History VideoGame / ElementalWarOfMagic

8th May '15 7:47:50 PM nombretomado
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* CanonWelding - There's sufficient shared terminology to indicate that Elemental is in fact set on [[GalacticCivilizations ancient Altaria]].

to:

* CanonWelding - There's sufficient shared terminology to indicate that Elemental is in fact set on [[GalacticCivilizations [[VideoGame/GalacticCivilizations ancient Altaria]].



* ObviousBeta - The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others. To put this in perspective, GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.

to:

* ObviousBeta - The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others. To put this in perspective, GalacticCivilizations VideoGame/GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
19th Mar '15 9:24:40 PM DuneTheWanderer
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Added DiffLines:

* AnnoyingArrows: Depending on your armor, actually. At any difficulty, if you've got the dodge for it, arrows can't really hit you. If you ''aren't'' prepared for them, they will slaughter practically everything, with their one weakness being that they reduce a character or soldier's initiative (as in, how often they can attack). The fact that they can hit from anywhere on the tactical combat map just makes them all the more deadly if you aren't prepared for them.
17th Jun '14 8:41:21 PM theAdeptRogue
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* AwesomeButImpractical/CoolButInefficient: Resoln's corrupted elemental units. While you get them for free from the shrines you build on elemental shards, most of the first two tiers ("Young" and no-adjective) are honestly too weak to be much use and while the third tier "Ancient" monsters are considerably more powerful, the technology needed to build tier 3 shrines takes longer to research than ''the Spell of Making victory condition'' technology (which shares its prerequisites).
** AwesomeYetPractical: On the other hand, the Crow Demons (corrupted Air Elementals) are useful right from the get-go since, even if they're not up to much in combat, they're 4-movement flyers (which means they ignore almost all terrain) which automatically respawn if they die, making them the best scouts in the game by a LONG shot. Grave Elementals also make pretty decent tanks, with Ancient Grave Elementals being [[MadeOfIron damn near indestructible]].

to:

* AwesomeButImpractical/CoolButInefficient: AwesomeButImpractical/CoolButInefficient:
**
Resoln's corrupted elemental units. While you get them for free from the shrines you build on elemental shards, most of the first two tiers ("Young" and no-adjective) are honestly too weak to be much use and while the third tier "Ancient" monsters are considerably more powerful, the technology needed to build tier 3 shrines takes longer to research than ''the Spell of Making victory condition'' technology (which shares its prerequisites).
** AwesomeYetPractical: On the other hand, the Crow Demons (corrupted Air Elementals) are useful right from the get-go since, even if they're not up to much in combat, they're 4-movement flyers (which means they ignore almost all terrain) which automatically respawn if they die, making them the best scouts in the game by a LONG shot. Grave Elementals also make pretty decent tanks, with Ancient Grave Elementals being [[MadeOfIron damn near indestructible]].
prerequisites).
23rd May '14 11:47:40 AM Discar
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* {{Zeerust}} - You can opt to play on a virtual cloth map with tokens representing heroes and armies the entire game.
** Something that was required for many Day One players, who found the game horribly unoptimized and unplayable in its 3d mode. This Troper included.

to:

* {{Zeerust}} - You can opt to play on a virtual cloth map with tokens representing heroes and armies the entire game.
** Something that was required for many Day One players, who found the game horribly unoptimized and unplayable in its 3d mode.
game. This Troper included.
helps with framerate.
22nd May '14 11:03:29 PM redlar
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* {{Zeerust}} - You can opt to play on a virtual cloth map the entire game.

to:

* {{Zeerust}} - You can opt to play on a virtual cloth map with tokens representing heroes and armies the entire game.
**Something that was required for many Day One players, who found the game horribly unoptimized and unplayable in its 3d mode. This Troper included.
20th Feb '14 2:02:59 PM erforce
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[[caption-width-right:350:[[FullMetalJacket This is my Dragon. There are many like it but this one is mine.]]]]

to:

[[caption-width-right:350:[[FullMetalJacket [[caption-width-right:350:[[Film/FullMetalJacket This is my Dragon. There are many like it but this one is mine.]]]]






* ShoutOut - According to [[WordOfGod Brad Wardell]], the player's character card is a a shout out to ''MagicTheGathering''.

to:

* ShoutOut - According to [[WordOfGod Brad Wardell]], the player's character card is a a shout out to ''MagicTheGathering''.''TabletopGame/MagicTheGathering''.
5th Feb '14 8:50:26 AM ChaoticNovelist
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* BigBadassWolf - Horse-sized, even! Mount of choice for [[TheEmpire Empire]] factions.

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* BigBadassWolf - Horse-sized, even! Mount CanisMajor- Horse-sized! They're the mount of choice for [[TheEmpire Empire]] factions.
6th Jan '14 8:03:50 AM Discar
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* ObviousBeta - The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others.
** To put this in perspective, GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles.
*** It has been implied, after the release, that very few people at Stardock wanted to release the version they did, but were pressured into doing it.
*** Implied by whom? The official version is that the development team was very badly organized and that everyone was too close to the project to see the flaws. This is why Brad Wardell says that even another six or twelve months of development would not have made a difference, because they really did think the game was ready. Since then the game development side of Stardock has seen a major overhaul with many new people coming in to fill key positions, the most notable being Derek "VideoGame/FallFromHeaven" Paxton who has experience managing enterprise projects.
** Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.

to:

* ObviousBeta - The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others.
**
others. To put this in perspective, GalacticCivilizations and SinsOfASolarEmpire both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles.
*** It has been implied, after the release, that very few people at Stardock wanted to release the version they did, but were pressured into doing it.
*** Implied by whom? The official version is that the development team was very badly organized and that everyone was too close to the project to see the flaws. This is why Brad Wardell says that even another six or twelve months of development would not have made a difference, because they really did think the game was ready. Since then the game development side of Stardock has seen a major overhaul with many new people coming in to fill key positions, the most notable being Derek "VideoGame/FallFromHeaven" Paxton who has experience managing enterprise projects.
**
titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
5th Jan '14 7:46:36 PM nombretomado
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*** Implied by whom? The official version is that the development team was very badly organized and that everyone was too close to the project to see the flaws. This is why Brad Wardell says that even another six or twelve months of development would not have made a difference, because they really did think the game was ready. Since then the game development side of Stardock has seen a major overhaul with many new people coming in to fill key positions, the most notable being Derek "FallFromHeaven" Paxton who has experience managing enterprise projects.

to:

*** Implied by whom? The official version is that the development team was very badly organized and that everyone was too close to the project to see the flaws. This is why Brad Wardell says that even another six or twelve months of development would not have made a difference, because they really did think the game was ready. Since then the game development side of Stardock has seen a major overhaul with many new people coming in to fill key positions, the most notable being Derek "FallFromHeaven" "VideoGame/FallFromHeaven" Paxton who has experience managing enterprise projects.
23rd Oct '13 11:37:13 AM Bobchillingworth
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Added DiffLines:

* ObviousBeta: Not nearly as bad as ''Elemental'', but ''Fallen Enchantress'' shipped with an astonishing number of bugs, many (but not all) of which were resolved in a flurry of hasty post-release patches.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ElementalWarOfMagic