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* TheStinger: Achieving HundredPercentCompletion with the pickups unlocks a scene after the credits that shows [[spoiler:a dark hand jutting out of a Phazon pool, Samus's Phazon Suit forming into Dark Samus.]]

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* TheStinger: Achieving HundredPercentCompletion with the pickups unlocks a scene after the credits that shows [[spoiler:a dark hand jutting out of a the Phazon pool, pool left behind from Metroid Prime exploding, which is Samus's Phazon Suit and what's left of Prime forming into Dark Samus.]]
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An UpdatedRerelease, ''Metroid Prime Remastered'', was announced and released digitally for UsefulNotes/NintendoSwitch on February 8, 2023. A physical version is set to release on February 22 in North America and March 3 in other territories. Based on the ''Trilogy'' version of the title, ''Remastered'' updates the graphics and visual presentation, and has features such as a color assist option, a character model gallery, and a sound test. In addition, it offers multiple control schemes, from new dual stick controls (with or without gyro assist), pointer controls, the single-stick aiming scheme from the original [=GameCube=] release, and even the option to use an actual [=GameCube=] controller. It also offers the option to toggle the English narration on, off, or partially on, to match the original Japanese, North American, and European releases respectively.

to:

An UpdatedRerelease, ''Metroid Prime Remastered'', was announced and released digitally for UsefulNotes/NintendoSwitch on February 8, 2023. A 2023, with a physical version is set to release on being released February 22 in North America and March 3 in other territories. Based on the ''Trilogy'' version of the title, ''Remastered'' updates the graphics and visual presentation, and has features such as a color assist option, a character model gallery, and a sound test. In addition, it offers multiple control schemes, from new dual stick controls (with or without gyro assist), pointer controls, the single-stick aiming scheme from the original [=GameCube=] release, and even the option to use an actual [=GameCube=] controller. It also offers the option to toggle the English narration on, off, or partially on, to match the original Japanese, North American, and European releases respectively.
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* EverythingSensor: The Scan Visor translates ancient languages and hacks space pirate technology. One scan data from a terminal talks about how Samus is casually annihilating their best encryptions. There's also a passive sensor that alerts Samus to environmental dangers, such as fire or lava.

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* EverythingSensor: The Scan Visor translates ancient languages and hacks space pirate technology. One scan data from a terminal talks about how Samus is casually annihilating their the Space Pirates' best encryptions. There's also a passive sensor that alerts Samus to environmental dangers, such as fire or lava.

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''Metroid Prime'' is the very first game made by Creator/RetroStudios. The company initially worked on several rudimentary game prototypes upon their founding in 1998, one of which was a FirstPersonShooter engine (many Retro employees had previously worked for Creator/{{Acclaim}} and Iguana Entertainment on the ''VideoGame/{{Turok}}'' games). Creator/ShigeruMiyamoto suggested that they use this one to make a new ''Metroid'' game, the first in the series since ''VideoGame/SuperMetroid'' in 1994. While ''Metroid'' series co-creator Creator/YoshioSakamoto had little direct involvement with ''Prime'' (being busy making ''VideoGame/MetroidFusion''), ''Super Metroid'' composer Music/KenjiYamamoto would return to provide the soundtrack, while Miyamoto would also serve as a producer. The original [=GameCube=] release would include bonus content that could be unlocked by linking with ''Fusion'' through the [=GameCube=] – Game Boy Advance link cable.

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''Metroid Prime'' is the very first game made by Creator/RetroStudios. The company initially worked on several rudimentary game prototypes upon their founding in 1998, one of which was a FirstPersonShooter engine (many Retro employees had previously worked for Creator/{{Acclaim}} and Iguana Entertainment on the ''VideoGame/{{Turok}}'' games). Creator/ShigeruMiyamoto suggested that they use this one to make a new ''Metroid'' game, the first in the series since ''VideoGame/SuperMetroid'' in 1994. While ''Metroid'' series co-creator Creator/YoshioSakamoto had little direct involvement with ''Prime'' (being busy making ''VideoGame/MetroidFusion''), ''Super Metroid'' composer Music/KenjiYamamoto Kenji Yamamoto would return to provide the soundtrack, while Miyamoto would also serve as a producer. The original [=GameCube=] release would include bonus content that could be unlocked by linking with ''Fusion'' through the [=GameCube=] – Game Boy Advance link cable.






** Attempting to navigate an obstacle that looks passable but actually isn't (such as a barely-out-of-reach ledge underwater without the Gravity Suit) a few times will bring up a prompt telling you to come back later with the proper powerup. And if you spend a long time dinking around and wandering, a prompt will appear and mark on your map your next destination. This can be disabled if you find it distracting, or want to find out where to go on your own.

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** Attempting to navigate an obstacle that looks passable but actually isn't (such as a barely-out-of-reach ledge underwater without the Gravity Suit) a few times will bring up a prompt telling you to come back later with the proper powerup. And if you spend a long time dinking around and wandering, a prompt will appear and mark on your the map your next destination. This can be disabled if you find it distracting, or want to find out where to go on your own.



* ConceptArtGallery: The Extras menu features an art gallery showing various designs obtained by gathering items, completing the Logbook, and doing various miscellaneous tasks.



* CrateExpectations: There's metallic crates abound and are filled with pick ups like energy and ammo.



* EverythingSensor: The Scan Visor translates ancient languages and hacks space pirate technology. One scan data from a terminal talks about how Samus is casually annihilating their best encryptions. There's also a passive sensor that alerts Samus to environmental dangers, such as fire or lava.



* ImminentDangerClue: When entering the Hall of Elders at Chozo Ruins, once Samus gets near the statue in the center, the room immediately turns dark and the Chozo Ghosts attack.



* {{Narrator}}: The Japanese and European versions include a narration for the introduction and ending sequence focusing on Samus.



* PoisonIsCorrosive: The poisoned water in the Chozo Ruins damages Samus’ power armor.

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* PoisonIsCorrosive: The poisoned water in the Chozo Ruins damages Samus’ Samus' power armor.

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** The Thermal Visor must be used to target Thardus' weak point. Blasting the spot enough will break it open and expose the Phazon underneath, which overloads the thermal visor and renders it useless until the Phazon piece is destroyed.

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** The Thermal Visor must be used to target Thardus' weak point. points. Blasting the spot enough will break it open and expose the Phazon underneath, which overloads the thermal visor and renders it useless until the Phazon piece is destroyed.destroyed.
** If Samus becomes frozen, her view gets completely iced over and she can't move until breaking free.
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* PoisonIsCorrosive: The poisoned water in the Chozo Ruins damages Samus’ power armor.

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What does any of this have to do with Charge Beam?


* ChargedAttack:
** The Charge Beam, returning from ''Super'', allows you to shoot more potent Beam projectiles at the cost of a bit of windup time. Halfway through the game, you can also find Charge Combos, which enable you to combine a full Charge Beam shot with several Missiles to unleash a devastating attack.
** When fighting the final boss, [[spoiler:in order to use the final weapon, Samus must stand in a pool of Phazon while firing.]] Standing in one place leads to bad things if she's not careful. That said, the boss is totally helpless while taking damage, and the Fission Metroids it spawns can be one-shot killed with this attack if you're willing to to aim it away from the boss.

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* ChargedAttack:
**
ChargedAttack: The Charge Beam, returning from ''Super'', allows you to shoot more potent Beam projectiles at the cost of a bit of windup time. Halfway through the game, you can also find Charge Combos, which enable you to combine a full Charge Beam shot with several Missiles to unleash a devastating attack.
** When fighting the final boss, [[spoiler:in order to use the final weapon, Samus must stand
attack. It also sucks in a pool of Phazon power ups while firing.]] Standing in one place leads to bad things if she's not careful. That said, the boss is totally helpless while taking damage, and the Fission Metroids it spawns can be one-shot killed with this attack if you're willing to to aim it away from the boss.charging.
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* MercyKill: Samus can end the suffering of a few nearly-dead SpacePirates while she explores the Frigate Orpheon. It's a good idea to do so, as being nearly dead won't stop these pirates from trying to take potshots at Samus.
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** In the ending, Samus physically removes her helmet. Future games would have her tap the helmet or use another method to remove her suit or parts of her suit hands free. The remastered version of ''Prime'' changes Samus's helmet removal scene by having her tap it to remove it, thus keeping it consistent with the other games.
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* CutsceneIncompetence: Near the start of the game, Samus gets the BagOfSpilling from a power surge -- which she ''turns to look at'' several seconds in advance, and could easily have avoided by morphing. Her most consistent bad habit is watching Ridley fly away without taking any parting shots. However, even this may be justified: there's no indication that Ridley knows Samus is watching him in many of these scenes, and she may not be confident in her ability to take him on yet until she gets the full capabilities of her suit back. Firing at him may be cathartic, but it may also be starting a fight she's not ready for yet.

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* CutsceneIncompetence: Near the start of the game, Samus gets the BagOfSpilling from a power surge -- which she ''turns to look at'' several seconds in advance, and could easily have avoided by morphing. Her most consistent bad habit is watching Ridley fly away without taking any parting shots. However, even this may be justified: there's no indication that Ridley knows Samus is watching him in many of these scenes, and she may not be confident in her ability to take him on yet until she gets the full capabilities of her suit back. Firing at him may be cathartic, but it may also be starting a fight she's not ready for yet.
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* CutsceneIncompetence: Near the start of the game, Samus gets the BagOfSpilling from a power surge -- which she ''turns to look at'' several seconds in advance, and could easily have avoided by morphing. Her most consistent bad habit is watching Ridley fly away without taking any parting shots.

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* CutsceneIncompetence: Near the start of the game, Samus gets the BagOfSpilling from a power surge -- which she ''turns to look at'' several seconds in advance, and could easily have avoided by morphing. Her most consistent bad habit is watching Ridley fly away without taking any parting shots. However, even this may be justified: there's no indication that Ridley knows Samus is watching him in many of these scenes, and she may not be confident in her ability to take him on yet until she gets the full capabilities of her suit back. Firing at him may be cathartic, but it may also be starting a fight she's not ready for yet.
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Crosswicking

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* BossTease: During the escape after defeating the LoadBearingBoss of the first level, Samus walks into a large basically empty room, then looks up and sees Meta Ridley on a ceiling beam spreading his wings and roaring down menacingly. Instead of fighting, he chooses to escape the ship too. He is glimpsed again once later from a distance, before finally forcing a showdown with Samus just before she gains access to the final area.
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Crosswicking

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* AquaticMook: Aqua Pirates use technology similar to the Gravity Suit; meanwhile, Aqua Drones are built to patrol the depths, allowing them both to fight Samus in flooded areas.
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* ThisLooksLikeAJobForAquaman: As the [[spoiler:Cloaked Drone]] is untargettable, this boss fight is one of the few points in the game where the Wavebuster (an optional upgrade) is actually useful, as it auto-targets enemies without Samus having to lock onto them first.
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* ArtEvolution: While the original Gamecube/Wii version of the game looked graphically impressive already, the remastered version on the Switch completely revamps all the assets by giving them higher polygon counts and better textures, which makes everything pop out. The lightning and shadows were also improved on the Switch version, making the reflections on surfaces look quite impressive.

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* ArtEvolution: While the original Gamecube/Wii version of the game looked graphically impressive already, the remastered version on the Switch completely revamps all the assets by giving them higher polygon counts and better textures, which makes everything pop out. The lightning and shadows were also improved on the Switch version, making the reflections on surfaces look quite impressive. Many of the assets and models were also updated, notably with Samus' Power Suit now resembling its design in the ''Prime'' sequels (albeit without the nub at the top of the visor) and her unmasked face now being even more realistic.
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* {{Remaster}}: The game gets a remastered version on the Switch, completely overhauling the graphics and includes the ability to move your camera whereas the movement stick controls it.
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* ButtonMashing: The game makes it necessary at the beginning, as you lose nearly everything except the Power Beam when your suit gets damaged, meaning the only reliable way to deal damage is to just spam. Understanding this, the Remastered version changes the Power Beam to fire in three-round bursts.

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* ButtonMashing: The game makes it necessary at the beginning, as you lose nearly everything except the Power Beam when your suit gets damaged, meaning the only reliable way to deal damage is to just spam. Understanding this, the Remastered version changes the Power Beam to fire in three-round bursts.bursts to reduce the amount of mashing you have to do.
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* ButtonMashing: The game makes it necessary at the beginning, as you lose nearly everything except the Power Beam when your suit gets damaged, meaning the only reliable way to deal damage is to just spam.

to:

* ButtonMashing: The game makes it necessary at the beginning, as you lose nearly everything except the Power Beam when your suit gets damaged, meaning the only reliable way to deal damage is to just spam. Understanding this, the Remastered version changes the Power Beam to fire in three-round bursts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtEvolution: While the original Gamecube/Wii version of the game looked graphically impressive already, the remastered version on the Switch completely revamps all the assets by giving them higher polygon counts and better textures, which makes everything pop out. The lightning and shadows were also improved on the Switch version, making the reflections on surfaces look quite impressive.
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None


* BarrierChangeBoss: Metroid Prime, which periodically changes its weakness to one of your four beams. Its second form, though, is an odd example; while it's only weak to one weapon [[spoiler:[[EleventhHourSuperpower (the Phazon Beam)]]]], it is only visible in one spectrum at a time, requiring you to change which visor you're using to actually hit it.

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* BarrierChangeBoss: Metroid Prime, which periodically changes its weakness to one of your four beams. Its second form, though, is an odd example; while it's only weak to one weapon [[spoiler:[[EleventhHourSuperpower [[EleventhHourSuperpower (the Phazon Beam)]]]], Beam)]], it is only visible in one spectrum at a time, requiring you to change which visor you're using to actually hit it.
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reverting previous edit, since Nintendo treats it as a updated rerelease as opposed to a full on remake.


A VideoGameRemake, ''Metroid Prime Remastered'', was announced and released digitally for UsefulNotes/NintendoSwitch on February 8, 2023. A physical version is set to release on February 22 in North America and March 3 in other territories. Based on the ''Trilogy'' version of the title, ''Remastered'' completely overhauls the graphics and visual presentation, and has features such as a color assist option, a character model gallery, and a sound test. In addition, it offers multiple control schemes, from new dual stick controls (with or without gyro assist), pointer controls, the single-stick aiming scheme from the original [=GameCube=] release, and even the option to use an actual [=GameCube=] controller. It also offers the option to toggle the English narration on, off, or partially on, to match the original Japanese, North American, and European releases respectively.

to:

A VideoGameRemake, An UpdatedRerelease, ''Metroid Prime Remastered'', was announced and released digitally for UsefulNotes/NintendoSwitch on February 8, 2023. A physical version is set to release on February 22 in North America and March 3 in other territories. Based on the ''Trilogy'' version of the title, ''Remastered'' completely overhauls updates the graphics and visual presentation, and has features such as a color assist option, a character model gallery, and a sound test. In addition, it offers multiple control schemes, from new dual stick controls (with or without gyro assist), pointer controls, the single-stick aiming scheme from the original [=GameCube=] release, and even the option to use an actual [=GameCube=] controller. It also offers the option to toggle the English narration on, off, or partially on, to match the original Japanese, North American, and European releases respectively.



* LeaningOnTheFourthWall: In the announcement trailer for ''Remastered'', Samus is shown arriving on the planet alongside the messages "Countdown to reentry..." and "Drop imminent..."; seemingly a reference to how the digital version would ''drop'' within hours (and the physical version would be only two weeks later).

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* LeaningOnTheFourthWall: In non-Japanese versions of the Nintendo Direct announcement trailer for ''Remastered'', Samus is shown arriving on the planet alongside the messages "Countdown to reentry..." and "Drop imminent..."; ", seemingly a in reference to how the digital version would ''drop'' within hours (and "drop" shortly after the physical version would be only two weeks later).presentation.



** A programming error caused [[https://www.youtube.com/watch?v=YSM2F6JTHgA the first 36 seconds of Flaahgra's theme]] to loop endlessly. The [[https://www.youtube.com/watch?v=JhnrH30411A full song]] works fine in the [[RegionalBonus PAL]], [[UpdatedRerelease Player's Choice]], and ''VideoGame/MetroidPrimeTrilogy'' versions, however.

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** A programming error caused [[https://www.youtube.com/watch?v=YSM2F6JTHgA the first 36 seconds of Flaahgra's theme]] to loop endlessly. The [[https://www.youtube.com/watch?v=JhnrH30411A full song]] works fine in the [[RegionalBonus PAL]], [[UpdatedRerelease Player's Choice]], PAL]] and ''VideoGame/MetroidPrimeTrilogy'' versions, all later versions of the game, however.
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None


An UpdatedRerelease, ''Metroid Prime Remastered'', was announced and released digitally for UsefulNotes/NintendoSwitch on February 8, 2023. A physical version is set to release on February 22 in North America and March 3 in other territories. Based on the ''Trilogy'' version of the title, ''Remastered'' completely overhauls the graphics and visual presentation, and has features such as a color assist option, a character model gallery, and a sound test. In addition, it offers multiple control schemes, from new dual stick controls (with or without gyro assist), pointer controls, the single-stick aiming scheme from the original [=GameCube=] release, and even the option to use an actual [=GameCube=] controller. It also offers the option to toggle the English narration on, off, or partially on, to match the original Japanese, North American, and European releases respectively.

to:

An UpdatedRerelease, A VideoGameRemake, ''Metroid Prime Remastered'', was announced and released digitally for UsefulNotes/NintendoSwitch on February 8, 2023. A physical version is set to release on February 22 in North America and March 3 in other territories. Based on the ''Trilogy'' version of the title, ''Remastered'' completely overhauls the graphics and visual presentation, and has features such as a color assist option, a character model gallery, and a sound test. In addition, it offers multiple control schemes, from new dual stick controls (with or without gyro assist), pointer controls, the single-stick aiming scheme from the original [=GameCube=] release, and even the option to use an actual [=GameCube=] controller. It also offers the option to toggle the English narration on, off, or partially on, to match the original Japanese, North American, and European releases respectively.
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* BrokenBridge: After the game was exploited by fans via SequenceBreaking in its first release, Retro made some changes for future versions. Most of these were just bug fixes, but one was a blatant cheat. The Player's Choice version prevents you from getting the Plasma Beam before the Grapple Beam... by [[http://www.metroid2002.com/version_differences_geothermal_core.php magically locking]] the necessary door. There's no message explaining the lock, but if you see it, you know what you were trying to do.

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* BrokenBridge: After the game was exploited by fans via SequenceBreaking in its first release, Retro made some changes for future versions. Most of these were just bug fixes, but one was a blatant cheat. The Player's Choice version prevents you from getting the Plasma Beam before the Grapple Beam... Beam by [[http://www.metroid2002.com/version_differences_geothermal_core.php magically locking]] the necessary door. There's no message explaining the lock, but if you see it, you know what you were trying to do. Later versions would also add rubble in front of the door that can only be cleared away with a Power Bomb, forcing players to get both the Power Bomb and the Grapple Beam before being allowed to obtain the Plasma Beam.
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None


An UpdatedRerelease, ''Metroid Prime Remastered'', was announced and released digitally for UsefulNotes/NintendoSwitch on February 8, 2023. A physical version is set to release on February 22 in North America and March 3 in other territories. Based on the ''Trilogy'' version of the title, ''Remastered'' completely overhauls the graphics and visual presentation, and has features such as a color assist option, a character model gallery, and a sound test. In addition, it offers multiple control schemes, from new dual stick controls (with or without gyro assist), pointer controls, and even the single-stick aiming scheme from the original [=GameCube=] release. It also offers the option to toggle the English narration on, off, or partially on, to match the original Japanese, North American, and European releases respectively.

to:

An UpdatedRerelease, ''Metroid Prime Remastered'', was announced and released digitally for UsefulNotes/NintendoSwitch on February 8, 2023. A physical version is set to release on February 22 in North America and March 3 in other territories. Based on the ''Trilogy'' version of the title, ''Remastered'' completely overhauls the graphics and visual presentation, and has features such as a color assist option, a character model gallery, and a sound test. In addition, it offers multiple control schemes, from new dual stick controls (with or without gyro assist), pointer controls, and even the single-stick aiming scheme from the original [=GameCube=] release.release, and even the option to use an actual [=GameCube=] controller. It also offers the option to toggle the English narration on, off, or partially on, to match the original Japanese, North American, and European releases respectively.
Is there an issue? Send a MessageReason:
None

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* LeaningOnTheFourthWall: In the announcement trailer for ''Remastered'', Samus is shown arriving on the planet alongside the messages "Countdown to reentry..." and "Drop imminent..."; seemingly a reference to how the digital version would ''drop'' within hours (and the physical version would be only two weeks later).
Is there an issue? Send a MessageReason:
None


An UpdatedRerelease, ''Metroid Prime Remastered'', was announced and released digitally for UsefulNotes/NintendoSwitch on February 8, 2023. A physical version is set to release on February 22 in North America and March 3 in other territories. Based on the ''Trilogy'' version of the title, ''Remastered'' completely overhauls the graphics and visual presentation, and has features such as a color assist option, a character model gallery, and a sound test. In addition, it offers multiple control schemes, from new dual stick controls (with or without gyro assist), pointer controls, and even the single-stick aiming scheme from the original [=GameCube=] release.

to:

An UpdatedRerelease, ''Metroid Prime Remastered'', was announced and released digitally for UsefulNotes/NintendoSwitch on February 8, 2023. A physical version is set to release on February 22 in North America and March 3 in other territories. Based on the ''Trilogy'' version of the title, ''Remastered'' completely overhauls the graphics and visual presentation, and has features such as a color assist option, a character model gallery, and a sound test. In addition, it offers multiple control schemes, from new dual stick controls (with or without gyro assist), pointer controls, and even the single-stick aiming scheme from the original [=GameCube=] release.
release. It also offers the option to toggle the English narration on, off, or partially on, to match the original Japanese, North American, and European releases respectively.


** The words, ''Those who deface or destroy them[[note]]Meaning anything Chozo related, not just statues[[/note]] will know our wrath, unfettered and raw'' is a retroactive one for ''VideoGame/MetroidDread''. While it could mean against Space Pirates who destroy them such as Ridley in his [[WeCanRebuildHim Meta body]], it also can apply to evil Chozo, as was the case with Raven Beak, [[spoiler:Samus's genetic Mawkin DNA donor and father]].

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** At the start of the game, Samus already has the [[VideoGame/SuperMetroid Charge Beam and Grapple Beam as part of her arsenal, and she gets to add Super Missiles, the Plasma Beam, Power Bombs and an X-Ray visor]] to her arsenal later on. One item is also called the Space Jump ''Boots'', to emphasize that it doesn't quite grant her the flight capabilities of the standard Space Jump, but rather just a double jump.
** Scanning the first Metroid in Glacier One will reveal the information of its home planet, [=SR388=]. ''VideoGame/MetroidIIReturnOfSamus'' takes place on that planet, and ''VideoGame/MetroidFusion'' takes place in a space station orbiting it.

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** At the start of the game, Samus already has the [[VideoGame/SuperMetroid Charge Beam and Grapple Beam as part of her arsenal, and she gets to add Super Missiles, the Plasma Beam, Power Bombs and an X-Ray visor]] Visor]] to her arsenal later on. One item is also called the Space Jump ''Boots'', to emphasize that it doesn't quite grant her the flight capabilities of the standard Space Jump, but rather just a double jump.
** Scanning the first Metroid in Glacier One will reveal the information of its home planet, [=SR388=]. ''VideoGame/MetroidIIReturnOfSamus'' takes place on that planet, and ''VideoGame/MetroidFusion'' takes place in a space station orbiting B.S.L., which orbits it.



** When the player backtracks to a stowed-away path at the Tallon Overworld after they've got Missiles and the Morph Ball, they'll catch Flight Pirates studying a crate of Phazon ''long'' before the player has encountered anything besides Pirate log entries on it, and a sight of a Space Pirate outpost on the other side of a body of water that requires the Grapple Beam to cross. The pirates fly off rather than confront Samus, and yes, [[ShmuckBait touching the raw Phazon pouring out of the crate will hurt you.]]

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** When the player backtracks to a stowed-away path at the Tallon Overworld after they've got Missiles and the Morph Ball, they'll catch Flight Pirates studying a crate of Phazon ''long'' before the player has encountered anything besides Pirate log entries on it, and a sight of a Space Pirate outpost on the other side of a body of water that requires the Grapple Beam to cross. The pirates Pirates fly off rather than confront Samus, and yes, [[ShmuckBait touching the raw Phazon pouring out of the crate will hurt you.]]



** One of the Chozo texts mentions a meteor that came out of nowhere and spread its Phazon to Tallon IV in one night, as if it came from space. ''Prime 3: Corruption'' would reveal that meteor is named the Leviathan, and the origin of said meteor is from Phaaze, a planet that wants to spread its Phazon to all corners of the Galaxy.
** There are several hints to Phazon being more than just a hazardous waste material.
*** When facing Thardus, its rock body comes together as if on cue to Samus’s arrival.
*** While venturing through places of high Phazon concentration, if one listens closely to the sounds, it sounds like mocking laughter.



* FormerlySapientSpecies: This was the fate of the Chozo on Tallon IV. After abandoning Zebes and its technological advances in an attempt to return to their more natural, mystical roots, they eventually [[AscendToAHigherPlaneOfExistence ascended to the spiritual plane]]... but when a Phazon meteor struck the surface, their souls were pulled back to the planet and driven mad, making them insane, violent "Chozo Ghosts" that attack anyone who approaches.

to:

** The words, ''Those who deface or destroy them[[note]]Meaning anything Chozo related, not just statues[[/note]] will know our wrath, unfettered and raw'' is a retroactive one for ''VideoGame/MetroidDread''. While it could mean against Space Pirates who destroy them such as Ridley in his [[WeCanRebuildHim Meta body]], it also can apply to evil Chozo, as was the case with Raven Beak, [[spoiler:Samus's genetic Mawkin DNA donor and father]].
* FormerlySapientSpecies: This was the fate of the Chozo on Tallon IV. After abandoning Zebes and its technological advances in an attempt to return to their more natural, mystical roots, they eventually [[AscendToAHigherPlaneOfExistence ascended to the spiritual plane]]... but when a Phazon meteor meteor[[note]]Later revealed to be a Leviathan[[/note]] struck the surface, their souls were pulled back to the planet and driven mad, making them insane, violent "Chozo Ghosts" that attack anyone who approaches.
Is there an issue? Send a MessageReason:
None


An UpdatedRerelease, ''Metroid Prime Remastered'', was announced and released digitally for UsefulNotes/NintendoSwitch on February 8, 2023. A physical version is set to release on February 22 in North America and March 3 in other territories. Based on the ''Trilogy'' version of the title, ''Remastered'' completely overhauls the graphics and visual presentation, and has features such as a color assist option, a character model gallery, and a sound test. In addition, it offers multiple control schemes, from new dual stick controls (with or without motion assist), to pointer controls, to the traditional [=GameCube=] control scheme.

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An UpdatedRerelease, ''Metroid Prime Remastered'', was announced and released digitally for UsefulNotes/NintendoSwitch on February 8, 2023. A physical version is set to release on February 22 in North America and March 3 in other territories. Based on the ''Trilogy'' version of the title, ''Remastered'' completely overhauls the graphics and visual presentation, and has features such as a color assist option, a character model gallery, and a sound test. In addition, it offers multiple control schemes, from new dual stick controls (with or without motion gyro assist), to pointer controls, to and even the traditional single-stick aiming scheme from the original [=GameCube=] control scheme.
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* ConsoleCameo: The in-game options menu has a spinning model of the console that each version of ''Prime'' was released for: a [[https://metroid.fandom.com/wiki/Options GameCube]], a Wii, or a Switch.

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