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* {{The Engineer}}: The Mechanism.
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* {{The Engineer}}: TheEngineer: The Mechanism.
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* {{Out of focus}}: The Nurse & The Mechanism at main forum's class discussion. The Mechanism's discussion doesn't have its own discussion subtopic due to the fact that it's the newest class to be unveiled.
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* {{Out of focus}}: OutOfFocus: The Nurse & The Mechanism at main forum's class discussion. The Mechanism's discussion doesn't have its own discussion subtopic due to the fact that it's the newest class to be unveiled.
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* SoundTrackDissonance: The Fatman enjoys classical opera while on the job, whether that be butchering fish or other people.
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* SoundTrackDissonance: SoundtrackDissonance: The Fatman enjoys classical opera while on the job, whether that be butchering fish or other people.
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Changed line(s) 69 (click to see context) from:
* SpyCatsuit: Available as an alternate skin for the Sniper. Also comes with free AbsoluteCleavage.
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* SpyCatsuit: Available as an alternate skin for the Sniper. Also comes with free AbsoluteCleavage.NavelDeepNeckline.
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Nice Hat is now a disambig.
Deleted line(s) 57 (click to see context) :
* NiceHat: Cosmetic (an occasionally not merely cosmetic) cranial attachments are available for purchase in the in-game store.
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Panty Shot is definition only.
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* AbnormalLimbRotationRange: The {{Ragdoll Physics}} occasionally results in this after a player gets killed. ([[http://achthenuts.tumblr.com/image/67919288856 Freeze frame]], complete with PantyShot.)
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* AbnormalLimbRotationRange: The {{Ragdoll Physics}} occasionally results in this after a player gets killed. ([[http://achthenuts.tumblr.com/image/67919288856 Freeze frame]], complete with PantyShot.)frame.]])
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.
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* BadassBoast[=/=]CatchPhrase: Every class has one--even the alternate skins have their own quotes.
* BadassMustache: The Rocket leader has a rather Hitler-esque one in his class' promotional video.
* BadassMustache: The Rocket leader has a rather Hitler-esque one in his class' promotional video.
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* BadassBoast[=/=]CatchPhrase: BadassBoast: Every class has one--even the alternate skins have their own quotes.
* BadassMustache: The Rocket leader has a rather Hitler-esque one in his class' promotional video.quotes.
* BadassMustache: The Rocket leader has a rather Hitler-esque one in his class' promotional video.
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Deleted line(s) 74,75 (click to see context) :
* StandardStatusEffects: So far Fire element only.
* StatOVision: Literally anyone can see each other's name & health.
* StatOVision: Literally anyone can see each other's name & health.
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* StatOVision: Literally anyone can see each other's name & health.
* StatusEffects: So far Fire element only.
* StatusEffects: So far Fire element only.
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links
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NeedsWikiMagicLove?
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Deleted line(s) 83 (click to see context) :
* ZettaiRyouiki: The Nurse has varying grades depending on which outfit she wears. (The default is knee-length.)
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* {{Horny Devil|s}}: Available as an alternate skin for the Sniper.
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%% Administrivia/ZeroContextExample * {{Horny Devil|s}}: HornyDevils: Available as an alternate skin for the Sniper.
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Deleted line(s) 31 (click to see context) :
* CaptainObvious: The Sniper's sniper rifle is labeled "Sniper gun", as if we couldn't figure that out already.
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* AllegedlyFreeGame: Crafting, hats, accessories, upgraded weapons...this game has lots of revenue enhancing devices.
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* AllegedlyFreeGame: Crafting, hats, accessories, upgraded weapons, breakable weapons...this game has lots of revenue enhancing devices.
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* AcceptableBreaksFromReality: Even the thin wood or a bunch of wheatgrass won't burn down or destroy them.
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* AcceptableBreaksFromReality: Even the thin wood or a bunch of wheatgrass won't burn down or destroy them.be destroyed.
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* BatmanCanBreatheInSpace: 1 of the map is technically this, unless the Firebat equip alien skin or Fatman equip space helmet.
to:
* BatmanCanBreatheInSpace: 1 One of the map maps is technically this, unless the Firebat equip equips their alien skin or the Fatman equip equips a space helmet.
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Zettai Ryouki cleanup
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* ZettaiRyouki: The Nurse has varying grades depending on which outfit she wears. (The default is knee-length.)
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* ZettaiRyouki: ZettaiRyouiki: The Nurse has varying grades depending on which outfit she wears. (The default is knee-length.)
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Added line(s) 3 (click to see context) :
%%
%%This page is here to collect tropes, not fan the FlameWar on either side of the debate.
%%
%%This page is here to collect tropes, not fan the FlameWar on either side of the debate.
%%
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To avoid the InternetBackdraft, there will be no further description. This page is here to collect tropes, not fan the FlameWar on either side of the debate.
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Moved to the YMMV tab
Deleted line(s) 68 (click to see context) :
* ScrappyMechanic: The ItemCrafting LevelUp System because they don't stick inside PlayerVersusEnvironment Mode (and it's not clear whether this is due to bad programming or deliberate design).
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Deleted line(s) 50 (click to see context) :
* LostForever: Certain costumes, weapons, hats and accessories have a limited time to obtain, and when you do, they are susceptible to the same item degredation mechanics as anything else.
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* PermanentlyMissableContent: Certain costumes, weapons, hats and accessories have a limited time to obtain, and when you do, they are susceptible to the same item degredation mechanics as anything else.
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Deleted line(s) 38 (click to see context) :
* FollowTheLeader: This game is...uh...loosely inspired by ''VideoGame/TeamFortress2'' and ''VideoGame/BattlefieldHeroes''. Valve at least has considered legal action, as several weapon animations in ''Final Combat'' were originally directly taken from ''VideoGame/TeamFortress2''.
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* VirtualPaperDolls: Alternate skins, accessories, hats, etc. means that it's possible to customize any character to your heart's content.
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* VirtualPaperDolls: VirtualPaperDoll: Alternate skins, accessories, hats, etc. means that it's possible to customize any character to your heart's content.
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Changed line(s) 51,52 (click to see context) from:
* LostForever: Certain costumes, weapons, hats and accessories have limit time to obtain all of them, before replace them in the Lucky Draw.
** The worse part is all previous items from in-game shop has reduce to purchase with in-game currency, then permanently gone without notice.
** The worse part is all previous items from in-game shop has reduce to purchase with in-game currency, then permanently gone without notice.
to:
* LostForever: Certain costumes, weapons, hats and accessories have limit a limited time to obtain all of them, before replace them in obtain, and when you do, they are susceptible to the Lucky Draw.
** The worse part is all previous items from in-game shop has reduce to purchase with in-game currency, then permanently gone without notice.same item degredation mechanics as anything else.
** The worse part is all previous items from in-game shop has reduce to purchase with in-game currency, then permanently gone without notice.
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* ScrappyMechanic: The ItemCrafting LevelUp System, because they're permanently stack and doesn't stick inside PlayerVersusEnvironment Mode, since the said so mode wasn't available.
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* ScrappyMechanic: The ItemCrafting LevelUp System, System because they're permanently stack and doesn't they don't stick inside PlayerVersusEnvironment Mode, since the said so mode wasn't available.Mode (and it's not clear whether this is due to bad programming or deliberate design).
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* VirtualPaperDolls: Alternate skins, accessories, hats, etc. means that it's possible to customize any character to your heart's content.
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Changed line(s) 52 (click to see context) from:
** The worse part is all items from in-game shop has reduce to purchase with in-game currency, then permanently gone without notice.
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** The worse part is all previous items from in-game shop has reduce to purchase with in-game currency, then permanently gone without notice.
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Added DiffLines:
**The worse part is all items from in-game shop has reduce to purchase with in-game currency, then permanently gone without notice.
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Deleted line(s) 49 (click to see context) :
* ScrappyMechanic: The ItemCrafting LevelUp System, because they're permanently stack and doesn't stick inside PlayerVersusEnvironment Mode, since the said so mode wasn't available.
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* ScrappyMechanic: The ItemCrafting LevelUp System, because they're permanently stack and doesn't stick inside PlayerVersusEnvironment Mode, since the said so mode wasn't available.
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Added DiffLines:
* ScrappyMechanic: The ItemCrafting LevelUp System, because they're permanently stack and doesn't stick inside PlayerVersusEnvironment Mode, since the said so mode wasn't available.
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Changed line(s) 1,2 (click to see context) from:
''Final Combat'' is a Chinese class-based multiplayer FirstPersonShooter still in development that draws quite a bit of inspiration from other [=FPSes=]. The [[http://fc.xunlei.com/index/ official site]] is once again open to non-Chinese [=IPs=], but you can also still read (most of) the news from [[http://fc.duowan.com/ this]] fansite.
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''Final Combat'' is a Chinese class-based multiplayer FirstPersonShooter HeroShooter still in development that draws quite a bit of inspiration from other [=FPSes=]. The [[http://fc.xunlei.com/index/ official site]] is once again open to non-Chinese [=IPs=], but you can also still read (most of) the news from [[http://fc.duowan.com/ this]] fansite.
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Changed line(s) 29 (click to see context) from:
* ColorCodedItemTiers: All of the weapons and cosmetics have grade. White (default, 1 star) > Green (2 stars) > Teal (3 stars) > Violet (4 stars) > Orange (5 stars) > Red (6 stars) is canonical order of rarity. No aura (Level 1-3) > Green aura (Level 4-6) > Teal aura (Level 7-9) > Pink aura (Level 10-12) > Orange aura (13-15) > Rainbow aura (Level 16) is canonical order of grade level.
to:
* ColorCodedItemTiers: All of the weapons and cosmetics have grade. White (default, 1 star) > Green (2 stars) > Teal (3 stars) > Violet (4 stars) > Orange (5 stars) > Red (6 stars) is canonical order of rarity. No aura (Level 1-3) > Green aura (Level 4-6) > Teal aura (Level 7-9) > Pink aura (Level 10-12) > Orange aura (13-15) (Level 13-15) > Rainbow aura (Level 16) is canonical order of grade level.
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Changed line(s) 29 (click to see context) from:
* ColorCodedItemTiers: All of the weapons and cosmetics have grade. White (default, 1 star) > Green (2 stars) > Teal (3 stars) > Violet (4 stars) > Orange (5 stars) > Red (6 stars) is canonical order of rarity.
to:
* ColorCodedItemTiers: All of the weapons and cosmetics have grade. White (default, 1 star) > Green (2 stars) > Teal (3 stars) > Violet (4 stars) > Orange (5 stars) > Red (6 stars) is canonical order of rarity. No aura (Level 1-3) > Green aura (Level 4-6) > Teal aura (Level 7-9) > Pink aura (Level 10-12) > Orange aura (13-15) > Rainbow aura (Level 16) is canonical order of grade level.
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Added DiffLines:
* ColorCodedItemTiers: All of the weapons and cosmetics have grade. White (default, 1 star) > Green (2 stars) > Teal (3 stars) > Violet (4 stars) > Orange (5 stars) > Red (6 stars) is canonical order of rarity.
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* SplashDamage: The Rocket's Sticky Launcher & The Striker's Grenade Launcher are the only weapons have this effect.
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* MacrossMissileMassacre: The Fatman's cannon when [[ChargedAttack charged]].
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* MacrossMissileMassacre: The Fatman's cannon when [[ChargedAttack charged]].cannon.
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Deleted line(s) 48 (click to see context) :
* StandardStatusEffects: So far Fire element only.
Added DiffLines:
* StandardStatusEffects: So far Fire element only.
* StatOVision: Literally anyone can see each other's name & health.
* StatOVision: Literally anyone can see each other's name & health.
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Added DiffLines:
* StandardStatusEffects: So far Fire element only.
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Added DiffLines:
* MacrossMissileMassacre: The Fatman's cannon when [[ChargedAttack charged]].