History VideoGame / ExitFate

21st Apr '17 10:06:35 PM nombretomado
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* OminousPipeOrgan: Vanrushal's battle theme, taken from ''SuikodenII'.

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* OminousPipeOrgan: Vanrushal's battle theme, taken from ''SuikodenII'.''VideoGame/SuikodenII'.



** Luther and Vanrushal are parodies of Kahn Marley and Neclord from the {{Suikoden}} series respectively.
** ''SuikodenII'': Boris looks much like Kiba, and Ash could be called a more subtle version of Luca Blight. [[StoneWall Sormaus]] looks just like Bolgan, complete with the hair.

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** Luther and Vanrushal are parodies of Kahn Marley and Neclord from the {{Suikoden}} VideoGame/{{Suikoden}} series respectively.
** ''SuikodenII'': ''VideoGame/SuikodenII'': Boris looks much like Kiba, and Ash could be called a more subtle version of Luca Blight. [[StoneWall Sormaus]] looks just like Bolgan, complete with the hair.
16th Feb '17 3:30:10 AM Morgenthaler
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* TheHunter: Clint.
26th Dec '16 6:12:05 PM ADrago
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* LostForever: Mostly averted! Not a single potential party member in the game can be permanently missed. Secret dialogues and special boss items, however, can. (What do you mean, you didn't haul along an otherwise-useless thief character and protect them while they [[LuckBasedMission attempt]] to [[VideoGameStealing steal that armor]] from the boss?)


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* PermanentlyMissableContent: Mostly averted! Not a single potential party member in the game can be permanently missed. Secret dialogues and special boss items, however, can. (What do you mean, you didn't haul along an otherwise-useless thief character and protect them while they [[LuckBasedMission attempt]] to [[VideoGameStealing steal that armor]] from the boss?)
15th Dec '16 9:32:28 AM Edrobot
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** The battle with [[spoiler:Demon Trevor and Sick]] is similar to the multi-part battle with Luca Blight in Suikoden II, where you split up into three separate parties to battle an absurdly hard boss.
20th Aug '16 10:02:00 AM nombretomado
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** Griever wields the {{Dragonlance}}.

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** Griever wields the {{Dragonlance}}.Literature/{{Dragonlance}}.
30th Jun '16 6:04:10 AM SeraphimSwordmaster
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* AMillionIsAStatistic: The armies have literally hundreds of people dying on each side, but the importance of one noteworthy character's fate is more important than the rest.

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* AMillionIsAStatistic: The armies have literally hundreds of people dying on each side, but the importance of one noteworthy character's fate is more important than the rest. Daniel eventually calls out [[spoiler:TheEmperor]] on this but [[ShutUpKirk he throws it right back in his face]].
11th May '16 3:01:11 AM Morgenthaler
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* TheKnightsTemplar: Tons of "Crusaders" in Avalon.
21st Dec '15 2:27:22 PM Gallimaufry
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* AlwaysABiggerFish: The reason [[spoiler:Clint]] gives up the hunt and turns over the responsibility to Daniel. After fighting [[spoiler:Brunhild]] and nearly getting killed in a CurbStompBattle, he realized he's nowhere near your league, despite training all his life.
9th Dec '15 1:48:28 AM Adept
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''Exit Fate'' is a freeware RPG similar to {{Suikoden}}, wherein you can recruit seventy-five playable characters. It also bears some similarity to VideoGame/ChronoCross.[[note]][[ShoutOut You can even unlock the menu sets of these two games.]][[/note]]

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''Exit Fate'' is a freeware RPG similar to {{Suikoden}}, VideoGame/{{Suikoden}}, wherein you can recruit seventy-five playable characters. It also bears some similarity to VideoGame/ChronoCross.[[note]][[ShoutOut You can even unlock the menu sets of these two games.]][[/note]]



* SturgeonsLaw: 90% of all RPGMaker games suck. This isn't one of them.
9th Oct '15 11:19:47 AM BillyMT
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* AntiFrustrationFeature: The bribe system is really helpful and solves two annoying features of random battles commonly found in [=RPGs=]. The first is, once you get to know the area, it will tell you what type of encounter you get before you battle by the price of the bribe, and the second is it will allow you to skip the battle, which means you can avoid annoying or otherwise inopportune enemies, such as enemies with with strong melee attacks when training up mages or enemies comparable to a BossInMooksClothing.

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* AntiFrustrationFeature: The bribe system is really helpful and solves two annoying features of random battles commonly found in [=RPGs=]. The first is, once you get to know the area, it will tell you what type of encounter you get before you battle by the price of the bribe, and the second is it will allow you to skip the battle, which means you can avoid annoying or otherwise inopportune enemies, such as enemies with with strong melee attacks when training up mages or enemies comparable to a BossInMooksClothing.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ExitFate