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1[[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/karate_champ.png]]
2[[caption-width-right:224:What's a "fatality"?]]
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4->'''BEGIN!'''[[note]] Or "'''HAJIME!'''" in the Japanese version.[[/note]]
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6''Karate Champ'' ("Karate Dou" in Japan) is [[UrExample one of the earliest examples]] of the one-on-one fighting game, published by Data East Corporation in 1984 and originally developed by a company full of former Data East employees known as Technos Japan. The game featured a voice chip for both the sensei to make calls, and for the fighters to {{Kiai}}.
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8Gameplay consists of two fighters ([[ColorCodedMultiplayer one in a white gi and another in a red gi]]) using karate moves to score successful hits against each other. There is no LifeMeter; a player can only win a round by scoring two "points" against his opponent, with the referee judging whether or not a hit is worth a half-point or a full point.[[note]]In other words, it plays more like what you would see at actual karate tournaments...well, ones that don't use kumite rules, anyway.[[/note]] The winning player gets to participate in a minigame, and then face off against progressively harder opponents.
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10A sequel called "Karate Champ: Player vs. Player" ("Taisen Karate Dou") was later released. While the single player-only first game took place largely in a karate dojo, the second game had a variety different locations, and [[ExactlyWhatItSaysOnTheTin allowed two players to play against each other]].
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12!Tropes used in ''Karate Champ'':
13* BrutishBulls: And one that comes in and rushes towards your character in a mini-game!
14* BoringButPractical: Using basic front-kick and leg-sweep motions as your primary attacks got you a long way in the game.
15* BrickBreak: The other mini-game in the game itself.
16* CockFight: In the sequel, the two opponents are presented as rivals for a girl's affections. The one who wins gets a SmoochOfVictory [[WomenPreferStrongMen from the impressed lady]].
17* {{Kiai}}: In both games, these are done with digitized voices.
18* MiniGame: There is one where you break random objects heading for you.
19* MovesetClone: Both opponents have the same attacks, same body, and the same clothing, not accounting the color.
20* ScoringPoints: There are two kinds: one which determines the outcome of the match, and another traditional point-scoring system for the leaderboards, which doesn't have a direct effect on gameplay.
21* SNKBoss: The computer opponent, once a player reaches 8th Degree Belt level.
22* UrExample: One of the earliest one-on-one fighting game, predating the original ''VideoGame/StreetFighterI'' by three years.

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