[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/945329-outrun_gen_us_large_4094.jpg]]
[[caption-width-right:300:Hope tire smoke doesn't make you cough.]]
->"Experience the utmost in road racing realism."
-->--Arcade tagline

A driving game first to hit the arcades in 1986, '''''[=OutRun=]''''' amounts to a time-attack SpeedRun. You, a manly man in his [[CoolCar Ferrari]], [[CaptainObvious start at the start line]], and [[RaceAgainstTheClock race against the clock]] to a CheckPoint at the end of the stage. You are accompanied by a token female passenger, who presumably was attracted solely by the horsepower. Along the way, you must avoid other motorists and assorted roadside obstacles, lest you [[TheManyDeathsOfYou crash in a variety of entertaining ways]]. Just before that checkpoint, the road forks into two, and each fork will allow you to access a differently-themed area. Get through five stages, and you reach the finish line. Depending on the route you take (and the final stage you reach), and you'll get MultipleEndings.

The game was successful enough to get itself ported to the UsefulNotes/SegaGenesis (and pretty much everything else of the same generation as the Genesis), and spawned [[{{Sequelitis}} lots of sequels]]. They all follow the same formula, though several of them add an opponent to race against in addition to the clock and standard traffic.

To date, the series goes as follows:
* ''[=OutRun=]'' (Arcade[=/=]UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/SegaGenesis[=/=]UsefulNotes/GameGear)
* ''3D [=OutRun=]'' (Sega Master System)
* ''Turbo [=OutRun=]'' (Arcade[=/=]Sega Genesis)
* ''Battle [=OutRun=]'' (Sega Master System) - A deviation from the standard formula which is more a ram 'em up than a racing game.
* ''[=OutRun=] Europa'' (Sega Master System[=/=]Game Gear)
* ''[=OutRunners=]'' (Arcade[=/=]Sega Genesis)
* ''[[RecycledInSPACE OutRun 2019]]'' (Sega Genesis)
* ''[=OutRun=] 2'' (Arcade[=/=]UsefulNotes/{{Xbox}})
** ''[[UpdatedRerelease OutRun 2 SP DX]]''
** ''[[UpdatedRerelease OutRun 2 SDX]]''
* ''[[OddlyNamedSequel OutRun 2006: Coast 2 Coast]]'' (Xbox[=/=]UsefulNotes/PlayStation2[=/=]UsefulNotes/PlayStationPortable[=/=]Windows)
** ''[=OutRun=] Online Arcade'' (UsefulNotes/XboxLiveArcade and PlayStationNetwork version of ''[=OutRun=] 2006'')

!!This series contains examples of:
* AllThereInTheManual: The lady in the passenger seat gets her backstory explained in the ''[=OutRun=] 2'' song "[[http://www.youtube.com/watch?v=cyJhK97EfDk Life was a Bore]]".
* AmbidextrousSprite: In the original game, the prancing horse on the car always matches the direction you're driving.
* ArtisticLicensePhysics: The totally absurd ability to powerslide from ''[=OutRun=] 2'' onwards. It makes ''RidgeRacer'' and ''NeedForSpeed Underground'' look like totally SeriousBusiness driving simulators.
* BrandX: The first game didn't have official licensing from Ferrari, despite using everything about the Testarossa's styling, up to and including the prancing horse logo on the back. The cars were fully licensed from ''[=OutRun=] 2'' onwards.
* CapcomSequelStagnation: Played straight with ''[=OutRun=] 2''. The game was followed by ''2 SP DX'', ''2 SDX'', ''2006: Coast 2 Coast'', and finally ''Online Arcade''.
* CoolCar: The first game had you drive a Ferrari Testarossa convertible. Later games had you drive any of a variety of cars - primarily Ferraris, and dodging out of the way of slower [[BoringButPractical regular everyday cars]] like VW Beetles, etc.
* DeathIsCheap: Crashes are cheap. If you crash, the game resets you after a few seconds. Even if your car ''barrel-rolled several times and you were thrown out of it onto the asphalt and an obstacle car ran over your head''. Just keep in mind that a couple of crashes [[TimedMission is all you need to lose the game.]]
* DrivesLikeCrazy: A series trademark. Your passenger doesn't care unless you crash.
* DrivingStick: ''Massively'' simplified gearbox with two options: Low gear and High gear. ''[=OutRunners=]'' also had cars with 3 or more speed, but the way you shift pretty much amounts to pushing the up/down lever until you reach the gear you want. As if this didn't make things easy enough, later games added an automatic function. Presumably, people complained at the lack thereof in the first installment. ''[=OutRun=] 2'' onwards had 5 or 6 speed manual gearboxes, but with the same up/down functionality.
* LongSongShortScene: The high score music, "Last Wave", only plays for about half its duration in the arcade games, as there's a time limit. The full song plays on the console versions.
* MultipleEndings: Depending on the route you pick. Results can range from the driver ([[SugarWiki/FunnyMoments or the passenger]]) being given a trophy to the car just falling to bits.
** ''[=OutRunners=]'' has one ending for each tag team you pick, independent of the route.
** ''[=OutRun=] 2'' returns to form with new endings rendered in 3D. And, true to form, they can be ''hilarious'' (especially routes A and E).
** Averted with ''{{VideoGame/Outrun 2019}}'' , which has only one ending.
* NintendoHard: Since most games' single-player modes don't have any opponent cars, your true opponent is the harsh [[TimedMission time limit]].
* OneManArmy: Even you are accompanied by a token female passenger.
* RaceAgainstTheClock: The gameplay style. If time runs out, you lose. You win simply by making it to the end without running out of time.
* RecycledInSPACE: ''[=OutRun=] 2019'' is ''[=OutRun=]'' IN THE FUTURE!
* RespawnOnTheSpot: Whenever your car crashes and rolls out of the road, it comes back fixed at the cost of a few seconds.
* RubberBandAI: In later games.
* SceneryPorn: Lots of varied scenery, which looked pretty spiffing for the 16-bit era.
* ScoringPoints:
** Like many driving games, you continuously gain points as you drive, and get a big bonus based on time left if you reach the goal.
** In ''[=OutRun=] 2'', you gain points for passing traffic cars, and even more for passing rivals, but hitting a car will reduce the bonus you get from passing it. ''[=OutRun=] 2'' also has Heart Attack mode, a special mode where your passenger gives you various missions (such as passing cars, passing through gates, and drifting along a path) and completing these missions rewards you with hearts and letter grades.
* ShoutOut:
** In the ''[=OutRun=]'s'' "B" ending, when the car reaches the finish line and the couple steps out, it instantly falls apart in the same manner as the car in ''Film/TheBluesBrothers''.
** After every fourth stage in ''Turbo [=OutRun=]'' is completed, a remixed version of ''VideoGame/FantasyZone'''s shopping music plays as the player chooses a new part for their car.
* UnitConfusion: In ''[=OutRun=] 2019'', the units are messed up. In the North American version, the HUD displays "mph" next to your speed, and in other versions it's [[superscript:km]]∕[[subscript:h]] instead; par for the course. But the only version that gets the units correct is the European version, in which your car has a max speed of 692 [[superscript:km]]∕[[subscript:h]]; the North American version shows 692 '''mph''', and the Japanese version shows 341 [[superscript:km]]∕[[subscript:h]].
* VanityLicensePlate: The box-art above shows '[=OutRun=]' as the license plate. You'd think that number plate would catch the attention of the local police. ''[=OutRun=] 2'' onwards followed a formula of MO (Modena, the Italian city where Ferrari is headquartered) followed by some letters and numbers referring to the car and/or its engine (MO 512 TR for the 5-liter, 12-cylinder powered Testarossa).
* WhatTheHellPlayer: Crashing often results in your passenger flipping out at you. In ''[=OutRun=] 2'', this is accompanied by a scathing comment about your driving abilities.
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