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* UrExample: One of the earliest one-on-one fighting game, predating the original ''VideoGame/StreetFighter'' by three years.

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* UrExample: One of the earliest one-on-one fighting game, predating the original ''VideoGame/StreetFighter'' ''VideoGame/StreetFighterI'' by three years.
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trope cut per TRS


* MartialArtsUniform: Both opponents wear a white and red gi respectively.
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''Karate Champ'' ("Karate Dou" in Japan) is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan. The game featured a voice chip for both the sensei to make calls, and for the fighters to {{Kiai}}.

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''Karate Champ'' ("Karate Dou" in Japan) is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation in 1984 and originally developed by a company full of former Data East employees known as Technos Japan. The game featured a voice chip for both the sensei to make calls, and for the fighters to {{Kiai}}.
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* BrickBreak: The other the mini-game in the game itself.

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* BrickBreak: The other the mini-game in the game itself.
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* ALoadOfBull: And one that comes in and rushes towards your character in a mini-game!

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* ALoadOfBull: BrutishBulls: And one that comes in and rushes towards your character in a mini-game!
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PNG


[[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/karate_champ_4908.jpg]]

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[[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/karate_champ_4908.jpg]]org/pmwiki/pub/images/karate_champ.png]]
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* BoringButPractical: Using basic front-kick and leg-sweep motions as your primary attacks got you a long way in the game.
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Gameplay consists of two fighters ([[ColorCodedMultiplayer one in a white gi and another in a red gi]]) using karate moves to score successful hits against each other. There is no LifeMeter; a player can only win a round by scoring two "points" against his opponent, with the referee judging whether or not a hit is worth a half-point or a full point. The winning player gets to participate in a minigame, and then face off against progressively harder opponents.

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Gameplay consists of two fighters ([[ColorCodedMultiplayer one in a white gi and another in a red gi]]) using karate moves to score successful hits against each other. There is no LifeMeter; a player can only win a round by scoring two "points" against his opponent, with the referee judging whether or not a hit is worth a half-point or a full point. [[note]]In other words, it plays more like what you would see at actual karate tournaments...well, ones that don't use kumite rules, anyway.[[/note]] The winning player gets to participate in a minigame, and then face off against progressively harder opponents.
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* CockFight: In the sequel, the two opponents are presented as rivals for a girl's affections. The one who wins gets a SmoochOfVictory from the impressed lady.

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* CockFight: In the sequel, the two opponents are presented as rivals for a girl's affections. The one who wins gets a SmoochOfVictory [[WomenPreferStrongMen from the impressed lady.lady]].
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''Karate Champ'' ("Karate Dou" in Japan) is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan. The game featured a voice chip for the sensei to make calls.

to:

''Karate Champ'' ("Karate Dou" in Japan) is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan. The game featured a voice chip for both the sensei to make calls.
calls, and for the fighters to {{Kiai}}.

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->'''BEGIN!'''

''Karate Champ'' is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan. The game featured a voice chip for the sensei to make calls.

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->'''BEGIN!'''

->'''BEGIN!'''[[note]] Or "'''HAJIME!'''" in the Japanese version.[[/note]]

''Karate Champ'' ("Karate Dou" in Japan) is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan. The game featured a voice chip for the sensei to make calls.



A sequel called "Karate Champ: Player vs. Player" was later released. While the single player-only first game took place largely in a karate dojo, the second game had a variety different locations, and [[ExactlyWhatItSaysOnTheTin allowed two players to play against each other]].

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A sequel called "Karate Champ: Player vs. Player" ("Taisen Karate Dou") was later released. While the single player-only first game took place largely in a karate dojo, the second game had a variety different locations, and [[ExactlyWhatItSaysOnTheTin allowed two players to play against each other]].


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* {{Kiai}}: In both games, these are done with digitized voices.
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''Karate Champ'' is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan.

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''Karate Champ'' is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan.
Japan. The game featured a voice chip for the sensei to make calls.
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Owning the same I Ps doesn\'t make it the same company. 1984 isn\'t even a year before 1987


* UrExample: Released a year before ''VideoGame/StreetFighterI'' (1987), it's considered by many to be the first ever FightingGame.

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* UrExample: Released a year before ''VideoGame/StreetFighterI'' (1987), it's considered by many to be One of the first ever FightingGame.earliest one-on-one fighting game, predating the original ''VideoGame/StreetFighter'' by three years.
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''Karate Champ'' is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan (now Million Co. Ltd.).

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''Karate Champ'' is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan (now Million Co. Ltd.).
Japan.

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* MartialArtsUniform: Both opponents wear a white and red gi respectively.



* UrExample: Released a year before ''VideoGame/StreetFighter'' (1987), it's considered by many to be the first ever FightingGame.

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* UrExample: Released a year before ''VideoGame/StreetFighter'' ''VideoGame/StreetFighterI'' (1987), it's considered by many to be the first ever FightingGame.

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Changed: 72

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* MiniGame

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* MiniGameMiniGame: There is one where you break random objects heading for you.
* MovesetClone: Both opponents have the same attacks, same body, and the same clothing, not accounting the color.



* UrExample: Released a year before ''StreetFighter'' (1987), it's considered by many to be the first ever FightingGame.

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* UrExample: Released a year before ''StreetFighter'' ''VideoGame/StreetFighter'' (1987), it's considered by many to be the first ever FightingGame.
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None

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[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/karate_champ_4908.jpg]]
[[caption-width-right:224:What's a "fatality"?]]

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* BrickBreak: One of the mini-games.

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* ALoadOfBull: And one that comes in and rushes towards your character in a mini-game!
* BrickBreak: One of The other the mini-games.mini-game in the game itself.
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* UrExample: Released a year before ''StreetFighterI'', it's considered by many to be the first ever FightingGame.

to:

* UrExample: Released a year before ''StreetFighterI'', ''StreetFighter'' (1987), it's considered by many to be the first ever FightingGame.
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* UrExample: Generally credited as the first FightingGame.

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* UrExample: Generally credited as Released a year before ''StreetFighterI'', it's considered by many to be the first ever FightingGame.
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* BrickBreak: One of the mini games.

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* BrickBreak: One of the mini games.mini-games.
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None

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* BrickBreak: One of the mini games.
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None

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* CockFight: In the sequel, the two opponents are presented as rivals for a girl's affections. The one who wins gets a SmoochOfVictory from the impressed lady.
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None

Added DiffLines:

* UrExample: Generally credited as the first FightingGame.
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None


Gameplay consists of two fighters ([[ColorCodedForYourConvenience one in a white gi and another in a red gi]]) using karate moves to score successful hits against each other. There is no LifeMeter; a player can only win a round by scoring two "points" against his opponent, with the referee judging whether or not a hit is worth a half-point or a full point. The winning player gets to participate in a minigame, and then face off against progressively harder opponents.

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Gameplay consists of two fighters ([[ColorCodedForYourConvenience ([[ColorCodedMultiplayer one in a white gi and another in a red gi]]) using karate moves to score successful hits against each other. There is no LifeMeter; a player can only win a round by scoring two "points" against his opponent, with the referee judging whether or not a hit is worth a half-point or a full point. The winning player gets to participate in a minigame, and then face off against progressively harder opponents.
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None


* AccidentalNightmareFuel: The HUGE heads that the fighters made in the original single player game when they're happy or excited freaked out more than one 80's kid.
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* AccidentalNightmareFuel: The HUGE heads that the fighters made when they're happy or excited freaked out ore than one 80's kid.

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* AccidentalNightmareFuel: The HUGE heads that the fighters made in the original single player game when they're happy or excited freaked out ore more than one 80's kid.
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None

Added DiffLines:


A sequel called "Karate Champ: Player vs. Player" was later released. While the single player-only first game took place largely in a karate dojo, the second game had a variety different locations, and [[ExactlyWhatItSaysOnTheTin allowed two players to play against each other]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->'''BEGIN!'''

''Karate Champ'' is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan (now Million Co. Ltd.).

Gameplay consists of two fighters ([[ColorCodedForYourConvenience one in a white gi and another in a red gi]]) using karate moves to score successful hits against each other. There is no LifeMeter; a player can only win a round by scoring two "points" against his opponent, with the referee judging whether or not a hit is worth a half-point or a full point. The winning player gets to participate in a minigame, and then face off against progressively harder opponents.
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!Tropes used in ''Karate Champ'':
* AccidentalNightmareFuel: The HUGE heads that the fighters made when they're happy or excited freaked out ore than one 80's kid.
* MiniGame
* ScoringPoints: There are two kinds: one which determines the outcome of the match, and another traditional point-scoring system for the leaderboards, which doesn't have a direct effect on gameplay.
* SNKBoss: The computer opponent, once a player reaches 8th Degree Belt level.
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