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* LostWoods: Two different versions of the Faron Woods serve in two different stages. The ''Skyward Sword'' iteration is part of the "Sealed Grounds" stage, but it largely serves as background to the spiral pit; the aptly named "Faron Woods" stage is better suited to the trope. Though it resembles the ''Twilight Princess'' iteration in design, it is actually a completely original version for the game, as it contains a giant Great Deku Tree which serves as the stage's centerpiece and a TreeTopTown built around it.

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* LostWoods: TheLostWoods: Two different versions of the Faron Woods serve in two different stages. The ''Skyward Sword'' iteration is part of the "Sealed Grounds" stage, but it largely serves as background to the spiral pit; the aptly named "Faron Woods" stage is better suited to the trope. Though it resembles the ''Twilight Princess'' iteration in design, it is actually a completely original version for the game, as it contains a giant Great Deku Tree which serves as the stage's centerpiece and a TreeTopTown built around it.
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* YouGottaHaveBlueHair:
** Lana has sky blue hair.
** Cia and Impa have MysticalWhiteHair.
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* SuaveSabre: * When Tetra was added as a DLC character, she was actively wielding this cutlass in battle with many upgrades to enhance her fighting style compared to how she was only seen using this weapon in game art.
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!!This article assumes you have played... [[ContinuityPorn almost every]] ''Franchise/TheLegendOfZelda'' game prior to ''[[VideoGame/TheLegendofZeldaBreathOfTheWild Breath of the Wild]]'' and will have unmarked spoilers for those games.

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!!This article assumes you have played... [[ContinuityPorn almost every]] ''Franchise/TheLegendOfZelda'' game prior to ''[[VideoGame/TheLegendofZeldaBreathOfTheWild Breath of the Wild]]'' and [[LateArrivalSpoiler will have unmarked spoilers spoilers]] for those games.
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More accurate.


*** Another free download [[PromotedToPlayable lets you play]] as the three OriginalGeneration villains. The paid Master Quest pack released alongside them includes an alternate story mode scenario for them, a new Epona "weapon" for Link, Guardian of Time costumes for Lana and Cia, and an Adventure Mode map with further unlocks: the three villains' weapon upgrades, 8-bit weapons for several other characters' movesets, as well as an additional alternate costume for everybody (most notably; Zelda, Darunia, and Ruto get reskins based on AlternateDimension counterparts from ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'').

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*** Another free download [[PromotedToPlayable lets you play]] as the three OriginalGeneration villains. The paid Master Quest pack released alongside them includes an alternate story mode scenario for them, a new Epona "weapon" for Link, Guardian of Time costumes for Lana and Cia, and an Adventure Mode map with further unlocks: the three villains' weapon upgrades, 8-bit weapons for several other characters' movesets, as well as an additional alternate costume for everybody (most notably; Zelda, Darunia, and Ruto get reskins based on AlternateDimension AlternateUniverse counterparts from ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'').
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* DeadlyRinger: Marin from ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' uses the Sea Lily's Bell, a foot-tall bell that she holds with both hands. It's an effective bludgeoning weapon but also unleashes [[MakingASplash exploding water spheres]] on nearby enemies and ringing it can also summon the Windfish to charge or bellyflop on enemies.

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Crosswicking.


* VagueHitPoints: The game uses quarter hearts as the smallest visual unit of the LifeMeter, it's not the smallest actual unit. Every quarter heart is worth 100 HP, which the player will only be able to notice if they enter a keep with a damage barrier, which deals small increments of HitPoints per second, so they're damaged without otherwise visual change. If the character is hit by an attack that activates the LastChanceHitPoint, that would leave the character with 1 hp, but it would be displayed as 1 quarter heart. The exact number of HitPoints is shown in the pause menu/results screen for the UsefulNotes/WiiU only, as the UsefulNotes/NintendoSwitch uses percentages instead.



* WeaponOfChoice

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* WeaponOfChoiceWeaponOfChoice:
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** When using her Harp, Sheik will play one of four out of six teleportation songs from ''Ocarina of Time'' during her Strong Attack I, depending on which Strong Attack she previously used; in ''Ocarina of Time'', Sheik had to teach those songs to Link. The Strong II song is the Serenade of Water, the Strong III song is the Bolero of Fire, the Strong IV song is the Song of Storms, the Strong V song is the Nocturne of Shadow, and the Strong VI song is the Prelude of Light. She also plays Sariah's Song for the cancel-finisher for focus.

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** When using her Harp, Sheik will play one of four out of six teleportation songs from ''Ocarina of Time'' during her Strong Attack I, depending on which Strong Attack she previously used; in ''Ocarina of Time'', Sheik had to teach those songs to Link. The Strong Attack II song is the Serenade of Water, the Strong Attack III song is the Bolero of Fire, the Strong Attack IV song is the Song of Storms, the Strong Attack V song is the Nocturne of Shadow, and the Strong Attack VI song is the Prelude of Light. She also plays Sariah's Song for the cancel-finisher for focus.
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** When using her Harp, Sheik will play one of the five teleportation songs from ''Ocarina of Time'' during her Strong Attack I, depending on which Strong Attack she previously used; in ''Ocarina of Time'', Sheik had to teach those songs to Link.

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** When using her Harp, Sheik will play one of the five four out of six teleportation songs from ''Ocarina of Time'' during her Strong Attack I, depending on which Strong Attack she previously used; in ''Ocarina of Time'', Sheik had to teach those songs to Link.Link. The Strong II song is the Serenade of Water, the Strong III song is the Bolero of Fire, the Strong IV song is the Song of Storms, the Strong V song is the Nocturne of Shadow, and the Strong VI song is the Prelude of Light. She also plays Sariah's Song for the cancel-finisher for focus.
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* DiegeticSoundtrackUsage:
** Lana sings part of ''The Legend of Zelda'' [[SummonMagic when summoning enemies]].
** If you use [[GoodBadBug a glitch]] to let Zelda use Lana's Summoning Gate, she'll sing [[DevelopersForesight Zelda's Lullaby]] instead (seen [[https://www.youtube.com/watch?v=s7-6M6Ydk5M here]]). [[invoked]]
** Linkle sings the famous "Got Item" jingle as a taunt.
** Twili Midna's victory scene will have her hum the start of Midna's Lament, and a Twilight Wolfos will proceed to mimic her.



* ThemeTuneCameo:
** Lana sings part of ''The Legend of Zelda'' [[SummonMagic when summoning enemies]].
** If you use [[GoodBadBug a glitch]] to let Zelda use Lana's Summoning Gate, she'll sing [[DevelopersForesight Zelda's Lullaby]] instead (seen [[https://www.youtube.com/watch?v=s7-6M6Ydk5M here]]). [[invoked]]
** Linkle sings the famous "Got Item" jingle as a taunt.
** Twili Midna's victory scene will have her hum the start of Midna's Lament, and a Twilight Wolfos will proceed to mimic her.
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* NiceJobBreakingItHero: After Cia absorbs the power of the first three fragments of evil, the heroes retrieve the Master Sword to fight her, weakening the seal on the fourth and final fragment. Impa worries that the seal would be broken by pulling out the sword, but Lana says it would only be weakened and they all agree that there is no other option. The problem here is that they just forgot that it would eventually break.

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* NiceJobBreakingItHero: After Cia absorbs the power of the first three fragments of evil, the heroes retrieve the Master Sword to fight her, weakening the seal on the fourth and final fragment. Impa worries that the seal would be broken by pulling out the sword, but Lana says it would only be weakened and they all agree that there is no other option. The problem here is that they just Lana forgot to tell them that it would eventually break.break if the sword was not put back.
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* BadassAdorable: Agitha, Young Link, Toon Link, Tetra, and Medli are merely pre-teens, but still capable of standing their ground against the likes of Ganondorf or Cia.
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** Character-specific elemental weakness. Each character receives more damage if they are attacked by a weapon infused with an element they are weak to, but the game doesn't even provide hints as to which specific elements each character is weak to. Some are very easy to figure out (almost every single villain is weak to light while every single version of Link and Zelda is weak to darkness), some others are rather cryptic (Lana being weak to lightning or Agitha being weak to fire).

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** Character-specific elemental weakness. Each character receives more damage if they are attacked by a weapon infused with an element they are weak to, but the game doesn't even provide hints as to which specific elements each character is weak to. Some are very easy to figure out (almost every single villain is weak to light while every single version of Link and Zelda is weak to darkness), but some others are rather cryptic (Lana being weak to lightning or Agitha being weak to fire).
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** Character-specific elemental weakness. Each character receives more damage if they are attacked by a weapon infused with an element they are weak to, but the game doesn't even provide hints as to which specific elements each character is weak to. Some are very easy to figure out (almost every single villain is weak to light while every single version of Link and Zelda is weak to darkness), some others are rather cryptic (Lana being weak to lightning or Agitha being weak to fire).
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* InstantAwesomeJustAddDragons:
** Argorok from ''[[Videogame/TheLegendofZeldaTwilightPrincess Twilight Princess]]'', who appears as a boss in the stage inspired by the game.
** One of Lana's weapons is a Summoning Gate -- a ring through which she can summon smaller versions of the game's giant enemies. She can summon Argorok and ride on his back as he deals devastating damage to enemies with a constant stream of flames.
** There's also Volga, who is able to transform into a dragon. One of his combo attacks results in him transforming into a dragon, flying up, and dive-bombing the enemies with a huge explosion.
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Added an example.

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* OverlyGenerousTimeLimit: Like most of the ''Warriors'' games, this installment has a standard time limit for a story map or conquest-type Adventure Mode map be one hour. It almost never even comes close.
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** The Termina Map has a turn-limit that counts down until the Moon crashes into Termina, just like in ''Majora's Mas''. The first "loop", there's only three turns, reflecting the number of days until the Moon crashes into Termina. On the second "loop", there are instead 72 turns for the 72 total hours from the first to final day. The music also uses the three different Clock Town tunes after every 24 turns have passed. It overall also represents the fact that the game can't be beaten on the first "loop", as Link has to remove the curse that turned him into a Deku Scrub that the guards won't allow to leave town. The three turns also slightly alludes to the fact that time goes slightly faster during the first loop since there's not much else to do during the beginning.

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** The Termina Map has a turn-limit that counts down until the Moon crashes into Termina, just like in ''Majora's Mas''.Mask''. The first "loop", there's only three turns, reflecting the number of days until the Moon crashes into Termina. On the second "loop", there are instead 72 turns for the 72 total hours from the first to final day. The music also uses the three different Clock Town tunes after every 24 turns have passed. It overall also represents the fact that the game can't be beaten on the first "loop", as Link has to remove the curse that turned him into a Deku Scrub that the guards won't allow to leave town. The three turns also slightly alludes to the fact that time goes slightly faster during the first loop since there's not much else to do during the beginning.
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** The Termina Map has a turn-limit that counts down until the Moon crashes into Termina, just like in ''Majora's Mas''. The first "loop", there's only three turns, reflecting the number of days until the Moon crashes into Termina. On the second "loop", there are instead 72 turns for the 72 total hours from the first to final day. The music also uses the three different Clock Town tunes after every 24 turns have passed. It overall also represents the fact that the game can't be beaten on the first "loop", as Link has to remove the curse that turned him into a Deku Scrub that the guards won't allow to leave town. The three turns also slightly alludes to the fact that time goes slightly faster during the first loop since there's not much else to do during the beginning.
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* BringerOfWarMusic: The track "[[https://www.youtube.com/watch?v=B6D6J7U8UZI Under Siege]]" is basically an updated take on the Bringer of War music, appropriate considering the game deals with the clashing of large armies rather than the series' traditional fare of a lone hero battling the forces of evil.
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Misuse


* GradualGrinder: It's a clear sign that your character will struggle to clear the map if a regular mook takes more than three hits to bring down. And if a weak point smash just barely scratches a giant boss's life meter, then it's better to just quit out instead of trying to continue on.
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* ResemblanceReveal: At the end of the Palace of Twilight stage, Midna and Lana confront Cia; frustrated over being cursed back into an imp, Midna lashes out at Cia and knocks her mask off, [[spoiler:revealing that she has Lana's face.]]
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* ZettaiRyouiki: Zelda, of all people, combines shorts and thigh-high boots in her standard outfit to this effect. Linkle's outfit does the same.

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** During the first Twilight-era mission in Legend Mode, the player is advised to capture most of the keeps so as to dispel the Twilight and weaken Midna. If any of those keeps are uncaptured before Midna is defeated, she'll proclaim that she never expected to lose while she still had access to the Twilight's power.

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** During the first Twilight-era mission in Legend Mode, the player is advised to capture most of the keeps that generate Twilight zones so as to dispel the Twilight and weaken Midna. If any of those keeps are uncaptured before Midna is defeated, she'll proclaim that she never expected to lose while she still had access to the Twilight's power.power.
** Also during said mission, Cia is waiting in the Sorceress' Keep, and will vanish from the map when either Midna or Lana reaches the keep, with a different trade of dialogue for each.



** King Dodongo from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' is seen in the teaser incarnation, complete with a RollingAttack.

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** King Dodongo from exhibits this trope, both in his new appearance or his ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' is seen in the teaser incarnation, complete with a RollingAttack.incarnation
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** The Training Dojo at the Bazaar doesn't let you level up characters any stronger than the highest-level playable warrior. AntiGrinding at its finest... until you purchase the Boss Pack, and with it Dark Beast Ganon. Ganon can't be levelled through the Dojo, but his level counts towards "highest-level playable warrior", and his first mission alone is impossible to finish without going from Level 1 to Level 13 or higher, depending on whether you go for the captains. A little Rupee grinding (or some lucky amiibo scans) can turn the Dojo into a DiscOneNuke.

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** The Training Dojo at the Bazaar doesn't let you level up characters any stronger than the highest-level playable warrior. AntiGrinding at its finest... until you purchase the Boss Pack, and with it Dark Beast Ganon. Ganon can't be levelled through the Dojo, but his level counts towards "highest-level playable warrior", and his first mission alone is impossible to finish without going from Level 1 to Level 13 or higher, depending on whether you go for the captains. A little Rupee grinding (or some lucky amiibo scans) can turn the Dojo into a DiscOneNuke. The loophole is closed in ''Definitive Edition'', where Ganon is not counted towards "highest-level playable warrior".
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On September 8, 2020, ''VideoGame/HyruleWarriorsAgeOfCalamity'' was announced for the Nintendo Switch; a {{Prequel}} set 100 years before the events of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', during the war against Calamity Ganon, featuring the ''Breath of the Wild'' incarnations of Link and Zelda, Mipha, Daruk, Urbosa, and Revali as playable characters. It is set to release November 20, 2020.

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On September 8, 2020, ''VideoGame/HyruleWarriorsAgeOfCalamity'' was announced for the Nintendo Switch; a {{Prequel}} set 100 years before the events of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', during the war against Calamity Ganon, featuring the ''Breath of the Wild'' incarnations of Link and Zelda, Mipha, Daruk, Urbosa, and Revali as playable characters. It is set to release released November 20, 2020.
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It’s canonicity is debatable


On September 8, 2020, ''VideoGame/HyruleWarriorsAgeOfCalamity'' was announced for the Nintendo Switch; a fully canonical {{Prequel}} set 100 years before the events of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', during the war against Calamity Ganon, featuring the ''Breath of the Wild'' incarnations of Link and Zelda, Mipha, Daruk, Urbosa, and Revali as playable characters. It is set to release November 20, 2020.

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On September 8, 2020, ''VideoGame/HyruleWarriorsAgeOfCalamity'' was announced for the Nintendo Switch; a fully canonical {{Prequel}} set 100 years before the events of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', during the war against Calamity Ganon, featuring the ''Breath of the Wild'' incarnations of Link and Zelda, Mipha, Daruk, Urbosa, and Revali as playable characters. It is set to release November 20, 2020.
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ymmv per TRS


* SequelDifficultySpike: Well, UpdatedRerelease Difficulty Spike, anyways.
** ''Legends'' and ''Definitive Edition'' have several Adventure Mode-style objectives in every scenario in Legend Mode, including those returning from the Wii U version. Nominally, this is meant to prevent the new character-switch mechanic and the added [[WarpWhistle ocarina]] from making things 'too easy', but it mostly just comes across as FakeDifficulty due to having at least two objectives running at any given time (worsened by the fact that not all scenarios have the availability of the character-switch or owl statues for the ocarina in the first place)
** ''Legends'' also shifts all Lv. 2 or higher weapon types to later Adventure Mode Maps, and makes all Lv. 1 weapons A-Rank unlocks rather than Stage Clear unlocks. Not only does this limit the Lv. 2 weapons that can be taken to the Dark Ruler mission to those which are found in Legend Mode, but it makes acquiring different weapon types that much harder as well. ''Definitive Edition'', despite maintaining the practice, averts this aspect of the trope by [[SequelDifficultyDrop making the gameplay of Adventure Mode itself much easier]].
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** In the "Defeat X enemies" levels in [[spoiler:Cucco's Fury]], Link is an AI ally. If he has to retreat due to low health, Proxi will say they need to [[Film/BackToTheFuture make like a leaf and run away]].
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* DeusExMachina: The Great Fairy's role within Legend Mode is to provide these to turn the tides in favor of the protagonists when they find it difficult to do so by themselves. In levels where you control the villains, they get GenereSavvy and you'll get missions where you have to prevent the heroes from getting to the level's Fairy Fountain.

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* DeusExMachina: The Great Fairy's role within Legend Mode is to provide these to turn the tides in favor of the protagonists when they find it difficult to do so by themselves. In levels where you control the villains, they get GenereSavvy GenreSavvy and you'll get missions where you have to prevent the heroes from getting to the level's Fairy Fountain.
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* DeusExMachina: The Great Fairy's role within Legend Mode is to provide these to turn the tides in favor of the protagonists when they find it difficult to do so by themselves.

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* DeusExMachina: The Great Fairy's role within Legend Mode is to provide these to turn the tides in favor of the protagonists when they find it difficult to do so by themselves. In levels where you control the villains, they get GenereSavvy and you'll get missions where you have to prevent the heroes from getting to the level's Fairy Fountain.

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