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* [[DistantSequel Distant Prequel]]: [[spoiler:To the Galactic Civilizations trilogy, due to Elemental being ancient Altaria. The "Humans" are Altarians, and the "Fallen" are the Drath.]]
to:
* [[DistantSequel Distant Prequel]]: [[spoiler:To the Galactic Civilizations trilogy, due to Elemental being ancient Altaria. The "Humans" are Altarians, and the "Fallen" are the Drath.Drath-Altairian hybrids.]]
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* CosmeticallyDifferentSides: Compared to many other PC fantasy strategy games, ''Fallen Enchantress'' has almost all the units the same between the different races. Depending on your ruler's traits and their races's abilities, you might one or two more units that are unique but otherwise there's no real differences between the different units - for example if you had Troggs, you get the unique Juggernaut unit but other than that, Troggs are the same as everyone else when it comes to their unit selection.
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* AnnoyingArrows: Depending on your armor, actually. At any difficulty, if you've got the dodge for it, arrows can't really hit you. If you ''aren't'' prepared for them, they will slaughter practically everything, with their one weakness being that they reduce a character or soldier's initiative (as in, how often they can attack). The fact that they can hit from anywhere on the tactical combat map just makes them all the more deadly if you aren't prepared for them.
to:
* AnnoyingArrows: Depending on your armor, actually. At any difficulty, if you've got the dodge for it, arrows can't really hit you. If you ''aren't'' prepared for them, they will slaughter practically everything, with their one weakness being that they reduce a character or soldier's initiative (as in, how often they can attack). The fact that they can hit from anywhere on the tactical combat map just makes them all the more deadly if you aren't prepared for them. Averted if you give your faction the Archer trait. This give you access to the Ram's Horn Longbow, a weapon with shots that ignore 50% of an enemy's defense. This is superior to even the most expensive magical bow and makes your troops that can use it a threat, even to enemies that have plate armour.
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* DiscOneNuke: If you give your faction the Archer trait. This give you access to the Ram's Horn Longbow, a weapon with shots that ignore 50% of an enemy's defense. This is superior to even the most expensive magical bow and makes your troops that can use it a threat, even to enemies that have plate armour.
to:
* DiscOneNuke: TheBerserker: If you give your faction are of the Archer trait. This give Trogg race, through alchemy and selective breeding you access to can create the Ram's Horn Longbow, a weapon with shots that ignore 50% of an enemy's defense. This is superior to even the most expensive magical bow and makes your troops Juggernaut special unit. These are giant-sized berserk Troggs that can use it hit for heavy damage per hit and will keep hitting until they miss. Their lack of armour makes them something of a threat, even to enemies that have plate armour.GlassCannon, but they're still very useful especially for fighting large monsters
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* {{Golem}}: One of the special troops that can be made if you have the faction trait. Golems are a bit AwesomeButImpractical. They have really good defense, but they're not that much stronger than most units and they can't stack.
to:
* {{Golem}}: One of the special troops that can be made if you have are of the faction trait. Dwarven equivalent race. Iron Golems are a bit AwesomeButImpractical. They have really good defense, but they're not that much stronger than most units and they can't stack.
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* DiscOneNuke: If you give your faction the Archer trait. This give you access to the Ram's Horn Longbow, a weapon with shots that ignore 50% of an enemy's defense. This is superior to even the most expensive magical bow and makes your troops that can use it a threat, even to enemies that have plate armour.
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* {{Golem}}: One of the special troops that can be made if you have the faction trait. Golems are a bit AwesomeButImpractical. They have really good defense, but they're not that much stronger than most units and they can't stack.
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* [[DistantSequel Distant Prequel]] [[spoiler:To the Galactic Civilizations series.]]
* ElementalPowers: Four of the magic schools your character can learn are fire, ice, air and earth.
* ElementalPowers: Four of the magic schools your character can learn are fire, ice, air and earth.
to:
* [[DistantSequel Distant Prequel]] Prequel]]: [[spoiler:To the Galactic Civilizations series.trilogy, due to Elemental being ancient Altaria. The "Humans" are Altarians, and the "Fallen" are the Drath.]]
* ElementalPowers: Four of the magic schools your character can learn arefire, ice, air Fire, Ice, Air and earth.Earth.
* ElementalPowers: Four of the magic schools your character can learn are
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* SharedUniverse: With the VideoGame/GalacticCivilizations series. [[spoiler:Elemental is Altaria, the homeworld of the Altarians and the Drath. The Elemental series is set nearly half a million years before the GC series.]]
to:
* SharedUniverse: With the VideoGame/GalacticCivilizations series. [[spoiler:Elemental is Altaria, the homeworld of the Altarians and the Drath. The Elemental series is set nearly around half a million years before the GC series.]]
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[[http://www.elementalgame.com/ Elemental - War of Magic]] is a fantasy FourX game released in August 2010. The game is set in a [[AfterTheEnd world ravaged by a catastrophic war]] against the Titans, beings of great and powerful magic.
The player is a "Sovereign", an immortal ruler capable of reviving the land and great feats of magic. Depending on racial choice (between [[DemiHuman Fallen]] or Human), the player either turns the land into lush green plains or volcanic hell zones.
The player is a "Sovereign", an immortal ruler capable of reviving the land and great feats of magic. Depending on racial choice (between [[DemiHuman Fallen]] or Human), the player either turns the land into lush green plains or volcanic hell zones.
to:
[[http://www.elementalgame.com/ Elemental - War of Magic]] is a fantasy FourX game released in August 2010. The game is set in a the planet of Elemental, [[AfterTheEnd a world ravaged by a catastrophic war]] against the Titans, beings of great and powerful magic.
The player is a "Sovereign", an immortal ruler capable of reviving the land and great feats of magic. Depending on racial choice (between the [[DemiHuman Fallen]]or Human), and the Humans), the player either turns the land into lush green plains or volcanic hell zones.
The player is a "Sovereign", an immortal ruler capable of reviving the land and great feats of magic. Depending on racial choice (between the [[DemiHuman Fallen]]
* [[DistantSequel Distant Prequel]] [[spoiler:To the Galactic Civilizations series.]]
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* SharedUniverse: With the VideoGame/GalacticCivilizations series. [[spoiler:Elemental is in the pocket universe the Arnor sealed Draginol in.]]
to:
* SharedUniverse: With the VideoGame/GalacticCivilizations series. [[spoiler:Elemental is in Altaria, the pocket universe homeworld of the Arnor sealed Draginol in.Altarians and the Drath. The Elemental series is set nearly half a million years before the GC series.]]
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* SharedUniverse: With the VideoGame/GalacticCivilizations series.
to:
* SharedUniverse: With the VideoGame/GalacticCivilizations series. [[spoiler:Elemental is in the pocket universe the Arnor sealed Draginol in.]]
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* SharedUniverse: With the VideoGame/GalacticCivilizations series.
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* ObviousBeta: The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others. To put this in perspective, ''VideoGame/GalacticCivilizations'' and ''VideoGame/SinsOfASolarEmpire'' both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
to:
* ObviousBeta: The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others. To put this in perspective, ''VideoGame/GalacticCivilizations'' and ''VideoGame/SinsOfASolarEmpire'' both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment [[Administrivia/RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
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%%* PantheraAwesome: Ascian.
to:
* UpdatedRerelease: ''Legendary Heroes'' was nominally an expansion, but effectively replaced the original game- as well as containing the second story campaign, it reworked the hero leveling system by giving them fully-developed class skill trees and added a huge amount of additional content.
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* GoodRepublicEvilEmpire: With TheKingdom switched in for the republic, it's used as a game mechanic. Civilizations with Kingdom in the name all have some concept of human rights, the importance of collective social action, and the importance of individual liberty, while civilizations with [[TheEmpire Empire]] in the name believe in a MightMakesRight philosophy. Both philosophies are reflected by their corresponding technology trees.
to:
* TheGoodKingdom: The ''other'' possible political system, favored by the humans. Fond of things like public institutions and human rights. They have [[BadassArmy professional soldiers who gain experience]], and their research, education, and economy depends on civic institutions such as schools and markets.
* GoodRepublicEvilEmpire: WithTheKingdom the kingdom switched in for the republic, it's used as a game mechanic. Civilizations with Kingdom in the name all have some concept of human rights, the importance of collective social action, and the importance of individual liberty, while civilizations with [[TheEmpire Empire]] in the name believe in a MightMakesRight philosophy. Both philosophies are reflected by their corresponding technology trees.
* GoodRepublicEvilEmpire: With
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* TheKingdom: The ''other'' possible political system, favored by the humans. Fond of things like public institutions and human rights. They have [[BadassArmy professional soldiers who gain experience]], and their research, education, and economy depends on civic institutions such as schools and markets.
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* SpiritualSuccessor: This game is generally considered the spiritual successor to [[MasterOfMagic Master of Magic]].
to:
* SpiritualSuccessor: This game is generally considered the spiritual successor to [[MasterOfMagic [[VideoGame/MasterOfMagic Master of Magic]].
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* GenerationalSaga: Start out with a Sovereign, end up with an [[ASongOfIceAndFire army fielded out of your pants]].
to:
* GenerationalSaga: Start out with a Sovereign, end up with an [[ASongOfIceAndFire [[Literature/ASongOfIceAndFire army fielded out of your pants]].
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Changed line(s) 34 (click to see context) from:
* ObviousBeta: The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others. To put this in perspective, VideoGame/GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
to:
* ObviousBeta: The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others. To put this in perspective, VideoGame/GalacticCivilizations ''VideoGame/GalacticCivilizations'' and SinsOfASolarEmpire ''VideoGame/SinsOfASolarEmpire'' both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
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* AfterTheEnd - Technically the game is this. You start out in a magical wasteland, and you have to expend your "essence" to change the land to suit your people.
* AllThereInTheManual - The Hiergamenon.
* AmazingTechnicolorPopulation - Your sovereign can have pretty much any colour for their skin.
* CanisMajor- Horse-sized! They're the mount of choice for [[TheEmpire Empire]] factions.
* CanonWelding - There's sufficient shared terminology to indicate that Elemental is in fact set on [[VideoGame/GalacticCivilizations ancient Altaria]].
* CensorshipBureau - The ESRB forced the developers to remove "Ale" as a resource / item from the game.
* CopyProtection - As with all Stardock games, there is none. No copy protection, no DVD required.
* AllThereInTheManual - The Hiergamenon.
* AmazingTechnicolorPopulation - Your sovereign can have pretty much any colour for their skin.
* CanisMajor- Horse-sized! They're the mount of choice for [[TheEmpire Empire]] factions.
* CanonWelding - There's sufficient shared terminology to indicate that Elemental is in fact set on [[VideoGame/GalacticCivilizations ancient Altaria]].
* CensorshipBureau - The ESRB forced the developers to remove "Ale" as a resource / item from the game.
* CopyProtection - As with all Stardock games, there is none. No copy protection, no DVD required.
to:
* AfterTheEnd - AfterTheEnd: Technically the game is this. You start out in a magical wasteland, and you have to expend your "essence" to change the land to suit your people.
* AllThereInTheManual - %%* AllThereInTheManual: The Hiergamenon.
*AmazingTechnicolorPopulation - AmazingTechnicolorPopulation: Your sovereign can have pretty much any colour for their skin.
*CanisMajor- CanisMajor: Horse-sized! They're the mount of choice for [[TheEmpire Empire]] factions.
*CanonWelding - CanonWelding: There's sufficient shared terminology to indicate that Elemental is in fact set on [[VideoGame/GalacticCivilizations ancient Altaria]].
*CensorshipBureau - CensorshipBureau: The ESRB forced the developers to remove "Ale" as a resource / item from the game.
*CopyProtection - CopyProtection: As with all Stardock games, there is none. No copy protection, no DVD required.
*
*
*
*
*
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* CorruptCorporateExecutive - The Financier unit, backbone of the [[TheEmpire Imperial]] economy.
* DeathWorld - An arid barren waste, filled with giant spiders, trolls and golems? Sounds good.
* DesertPunk - To a certain extent, the world of Elemental is a post-apocalyptic low magic fantasy world. The game mechanics and game style try to encourage this but the genre expectations of the players get in the way.
* ElementalPowers - Four of the magic schools your character can learn are fire, ice, air and earth.
* TheEmpire - One of the two possible political systems, a favorite with [[OurOrcsAreDifferent the Fallen]], believing in a MightMakesRight philosophy. Their armies consist of [[{{Conscription}} conscripted peasants]], led by [[TheNeidermeyer elite aristocratic officers]], their research and education is done by specifically appointed officials, and their economy is run by {{Corrupt Corporate Executive}}s.
* GameMod - From the dev journals, the game appears to be very, very moddable, even if the modder doesn't know Python.
* GenerationalSaga - Start out with a Sovereign, end up with an [[ASongOfIceAndFire army fielded out of your pants]].
* [[GoodRepublicEvilEmpire Good Kingdom Evil Empire]] - Used as a game mechanic. Civilizations with [[TheKingdom Kingdom]] in the name all have some concept of human rights, the importance of collective social action, and the importance of individual liberty, while civilizations with [[TheEmpire Empire]] in the name believe in a MightMakesRight philosophy. Both philosophies are reflected by their corresponding technology trees.
* DeathWorld - An arid barren waste, filled with giant spiders, trolls and golems? Sounds good.
* DesertPunk - To a certain extent, the world of Elemental is a post-apocalyptic low magic fantasy world. The game mechanics and game style try to encourage this but the genre expectations of the players get in the way.
* ElementalPowers - Four of the magic schools your character can learn are fire, ice, air and earth.
* TheEmpire - One of the two possible political systems, a favorite with [[OurOrcsAreDifferent the Fallen]], believing in a MightMakesRight philosophy. Their armies consist of [[{{Conscription}} conscripted peasants]], led by [[TheNeidermeyer elite aristocratic officers]], their research and education is done by specifically appointed officials, and their economy is run by {{Corrupt Corporate Executive}}s.
* GameMod - From the dev journals, the game appears to be very, very moddable, even if the modder doesn't know Python.
* GenerationalSaga - Start out with a Sovereign, end up with an [[ASongOfIceAndFire army fielded out of your pants]].
* [[GoodRepublicEvilEmpire Good Kingdom Evil Empire]] - Used as a game mechanic. Civilizations with [[TheKingdom Kingdom]] in the name all have some concept of human rights, the importance of collective social action, and the importance of individual liberty, while civilizations with [[TheEmpire Empire]] in the name believe in a MightMakesRight philosophy. Both philosophies are reflected by their corresponding technology trees.
to:
* CorruptCorporateExecutive - CorruptCorporateExecutive: The Financier unit, backbone of the [[TheEmpire Imperial]] economy.
*DeathWorld - DeathWorld: An arid barren waste, filled with giant spiders, trolls and golems? Sounds good.
*DesertPunk - DesertPunk: To a certain extent, the world of Elemental is a post-apocalyptic low magic low-magic fantasy world. The game mechanics and game style try to encourage this but the genre expectations of the players get in the way.
*ElementalPowers - ElementalPowers: Four of the magic schools your character can learn are fire, ice, air and earth.
*TheEmpire - TheEmpire: One of the two possible political systems, a favorite with [[OurOrcsAreDifferent the Fallen]], believing in a MightMakesRight philosophy. Their armies consist of [[{{Conscription}} conscripted peasants]], led by [[TheNeidermeyer elite aristocratic officers]], their research and education is done by specifically appointed officials, and their economy is run by {{Corrupt Corporate Executive}}s.
*GameMod - GameMod: From the dev journals, the game appears to be very, very moddable, even if the modder doesn't know Python.
*GenerationalSaga - GenerationalSaga: Start out with a Sovereign, end up with an [[ASongOfIceAndFire army fielded out of your pants]].
*[[GoodRepublicEvilEmpire Good Kingdom Evil Empire]] - Used GoodRepublicEvilEmpire: With TheKingdom switched in for the republic, it's used as a game mechanic. Civilizations with [[TheKingdom Kingdom]] Kingdom in the name all have some concept of human rights, the importance of collective social action, and the importance of individual liberty, while civilizations with [[TheEmpire Empire]] in the name believe in a MightMakesRight philosophy. Both philosophies are reflected by their corresponding technology trees.
*
*
*
*
*
*
*
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* HeroUnit - The sovereign, his family and any champions he picks up along the way.
* TheKingdom - The ''other'' possible political system, favored by the humans. Fond of things like public institutions and human rights. They have [[BadassArmy professional soldiers who gain experience]], and their research, education, and economy depends on civic institutions such as schools and markets.
* MundaneUtility - "I'm just going to use my near infinite power to give you guys bigger houses."
* ObviousBeta - The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others. To put this in perspective, VideoGame/GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
* OurOrcsAreDifferent - Again, potentially the Fallen in a way.
* ProudWarriorRaceGuy - Potentially the Fallen.
* ShoutOut - According to [[WordOfGod Brad Wardell]], the player's character card is a a shout out to ''TabletopGame/MagicTheGathering''.
* SorcerousOverlord - The player can make their sovereign this.
* SpiritualSuccessor - This game is generally considered the spiritual successor to [[MasterOfMagic Master of Magic]].
* SummonMagic - A type of magic in game. Includes, but is not limited to (it's limited to how many mods a player wants to use, technically), giants of the four elements, demons, familiars etc.
* TheKingdom - The ''other'' possible political system, favored by the humans. Fond of things like public institutions and human rights. They have [[BadassArmy professional soldiers who gain experience]], and their research, education, and economy depends on civic institutions such as schools and markets.
* MundaneUtility - "I'm just going to use my near infinite power to give you guys bigger houses."
* ObviousBeta - The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others. To put this in perspective, VideoGame/GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
* OurOrcsAreDifferent - Again, potentially the Fallen in a way.
* ProudWarriorRaceGuy - Potentially the Fallen.
* ShoutOut - According to [[WordOfGod Brad Wardell]], the player's character card is a a shout out to ''TabletopGame/MagicTheGathering''.
* SorcerousOverlord - The player can make their sovereign this.
* SpiritualSuccessor - This game is generally considered the spiritual successor to [[MasterOfMagic Master of Magic]].
* SummonMagic - A type of magic in game. Includes, but is not limited to (it's limited to how many mods a player wants to use, technically), giants of the four elements, demons, familiars etc.
to:
* HeroUnit - HeroUnit: The sovereign, his family and any champions he picks up along the way.
*TheKingdom - TheKingdom: The ''other'' possible political system, favored by the humans. Fond of things like public institutions and human rights. They have [[BadassArmy professional soldiers who gain experience]], and their research, education, and economy depends on civic institutions such as schools and markets.
*MundaneUtility - MundaneUtility: "I'm just going to use my near infinite power to give you guys bigger houses."
*ObviousBeta - ObviousBeta: The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others. To put this in perspective, VideoGame/GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
*OurOrcsAreDifferent - OurOrcsAreDifferent: Again, potentially the Fallen in a way.
*ProudWarriorRaceGuy - ProudWarriorRaceGuy: Potentially the Fallen.
*ShoutOut - ShoutOut: According to [[WordOfGod Brad Wardell]], the player's character card is a a shout out to ''TabletopGame/MagicTheGathering''.
*SorcerousOverlord - SorcerousOverlord: The player can make their sovereign this.
*SpiritualSuccessor - SpiritualSuccessor: This game is generally considered the spiritual successor to [[MasterOfMagic Master of Magic]].
*SummonMagic - SummonMagic: A type of magic in game. Includes, but is not limited to (it's limited to how many mods a player wants to use, technically), giants of the four elements, demons, familiars etc.
*
*
*
*
*
*
*
*
*
Changed line(s) 42,45 (click to see context) from:
* ViralMarketing - [[http://www.elementalgame.com/army/ The "army" user ad campaign.]]
* YouGottaHaveBlueHair - The player's sovereign can have any colour for their hair.
* {{Zeerust}} - You can opt to play on a virtual cloth map with tokens representing heroes and armies the entire game. This helps with framerate.
* YouGottaHaveBlueHair - The player's sovereign can have any colour for their hair.
* {{Zeerust}} - You can opt to play on a virtual cloth map with tokens representing heroes and armies the entire game. This helps with framerate.
to:
* ViralMarketing - ViralMarketing: [[http://www.elementalgame.com/army/ The "army" user ad campaign.]]
*YouGottaHaveBlueHair - YouGottaHaveBlueHair: The player's sovereign can have any colour for their hair.
*{{Zeerust}} - {{Zeerust}}: You can opt to play on a virtual cloth map with tokens representing heroes and armies the entire game. This helps with framerate.
*
*
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* AwesomeButImpractical/CoolButInefficient:
to:
* AwesomeButImpractical/CoolButInefficient: AwesomeButImpractical:
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* PantheraAwesome: Ascian.
to:
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Changed line(s) 18 (click to see context) from:
* CanonWelding - There's sufficient shared terminology to indicate that Elemental is in fact set on [[GalacticCivilizations ancient Altaria]].
to:
* CanonWelding - There's sufficient shared terminology to indicate that Elemental is in fact set on [[GalacticCivilizations [[VideoGame/GalacticCivilizations ancient Altaria]].
Changed line(s) 34 (click to see context) from:
* ObviousBeta - The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others. To put this in perspective, GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
to:
* ObviousBeta - The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others. To put this in perspective, GalacticCivilizations VideoGame/GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
Is there an issue? Send a MessageReason:
None
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* AnnoyingArrows: Depending on your armor, actually. At any difficulty, if you've got the dodge for it, arrows can't really hit you. If you ''aren't'' prepared for them, they will slaughter practically everything, with their one weakness being that they reduce a character or soldier's initiative (as in, how often they can attack). The fact that they can hit from anywhere on the tactical combat map just makes them all the more deadly if you aren't prepared for them.
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Awesome Yet Practical is no longer a trope.
Changed line(s) 48,49 (click to see context) from:
* AwesomeButImpractical/CoolButInefficient: Resoln's corrupted elemental units. While you get them for free from the shrines you build on elemental shards, most of the first two tiers ("Young" and no-adjective) are honestly too weak to be much use and while the third tier "Ancient" monsters are considerably more powerful, the technology needed to build tier 3 shrines takes longer to research than ''the Spell of Making victory condition'' technology (which shares its prerequisites).
** AwesomeYetPractical: On the other hand, the Crow Demons (corrupted Air Elementals) are useful right from the get-go since, even if they're not up to much in combat, they're 4-movement flyers (which means they ignore almost all terrain) which automatically respawn if they die, making them the best scouts in the game by a LONG shot. Grave Elementals also make pretty decent tanks, with Ancient Grave Elementals being [[MadeOfIron damn near indestructible]].
** AwesomeYetPractical: On the other hand, the Crow Demons (corrupted Air Elementals) are useful right from the get-go since, even if they're not up to much in combat, they're 4-movement flyers (which means they ignore almost all terrain) which automatically respawn if they die, making them the best scouts in the game by a LONG shot. Grave Elementals also make pretty decent tanks, with Ancient Grave Elementals being [[MadeOfIron damn near indestructible]].
to:
* AwesomeButImpractical/CoolButInefficient: AwesomeButImpractical/CoolButInefficient:
** Resoln's corrupted elemental units. While you get them for free from the shrines you build on elemental shards, most of the first two tiers ("Young" and no-adjective) are honestly too weak to be much use and while the third tier "Ancient" monsters are considerably more powerful, the technology needed to build tier 3 shrines takes longer to research than ''the Spell of Making victory condition'' technology (which shares itsprerequisites).
** AwesomeYetPractical: On the other hand, the Crow Demons (corrupted Air Elementals) are useful right from the get-go since, even if they're not up to much in combat, they're 4-movement flyers (which means they ignore almost all terrain) which automatically respawn if they die, making them the best scouts in the game by a LONG shot. Grave Elementals also make pretty decent tanks, with Ancient Grave Elementals being [[MadeOfIron damn near indestructible]].prerequisites).
** Resoln's corrupted elemental units. While you get them for free from the shrines you build on elemental shards, most of the first two tiers ("Young" and no-adjective) are honestly too weak to be much use and while the third tier "Ancient" monsters are considerably more powerful, the technology needed to build tier 3 shrines takes longer to research than ''the Spell of Making victory condition'' technology (which shares its
** AwesomeYetPractical: On the other hand, the Crow Demons (corrupted Air Elementals) are useful right from the get-go since, even if they're not up to much in combat, they're 4-movement flyers (which means they ignore almost all terrain) which automatically respawn if they die, making them the best scouts in the game by a LONG shot. Grave Elementals also make pretty decent tanks, with Ancient Grave Elementals being [[MadeOfIron damn near indestructible]].
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Don\'t use This Troper.
Changed line(s) 44,46 (click to see context) from:
* {{Zeerust}} - You can opt to play on a virtual cloth map with tokens representing heroes and armies the entire game.
** Something that was required for many Day One players, who found the game horribly unoptimized and unplayable in its 3d mode. This Troper included.
** Something that was required for many Day One players, who found the game horribly unoptimized and unplayable in its 3d mode. This Troper included.
to:
* {{Zeerust}} - You can opt to play on a virtual cloth map with tokens representing heroes and armies the entire game.
** Something that was required for many Day One players, who found the game horribly unoptimized and unplayable in its 3d mode.game. This Troper included.
helps with framerate.
** Something that was required for many Day One players, who found the game horribly unoptimized and unplayable in its 3d mode.
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None
Changed line(s) 44,45 (click to see context) from:
* {{Zeerust}} - You can opt to play on a virtual cloth map the entire game.
to:
* {{Zeerust}} - You can opt to play on a virtual cloth map with tokens representing heroes and armies the entire game.
**Something that was required for many Day One players, who found the game horribly unoptimized and unplayable in its 3d mode. This Troper included.
**Something that was required for many Day One players, who found the game horribly unoptimized and unplayable in its 3d mode. This Troper included.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:350:[[FullMetalJacket This is my Dragon. There are many like it but this one is mine.]]]]
to:
Changed line(s) 36 (click to see context) from:
* ShoutOut - According to [[WordOfGod Brad Wardell]], the player's character card is a a shout out to ''MagicTheGathering''.
to:
* ShoutOut - According to [[WordOfGod Brad Wardell]], the player's character card is a a shout out to ''MagicTheGathering''.''TabletopGame/MagicTheGathering''.
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* BigBadassWolf - Horse-sized, even! Mount of choice for [[TheEmpire Empire]] factions.
to:
* BigBadassWolf - Horse-sized, even! Mount CanisMajor- Horse-sized! They're the mount of choice for [[TheEmpire Empire]] factions.
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Natter.
Changed line(s) 33,37 (click to see context) from:
* ObviousBeta - The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others.
** To put this in perspective, GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles.
*** It has been implied, after the release, that very few people at Stardock wanted to release the version they did, but were pressured into doing it.
*** Implied by whom? The official version is that the development team was very badly organized and that everyone was too close to the project to see the flaws. This is why Brad Wardell says that even another six or twelve months of development would not have made a difference, because they really did think the game was ready. Since then the game development side of Stardock has seen a major overhaul with many new people coming in to fill key positions, the most notable being Derek "VideoGame/FallFromHeaven" Paxton who has experience managing enterprise projects.
** Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
** To put this in perspective, GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles.
*** It has been implied, after the release, that very few people at Stardock wanted to release the version they did, but were pressured into doing it.
*** Implied by whom? The official version is that the development team was very badly organized and that everyone was too close to the project to see the flaws. This is why Brad Wardell says that even another six or twelve months of development would not have made a difference, because they really did think the game was ready. Since then the game development side of Stardock has seen a major overhaul with many new people coming in to fill key positions, the most notable being Derek "VideoGame/FallFromHeaven" Paxton who has experience managing enterprise projects.
** Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
to:
* ObviousBeta - The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others.
**others. To put this in perspective, GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles.
*** It has been implied, after the release, that very few people at Stardock wanted to release the version they did, but were pressured into doing it.
*** Implied by whom? The official version is that the development team was very badly organized and that everyone was too close to the project to see the flaws. This is why Brad Wardell says that even another six or twelve months of development would not have made a difference, because they really did think the game was ready. Since then the game development side of Stardock has seen a major overhaul with many new people coming in to fill key positions, the most notable being Derek "VideoGame/FallFromHeaven" Paxton who has experience managing enterprise projects.
**titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
**
*** It has been implied, after the release, that very few people at Stardock wanted to release the version they did, but were pressured into doing it.
*** Implied by whom? The official version is that the development team was very badly organized and that everyone was too close to the project to see the flaws. This is why Brad Wardell says that even another six or twelve months of development would not have made a difference, because they really did think the game was ready. Since then the game development side of Stardock has seen a major overhaul with many new people coming in to fill key positions, the most notable being Derek "VideoGame/FallFromHeaven" Paxton who has experience managing enterprise projects.
**
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None
Changed line(s) 36 (click to see context) from:
*** Implied by whom? The official version is that the development team was very badly organized and that everyone was too close to the project to see the flaws. This is why Brad Wardell says that even another six or twelve months of development would not have made a difference, because they really did think the game was ready. Since then the game development side of Stardock has seen a major overhaul with many new people coming in to fill key positions, the most notable being Derek "FallFromHeaven" Paxton who has experience managing enterprise projects.
to:
*** Implied by whom? The official version is that the development team was very badly organized and that everyone was too close to the project to see the flaws. This is why Brad Wardell says that even another six or twelve months of development would not have made a difference, because they really did think the game was ready. Since then the game development side of Stardock has seen a major overhaul with many new people coming in to fill key positions, the most notable being Derek "FallFromHeaven" "VideoGame/FallFromHeaven" Paxton who has experience managing enterprise projects.
Is there an issue? Send a MessageReason:
Not sure why the original \"Obvious Beta\" entry for Fallen Enchantress was deleted; the game clearly was, having like a dozen patches within two months of release and a massive number of bugs. If someone wants to change the entry text go for it, but don\'t delete it entirely.
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* ObviousBeta: Not nearly as bad as ''Elemental'', but ''Fallen Enchantress'' shipped with an astonishing number of bugs, many (but not all) of which were resolved in a flurry of hasty post-release patches.
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None
Changed line(s) 10 (click to see context) from:
In 2012, it received a sequel, known as ''Fallen Enchantress''.
to:
In 2012, it received a sequel, known as ''Fallen Enchantress''. A stand-alone expansion/updated rerelease called ''Fallen Enchantress: Legendary Heroes'' was released in 2013.
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* AwesomeButImpractical/CoolButInefficient: Resoln's corrupted elemental units. While you get them for free from the shrines you build on elemental shards, most of the first two tiers ("Young" and no-adjective) are honestly too weak to be much use and while the third tier "Ancient" monsters are considerably more powerful, the technology needed to build tier 3 shrines takes longer to research than ''the Spell of Making victory condition'' technology (which shares its prerequisites).
** AwesomeYetPractical: On the other hand, the Crow Demons (corrupted Air Elementals) are useful right from the get-go since, even if they're not up to much in combat, they're 4-movement flyers (which means they ignore almost all terrain) which automatically respawn if they die, making them the best scouts in the game by a LONG shot. Grave Elementals also make pretty decent tanks, with Ancient Grave Elementals being [[MadeOfIron damn near indestructible]].
** Curgen's Volcano is amazingly powerful- but costs ''1200 mana'' and takes ''10 turns'' to cast.
** AwesomeYetPractical: On the other hand, the Crow Demons (corrupted Air Elementals) are useful right from the get-go since, even if they're not up to much in combat, they're 4-movement flyers (which means they ignore almost all terrain) which automatically respawn if they die, making them the best scouts in the game by a LONG shot. Grave Elementals also make pretty decent tanks, with Ancient Grave Elementals being [[MadeOfIron damn near indestructible]].
** Curgen's Volcano is amazingly powerful- but costs ''1200 mana'' and takes ''10 turns'' to cast.
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* LightningBruiser: The unique hero Ascian, a glowing purple [[PantheraAwesome demon cat]] that Lady Umber used as her personal assassin. Optimised for killing enemy hero units with high movement and initiative, lots of bonus damage when attacking heroes, improved critical chance and damage multipliers and, most importantly [[AttackAttackAttack the 'Maul' ability]] that allows it to keep attacking until it misses. Under the right circumstances, Ascian can hunt down an enemy hero or sovereign and tear them to shreds in a single attack.
* PantheraAwesome: Ascian.
* PantheraAwesome: Ascian.
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None
Added DiffLines:
In 2012, it received a sequel, known as ''Fallen Enchantress''.
Is there an issue? Send a MessageReason:
The Obvious Beta comment seems to be little more than FUD, and the Luck Based Mission entry is just flat wrong.
Changed line(s) 49 (click to see context) from:
* FantasticNuke: Curgen's Volcano. Completely razes an area of the map -- including cities -- with no recourse available to your victim.
to:
* FantasticNuke: Curgen's Volcano. Completely razes an area of the map -- including cities -- with no recourse available to cities. Originally left your victim.victim without recourse, but subsequent balancing gave it a ten-turn casting time, the same as the game-ending Spell of Making.
Deleted line(s) 51,52 (click to see context) :
* LuckBasedMission: Even a fervent expansionist is not likely to have more than 6 or 7 cities for most of the game. You have perhaps a 10% chance per city per turn for monsters far too powerful for you to stop to raze a city. This often renders the game nearly unplayable without extraordinary amounts of SaveScumming.
* ObviousBeta: Not nearly as bad as ''Elemental'' had it, but ''Fallen Enchantress'' still shipped with numerous serious bugs, many of which have not been resolved even after Stardock released several patches in the space of a few months.
* ObviousBeta: Not nearly as bad as ''Elemental'' had it, but ''Fallen Enchantress'' still shipped with numerous serious bugs, many of which have not been resolved even after Stardock released several patches in the space of a few months.
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
** Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditing regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
to:
** Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditing [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Try_2_1469.jpg]]
[[caption-width-right:350:[[FullMetalJacket This is my Dragon. There are many like it but this one is mine.]]]]
[[http://www.elementalgame.com/ Elemental - War of Magic]] is a fantasy FourX game released in August 2010. The game is set in a [[AfterTheEnd world ravaged by a catastrophic war]] against the Titans, beings of great and powerful magic.
The player is a "Sovereign", an immortal ruler capable of reviving the land and great feats of magic. Depending on racial choice (between [[DemiHuman Fallen]] or Human), the player either turns the land into lush green plains or volcanic hell zones.
The game was almost unplayable right after release but a large number of patches have been cleaning up some of the problems.
-----
!!This video game provides examples of:
* AfterTheEnd - Technically the game is this. You start out in a magical wasteland, and you have to expend your "essence" to change the land to suit your people.
* AllThereInTheManual - The Hiergamenon.
* AmazingTechnicolorPopulation - Your sovereign can have pretty much any colour for their skin.
* BigBadassWolf - Horse-sized, even! Mount of choice for [[TheEmpire Empire]] factions.
* CanonWelding - There's sufficient shared terminology to indicate that Elemental is in fact set on [[GalacticCivilizations ancient Altaria]].
* CensorshipBureau - The ESRB forced the developers to remove "Ale" as a resource / item from the game.
* CopyProtection - As with all Stardock games, there is none. No copy protection, no DVD required.
** [[WordOfGod Brad Wardell]]'s statements suggest that the CopyProtection is really in the patches - see ObviousBeta, below. Note that this is standard practice for Stardock: no copy protection, but if you want the updates (which generally make the game better, and not just in a "tweaking" sense), you'll need to have purchased it.
* CorruptCorporateExecutive - The Financier unit, backbone of the [[TheEmpire Imperial]] economy.
* DeathWorld - An arid barren waste, filled with giant spiders, trolls and golems? Sounds good.
* DesertPunk - To a certain extent, the world of Elemental is a post-apocalyptic low magic fantasy world. The game mechanics and game style try to encourage this but the genre expectations of the players get in the way.
* ElementalPowers - Four of the magic schools your character can learn are fire, ice, air and earth.
* TheEmpire - One of the two possible political systems, a favorite with [[OurOrcsAreDifferent the Fallen]], believing in a MightMakesRight philosophy. Their armies consist of [[{{Conscription}} conscripted peasants]], led by [[TheNeidermeyer elite aristocratic officers]], their research and education is done by specifically appointed officials, and their economy is run by {{Corrupt Corporate Executive}}s.
* GameMod - From the dev journals, the game appears to be very, very moddable, even if the modder doesn't know Python.
* GenerationalSaga - Start out with a Sovereign, end up with an [[ASongOfIceAndFire army fielded out of your pants]].
* [[GoodRepublicEvilEmpire Good Kingdom Evil Empire]] - Used as a game mechanic. Civilizations with [[TheKingdom Kingdom]] in the name all have some concept of human rights, the importance of collective social action, and the importance of individual liberty, while civilizations with [[TheEmpire Empire]] in the name believe in a MightMakesRight philosophy. Both philosophies are reflected by their corresponding technology trees.
** In addition, Kingdom-aligned civilizations revive the land, making it lush and green. Empire-aligned civilizations corrupt the land, making it black and barren (though not as barren as the default terrain).
* HeroUnit - The sovereign, his family and any champions he picks up along the way.
* TheKingdom - The ''other'' possible political system, favored by the humans. Fond of things like public institutions and human rights. They have [[BadassArmy professional soldiers who gain experience]], and their research, education, and economy depends on civic institutions such as schools and markets.
* MundaneUtility - "I'm just going to use my near infinite power to give you guys bigger houses."
* ObviousBeta - The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others.
** To put this in perspective, GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles.
*** It has been implied, after the release, that very few people at Stardock wanted to release the version they did, but were pressured into doing it.
*** Implied by whom? The official version is that the development team was very badly organized and that everyone was too close to the project to see the flaws. This is why Brad Wardell says that even another six or twelve months of development would not have made a difference, because they really did think the game was ready. Since then the game development side of Stardock has seen a major overhaul with many new people coming in to fill key positions, the most notable being Derek "FallFromHeaven" Paxton who has experience managing enterprise projects.
** Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditing regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
* OurOrcsAreDifferent - Again, potentially the Fallen in a way.
* ProudWarriorRaceGuy - Potentially the Fallen.
* ShoutOut - According to [[WordOfGod Brad Wardell]], the player's character card is a a shout out to ''MagicTheGathering''.
* SorcerousOverlord - The player can make their sovereign this.
* SpiritualSuccessor - This game is generally considered the spiritual successor to [[MasterOfMagic Master of Magic]].
* SummonMagic - A type of magic in game. Includes, but is not limited to (it's limited to how many mods a player wants to use, technically), giants of the four elements, demons, familiars etc.
* TechnologyMarchesOn: As you explore your tech tree, new weapons and armor become available, along with new units based on those technologies. However, this trope is averted: none of your units ever become useless. They keep their experience and can upgrade their weaponry whenever you want, as long as you have the money to do so.
* ViralMarketing - [[http://www.elementalgame.com/army/ The "army" user ad campaign.]]
* YouGottaHaveBlueHair - The player's sovereign can have any colour for their hair.
* {{Zeerust}} - You can opt to play on a virtual cloth map the entire game.
!!The sequel, Fallen Enchantress, provides examples of:
* FantasticNuke: Curgen's Volcano. Completely razes an area of the map -- including cities -- with no recourse available to your victim.
* GeoEffects: Tile Yields, which determine where you can build a city and what the city will be good at. Initial grain yields come from fertile land (with blue or green flora), while initial material yields come from rivers and woods.
* LuckBasedMission: Even a fervent expansionist is not likely to have more than 6 or 7 cities for most of the game. You have perhaps a 10% chance per city per turn for monsters far too powerful for you to stop to raze a city. This often renders the game nearly unplayable without extraordinary amounts of SaveScumming.
* ObviousBeta: Not nearly as bad as ''Elemental'' had it, but ''Fallen Enchantress'' still shipped with numerous serious bugs, many of which have not been resolved even after Stardock released several patches in the space of a few months.
* YouCantFightFate: Lord Relias. He was sent to find a way to stop the prophecy of the fallen enchantress. Instead, he managed to create her.
[[caption-width-right:350:[[FullMetalJacket This is my Dragon. There are many like it but this one is mine.]]]]
[[http://www.elementalgame.com/ Elemental - War of Magic]] is a fantasy FourX game released in August 2010. The game is set in a [[AfterTheEnd world ravaged by a catastrophic war]] against the Titans, beings of great and powerful magic.
The player is a "Sovereign", an immortal ruler capable of reviving the land and great feats of magic. Depending on racial choice (between [[DemiHuman Fallen]] or Human), the player either turns the land into lush green plains or volcanic hell zones.
The game was almost unplayable right after release but a large number of patches have been cleaning up some of the problems.
-----
!!This video game provides examples of:
* AfterTheEnd - Technically the game is this. You start out in a magical wasteland, and you have to expend your "essence" to change the land to suit your people.
* AllThereInTheManual - The Hiergamenon.
* AmazingTechnicolorPopulation - Your sovereign can have pretty much any colour for their skin.
* BigBadassWolf - Horse-sized, even! Mount of choice for [[TheEmpire Empire]] factions.
* CanonWelding - There's sufficient shared terminology to indicate that Elemental is in fact set on [[GalacticCivilizations ancient Altaria]].
* CensorshipBureau - The ESRB forced the developers to remove "Ale" as a resource / item from the game.
* CopyProtection - As with all Stardock games, there is none. No copy protection, no DVD required.
** [[WordOfGod Brad Wardell]]'s statements suggest that the CopyProtection is really in the patches - see ObviousBeta, below. Note that this is standard practice for Stardock: no copy protection, but if you want the updates (which generally make the game better, and not just in a "tweaking" sense), you'll need to have purchased it.
* CorruptCorporateExecutive - The Financier unit, backbone of the [[TheEmpire Imperial]] economy.
* DeathWorld - An arid barren waste, filled with giant spiders, trolls and golems? Sounds good.
* DesertPunk - To a certain extent, the world of Elemental is a post-apocalyptic low magic fantasy world. The game mechanics and game style try to encourage this but the genre expectations of the players get in the way.
* ElementalPowers - Four of the magic schools your character can learn are fire, ice, air and earth.
* TheEmpire - One of the two possible political systems, a favorite with [[OurOrcsAreDifferent the Fallen]], believing in a MightMakesRight philosophy. Their armies consist of [[{{Conscription}} conscripted peasants]], led by [[TheNeidermeyer elite aristocratic officers]], their research and education is done by specifically appointed officials, and their economy is run by {{Corrupt Corporate Executive}}s.
* GameMod - From the dev journals, the game appears to be very, very moddable, even if the modder doesn't know Python.
* GenerationalSaga - Start out with a Sovereign, end up with an [[ASongOfIceAndFire army fielded out of your pants]].
* [[GoodRepublicEvilEmpire Good Kingdom Evil Empire]] - Used as a game mechanic. Civilizations with [[TheKingdom Kingdom]] in the name all have some concept of human rights, the importance of collective social action, and the importance of individual liberty, while civilizations with [[TheEmpire Empire]] in the name believe in a MightMakesRight philosophy. Both philosophies are reflected by their corresponding technology trees.
** In addition, Kingdom-aligned civilizations revive the land, making it lush and green. Empire-aligned civilizations corrupt the land, making it black and barren (though not as barren as the default terrain).
* HeroUnit - The sovereign, his family and any champions he picks up along the way.
* TheKingdom - The ''other'' possible political system, favored by the humans. Fond of things like public institutions and human rights. They have [[BadassArmy professional soldiers who gain experience]], and their research, education, and economy depends on civic institutions such as schools and markets.
* MundaneUtility - "I'm just going to use my near infinite power to give you guys bigger houses."
* ObviousBeta - The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others.
** To put this in perspective, GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles.
*** It has been implied, after the release, that very few people at Stardock wanted to release the version they did, but were pressured into doing it.
*** Implied by whom? The official version is that the development team was very badly organized and that everyone was too close to the project to see the flaws. This is why Brad Wardell says that even another six or twelve months of development would not have made a difference, because they really did think the game was ready. Since then the game development side of Stardock has seen a major overhaul with many new people coming in to fill key positions, the most notable being Derek "FallFromHeaven" Paxton who has experience managing enterprise projects.
** Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditing regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
* OurOrcsAreDifferent - Again, potentially the Fallen in a way.
* ProudWarriorRaceGuy - Potentially the Fallen.
* ShoutOut - According to [[WordOfGod Brad Wardell]], the player's character card is a a shout out to ''MagicTheGathering''.
* SorcerousOverlord - The player can make their sovereign this.
* SpiritualSuccessor - This game is generally considered the spiritual successor to [[MasterOfMagic Master of Magic]].
* SummonMagic - A type of magic in game. Includes, but is not limited to (it's limited to how many mods a player wants to use, technically), giants of the four elements, demons, familiars etc.
* TechnologyMarchesOn: As you explore your tech tree, new weapons and armor become available, along with new units based on those technologies. However, this trope is averted: none of your units ever become useless. They keep their experience and can upgrade their weaponry whenever you want, as long as you have the money to do so.
* ViralMarketing - [[http://www.elementalgame.com/army/ The "army" user ad campaign.]]
* YouGottaHaveBlueHair - The player's sovereign can have any colour for their hair.
* {{Zeerust}} - You can opt to play on a virtual cloth map the entire game.
!!The sequel, Fallen Enchantress, provides examples of:
* FantasticNuke: Curgen's Volcano. Completely razes an area of the map -- including cities -- with no recourse available to your victim.
* GeoEffects: Tile Yields, which determine where you can build a city and what the city will be good at. Initial grain yields come from fertile land (with blue or green flora), while initial material yields come from rivers and woods.
* LuckBasedMission: Even a fervent expansionist is not likely to have more than 6 or 7 cities for most of the game. You have perhaps a 10% chance per city per turn for monsters far too powerful for you to stop to raze a city. This often renders the game nearly unplayable without extraordinary amounts of SaveScumming.
* ObviousBeta: Not nearly as bad as ''Elemental'' had it, but ''Fallen Enchantress'' still shipped with numerous serious bugs, many of which have not been resolved even after Stardock released several patches in the space of a few months.
* YouCantFightFate: Lord Relias. He was sent to find a way to stop the prophecy of the fallen enchantress. Instead, he managed to create her.