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* AlwaysABiggerFish: The reason [[spoiler:Clint]] gives up the hunt and turns over the responsibility to Daniel. After fighting [[spoiler:Brunhild]] and nearly getting killed in a CurbStompBattle, he realized he's nowhere near your league, despite training all his life.

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Complaining about RPG Maker games


''Exit Fate'' is a freeware RPG similar to {{Suikoden}}, wherein you can recruit seventy-five playable characters. It also bears some similarity to VideoGame/ChronoCross.[[note]][[ShoutOut You can even unlock the menu sets of these two games.]][[/note]]

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''Exit Fate'' is a freeware RPG similar to {{Suikoden}}, VideoGame/{{Suikoden}}, wherein you can recruit seventy-five playable characters. It also bears some similarity to VideoGame/ChronoCross.[[note]][[ShoutOut You can even unlock the menu sets of these two games.]][[/note]]



* SturgeonsLaw: 90% of all RPGMaker games suck. This isn't one of them.
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Grammar correction edit. \"With with\", really?


* AntiFrustrationFeature: The bribe system is really helpful and solves two annoying features of random battles commonly found in [=RPGs=]. The first is, once you get to know the area, it will tell you what type of encounter you get before you battle by the price of the bribe, and the second is it will allow you to skip the battle, which means you can avoid annoying or otherwise inopportune enemies, such as enemies with with strong melee attacks when training up mages or enemies comparable to a BossInMooksClothing.

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* AntiFrustrationFeature: The bribe system is really helpful and solves two annoying features of random battles commonly found in [=RPGs=]. The first is, once you get to know the area, it will tell you what type of encounter you get before you battle by the price of the bribe, and the second is it will allow you to skip the battle, which means you can avoid annoying or otherwise inopportune enemies, such as enemies with with strong melee attacks when training up mages or enemies comparable to a BossInMooksClothing.
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** A lot of the character names in the backstory are from NorseMythology-- Hugin and Munin are named after Odin's ravens, for instance.

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** A lot of the character names in the backstory are from NorseMythology-- Myth/NorseMythology-- Hugin and Munin are named after Odin's ravens, for instance.
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** Sef quotes a couple of lines from ''Theatre/{{Macbeth}}'' -- rather hilarious when you consider that he's trying to sound heroic and righteous, yet is quoting a ''murderer''.
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Wrong word. It\'s due, not do.


* MasterOfNone: Sadly, due to the focus on stats, any character who doesn't have a strong specialization (Sally, Richard) ultimately ends up being useless do to poor damage, average health, and only wasting spells dedicated casters could be using, so they have no place in team setups. Daniel almost suffers from this himself, but he ends up making a rather good healer despite not being as good a caster as some.

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* MasterOfNone: Sadly, due to the focus on stats, any character who doesn't have a strong specialization (Sally, Richard) ultimately ends up being useless do due to poor damage, average health, and only wasting spells dedicated casters could be using, so they have no place in team setups. Daniel almost suffers from this himself, but he ends up making a rather good healer despite not being as good a caster as some.
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Removing circular links


* RecurringElement: In a ''Franchise/FinalFantasy''esque manner, some elements from ''LastScenario'' reappear in ''ExitFate''.

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* RecurringElement: In a ''Franchise/FinalFantasy''esque manner, some elements from ''LastScenario'' ''VideoGame/LastScenario'' reappear in ''ExitFate''.''Exit Fate''.



** Bosses: Riftgate, Pestilence, and Rashnu. As one could expect, they're not the same persons/creatures though; some of them, however share the fighting style of their namesake. One example is the [[OurMonstersAreWeird Riftgate]], which [[ThatOneBoss stomped you into the ground by being almost immune to everything except non-elemental magic]] in LastScenario, but has rather low defense in ExitFate. However, its attacks are almost the same, and it looks the same despite being yellow instead of black...

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** Bosses: Riftgate, Pestilence, and Rashnu. As one could expect, they're not the same persons/creatures though; some of them, however share the fighting style of their namesake. One example is the [[OurMonstersAreWeird Riftgate]], which [[ThatOneBoss stomped you into the ground by being almost immune to everything except non-elemental magic]] in LastScenario, but has rather low defense in ExitFate.''Exit Fate''. However, its attacks are almost the same, and it looks the same despite being yellow instead of black...



* SignatureStyle: ExitFate features a NeutralGood protagonist seeking peace and justice, a complex situation with three countries in a war, many [[ManBehindTheMan men behind the men]], and LoadsAndLoadsOfCharacters. SCF seems to [[AuthorAppeal like]] those tropes and motives, considering the fact that aforementioned elements were also formative for LastScenario.[[note]]Though he could have done this deliberately to make the fans expect such a plot in his next game just to pick it apart then, seeing as how both his games have some elements of {{Deconstruction}}, {{Subversion}} and other kinds of PlayingWithATrope.[[/note]]

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* SignatureStyle: ExitFate ''Exit Fate'' features a NeutralGood protagonist seeking peace and justice, a complex situation with three countries in a war, many [[ManBehindTheMan men behind the men]], and LoadsAndLoadsOfCharacters. SCF seems to [[AuthorAppeal like]] those tropes and motives, considering the fact that aforementioned elements were also formative for LastScenario.[[note]]Though he could have done this deliberately to make the fans expect such a plot in his next game just to pick it apart then, seeing as how both his games have some elements of {{Deconstruction}}, {{Subversion}} and other kinds of PlayingWithATrope.[[/note]]
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** The entire cast is one big ShoutOut to the members of an online ''FinalFantasy'' messaging board, popular between 2001-2008 mostly.

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** The entire cast is one big ShoutOut to the members of an online ''FinalFantasy'' ''Franchise/FinalFantasy'' messaging board, popular between 2001-2008 mostly.
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** Bruce is essentially [[FinalFantasyVIII Seifer Almasy]] with dark skin, white hair, and a different name.
** Mike doesn't have the personality of [[FinalFantasyVIII Seifer]] but he definitely looks like him with the blond hair, white jacket and choice of weaponry.

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** Bruce is essentially [[FinalFantasyVIII [[VIdeoGame/FinalFantasyVIII Seifer Almasy]] with dark skin, white hair, and a different name.
** Mike doesn't have the personality of [[FinalFantasyVIII [[VideoGame/FinalFantasyVIII Seifer]] but he definitely looks like him with the blond hair, white jacket and choice of weaponry.



* RecurringElement: In a ''FinalFantasy''esque manner, some elements from ''LastScenario'' reappear in ''ExitFate''.

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* RecurringElement: In a ''FinalFantasy''esque ''Franchise/FinalFantasy''esque manner, some elements from ''LastScenario'' reappear in ''ExitFate''.



** Also, there is a character called [[FinalFantasy Cid]], who happens to be a [[SpoonyBard spoony]] [[VideoGame/FinalFantasyIV bard]].

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** Also, there is a character called [[FinalFantasy [[Franchise/FinalFantasy Cid]], who happens to be a [[SpoonyBard spoony]] [[VideoGame/FinalFantasyIV bard]].



** The FinalBoss has an attack called [[FinalFantasyTactics Holy Explosion]].

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** The FinalBoss has an attack called [[FinalFantasyTactics [[VideoGame/FinalFantasyTactics Holy Explosion]].
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* PromotedToPlayable: Eventually happens to ''all'' characters for whom DefeatMeansFriendship, except Rashnu.

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* PromotedToPlayable: Eventually happens to ''all'' characters for whom DefeatMeansFriendship, except Rashnu. WordOfGod is that he was ''meant'' to be recruitable, but technical limitations (The total cap for party members that could be put into the engine) prevented it.
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* BilingualBonus: [[spoiler: Avelion]]'s weapon, Shinryuu, could easily be read as "Shin Ryu", which translates roughly to "True dragon".

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* BilingualBonus: [[spoiler: Avelion]]'s weapon, Shinryuu, could easily be read as "Shin Ryu", which translates roughly to "True dragon". And then there is Ljusalf, whose name is Norse for "Light elf" (light as in what the sun makes, not in weight).
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* LinearWarriorsQuadraticWizards: Rather spectacularly ''inverted''; due to the way the game's battle system is handled, characters in the back rows can't be targeted (except by ranged attacks) if there's a fighter in front of them. Thus, fighters often take the role of {{Meat Shield}}s while {{Squishy Wizard}}s in the back dish out extremely powerful magic and healing. However, once you start getting the -strike spells and the ability to max out weapons, fighters can have very powerful attacks and can exploit elemental weaknesses (one of the reasons spells are so powerful), easily outclassing even top-tier spells and for no MP cost to boot. Thus, the casters become relegated to healing and buffing while the fighters dish out most of the damage.

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* LinearWarriorsQuadraticWizards: Rather spectacularly ''inverted''; due to the way the game's battle system is handled, characters in the back rows can't be targeted (except by ranged attacks) if there's a fighter in front of them. Thus, fighters often take the role of {{Meat Shield}}s meat shields while {{Squishy Wizard}}s in the back dish out extremely powerful magic and healing. However, once you start getting the -strike spells and the ability to max out weapons, fighters can have very powerful attacks and can exploit elemental weaknesses (one of the reasons spells are so powerful), easily outclassing even top-tier spells and for no MP cost to boot. Thus, the casters become relegated to healing and buffing while the fighters dish out most of the damage.



* MutualDisadvantage: Characters of the same element deal less damage to each other, and with characters of opposing elements it's the other way round. With {{meat shield}}ing and elemental enchants, you can turn this to your favour or change it, though.

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* MutualDisadvantage: Characters of the same element deal less damage to each other, and with characters of opposing elements it's the other way round. With {{meat shield}}ing meat shielding and elemental enchants, you can turn this to your favour or change it, though.
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** There's no one in the State Union who can outsmart General [[TheUsualSuspects Keyser]].

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** There's no one in the State Union who can outsmart General [[TheUsualSuspects [[Film/TheUsualSuspects Keyser]].

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The Messiah has been disambiguated between Messianic Archetype and All Loving Hero. Bad examples and ZCE are being removed; if you disagree, please readd with sufficient context.


* TheMessiah: Played with. While Daniel is really good at making everyone his friend, this may not be an ability with happy, shiny origins.



* PersonalityPowers: Variously averted, subverted, and played straight. Daniel, the [[TheMessiah nice]], [[ReluctantWarrior pacifistic]] hero is light-elemental, while hotheaded, berserk Joshua is water-elemental. Most characters just seem to have a random element tacked on to them that doesn't have anything to do with their personality at all, though. Elements seem to be a [[GameplayAndStorySegregation gameplay element]] mostly.

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* PersonalityPowers: Variously averted, subverted, and played straight. Daniel, the [[TheMessiah [[AllLovingHero nice]], [[ReluctantWarrior pacifistic]] hero is light-elemental, while hotheaded, berserk Joshua is water-elemental. Most characters just seem to have a random element tacked on to them that doesn't have anything to do with their personality at all, though. Elements seem to be a [[GameplayAndStorySegregation gameplay element]] mostly.
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Unspoken Plan was merged into Unspoken Plan Guarantee. Bad examples and ZCE are being removed.


* UnspokenPlan / UnspokenPlanGuarantee: Zigzagged. Some on screen discussed strategies work because the player needs to know what to do next, somethimes the plan fails at the last minute. But when the game doesn't show the negotiations between [[spoiler:Rock and Daniel]], you just know something's fishy.

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* UnspokenPlan / UnspokenPlanGuarantee: Zigzagged. Some on screen discussed strategies work because the player needs to know what to do next, somethimes the plan fails at the last minute. But when the game doesn't show the negotiations between [[spoiler:Rock and Daniel]], you just know something's fishy.
Willbyr MOD

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** A few self contained weapon names: Vanrushal (A vampire) and {{Nosferatu}}, Erin and [[Franchise/{{Highlander}} McLeod]], Venkal and Rembrandt (a well known artist).

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** A few self contained weapon names: Vanrushal (A vampire) and {{Nosferatu}}, Film/{{Nosferatu}}, Erin and [[Franchise/{{Highlander}} McLeod]], Venkal and Rembrandt (a well known artist).
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** A few self contained weapon names: Vanrushal (A vampire) and {{Nosferatu}}, Erin and [[{{Highlander}} McLeod]], Venkal and Rembrandt (a well known artist).

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** A few self contained weapon names: Vanrushal (A vampire) and {{Nosferatu}}, Erin and [[{{Highlander}} [[Franchise/{{Highlander}} McLeod]], Venkal and Rembrandt (a well known artist).
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* EldritchLocation: The Spiritual Plane. Weird monsters, an MCEscher-esque sky and InterfaceScrew...

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* EldritchLocation: The Spiritual Plane. Weird monsters, an MCEscher-esque Creator/MCEscher-esque sky and InterfaceScrew...
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* AntiFrustrationFeature: The bribe system is really helpful and solves two annoying features of random battles commonly found in RPGs. The first is, once you get to know the area, it will tell you what type of encounter you get before you battle by the price of the bribe, and the second is it will allow you to skip the battle, which means you can avoid annoying or otherwise inopportune enemies, such as enemies with with strong melee attacks when training up mages or enemies comparable to a BossInMooksClothing.

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* AntiFrustrationFeature: The bribe system is really helpful and solves two annoying features of random battles commonly found in RPGs.[=RPGs=]. The first is, once you get to know the area, it will tell you what type of encounter you get before you battle by the price of the bribe, and the second is it will allow you to skip the battle, which means you can avoid annoying or otherwise inopportune enemies, such as enemies with with strong melee attacks when training up mages or enemies comparable to a BossInMooksClothing.
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** There tends to be an underlying theme for each element for each obtainable character. Electricity: Focus on one's job or training. Water: Wisdom or the seeking of knowledge (Tiffany went to the collage of her own volition). Ice: Devotion to a metaphysical or abstract (Rock to leadership, Cid to music, the shopkeepers all care about their jobs.)Fire: Energy and restlessness. Dark: single minded focus and ruthless pursuit (Myst to the dark arts, Franciska to being dark, Deke is not evil, but relentless in his focus in getting knowledge). Light: Innocence and determination. (Even Klaus is innocent to some extent, even if he isn't sweet.)

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White-Haired Pretty Boy was renamed to White Hair Black Heart. Zero Context Examples, poorly-written examples, shoe-horning and misuse are being deleted.


* WhiteHairedPrettyBoy: Generally an aversion; while Daniel looks like Sephiroth, he's a NiceGuy ReluctantWarrior who really just wants the fighting to stop. [[spoiler:But there's that whole [[SuperPoweredEvilSide issue]] with the Hand of Fate...]]
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** A drastic downside of the summoning ritual. The demon will be incredibly powerful, but will eventually go mad and become an uncontrollable terror.
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** Sometimes justified when you have to infiltrate places covertly. More people would get you noticed.
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* MasterOfNone: Sadly, due to the focus on stats, any character who doesn't have a strong specialization (Sally, Richard) ultimately ends up being useless do to poor damage, average health, and only wasting spells dedicated casters could be using, so they have no place in team setups. Daniel almost suffers from this himself, but he ends up making a rather good healer despite not being as good a caster as some.
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Hottip cleanup.


''Exit Fate'' is a freeware RPG similar to {{Suikoden}}, wherein you can recruit seventy-five playable characters. It also bears some similarity to VideoGame/ChronoCross. [[hottip:*:[[ShoutOut You can even unlock the menu sets of these two games.]]

to:

''Exit Fate'' is a freeware RPG similar to {{Suikoden}}, wherein you can recruit seventy-five playable characters. It also bears some similarity to VideoGame/ChronoCross. [[hottip:*:[[ShoutOut [[note]][[ShoutOut You can even unlock the menu sets of these two games.]]
]][[/note]]



** More like "Erin, Daniel, Myst, and Ayara". And all those other characters with weird names. ''Ljusalf, we're looking at you''.[[hottip:*:Though at least he has the excuse of being an elf.]]

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** More like "Erin, Daniel, Myst, and Ayara". And all those other characters with weird names. ''Ljusalf, we're looking at you''.[[hottip:*:Though [[note]]Though at least he has the excuse of being an elf.]][[/note]]
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** So, this guy is named Shiro... And he uses the... [[ShirowMasamune Masa]][[FinalFantasy mune]].

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** So, this guy is named Shiro... And he uses the... [[ShirowMasamune Masa]][[FinalFantasy [[Creator/ShirowMasamune Masa]][[Franchise/FinalFantasy mune]].
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Badass Longhair has been disambiguated. Zero Context Examples are being deleted.


* BadassLongHair: Among others, Daniel and Shiro.
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* BilingualBonus: [[spoiler: Avelion]]'s weapon, Shinryuu, could easily be read as "Shin Ryu", which translates roughly to "True dragon".
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** A few self contained weapon names: Vanrushal (A vampire) and {{Nosferatu}}, Erin and [[{{Highlander}} McLeod]], Venkal and Rembrandt (a well known artist).
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None

Added DiffLines:

* AntiFrustrationFeature: The bribe system is really helpful and solves two annoying features of random battles commonly found in RPGs. The first is, once you get to know the area, it will tell you what type of encounter you get before you battle by the price of the bribe, and the second is it will allow you to skip the battle, which means you can avoid annoying or otherwise inopportune enemies, such as enemies with with strong melee attacks when training up mages or enemies comparable to a BossInMooksClothing.

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