Follow TV Tropes

Following

History VideoGame / LufiaIIRiseOfTheSinistrals

Go To

OR

Added: 456

Changed: 7

Is there an issue? Send a MessageReason:
None


* MonsterClown: Literal example. [[MacGuffinGuardian Mosters guarding the chamber for the Treasure Sword in Parcelyte]] take the form of a clown, minus the scary circus BGM.

to:

* MonsterClown: Literal example. [[MacGuffinGuardian Mosters The monsters guarding the chamber for the Treasure Sword in Parcelyte]] take the form of a clown, minus the scary circus BGM.BGM.
* MortalWoundReveal: [[spoiler:After the explosion that occurs when the heroes use their unified energy to negate the energy of the defeated Sinistrals who were trying to take the world with them, Maxim goes and checks on Guy and Artea to see they're OK, then goes over the Selan who's already on her feet. She talks about how she's looking forward to going home with him to their child now that the battle is over- and then she staggers and collapses...]]
Is there an issue? Send a MessageReason:
Moved as there are two games called Earthbound on this wiki.


The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time. In recent years, variations of the Ancient Cave have been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with towns, [[{{Bizarrchitecture}} but the building interiors are randomized]] and all of the sprites are shuffled around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is a labyrinth of nonsense.

to:

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time. In recent years, variations of the Ancient Cave have been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' ''VideoGame/EarthBound1994'' version breaks up the action with towns, [[{{Bizarrchitecture}} but the building interiors are randomized]] and all of the sprites are shuffled around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is a labyrinth of nonsense.

Added: 191

Changed: 210

Is there an issue? Send a MessageReason:
None


* GameplayAndStoryIntegration: The Mountain of No Return's last puzzle is designed so that players can't progress into the room no more than 3 steps when they enter it from Eserikto's side.



%% * InnocentFlowerGirl: Leefa, who will give you another fetch quest.

to:

%% * InnocentFlowerGirl: Leefa, the flower seller who will give you another fetch quest.works herself to the bone to raise two children living with her. Her request to bring a flower from a mountain while Lexis completes the ship modification is the origin of Priphea flower.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlindIdiotTranslation: Perhaps due to Nintendo’s censorship policies at the time, the game translates "gods" as "super beings". Fair enough, but in Narvick, an NPC asks if there are evil super beings, why not good evil ones, which comes across as nonsensical, as opposed to the original meaning, in which they asked about evil gods versus good devils.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Subverted that the "real" one was also a glass sculpture that had been made by Jaffy, which is why it broke so easily. Rochy just thought it was made of rubies.
Is there an issue? Send a MessageReason:
None


* ForegoneConclusion: If you've played [[VideoGame/LufiaAndTheFortressOfDoom the first game]], you know how this will end, since this is a prequel and the first game opened with this game's ending.

to:

* ForegoneConclusion: If you've played [[VideoGame/LufiaAndTheFortressOfDoom the first game]], you know how this will end, since this is a prequel and the first game opened with the events this game's ending.game is leading to.

Changed: 23

Removed: 74

Is there an issue? Send a MessageReason:
cut trope


* YouGottaHaveBlueHair:
** Dekar has blue hair.
** In the original release, Tia also has blue hair.

to:

* YouGottaHaveBlueHair:
** Dekar has blue hair.
** In the original release, Tia also has blue hair.
Is there an issue? Send a MessageReason:
None


* AdultFear: Iduras strikes at Maxim [[spoiler:and Selan by ''kidnapping'' their infant son]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Bowdlerise}}: All mention of the Sinistrals being gods was removed from the English version, with "Super Beings" being the term used instead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiscOneNuke: If you’re lucky enough to get the Catfish Jewel from the Catfish boss, you’ll get access to an IP ability that costs very little and will easily clear out early trash mobs.
Is there an issue? Send a MessageReason:
None


It is not be confused with [[VideoGame/ALinkToThePastRandomizer a "randomizer" mod,]] which takes place in the same campaign as the main game but changes the content, such as item placements or the dungeon order.

to:

It is not be confused with [[VideoGame/ALinkToThePastRandomizer [[VideoGameRandomizer a "randomizer" mod,]] which takes place in the same campaign as the main game but changes the content, such as item placements or the dungeon order.
Is there an issue? Send a MessageReason:
None


The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time. In recent years, variations of the Ancient Cave have been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with towns, [[{{Bizarrchitecture}} but the building interiors are randomized]] and all of the sprites are shuffled around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is gloriously nonsensical.

to:

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time. In recent years, variations of the Ancient Cave have been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with towns, [[{{Bizarrchitecture}} but the building interiors are randomized]] and all of the sprites are shuffled around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is gloriously nonsensical.a labyrinth of nonsense.
Is there an issue? Send a MessageReason:
None


It is not be confused with a "randomizer" mod, which takes place in the same campaign as the main game but changes the content, such as item placements or the dungeon order.

to:

It is not be confused with [[VideoGame/ALinkToThePastRandomizer a "randomizer" mod, mod,]] which takes place in the same campaign as the main game but changes the content, such as item placements or the dungeon order.
Is there an issue? Send a MessageReason:
None


''Lufia II'' threw out the random encounters in dungeons from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''à la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but you had better watch your flank. {{Limit Break}}s have also been added: As characters take damage, their IP (Ikari Points -- ''ikari'' is Japanese for anger) increases, allowing them to trigger IP Techniques that are built into certain gear. Most Techniques are offensive, while others are supportive or cast status effects. The player can also recruit a series of {{mon}}s who evolve into formidable assist characters, acting as an AI-controlled fifth party member.

This game was lauded for introducing puzzle dungeons similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, ''II'''s dungeons are a lot trickier than the former's dungeon crawls.

to:

''Lufia II'' threw out the random encounters in dungeons from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''à la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but this also means you had better need to watch your flank. {{Limit Break}}s have also been added: As characters take damage, their IP (Ikari Points -- ''ikari'' is Japanese for anger) increases, allowing them to trigger IP Techniques [[SituationalSword that are built into certain gear.gear]]. Most Techniques are offensive, while others are supportive or cast status effects. The player Maxim can also recruit a series of {{mon}}s who evolve into formidable assist characters, acting as characters; essentially an AI-controlled fifth party member.

This game was lauded for introducing puzzle dungeons similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, ''II'''s dungeons are a lot trickier than the former's dungeon crawls.former's.



Perhaps the game's biggest legacy is the "Ancient Cave", a {{roguelike}} {{sidequest}} with recycled assets and enemies. The Cave [[NoGearLevel starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the Cave next time.

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time: In recent years, variations of the Ancient Cave have been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with towns, [[{{Bizarrchitecture}} but the building interiors are randomized]] and all of the sprites are shuffled around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is gloriously nonsensical.

to:

Perhaps the game's Its biggest legacy is the "Ancient Cave", a {{roguelike}} {{sidequest}} with recycled assets and enemies. The Cave [[NoGearLevel starts you off at Lv. Level 1 and with only the barest of gear]]; items gear]]. Items found in the rarer rare blue chests remain in your inventory when you die and start over, allowing you Maxin to plunge deeper into the Cave next time.

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time: time. In recent years, variations of the Ancient Cave have been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with towns, [[{{Bizarrchitecture}} but the building interiors are randomized]] and all of the sprites are shuffled around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is gloriously nonsensical.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MegaDungeon: The Ancient Cave, 99 randomly-generated levels of increasing difficulty beneath the town of Gruberirk. Also, you have to [[NoGearLevel give up your current gear]] when you go in, to retrieve it when you return; but you can find some very powerful items inside, which you get to keep. The FinalBoss is a giant [[BlobMonster slime]] who congratulates you and offers a huge reward if you can defeat it within a handful of rounds. The game has a NewGamePlus mode that lets you choose any set of characters to venture into the dungeon until you get to the bottom.
Is there an issue? Send a MessageReason:
None


''Lufia II'' threw out the random encounters in dungeons from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''à la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but you had better watch your flank. {{Limit Break}}s have also been added: As characters take damage, their IP (Ikari Points -- ''ikari'' is Japanese for anger) increases, allowing them to trigger IP Techniques that are built into certain gear. Most Techniques are offensive, while others are aupportive or cast status effects. The player can also recruit a series of {{mon}}s who evolve into formidable assist characters, acting as an AI-controlled fifth party member.

to:

''Lufia II'' threw out the random encounters in dungeons from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''à la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but you had better watch your flank. {{Limit Break}}s have also been added: As characters take damage, their IP (Ikari Points -- ''ikari'' is Japanese for anger) increases, allowing them to trigger IP Techniques that are built into certain gear. Most Techniques are offensive, while others are aupportive supportive or cast status effects. The player can also recruit a series of {{mon}}s who evolve into formidable assist characters, acting as an AI-controlled fifth party member.
Is there an issue? Send a MessageReason:
None


''Lufia II'' threw out the random encounters in dungeons from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''à la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but you had better watch your flank. {{Limit Break}}s have also been added: As characters take damage, their IP (Ikari Points -- ''ikari'' is Japanese for anger) increases, allowing them to use one of dozens of IP Techniques that are built into certain gear. Most Techniques are offensive, while others are aupportive or cast status effects. The player can also recruit a series of {{mon}}s who evolve into formidable assist characters, acting as an AI-controlled fifth party member.

This game was lauded for introducing puzzle dungeons similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, ''II'''s dungeons are a good deal more memorable than the former's dungeon crawls.

to:

''Lufia II'' threw out the random encounters in dungeons from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''à la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but you had better watch your flank. {{Limit Break}}s have also been added: As characters take damage, their IP (Ikari Points -- ''ikari'' is Japanese for anger) increases, allowing them to use one of dozens of trigger IP Techniques that are built into certain gear. Most Techniques are offensive, while others are aupportive or cast status effects. The player can also recruit a series of {{mon}}s who evolve into formidable assist characters, acting as an AI-controlled fifth party member.

This game was lauded for introducing puzzle dungeons similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, ''II'''s dungeons are a good deal more memorable lot trickier than the former's dungeon crawls.
Is there an issue? Send a MessageReason:
None


''Lufia II'' threw out the random encounters in dungeons from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''à la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but you had better watch your flank. {{Limit Break}}s have also been introduced: As characters take damage, their IP (Ikari Points -- ''ikari'' is Japanese for anger) increases, allowing them to use one of dozens of IP Techniques that are inherent to certain weapons and armor. Most Techniques are offensive, while others are aupportive or cast status effects. The player can also recruit a series of {{mon}}s who evolve into formidable assist characters, acting as an AI-controlled fifth party member.

This game was lauded for introducing puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, ''II'''s dungeons are a good deal more memorable than the former's dungeon crawls.

to:

''Lufia II'' threw out the random encounters in dungeons from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''à la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but you had better watch your flank. {{Limit Break}}s have also been introduced: added: As characters take damage, their IP (Ikari Points -- ''ikari'' is Japanese for anger) increases, allowing them to use one of dozens of IP Techniques that are inherent to built into certain weapons and armor.gear. Most Techniques are offensive, while others are aupportive or cast status effects. The player can also recruit a series of {{mon}}s who evolve into formidable assist characters, acting as an AI-controlled fifth party member.

This game was lauded for introducing puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, ''II'''s dungeons are a good deal more memorable than the former's dungeon crawls.
Is there an issue? Send a MessageReason:
None


''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''à la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel: As characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s who evolve into formidable assist characters (acting as an AI-controlled fifth party member).

to:

''Lufia II'' threw out the random encounters in dungeons from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''à la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but be sure to you had better watch your own flank. Combat is {{Limit Break}}s have also switched up for the sequel: been introduced: As characters take damage, their IP (Ikari Points -- ''ikari'' is Japanese for anger) increases, allowing them to activate {{Limit Break}}s built into their gear. As if use one of dozens of IP Techniques that weren't enough, the are inherent to certain weapons and armor. Most Techniques are offensive, while others are aupportive or cast status effects. The player can also recruit a series of {{Mon}}s {{mon}}s who evolve into formidable assist characters (acting characters, acting as an AI-controlled fifth party member).
member.
Is there an issue? Send a MessageReason:
None


Perhaps the game's biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. The Cave [[NoGearLevel starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the Cave next time.

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time: In recent years, variations of the Ancient Cave have been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with towns, [[{{Bizarrchitecture}} but the building interiors are randomized]) and all of the sprites are shuffled around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is gloriously nonsensical.

to:

Perhaps the game's biggest legacy is the "Ancient Cave" {{sidequest}}, Cave", a {{roguelike}} {{sidequest}} with recycled assets and enemies. The Cave [[NoGearLevel starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the Cave next time.

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time: In recent years, variations of the Ancient Cave have been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with towns, [[{{Bizarrchitecture}} but the building interiors are randomized]) randomized]] and all of the sprites are shuffled around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is gloriously nonsensical.
Is there an issue? Send a MessageReason:
None


The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time: In recent years, variations of the Ancient Cave have been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is gloriously nonsensical.

to:

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time: In recent years, variations of the Ancient Cave have been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns towns, [[{{Bizarrchitecture}} but the building interiors are randomized]) and shuffles all of the sprites are shuffled around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is gloriously nonsensical.
Is there an issue? Send a MessageReason:
None


The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time: In recent years, variations of the Ancient Cave been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is gloriously nonsensical.

to:

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time: In recent years, variations of the Ancient Cave have been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is gloriously nonsensical.
Is there an issue? Send a MessageReason:
None


Contains one of the saddest video game endings ever devised. Yes, even though it was [[DoomedByCanon spoilered by the intro to the first game]]. Proceed with caution.

to:

Contains one of the saddest video game endings ever devised. Yes, even though it was [[DoomedByCanon spoilered spoiled by the intro to the first game]]. Proceed with caution.



The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time: In recent years , variations of the Ancient Cave been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is gloriously nonsensical.

to:

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has grown in popularity over time: In recent years , years, variations of the Ancient Cave been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is gloriously nonsensical.

Added: 1266

Changed: 1772

Is there an issue? Send a MessageReason:
None


Perhaps its biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies, right down to the boss: a low-res [[KingMook 'Master']] version of [[MetalSlime one of those jelly enemies]] you fight at the game's start (the oldest and strongest of jellies!). The Cave [[NoGearLevel starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the Cave next time.

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical. It is not be confused with a "randomizer" mod, which takes place in the same campaign as the main game but changes the content, such as item placements or the dungeon order.

to:

!!Ancient Cave
Perhaps its the game's biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies, right down to the boss: a low-res [[KingMook 'Master']] version of [[MetalSlime one of those jelly enemies]] you fight at the game's start (the oldest and strongest of jellies!).enemies. The Cave [[NoGearLevel starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the Cave next time.

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently grown in popularity over time: In recent years , variations of the Ancient Cave been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical. nonsensical.

It is not be confused with a "randomizer" mod, which takes place in the same campaign as the main game but changes the content, such as item placements or the dungeon order.



* MetalSlime: Cube/Core enemies, which, as is standard for the trope, have very high defense, low hitpoints, and give lots of money and XP when beaten.

to:

* MetalSlime: MetalSlime:
**
Cube/Core enemies, which, as is standard for the trope, have very high defense, low hitpoints, and give lots of money and XP when beaten.beaten.
** The boss of the Ancient Cave: a low-res [[KingMook 'Master']] version of one of those jelly enemies you fight at the game's start (the oldest and strongest of jellies!). Despite its bluster, all it does is heal your party and run away in four turns. You have to deplete its HP before then.
Is there an issue? Send a MessageReason:
None


The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.

to:

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical. It is not be confused with a "randomizer" mod, which uses takes place in the same campaign as the main game but changes the content, such as item placements or the dungeon order.
Is there an issue? Send a MessageReason:
None


Perhaps its biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies, right down to the boss: a low-res [[KingMook 'giant']] version of [[MetalSlime one of those jelly enemies]] you fight at the game's start ("...the oldest and strongest of jellies!") The Cave [[NoGearLevel starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the Cave next time.

to:

Perhaps its biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies, right down to the boss: a low-res [[KingMook 'giant']] 'Master']] version of [[MetalSlime one of those jelly enemies]] you fight at the game's start ("...the (the oldest and strongest of jellies!") jellies!). The Cave [[NoGearLevel starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the Cave next time.
Is there an issue? Send a MessageReason:
None


Perhaps its biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies, right down to the boss: a low-res [[KingMook 'giant']] version of [[MetalSlime one of those jelly enemies]] you fight at the game's start ("...the oldest and strongest of jellies!") The Cave [[BagOfSpilling starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the Cave next time.

to:

Perhaps its biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies, right down to the boss: a low-res [[KingMook 'giant']] version of [[MetalSlime one of those jelly enemies]] you fight at the game's start ("...the oldest and strongest of jellies!") The Cave [[BagOfSpilling [[NoGearLevel starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the Cave next time.

Added: 764

Changed: 958

Is there an issue? Send a MessageReason:
None


Perhaps its biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It [[BagOfSpilling starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.

to:

Perhaps its biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It enemies, right down to the boss: a low-res [[KingMook 'giant']] version of [[MetalSlime one of those jelly enemies]] you fight at the game's start ("...the oldest and strongest of jellies!") The Cave [[BagOfSpilling starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the cave Cave next time. time.

The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod hacks]] of other popular [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.
Is there an issue? Send a MessageReason:
None


Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It [[BagOfSpilling starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.

to:

Perhaps ''II'''s its biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It [[BagOfSpilling starts you off at Lv. 1 and with only the barest of gear]]; items found in the rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] hacks]] of other popular [=RPGs=], [=RPGs=]: from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.''VideoGame/TheLegendOfZeldaBreathOfTheWild''. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.
Is there an issue? Send a MessageReason:
None


Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It [[BagOfSpilling starts you off at Lv. 1 and with only the barest of gear; gear]]; items found in the rare rarer blue chests remain in your inventory when you die and start over, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.

Top