanese version shows 341 '''km/h'''.
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* UnitConfusion: In ''[=OutRun=] 2019'', the units are messed up. In the North American version, the HUD displays "mph" next to your speed, and in other versions it's "km/h" instead. If you've played the NA version and either of the other two versions, the mistake is painfully obvious: your top speed in the NA version is 692 "mph" and 429 "km/h" in other versions; the unit indicators should be switched around.

to:

* UnitConfusion: In ''[=OutRun=] 2019'', the units are messed up. In the North American version, the HUD displays "mph" next to your speed, and in other versions it's "km/h" instead. If you've played the NA version and either of the other two versions, the mistake is painfully obvious: your top speed (in manual transmission) in the NA version is 692 "mph" and 429 "km/h" in other versions; the unit indicators should be switched around.
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None

Added DiffLines:

* UnitConfusion: In ''[=OutRun=] 2019'', the units are messed up. In the North American version, the HUD displays "mph" next to your speed, and in other versions it's "km/h" instead. If you've played the NA version and either of the other two versions, the mistake is painfully obvious: your top speed in the NA version is 692 "mph" and 429 "km/h" in other versions; the unit indicators should be switched around.
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None

Added DiffLines:

* WhatTheHellPlayer: Crashing often results in your passenger flipping out at you. In ''[=OutRun=] 2'', this is accompanied by a scathing comment about your driving abilities.

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* ScoringPoints: Unusually for a driving game. You continously gain points as you drive, and get a big bonus based on time left if you reach the goal. In ''[=OutRun=] 2'', you gain points for passing traffic cars, and even more for passing rivals, but hitting a car will reduce the bonus you get from passing it.

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* ScoringPoints: ScoringPoints:
**
Unusually for a driving game. You continously gain points as you drive, and get a big bonus based on time left if you reach the goal.
**
In ''[=OutRun=] 2'', you gain points for passing traffic cars, and even more for passing rivals, but hitting a car will reduce the bonus you get from passing it.it.
*** ''[=OutRun=] 2'' also brings us Heart Attack mode, a special mode where your passenger gives you various missions (such as passing cars, passing through gates, and drifting along a path) and completing these missions rewards you with hearts and letter grades.
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* RespawnOnTheSpot: Whenever your car crashes and rolls out of the road, it comes back fixed at the cost of a few seconds.
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The game was successful enough to get itself ported to the SegaGenesis (and pretty much everything else of the same generation as the Genesis), and spawned [[{{Sequelitis}} lots of sequels]]. The most recent incarnations can be found on the Xbox and Xbox 360, and in one case, you can unlock the original [[EmbeddedPrecursor game as a hidden easter-egg]]. They all follow the same formula, though several of them add an opponent to race against in addition to the clock and standard traffic.

to:

The game was successful enough to get itself ported to the SegaGenesis (and pretty much everything else of the same generation as the Genesis), and spawned [[{{Sequelitis}} lots of sequels]]. The most recent incarnations can be found on the Xbox and Xbox 360, and in one case, you can unlock the original [[EmbeddedPrecursor game as a hidden easter-egg]]. They all follow the same formula, though several of them add an opponent to race against in addition to the clock and standard traffic.
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Not an example. Not mainly because it doesn\'t involve actual death, but because there\'s a very small variety of crashes anyway, and this trope is for a large variety of failure/death animations


* TheManyDeathsOfYou: If you crash hard enough to come to a stop, the results can be spectacular. You and your passenger might be thrown from the car and fly through the air, or your passenger might simply admonish you before the car is reset on the track.
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* RaceAgainstTheClock

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* RaceAgainstTheClockRaceAgainstTheClock: The gameplay style. If time runs out, you lose. You win simply by making it to the end without running out of time.

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alphabetize, and removing non-examples


* ArtisticLicensePhysics: The totally absurd ability to powerslide from ''[=OutRun=] 2'' onwards. It makes ''RidgeRacer'' and ''NeedForSpeed Underground'' look like totally SeriousBusiness driving simulators.



* DrivesLikeCrazy: Kind of the whole point. Your passenger doesn't care [[CantGetAwayWithNuthin unless you crash]].

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* DrivesLikeCrazy: Kind of the whole point. Your passenger doesn't care [[CantGetAwayWithNuthin unless you crash]].crash.



* FragileSpeedster: Sometimes.



* YouFailPhysicsForever: The totally absurd ability to powerslide from ''[=OutRun=] 2'' onwards. It makes ''RidgeRacer'' and ''NeedForSpeed Underground'' look like totally SeriousBusiness driving simulators.
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A driving game first to hit the arcades in 1986, OutRun basically amounts to a time-attack SpeedRun. You, a manly man in his [[CoolCar Ferrari]], [[CaptainObvious start at the start line]], and [[RaceAgainstTheClock race against the clock]] to a CheckPoint at the end of the stage. You are accompanied by a token female passenger, who presumably was attracted solely by the horsepower. Along the way, you must avoid other motorists and assorted roadside obstacles, lest you [[TheManyDeathsOfYou crash in a variety of entertaining ways]]. Just before that checkpoint, the road forks into two, and each fork will allow you to access a differently-themed area. Get through five stages, and you reach the finish line. Depending on the route you take (and the final stage you reach), and you'll get MultipleEndings.

to:

A driving game first to hit the arcades in 1986, OutRun [=OutRun=] basically amounts to a time-attack SpeedRun. You, a manly man in his [[CoolCar Ferrari]], [[CaptainObvious start at the start line]], and [[RaceAgainstTheClock race against the clock]] to a CheckPoint at the end of the stage. You are accompanied by a token female passenger, who presumably was attracted solely by the horsepower. Along the way, you must avoid other motorists and assorted roadside obstacles, lest you [[TheManyDeathsOfYou crash in a variety of entertaining ways]]. Just before that checkpoint, the road forks into two, and each fork will allow you to access a differently-themed area. Get through five stages, and you reach the finish line. Depending on the route you take (and the final stage you reach), and you'll get MultipleEndings.



* ''Outrun'' (Arcade[=/=]MasterSystem[=/=]SegaGenesis[=/=]GameGear)
* ''3D Outrun'' (Master System)
* ''Turbo Outrun'' (Arcade/Genesis)
* ''Battle Outrun'' (MasterSystem) - A deviation from the standard formula which is more a ram 'em up than a racing game.
* ''Outrun Europa'' (Master System[=/=]Game Gear)
* ''Outrunners'' (Arcade/Genesis)
* ''[[RecycledInSPACE Outrun 2019]]''
* ''Outrun 2'' (Arcade/Xbox)
** ''[[UpdatedRerelease Outrun 2 SP DX]]''
** ''[[UpdatedRerelease Outrun 2 SDX]]''
* ''[[OddlyNamedSequel Outrun 2006: Coast 2 Coast]]'' (Xbox, PS2, PSP, Windows)
** ''Outrun Online Arcade'' (Xbox Live Arcade version of Outrun 2/2006)

to:

* ''Outrun'' ''[=OutRun=]'' (Arcade[=/=]MasterSystem[=/=]SegaGenesis[=/=]GameGear)
* ''3D Outrun'' [=OutRun=]'' (Master System)
* ''Turbo Outrun'' [=OutRun=]'' (Arcade/Genesis)
* ''Battle Outrun'' [=OutRun=]'' (MasterSystem) - A deviation from the standard formula which is more a ram 'em up than a racing game.
* ''Outrun ''[=OutRun=] Europa'' (Master System[=/=]Game Gear)
* ''Outrunners'' ''[=OutRunners=]'' (Arcade/Genesis)
* ''[[RecycledInSPACE Outrun OutRun 2019]]''
* ''Outrun ''[=OutRun=] 2'' (Arcade/Xbox)
** ''[[UpdatedRerelease Outrun OutRun 2 SP DX]]''
** ''[[UpdatedRerelease Outrun OutRun 2 SDX]]''
* ''[[OddlyNamedSequel Outrun OutRun 2006: Coast 2 Coast]]'' (Xbox, PS2, PSP, Windows)
** ''Outrun ''[=OutRun=] Online Arcade'' (Xbox Live Arcade version of Outrun [=OutRun=] 2/2006)



* BrandX: The first game didn't have official licensing from Ferrari, despite using everything about the Testarossa's styling, up to and including the prancing horse logo on the back. The cars were fully licensed from ''Outrun 2'' onwards.

to:

* BrandX: The first game didn't have official licensing from Ferrari, despite using everything about the Testarossa's styling, up to and including the prancing horse logo on the back. The cars were fully licensed from ''Outrun ''[=OutRun=] 2'' onwards.



* DrivingStick: '''Massively''' simplified gearbox with two options: Low gear and High gear. As if this didn't make things easy enough, later games added an automatic function. Presumably, people complained at the lack thereof in the first installment. ''Outrun 2'' onwards had 5 or 6 speed manual gearboxes, but with the same up/down functionality.
** ''Outrunners'' already had cars with 3 or more speed, but the way you shift pretty much amounts to pushing the up/down lever until you reach the gear you want.

to:

* DrivingStick: '''Massively''' simplified gearbox with two options: Low gear and High gear. As if this didn't make things easy enough, later games added an automatic function. Presumably, people complained at the lack thereof in the first installment. ''Outrun ''[=OutRun=] 2'' onwards had 5 or 6 speed manual gearboxes, but with the same up/down functionality.
** ''Outrunners'' ''[=OutRunners=]'' already had cars with 3 or more speed, but the way you shift pretty much amounts to pushing the up/down lever until you reach the gear you want.



* NoExportForYou: Outrun Online Arcade was also released for the PS3, but never made it to North America due to licensing issues- apparently, Microsoft's agreement with Ferrari in North America gives them some leverage for exclusivity on the {{Xbox 360}}, which may explain how the Ferrari DLC for ''NeedForSpeed Shift'' was {{Xbox 360}} exclusive.

to:

* NoExportForYou: Outrun [=OutRun=] Online Arcade was also released for the PS3, but never made it to North America due to licensing issues- apparently, Microsoft's agreement with Ferrari in North America gives them some leverage for exclusivity on the {{Xbox 360}}, which may explain how the Ferrari DLC for ''NeedForSpeed Shift'' was {{Xbox 360}} exclusive.



* [[RecycledInSPACE Recycled IN THE FUTURE!]]: Outrun 2019. Same premise, but you look as though you're driving the batmobile.

to:

* [[RecycledInSPACE Recycled IN THE FUTURE!]]: Outrun [=OutRun=] 2019. Same premise, but you look as though you're driving the batmobile.



* VanityLicensePlate: The box-art above shows 'Outrun' as the license plate. You'd think that number plate would catch the attention of the local police. ''Outrun 2'' onwards followed a formula of MO (Modena, the Italian city where Ferrari is headquartered) followed by some letters and numbers referring to the car and/or its engine (MO 512 TR for the 5-liter, 12-cylinder powered Testarossa).
* YouFailPhysicsForever: The totally absurd ability to powerslide from ''Outrun 2'' onwards. It makes ''RidgeRacer'' and ''NeedForSpeed Underground'' look like totally SeriousBusiness driving simulators.

to:

* VanityLicensePlate: The box-art above shows 'Outrun' '[=OutRun=]' as the license plate. You'd think that number plate would catch the attention of the local police. ''Outrun ''[=OutRun=] 2'' onwards followed a formula of MO (Modena, the Italian city where Ferrari is headquartered) followed by some letters and numbers referring to the car and/or its engine (MO 512 TR for the 5-liter, 12-cylinder powered Testarossa).
* YouFailPhysicsForever: The totally absurd ability to powerslide from ''Outrun ''[=OutRun=] 2'' onwards. It makes ''RidgeRacer'' and ''NeedForSpeed Underground'' look like totally SeriousBusiness driving simulators.
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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/945329-outrun_gen_us_large_4094.jpg]]
[[caption-width-right:300:Hope tire smoke doesn't make you cough.]]
-->''[[MostAnnoyingSound Checkpoint! *Beep beep beep beep beep*]]''

A driving game first to hit the arcades in 1986, OutRun basically amounts to a time-attack SpeedRun. You, a manly man in his [[CoolCar Ferrari]], [[CaptainObvious start at the start line]], and [[RaceAgainstTheClock race against the clock]] to a CheckPoint at the end of the stage. You are accompanied by a token female passenger, who presumably was attracted solely by the horsepower. Along the way, you must avoid other motorists and assorted roadside obstacles, lest you [[TheManyDeathsOfYou crash in a variety of entertaining ways]]. Just before that checkpoint, the road forks into two, and each fork will allow you to access a differently-themed area. Get through five stages, and you reach the finish line. Depending on the route you take (and the final stage you reach), and you'll get MultipleEndings.

The game was successful enough to get itself ported to the SegaGenesis (and pretty much everything else of the same generation as the Genesis), and spawned [[{{Sequelitis}} lots of sequels]]. The most recent incarnations can be found on the Xbox and Xbox 360, and in one case, you can unlock the original [[EmbeddedPrecursor game as a hidden easter-egg]]. They all follow the same formula, though several of them add an opponent to race against in addition to the clock and standard traffic.

To date, the series goes as follows:
* ''Outrun'' (Arcade[=/=]MasterSystem[=/=]SegaGenesis[=/=]GameGear)
* ''3D Outrun'' (Master System)
* ''Turbo Outrun'' (Arcade/Genesis)
* ''Battle Outrun'' (MasterSystem) - A deviation from the standard formula which is more a ram 'em up than a racing game.
* ''Outrun Europa'' (Master System[=/=]Game Gear)
* ''Outrunners'' (Arcade/Genesis)
* ''[[RecycledInSPACE Outrun 2019]]''
* ''Outrun 2'' (Arcade/Xbox)
** ''[[UpdatedRerelease Outrun 2 SP DX]]''
** ''[[UpdatedRerelease Outrun 2 SDX]]''
* ''[[OddlyNamedSequel Outrun 2006: Coast 2 Coast]]'' (Xbox, PS2, PSP, Windows)
** ''Outrun Online Arcade'' (Xbox Live Arcade version of Outrun 2/2006)

!!This series contains examples of:
* AllThereInTheManual: The lady in the passenger seat gets her backstory explained in the [=OutRun=] 2006 song ''[[http://www.youtube.com/watch?v=cyJhK97EfDk Life was a Bore]]''.
* BrandX: The first game didn't have official licensing from Ferrari, despite using everything about the Testarossa's styling, up to and including the prancing horse logo on the back. The cars were fully licensed from ''Outrun 2'' onwards.
* CoolCar: The first game had you drive a Ferrari Testarossa convertible. Later games had you drive any of a variety of cars - primarily Ferraris, and dodging out of the way of slower [[BoringButPractical regular everyday cars]] like VW Beetles, etc.
* DeathIsCheap: Crashes are cheap. If you crash, the game resets you after a few seconds. Even if your car ''barrel-rolled several times and you were thrown out of it onto the asphalt and an obstacle car ran over your head''.
** But keep in mind that a couple of crashes [[TimedMission is all you need to lose the game.]]
* DrivesLikeCrazy: Kind of the whole point. Your passenger doesn't care [[CantGetAwayWithNuthin unless you crash]].
* DrivingStick: '''Massively''' simplified gearbox with two options: Low gear and High gear. As if this didn't make things easy enough, later games added an automatic function. Presumably, people complained at the lack thereof in the first installment. ''Outrun 2'' onwards had 5 or 6 speed manual gearboxes, but with the same up/down functionality.
** ''Outrunners'' already had cars with 3 or more speed, but the way you shift pretty much amounts to pushing the up/down lever until you reach the gear you want.
* FragileSpeedster: Sometimes.
* MultipleEndings: Depending on the route you pick. Results can range from the driver ([[CrowningMomentOfFunny or the passenger]]) being given a trophy to the car just falling to bits.
** ''[=OutRunners=]'' has one ending for each tag team you pick, independent of the route.
** ''[=OutRun=] 2'' returns to form with new endings rendered in 3D. And, true to form, they can be ''hilarious'' (especially routes A and E).
* NintendoHard: Since most games' single-player modes don't have any opponent cars, your true opponent is the harsh [[TimedMission time limit]].
* NoExportForYou: Outrun Online Arcade was also released for the PS3, but never made it to North America due to licensing issues- apparently, Microsoft's agreement with Ferrari in North America gives them some leverage for exclusivity on the {{Xbox 360}}, which may explain how the Ferrari DLC for ''NeedForSpeed Shift'' was {{Xbox 360}} exclusive.
* RaceAgainstTheClock
* [[RecycledInSPACE Recycled IN THE FUTURE!]]: Outrun 2019. Same premise, but you look as though you're driving the batmobile.
* RubberBandAI: In later games.
* SceneryPorn: Lots of varied scenery, which looked pretty spiffing for the 16-bit era.
* ScoringPoints: Unusually for a driving game. You continously gain points as you drive, and get a big bonus based on time left if you reach the goal. In ''[=OutRun=] 2'', you gain points for passing traffic cars, and even more for passing rivals, but hitting a car will reduce the bonus you get from passing it.
* TheManyDeathsOfYou: If you crash hard enough to come to a stop, the results can be spectacular. You and your passenger might be thrown from the car and fly through the air, or your passenger might simply admonish you before the car is reset on the track.
* VanityLicensePlate: The box-art above shows 'Outrun' as the license plate. You'd think that number plate would catch the attention of the local police. ''Outrun 2'' onwards followed a formula of MO (Modena, the Italian city where Ferrari is headquartered) followed by some letters and numbers referring to the car and/or its engine (MO 512 TR for the 5-liter, 12-cylinder powered Testarossa).
* YouFailPhysicsForever: The totally absurd ability to powerslide from ''Outrun 2'' onwards. It makes ''RidgeRacer'' and ''NeedForSpeed Underground'' look like totally SeriousBusiness driving simulators.
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