History VideoGame / MetroidPrime

5th May '17 7:54:43 PM Prinzenick
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The story takes place almost imminently following the events of the first ''{{VideoGame/Metroid|1}}''. Samus Aran is on the warpath. After destroying the Space Pirates' base on Zebes along with Mother Brain, Ridley and Kraid, Aran relentlessly tracks the scattered fleeing survivors across the solar system to their fallback position on the Wanderer-Class planet of Tallon IV. There, the Pirates have set up a secret research base, resumed Metroid cloning and are harvesting a new power for their own ends; a radiological substance called Phazon, containing nigh limitless energy potential. The Hunter must explore and battle her way through the world's lush and myriad environs, putting down Pirate operations where ever she finds them, but in searching for the origins of why her enemy chose this world to plunder, she discovers an age-old conflict which extends much further, to when her adopted people the Chozo still called this place home. Something terrible from the stars came to Tallon IV centuries ago, bearing corruptive Phazon and an enemy greater still, sleeping within the Impact Crater...

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The story takes place almost imminently following the events of the first ''{{VideoGame/Metroid|1}}''.''VideoGame/MetroidZeroMission''. Samus Aran is on the warpath. After destroying the Space Pirates' base on Zebes along with Mother Brain, Ridley and Kraid, Aran relentlessly tracks the scattered fleeing survivors across the solar system to their fallback position on the Wanderer-Class planet of Tallon IV. There, the Pirates have set up a secret research base, resumed Metroid cloning and are harvesting a new power for their own ends; a radiological substance called Phazon, containing nigh limitless energy potential. The Hunter must explore and battle her way through the world's lush and myriad environs, putting down Pirate operations where ever she finds them, but in searching for the origins of why her enemy chose this world to plunder, she discovers an age-old conflict which extends much further, to when her adopted people the Chozo still called this place home. Something terrible from the stars came to Tallon IV centuries ago, bearing corruptive Phazon and an enemy greater still, sleeping within the Impact Crater...
21st Apr '17 7:44:45 AM MegaMarioMan
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* AllThereInTheStinger: It gives a first look at Samus' main enemy through the next two games, and Dark Samus emerges from the Metroid Prime chamber.

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* AllThereInTheStinger: It The 100% ending gives a first look at Samus' main enemy through the next two games, and Dark Samus emerges from the Metroid Prime chamber.



* AwesomeButImpractical: The charged combos apart from the [[BoringButPractical Super Missile]]. They do have some uses, though; for example, the Wavebuster tears through robotic enemies and can put some serious hurt on bosses like Meta Ridley or [[spoiler: Metroid Prime (when it's weak to the Wave Beam, at least)]],and it's auto-locking ability works great for taking out a cloaked mini-boss that your sensors can't detect.

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* AwesomeButImpractical: The charged combos apart from the [[BoringButPractical Super Missile]]. They do have some uses, though; for example, the Wavebuster tears through robotic enemies and can put some serious hurt on bosses like Meta Ridley or [[spoiler: Metroid [[spoiler:Metroid Prime (when it's weak to the Wave Beam, at least)]],and it's auto-locking ability works great for taking out a cloaked mini-boss that your sensors can't detect.



* BarrierChangeBoss: Metroid Prime, which periodically changes its weakness to one of your four beams. Its second form, though, is an odd example; while it's only weak to one weapon [[spoiler: [[EleventhHourSuperpower (the Hyper Beam)]]]], it is only visible in one spectrum at a time, requiring you to change which visor you're using to actually hit it.
* BatmanCanBreatheInSpace: Ridley, who actually manages to one-up this by flying directly from an orbiting space frigate to Tallon IV, [[note]]an impossible feat, considering that space has no air molecules to push against in flight, though his "flight" may have been powered by his mechanical parts, with the wing flapping as just muscle memory,[[/note]] surviving re-entry in the process.
* BattleInTheRain: It's constantly raining on the Tallon IV Overworld, so you can have mini-battles in the rain all the time. You have a boss battle in the rain when you face off against Ridley.
* BigBad: Meta Ridley and Metroid Prime. The Metroid Prime caused the Phazon crisis on Tallon IV, Meta-Ridley led the Space Pirate operations there.

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* BarrierChangeBoss: Metroid Prime, which periodically changes its weakness to one of your four beams. Its second form, though, is an odd example; while it's only weak to one weapon [[spoiler: [[EleventhHourSuperpower [[spoiler:[[EleventhHourSuperpower (the Hyper Beam)]]]], it is only visible in one spectrum at a time, requiring you to change which visor you're using to actually hit it.
* BatmanCanBreatheInSpace: Meta Ridley, who actually manages to one-up this by flying directly from an orbiting space frigate to Tallon IV, [[note]]an impossible feat, considering that space has no air molecules to push against in flight, though his "flight" may have been powered by his mechanical parts, with the wing flapping as just muscle memory,[[/note]] surviving re-entry in the process.
* BattleInTheRain: It's constantly raining on the Tallon IV Overworld, so you can have mini-battles in the rain all the time. You have a boss battle in the rain when you face off against Meta Ridley.
* BigBad: Meta Ridley and Metroid Prime. The Metroid Prime caused the Phazon crisis on Tallon IV, Meta-Ridley Meta Ridley led the Space Pirate operations there.



** The remixed music. Tallon Overworld's first theme is a remix of the first Metroid's Brinstar, Tallon Overworld's second theme is a SuspiciouslySimilarSong to Green Brinstar, and Magmoor Caverns is a remix of Lower Norfair.

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** The remixed music. Tallon Overworld's first theme is a remix of the first Metroid's Brinstar, Tallon Overworld's second theme is a SuspiciouslySimilarSong similar to Green Brinstar, and Magmoor Caverns is a remix of Lower Norfair.



* TheEndOrIsIt: The [[HundredPercentCompletion 100% endings]]: [[spoiler:The hand from Samus' Phazon Suit (absorbed by the eponymous villain) pops out of a puddle of phazon with an eye on the back]].

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* TheEndOrIsIt: The [[HundredPercentCompletion 100% endings]]: ending]]: [[spoiler:The hand from Samus' Phazon Suit (absorbed by the eponymous villain) pops out of a puddle of phazon with an eye on the back]].



* {{Foreshadowing}}: In the Space Pirate labs, the Metroids are the only creatures that can survive more then three Phazon infusions, with the primary side effect being unchecked aggression. The final boss is an ancient Metroid that has been horribly mutated by Phazon over the course of thousands of years.

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
In the Space Pirate labs, the Metroids are the only creatures that can survive more then three Phazon infusions, with the primary side effect being unchecked aggression. The final boss is an ancient Metroid that has been horribly mutated by Phazon over the course of thousands of years.



* FungusHumongous: Lower Phazon Mines scanning one of the giant shrooms show that they are around 300 times bigger than the norm for the species. The huge size is justified twice in that the space pirates are looking to use them as a low cost replacement feed for their phazon enhanced units and are using compounds to accelerate and promote the growth of such fungi and there is also the fact that phazon itself is a mutagenic substance which itself could also be helping make such huge shrooms.

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* FungusHumongous: In Lower Phazon Mines Mines, scanning one of the giant shrooms show mushrooms will state that they are around 300 times bigger than the norm for the species. The huge size is justified twice in due to the fact that the space pirates Space Pirates are looking to use them as a low cost replacement feed for their phazon Phazon enhanced units and are using compounds to accelerate and promote the growth of such fungi and there is also fungi, as well as the fact that phazon Phazon itself is a mutagenic substance which itself could also be helping make such huge shrooms.mushrooms.



* LoadBearingBoss: The Parasite Queen. [[JustifiedTrope Justified]], since she falls right into the main reactor after you kill her. Also [[spoiler:Metroid Prime, whose death causes the Impact Crater to collapse.]]

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* LoadBearingBoss: LoadBearingBoss:
**
The Parasite Queen. [[JustifiedTrope Justified]], since she falls right into the main reactor after you kill her. her.
**
Also [[spoiler:Metroid Prime, whose death causes the Impact Crater to collapse.]]



* RaisedHandOfSurvival: Finishing with OneHundredPercentCompletion adds a brief cinematic showing a hand reaching out from [[spoiler: the puddle of [[ToxicPhlebotinum Phazon]] that was once the title creature. At the time the player would have no idea who or what this is: Metroid Prime reviving as Dark Samus, Samus Aran's nemesis throughout ''Prime 2'' and ''3'']].

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* RaisedHandOfSurvival: Finishing with OneHundredPercentCompletion adds a brief cinematic showing a hand reaching out from [[spoiler: the [[spoiler:the puddle of [[ToxicPhlebotinum Phazon]] that was once the title creature. At the time the player would have no idea who or what this is: Metroid Prime reviving as Dark Samus, Samus Aran's nemesis throughout ''Prime 2'' and ''3'']].



** The Chozo Ghosts have the ability to turn invisible as they move about, making them [[GoddamnBats hard to shoot]] until you find the X-Ray Visor (which shows invisible enemeies).

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** The Chozo Ghosts have the ability to turn invisible as they move about, making them [[GoddamnBats hard to shoot]] shoot until you find the X-Ray Visor (which shows invisible enemeies).enemies).
20th Apr '17 12:41:46 PM Prinzenick
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** At the start of the game, Samus already has the [[VideoGame/SuperMetroid Charge Beam and Grapple Beam as part of her arsenal, and she gets to add Super Missiles, the Plasma Beam, Power Bombs and an X-Ray visor]] to her arsenal later on. One item is also called the Space Jump. During the final boss fight, you get access to a weapon called the Hyper Beam.

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** At the start of the game, Samus already has the [[VideoGame/SuperMetroid Charge Beam and Grapple Beam as part of her arsenal, and she gets to add Super Missiles, the Plasma Beam, Power Bombs and an X-Ray visor]] to her arsenal later on. One item is also called the Space Jump. During the final boss fight, you get access to a weapon called the Hyper Beam.
20th Apr '17 12:38:35 PM Prinzenick
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* BagOfSpilling: During her escape from Frigate Orpheon, Samus gets caught in an explosion and loses all her powerups except her suit and Power Beam. She gets them all back on the planet itself. And even at the start, she doesn't have all of the power-ups she acauired from either the original NES game or its remake, such as the Screw Attack.

to:

* BagOfSpilling: During her escape from Frigate Orpheon, Samus gets caught in an explosion and loses all her powerups except her suit and Power Beam. She gets them all back on the planet itself. And even at the start, she doesn't have all of the power-ups she acauired acquired from either the [[VideoGame/Metroid1 original NES game game]] or [[VideoGame/MetroidZeroMission its remake, remake]], such as the Screw Attack.



** At the start of the game, Samus already has the [[VideoGame/SuperMetroid Charge Beam and Grapple Beam as part of her arsenal, and she gets to add Super Missiles, the Plasma Beam, Power Bombs and an X-Ray visor]] to her arsenal later on. One item is also called the Space Jump.

to:

** At the start of the game, Samus already has the [[VideoGame/SuperMetroid Charge Beam and Grapple Beam as part of her arsenal, and she gets to add Super Missiles, the Plasma Beam, Power Bombs and an X-Ray visor]] to her arsenal later on. One item is also called the Space Jump. During the final boss fight, you get access to a weapon called the Hyper Beam.
16th Apr '17 4:03:20 AM Prinzenick
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** At the start of the game, Samus already has the [[VideoGame/SuperMetroid Charge Beam and Grapple Beam]] as part of her arsenal. One item is also called the Space Jump.

to:

** At the start of the game, Samus already has the [[VideoGame/SuperMetroid Charge Beam and Grapple Beam]] Beam as part of her arsenal.arsenal, and she gets to add Super Missiles, the Plasma Beam, Power Bombs and an X-Ray visor]] to her arsenal later on. One item is also called the Space Jump.
16th Apr '17 4:01:05 AM Prinzenick
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* CallForward: Scanning the first Metroid in Glacier One will reveal the information of its home planet, [=SR-388=]. ''VideoGame/MetroidIIReturnOfSamus'' takes place on that planet, and ''VideoGame/MetroidFusion'' takes place in a space station orbiting it.

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* CallForward: CallForward:
** At the start of the game, Samus already has the [[VideoGame/SuperMetroid Charge Beam and Grapple Beam]] as part of her arsenal. One item is also called the Space Jump.
**
Scanning the first Metroid in Glacier One will reveal the information of its home planet, [=SR-388=]. ''VideoGame/MetroidIIReturnOfSamus'' takes place on that planet, and ''VideoGame/MetroidFusion'' takes place in a space station orbiting it.
12th Apr '17 8:38:25 AM Prinzenick
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* BagOfSpilling: During her escape from Frigate Orpheon, Samus gets caught in an explosion and loses all her powerups except her suit and Power Beam. She gets them all back on the planet itself.

to:

* BagOfSpilling: During her escape from Frigate Orpheon, Samus gets caught in an explosion and loses all her powerups except her suit and Power Beam. She gets them all back on the planet itself. And even at the start, she doesn't have all of the power-ups she acauired from either the original NES game or its remake, such as the Screw Attack.
1st Apr '17 3:01:03 PM Prinzenick
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Added DiffLines:

* SequenceBreaking: In the original Gamecube release, there were many ways to do this (many of which were fixed in the ''Trilogy'' rerelease):
** Using the Scan Dash glitch allows for the Space Jump Boots to be acquired before any other upgrades. The Scan Dash was removed in later versions of Prime, so Samus must perform an alternate, but difficult method by locking on to one of the Seedlings in the Temple Hall and heading backwards to the Gunship in Landing Site, before doing the rest like the NTSC version. You can get the Morph Ball early by using this glitch.
** Samus can get into the Furnace room without the Spider Ball by using a clipping glitch, or a Ghetto Jump. When she reaches the Hall of the Elders, she can jump on a Radiation collector to reach the room's Bomb Slot, and then practice several other jumps to get to the Reflecting Pool. Once there, she can simply stand on a Stone Toad and reach the Antechamber and Ice Beam early. This is usually performed before encountering Flaahgra. In the ''Japanese New Play Control!'' version, it is possible to do this in the Furnace using a Spring Bomb Jump. In the Trilogy version, however, an invisible wall was added to the upper entrance of Furnace's Morph Ball tunnel until Samus collects the Spider Ball, and when standing on a Stone Toad in both New Play Control! and Trilogy versions, Samus temporarily loses her ability to jump.
** The Plasma Beam can be reached without the Spider Ball by either successfully performing two jumps in the Twin Fires Tunnel, or by exploiting the scan dash glitch on the Spider Ball Track in the room. Then in the Geothermal Core, several jumps can be exploited to reach Plasma Processing. Getting this allows you early access to the Gravity Suit without the need for the Spider Ball.
** The Power Bomb Expansion in Security Cave can be reached using several difficult jumps. This will give Samus early Power Bombs and also enable early access to the Artifact of Spirit and other such items. Notably, this trick can be performed in the Metroid Prime Trilogy version of the game, despite the changes made to jumping. The Power Bomb Expansion in the Magma Pool can also be obtained early by using the infinite speed glitch. In the GameCube version, this requires the Boost Ball.
** The Hive Mecha can be skipped via an L-Lock Spring Space Jump. This allows for Missiles to be acquired without having a battle. Alternatively, a scan dash can also be used to escape the Hive Totem, and if Samus returns, the Hive Mecha is gone, replaced by the Missile Launcher.
** The Missile Expansion in Main Plaza's half-pipe can be reached using a Ghetto Jump, as another means of early Missiles.
** The Gravity Suit and crashed Frigate Orpheon can be skipped via Bomb Jumping over the bars in Great Tree Hall.
26th Mar '17 3:29:48 PM Korval
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* AdaptationInducedPlothole: Inverted with the final boss. In the original game, Metroid Prime had been captured by the Pirates and studied for a while, before breaking loose and returning to its point of origin, explaining its fancy assimilated Zebesian tech armor, but said point of origin is behind an impenetrable barrier you spend most of the game deactivating. Other regions and later adaptations covered over the plot hole by re-writing the relevant story entries so that the Pirates never captured it... but, in so doing, opened ''two'' other plotholes, namely, where the armor came from and how the Pirates knew enough about it to call it Metroid Prime. Theoretically, this isn't as bad, as in either version, it interacted with the Chozo, which would better explain why it has weapons and armor that resemble Chozo tech.

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* AdaptationInducedPlothole: Inverted with the final boss. In the original game, Metroid Prime had been captured by the Pirates and studied for a while, before breaking loose and returning to its point of origin, explaining its fancy assimilated Zebesian tech armor, but armor. The problem is that said point of origin is behind an impenetrable barrier you spend most of the game deactivating. deactivating, so how did it get out and back? Other regions and later adaptations covered over the plot hole by re-writing the relevant story entries so that the Pirates never captured it... but, in so doing, opened ''two'' other plotholes, namely, where the armor came from and how the Pirates knew enough about it to call it Metroid Prime. Theoretically, this isn't as bad, as in either version, it interacted with the Chozo, which would better explain why it has weapons and armor that resemble Chozo tech.
23rd Feb '17 6:53:18 AM Gosicrystal
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* LoadBearingBoss: The Parasite Queen. [[JustifiedTrope Justified]], since she falls right into the main reactor after you kill her. Also [[spoiler: Metroid Prime, whose death causes the Impact Crater to collapse.]]
* LostForever:
** If you didn't scan a boss during the fight, you won't be able to scan them again (and thus cannot get OneHundredPercentCompletion).
** The Ice Shriekbats in Phendrana Drifts only appear in a couple rooms and won't respawn after getting the thermal visor, unlike all the other normal enemies in the game. For most players, this means seeing them once each in the two locations they're found in, then never again.

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* LoadBearingBoss: The Parasite Queen. [[JustifiedTrope Justified]], since she falls right into the main reactor after you kill her. Also [[spoiler: Metroid [[spoiler:Metroid Prime, whose death causes the Impact Crater to collapse.]]
* LostForever:
** If you didn't scan a boss during the fight, you won't be able to scan them again (and thus cannot get OneHundredPercentCompletion).
** The Ice Shriekbats in Phendrana Drifts only appear in a couple rooms and won't respawn after getting the thermal visor, unlike all the other normal enemies in the game. For most players, this means seeing them once each in the two locations they're found in, then never again.
]]


Added DiffLines:

* PermanentlyMissableContent:
** If you didn't scan a boss during the fight, you won't be able to scan them again (and thus cannot get HundredPercentCompletion).
** The Ice Shriekbats in Phendrana Drifts only appear in a couple rooms and won't respawn after getting the thermal visor, unlike all the other normal enemies in the game. For most players, this means seeing them once each in the two locations they're found in, then never again.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MetroidPrime