History VideoGame / Growlanser

25th Jun '17 8:25:40 PM SpaceDrake
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* AnachronismStew: ''Wayfarer of Time'' can come across like this. The Dulkheim uniforms are very obviously inspired by 20th-century militaries (particularly [[spoiler:Nazi Germany]]), a good deal of the rest of the costuming seems to be at least 19-th-century-ish, and there are some modern touches like the very modern bathrooms in Eliza's villa. There are, however, ''no'' gunpowder weapons, not even cannons (the cart-based flamethrower in the prologue is an explicitly new and terrifying technology, and at one point Frayne[[note]]who remembers the ''technology'' of her time, even if she's forgotten her own history[[/note]] has to explain to a mystified Remus and Eliza, slowly and in very simple language, what a "cannon" even is ''conceptually''), electricity seems to be a known ''concept'' from the ancient ruins but none of the towns or cities seem to use it at all, there are no motor vehicles or rail locomotives (goods transport is handled by [[{{Expy}} "Not-Chocobos"]]), and large-scale factories are, at best, uncommon.

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* AnachronismStew: AnachronismStew:
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''Wayfarer of Time'' can come across like this. The Dulkheim uniforms are very obviously inspired by 20th-century militaries (particularly [[spoiler:Nazi Germany]]), a good deal of the rest of the costuming seems to be at least 19-th-century-ish, 19th-century-ish, and there are some modern touches like the very modern bathrooms in Eliza's villa. There are, however, ''no'' gunpowder weapons, not even cannons (the cart-based flamethrower in the prologue is an explicitly new and terrifying technology, and at one point Frayne[[note]]who remembers the ''technology'' of her time, even if she's forgotten her own history[[/note]] has to explain to a mystified Remus and Eliza, slowly and in very simple language, what a "cannon" even is ''conceptually''), electricity seems to be a known ''concept'' from the ancient ruins but none of the towns or cities seem to use it at all, there are no motor vehicles or rail locomotives (goods transport is handled by [[{{Expy}} "Not-Chocobos"]]), and large-scale factories are, at best, uncommon.
13th Mar '17 5:54:30 AM secretfan14
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* CuteClumsyGirl: Misha, Misha, Misha. Her talent for crashing into people is so prominent that it is how she is introduced in both Growlanser I&II.



* {{Dojikko}}: Misha, Misha, Misha. Her talent for crashing into people is so prominent that it is how she is introduced in both Growlanser I&II.
10th Dec '16 10:25:32 AM Bissek
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Added DiffLines:

* YouAreTooLate: Played with in ''The Dual Darkness''. Slayn needs to stop the BigBad before he can gather the 50,000 souls he needs to start the next phase of his plan. When you confront him in the final battle, he's only gathered 49,998. Then he murders two of his own mooks to reach the 50,000 he needs.
25th Jun '16 9:10:34 PM nombretomado
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The core gameplay straddles the line between a "normal" RPG and a StrategyRPG - you wander around with a party consisting of typically four to five people (though sometimes you'll have an NPC in a "bonus slot"), go through dungeons, fight monsters and the like. The first big difference comes in with the combat - combat is handled in real-time, with menu-based commands pausing the action for a moment while you issue new orders to your teammates. There is a certain amount of delay after performing an action, or before casting a spell, represented by a bar beneath the party portraits. The second is in the "set pieces" - rather than just a bunch of boss fights, many of the plot-important combats are large, swirling melees with objectives and even extra allied units, similar to what you find in a strategy RPG... but you still only have direct control over your party. You can ''[[StatusBuff buff]] and assist'' your allies, but not command them. With its visuals consisting of high-res pre-rendered overhead maps combined with sprites and anime-style FMV, some have summed it up as "Japan's answer to ''VideoGame/BaldursGate''".

to:

The core gameplay straddles the line between a "normal" RPG and a StrategyRPG - you wander around with a party consisting of typically four to five people (though sometimes you'll have an NPC in a "bonus slot"), go through dungeons, fight monsters and the like. The first big difference comes in with the combat - combat is handled in real-time, with menu-based commands pausing the action for a moment while you issue new orders to your teammates. There is a certain amount of delay after performing an action, or before casting a spell, represented by a bar beneath the party portraits. The second is in the "set pieces" - rather than just a bunch of boss fights, many of the plot-important combats are large, swirling melees with objectives and even extra allied units, similar to what you find in a strategy RPG... but you still only have direct control over your party. You can ''[[StatusBuff buff]] and assist'' your allies, but not command them. With its visuals consisting of high-res pre-rendered overhead maps combined with sprites and anime-style FMV, some have summed it up as "Japan's answer to ''VideoGame/BaldursGate''".''Franchise/BaldursGate''".
25th Jun '16 9:10:19 PM nombretomado
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The core gameplay straddles the line between a "normal" RPG and a StrategyRPG - you wander around with a party consisting of typically four to five people (though sometimes you'll have an NPC in a "bonus slot"), go through dungeons, fight monsters and the like. The first big difference comes in with the combat - combat is handled in real-time, with menu-based commands pausing the action for a moment while you issue new orders to your teammates. There is a certain amount of delay after performing an action, or before casting a spell, represented by a bar beneath the party portraits. The second is in the "set pieces" - rather than just a bunch of boss fights, many of the plot-important combats are large, swirling melees with objectives and even extra allied units, similar to what you find in a strategy RPG... but you still only have direct control over your party. You can ''[[StatusBuff buff]] and assist'' your allies, but not command them. With its visuals consisting of high-res pre-rendered overhead maps combined with sprites and anime-style FMV, some have summed it up as "Japan's answer to [[BaldursGate Baldur's Gate]]".

to:

The core gameplay straddles the line between a "normal" RPG and a StrategyRPG - you wander around with a party consisting of typically four to five people (though sometimes you'll have an NPC in a "bonus slot"), go through dungeons, fight monsters and the like. The first big difference comes in with the combat - combat is handled in real-time, with menu-based commands pausing the action for a moment while you issue new orders to your teammates. There is a certain amount of delay after performing an action, or before casting a spell, represented by a bar beneath the party portraits. The second is in the "set pieces" - rather than just a bunch of boss fights, many of the plot-important combats are large, swirling melees with objectives and even extra allied units, similar to what you find in a strategy RPG... but you still only have direct control over your party. You can ''[[StatusBuff buff]] and assist'' your allies, but not command them. With its visuals consisting of high-res pre-rendered overhead maps combined with sprites and anime-style FMV, some have summed it up as "Japan's answer to [[BaldursGate Baldur's Gate]]".''VideoGame/BaldursGate''".
11th Feb '16 4:29:36 PM nombretomado
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''Growlanser'' (グローランサー ''Gurōransā'') is a series of RolePlayingGames with installments on the {{PlayStation}}, {{PlayStation 2}}, and {{PSP}}. The first three games in the series are set in a world that is being taken over by an ancient evil, with the latter three branching off into their own continuities.

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''Growlanser'' (グローランサー ''Gurōransā'') is a series of RolePlayingGames with installments on the {{PlayStation}}, {{PlayStation 2}}, UsefulNotes/PlayStation, UsefulNotes/PlayStation2, and {{PSP}}.[[UsefulNotes/PlayStationPortable PSP]]. The first three games in the series are set in a world that is being taken over by an ancient evil, with the latter three branching off into their own continuities.
2nd Jan '16 1:35:04 AM DragonQuestZ
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* OperaGloves: A fairly common accessory.
24th Nov '15 9:40:34 AM HighCrate
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* MightyGlacier: Hien and Crevanille from ''Wayfarer of Time''. Carmaine can also be built like this stat-growth-wise if the right answers are chosen in ''Growlanser 1'''s "character creation" section, with Wallace also doing a good job in the role.

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* %%* MightyGlacier: Hien and Crevanille from ''Wayfarer of Time''. Carmaine can also be built like this stat-growth-wise if the right answers are chosen in ''Growlanser 1'''s "character creation" section, with Wallace also doing a good job in the role.
23rd Nov '15 3:38:58 AM DragonQuestZ
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Added DiffLines:

* HighClassGloves: In ''III'' Anette is the daughter of the President of the Xironia Federation, and her grand dress and battle dress reflect her position. Her grand dress has white opera gloves, while her battle dress [[http://www.growlanser-realm.com/officialart/chara/annette.jpg has gold trimmed gloves]] that blend in with her white sleeves.
24th Sep '15 1:27:31 PM DrakeDarkHunter
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* [[Bishonen]]: All of the games protagonists, and many of it's other male characters.

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* [[Bishonen]]: {{Bishonen}}: All of the games protagonists, and many of it's other male characters.



* [[Dojikko]]: Misha, Misha, Misha. Her talent for crashing into people is so prominent that it is how she is introduced in both Growlanser I&II.

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* [[Dojikko]]: {{Dojikko}}: Misha, Misha, Misha. Her talent for crashing into people is so prominent that it is how she is introduced in both Growlanser I&II.



* HeroicMime: Growlanser I, III, IV, V, and VI feature a silent protagonist. The player can select dialogue options, but there is no voice acting for them.

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* HeroicMime: Growlanser I, III, IV, V, and VI Every game except for Growlanser II feature a silent protagonist. The player can select dialogue options, but there is no voice acting for them.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Growlanser