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** None of the guest/bonus characters have their own endings, except for Sephiroth, whose ending is just clips from random ''VideoGame/FinalFantasyVII'' cutscenes to the tune of ''One-Winged Angel''.
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* AWinnerIsYou: What's your reward for beating the [[NintendoHard infamously frustrating]] Quest Mode? A single paragraph of text scrolling on a black background with no sound or music that leads into a generic GameOver screen.
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* HistoricalDomainCharacter: Lee Shuwen is based on Li Shuwen, a RealLife master of Ba Ji Quan said to be so formidable that he [[OneHitKill does not need to strike an opponent twice]].
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* NintendoHard: The Quest Mode is ruthlessly unforgiving. Aside from fending off dozens of difficult enemies and needing to grind experience for two characters separately, you also have to constantly eat to stay alive. Leveling up specific stats requires you to consume a greater amount of nutrients, but due to the randomly-generated loot, you really have no control over what kind of food will drop, and by extension, what kind of build you'll have. Inventory is severely limited, and to top it all off, saving the game costs money, which isn't always in abundant supply, and gets progressively more expensive the higher your characters' levels get.

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* NintendoHard: The Quest Mode is ruthlessly unforgiving. Aside from fending off dozens of difficult enemies and needing to grind experience for two characters separately, you also have to constantly eat to stay alive. Leveling up specific stats requires you to consume a greater amount of nutrients, nutrients associated with that stat, but due to the randomly-generated loot, you really have no control over what kind of food will drop, and by extension, what kind of build you'll have. Inventory is severely limited, and to top it all off, saving the game costs money, which isn't always in abundant supply, and it gets progressively more expensive the higher your characters' levels get.are.
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* ShaggyDogStory: All endings to Quest mode are ultimately this. [[spoiler:Either the survivor revives their fallen partner with the Phoenix Down, thus losing the secret to immortality forever and rendering the whole point behind the adventure moot, or they keep it but fail to actually learn or accomplish anything with it.]]

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* ShaggyDogStory: All endings to Quest mode Mode are ultimately this. [[spoiler:Either the survivor revives their fallen partner with the Phoenix Down, thus losing the secret to immortality forever and rendering the whole point behind the adventure moot, or they keep it but fail to actually learn or accomplish anything with it.it, rendering the whole adventure moot and getting someone killed in the process.]]
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Added DiffLines:

* NintendoHard: The Quest Mode is ruthlessly unforgiving. Aside from fending off dozens of difficult enemies and needing to grind experience for two characters separately, you also have to constantly eat to stay alive. Leveling up specific stats requires you to consume a greater amount of nutrients, but due to the randomly-generated loot, you really have no control over what kind of food will drop, and by extension, what kind of build you'll have. Inventory is severely limited, and to top it all off, saving the game costs money, which isn't always in abundant supply, and gets progressively more expensive the higher your characters' levels get.


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* ShaggyDogStory: All endings to Quest mode are ultimately this. [[spoiler:Either the survivor revives their fallen partner with the Phoenix Down, thus losing the secret to immortality forever and rendering the whole point behind the adventure moot, or they keep it but fail to actually learn or accomplish anything with it.]]
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''Ehrgeiz'' was later ported to the Sony PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in [=DreamFactory=]'s previous ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.

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''Ehrgeiz'' was later ported to the Sony PlayStation UsefulNotes/PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in [=DreamFactory=]'s previous ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.
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''Ehrgeiz'' is a FightingGame developed by [=DreamFactory=] and published by Creator/{{Namco|Bandai}} and Creator/{{Square|Enix}} in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.

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''Ehrgeiz'' ''Ehrgeiz: God Bless The Ring'' is a FightingGame developed by [=DreamFactory=] and published by Creator/{{Namco|Bandai}} and Creator/{{Square|Enix}} in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.
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''Ehrgeiz'' is a FightingGame developed by [=DreamFactory=] and published by Creator/{{Square|Enix}} in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.

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''Ehrgeiz'' is a FightingGame developed by [=DreamFactory=] and published by Creator/{{Namco|Bandai}} and Creator/{{Square|Enix}} in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.
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''Ehrgeiz'' is a FightingGame made by [=DreamFactory=] in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.

to:

''Ehrgeiz'' is a FightingGame made developed by [=DreamFactory=] and published by Creator/{{Square|Enix}} in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.
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''Ehrgeiz'' is a FightingGame made by Creator/SquareEnix in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.

to:

''Ehrgeiz'' is a FightingGame made by Creator/SquareEnix [=DreamFactory=] in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the ''VideoGame/SuperSmashBros'' technique a year before the latter existed.



''Ehrgeiz'' was later ported to the Sony PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in Dream Factory's previous ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.

to:

''Ehrgeiz'' was later ported to the Sony PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in Dream Factory's [=DreamFactory=]'s previous ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.
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''Ehrgeiz'' is a FightingGame made by Creator/SquareEnix in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the SuperSmashBros technique a year before the latter existed.

to:

''Ehrgeiz'' is a FightingGame made by Creator/SquareEnix in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the SuperSmashBros ''VideoGame/SuperSmashBros'' technique a year before the latter existed.
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* KillerYoyo: Yoko, whose main costume is a police uniform, if [[SukebanDeka the reference]] wasn't obvious enough.

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* KillerYoyo: Yoko, whose main costume is a police uniform, if [[SukebanDeka [[Manga/SukebanDeka the reference]] wasn't obvious enough.
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* TangledFamilyTree: Godhand is a Mishima, meaning the game has a very weak connection with the ''VideoGame/{{Tekken}}'' series. This was a semi-cameo due to Namco distributing the arcade version of the game, and Godhand himself has moves taken from Tekken characters.

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* TangledFamilyTree: Godhand is a Mishima (Ken Mishima, to be precise), meaning the game has a very weak connection with the ''VideoGame/{{Tekken}}'' series. This was a semi-cameo due to Namco distributing the arcade version of the game, and Godhand himself has moves taken from Tekken characters.
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* FingerglessGloves: Godhand wears a pair. Notable because they are the same sort of gloves worn by ''Tekken'' main characters Kazuya Mishima and Jin Kazama (see TangledFamilyTree below for more info on this), having a set of metal studs that form an inverted triangle over the top of the hand.

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* FingerglessGloves: FingerlessGloves: Godhand wears a pair. Notable because they are the same sort of gloves worn by ''Tekken'' main characters Kazuya Mishima and Jin Kazama (see TangledFamilyTree below for more info on this), having a set of metal studs that form an inverted triangle over the top of the hand.
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* FingerglessGloves: Godhand wears a pair. Notable because they are the same sort of gloves worn by ''Tekken'' main characters Kazuya Mishima and Jin Kazama (see TangledFamilyTree below for more info on this), having a set of metal studs that form an inverted triangle over the top of the hand.
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* PortingDistillation: The PSX version adds more VideoGame/FinalFantasyVII characters and a RPG-like game mode.
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* PortingDistillation: The PSX version adds more VideoGame/FinalFantasyVII characters and a RPG-like game mode.
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* GuideDangIt: To defeat the bonus boss during the first half of the credits, [[spoiler: you break open the cases on the stage containing two swords and throw them at the beast to claim Ehrgeiz for real.]] Not much to it but a lot of extra points and [[BlindIdiotTranslation a poorly translated paragraph about your success.]] No real loss in losing the fight either.
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* GuestFighter: ''VideoGame/FinalFantasyVII'' 's Cloud Strife and Tifa Lockhart appear in the game. They are joined in the console version by Vincent Valentine, Yuffie Kisaragi, Sephiroth, and Zack Fair.
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Not a trope.


** [[NecroCritic "It's too bad things didn't work out for Sommeleeay's brothers, Costoadienn and Gheyhookur."]]
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''Ehrgeiz'' was later ported to the Sony PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in Dream Factory's previous ''Tobal 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.

to:

''Ehrgeiz'' was later ported to the Sony PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in Dream Factory's previous ''Tobal ''VideoGame/{{Tobal}} 2'') starring two side characters and invoking many ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.



* SpiritualSuccessor: To the ''Tobal'' games.

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* SpiritualSuccessor: To the ''Tobal'' ''VideoGame/{{Tobal}}'' games.
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* AdventurerArchaeologist -- The vocation of Koji Matsuda and his protegee Clair.
* {{Animorphism}} -- Jo can transform into a wolf.
* ArtificialLimbs -- Han Daehan, who has a bionic leg that can shoot missiles.
* CombatPragmatist -- Once you unlock Clair you may discover she has an affinity for [[GroinAttack targeting a certain location of the anatomy]] and carries ''hidden blades in her arms''.
* CreativeClosingCredits -- You fight the TrueFinalBoss during them.
* EveryoneCallsHimBarkeep -- In the arcade game, Cloud and Tifa are named Guardian and Summoner respectively.
* HisNameReallyIsBarkeep -- Quest Mode introduces us to Sommeleeay the sommelier.

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* AdventurerArchaeologist -- AdventurerArchaeologist: The vocation of Koji Matsuda and his protegee Clair.
* {{Animorphism}} -- {{Animorphism}}: Jo can transform into a wolf.
* ArtificialLimbs -- ArtificialLimbs: Han Daehan, who has a bionic leg that can shoot missiles.
* CombatPragmatist -- CombatPragmatist: Once you unlock Clair you may discover she has an affinity for [[GroinAttack targeting a certain location of the anatomy]] and carries ''hidden blades in her arms''.
* CreativeClosingCredits -- CreativeClosingCredits: You fight the TrueFinalBoss during them.
* EveryoneCallsHimBarkeep -- EveryoneCallsHimBarkeep: In the arcade game, Cloud and Tifa are named Guardian and Summoner respectively.
* HisNameReallyIsBarkeep -- HisNameReallyIsBarkeep: Quest Mode introduces us to Sommeleeay the sommelier.



* KillerYoyo -- Yoko, whose main costume is a police uniform, if [[SukebanDeka the reference]] wasn't obvious enough.
* LegCannon -- Han Daehan.
* MerlinSickness -- Lee Shuwan
* MovesetClone -- the ''VideoGame/FinalFantasyVII'' characters are generally clones of existing ones; Yuffie for Sasuke, Vincent for Godhand, and Zack for Cloud.
* MultipleEndings -- As well as each character having an ending, Han has two: one where he wins the tournament but doesn't recover his lost leg from Django, and another where he does.
* {{NINJA}} -- Sasuke and Yuffie.

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* KillerYoyo -- KillerYoyo: Yoko, whose main costume is a police uniform, if [[SukebanDeka the reference]] wasn't obvious enough.
* LegCannon -- LegCannon: Han Daehan.
* MerlinSickness -- MerlinSickness: Lee Shuwan
* MovesetClone -- MovesetClone: the ''VideoGame/FinalFantasyVII'' characters are generally clones of existing ones; Yuffie for Sasuke, Vincent for Godhand, and Zack for Cloud.
* MultipleEndings -- MultipleEndings: As well as each character having an ending, Han has two: one where he wins the tournament but doesn't recover his lost leg from Django, and another where he does.
* {{NINJA}} -- {{NINJA}}: Sasuke and Yuffie.



* OverlyLongGag -- Dasher Inoba's ending, which is an endless loop of him eating bowls of noodles.
* PowerOfTheGodHand -- The protagonist is nicknamed Godhand for his fighting skills.
* [[RandomlyGeneratedLevels Randomly Generated]] DungeonCrawler -- The Forsaken Dungeon.
* SpinningPiledriver -- Godhand can do this literally if you do the motion for it. Cloud's grab for this happens to be Omnislash.
* SpiritualSuccessor -- To the ''Tobal'' games.
* TangledFamilyTree -- Godhand is a Mishima, meaning the game has a very weak connection with the ''VideoGame/{{Tekken}}'' series. This was a semi-cameo due to Namco distributing the arcade version of the game, and Godhand himself has moves taken from Tekken characters.

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* OverlyLongGag -- OverlyLongGag: Dasher Inoba's ending, which is an endless loop of him eating bowls of noodles.
* PowerOfTheGodHand -- PowerOfTheGodHand: The protagonist is nicknamed Godhand for his fighting skills.
* [[RandomlyGeneratedLevels Randomly Generated]] DungeonCrawler -- : The Forsaken Dungeon.
* SpinningPiledriver -- SpinningPiledriver: Godhand can do this literally if you do the motion for it. Cloud's grab for this happens to be Omnislash.
* SpiritualSuccessor -- SpiritualSuccessor: To the ''Tobal'' games.
* TangledFamilyTree -- TangledFamilyTree: Godhand is a Mishima, meaning the game has a very weak connection with the ''VideoGame/{{Tekken}}'' series. This was a semi-cameo due to Namco distributing the arcade version of the game, and Godhand himself has moves taken from Tekken characters.
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Wasn\'t misuse. Should just have been renamed.

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* MovesetClone -- the ''VideoGame/FinalFantasyVII'' characters are generally clones of existing ones; Yuffie for Sasuke, Vincent for Godhand, and Zack for Cloud.
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Ryu And Ken is now Moveset Clone. Misuse is being deleted.


* RyuAndKen -- the ''VideoGame/FinalFantasyVII'' characters are generally clones of existing ones; Yuffie for Sasuke, Vincent for Godhand, and Zack for Cloud.
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* SpiritualSuccessor -- To the ''Tobal'' games.
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* PowerOfTheGodHand -- The protagonist is nicknamed Godhand for his fighting skills.

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Changed: 981

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''Ehrgeiz'' is a FightingGame made by SquareEnix in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the SuperSmashBros technique a year before the latter existed.

''Ehrgeiz'' is noted for playing off of the astounding success of the then-recently-released ''FinalFantasyVII'' by having a slough of {{cameo}} characters from that game. The original arcade release had Cloud and Tifa as secret characters named "Guardian" and "Summoner" which could be fought by beating the first X characters in a certain amount of time. They were playable after one or two months of real time. In addition, the final boss, Django, bears a striking resemblance to Red XIII.

''Ehrgeiz'' was later ported to the Sony PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in Dream Factory's previous ''Tobal 2'') starring two side characters and invoking many FinalFantasyVII mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.

The ''FinalFantasyVII'' characters are actually quite detailed, including some heavy five-years-ago flashback spoilers (if you know where to look) and a lot of moves from the actual game. Overall, it's a halfway solid FightingGame. The real fun, though, ''probably'' lies in getting Sephiroth to lie face down in the sand waving a little flag above his head for winning a shirtless beach race.

to:

''Ehrgeiz'' is a FightingGame made by SquareEnix Creator/SquareEnix in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the SuperSmashBros technique a year before the latter existed.

''Ehrgeiz'' is noted for playing off of the astounding success of the then-recently-released ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' by having a slough of {{cameo}} characters from that game. The original arcade release had Cloud and Tifa as secret characters named "Guardian" and "Summoner" which could be fought by beating the first X characters in a certain amount of time. They were playable after one or two months of real time. In addition, the final boss, Django, bears a striking resemblance to Red XIII.

''Ehrgeiz'' was later ported to the Sony PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in Dream Factory's previous ''Tobal 2'') starring two side characters and invoking many FinalFantasyVII ''Final Fantasy VII'' mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.

The ''FinalFantasyVII'' ''Final Fantasy VII'' characters are actually quite detailed, including some heavy five-years-ago flashback spoilers (if you know where to look) and a lot of moves from the actual game. Overall, it's a halfway solid FightingGame. The real fun, though, ''probably'' lies in getting Sephiroth to lie face down in the sand waving a little flag above his head for winning a shirtless beach race.






* AdventurerArchaeologist - The vocation of Koji Matsuda and his protegee Clair.
* {{Animorphism}} - Jo can transform into a wolf.
* ArtificialLimbs - Han Daehan, who has a bionic leg that can shoot missiles.
* CombatPragmatist - Once you unlock Clair you may discover she has an affinity for [[GroinAttack targeting a certain location of the anatomy]] and carries ''hidden blades in her arms''.
* CreativeClosingCredits - You fight the TrueFinalBoss during them.
* EveryoneCallsHimBarkeep - In the arcade game, Cloud and Tifa are named Guardian and Summoner respectively.
* HisNameReallyIsBarkeep - Quest Mode introduces us to Sommeleeay the sommelier.

to:


* AdventurerArchaeologist - -- The vocation of Koji Matsuda and his protegee Clair.
* {{Animorphism}} - -- Jo can transform into a wolf.
* ArtificialLimbs - -- Han Daehan, who has a bionic leg that can shoot missiles.
* CombatPragmatist - -- Once you unlock Clair you may discover she has an affinity for [[GroinAttack targeting a certain location of the anatomy]] and carries ''hidden blades in her arms''.
* CreativeClosingCredits - -- You fight the TrueFinalBoss during them.
* EveryoneCallsHimBarkeep - -- In the arcade game, Cloud and Tifa are named Guardian and Summoner respectively.
* HisNameReallyIsBarkeep - -- Quest Mode introduces us to Sommeleeay the sommelier.



* KillerYoyo - Yoko, whose main costume is a police uniform, if [[SukebanDeka the reference]] wasn't obvious enough.
* LegCannon: Han Daehan.
* MerlinSickness: Lee Shuwan
* MultipleEndings - As well as each character having an ending, Han has two: one where he wins the tournament but doesn't recover his lost leg from Django, and another where he does.
* {{NINJA}} - Sasuke and Yuffie.

to:

* KillerYoyo - -- Yoko, whose main costume is a police uniform, if [[SukebanDeka the reference]] wasn't obvious enough.
* LegCannon: LegCannon -- Han Daehan.
* MerlinSickness: MerlinSickness -- Lee Shuwan
* MultipleEndings - -- As well as each character having an ending, Han has two: one where he wins the tournament but doesn't recover his lost leg from Django, and another where he does.
* {{NINJA}} - -- Sasuke and Yuffie.



* OverlyLongFightingAnimation - Koji has a charged grapple that is hard to connect with, but if it does he'll spend about ten solid seconds breaking every bone in your body.
* OverlyLongGag - Dasher Inoba's ending, which is an endless loop of him eating bowls of noodles.
* [[RandomlyGeneratedLevels Randomly Generated]] DungeonCrawler - The Forsaken Dungeon.
* RyuAndKen - the ''FinalFantasyVII'' characters are generally clones of existing ones; Yuffie for Sasuke, Vincent for Godhand, and Zack for Cloud.
* SpinningPiledriver: Godhand can do this literally if you do the motion for it. Cloud's grab for this happens to be Omnislash.
* TangledFamilyTree: Godhand is a Mishima, meaning the game has a very weak connection with the ''{{Tekken}}'' series. This was a semi-cameo due to Namco distributing the arcade version of the game, and Godhand himself has moves taken from Tekken characters.

to:

* OverlyLongFightingAnimation - -- Koji has a charged grapple that is hard to connect with, but if it does he'll spend about ten solid seconds breaking every bone in your body.
* OverlyLongGag - -- Dasher Inoba's ending, which is an endless loop of him eating bowls of noodles.
* [[RandomlyGeneratedLevels Randomly Generated]] DungeonCrawler - -- The Forsaken Dungeon.
* RyuAndKen - -- the ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' characters are generally clones of existing ones; Yuffie for Sasuke, Vincent for Godhand, and Zack for Cloud.
* SpinningPiledriver: SpinningPiledriver -- Godhand can do this literally if you do the motion for it. Cloud's grab for this happens to be Omnislash.
* TangledFamilyTree: TangledFamilyTree -- Godhand is a Mishima, meaning the game has a very weak connection with the ''{{Tekken}}'' ''VideoGame/{{Tekken}}'' series. This was a semi-cameo due to Namco distributing the arcade version of the game, and Godhand himself has moves taken from Tekken characters.
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None

Added DiffLines:

*SpinningPiledriver: Godhand can do this literally if you do the motion for it. Cloud's grab for this happens to be Omnislash.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Ehrgeiz'' is a FightingGame made by SquareEnix in 1998, the title being [[GratuitousGerman German]] for "ambition". Unlike most {{Fighting Game}}s, especially at that time, ''Ehrgeiz'' allowed full 3D movement around an arena which often had several levels and/or obstacles - in fact, it used the SuperSmashBros technique a year before the latter existed.

''Ehrgeiz'' is noted for playing off of the astounding success of the then-recently-released ''FinalFantasyVII'' by having a slough of {{cameo}} characters from that game. The original arcade release had Cloud and Tifa as secret characters named "Guardian" and "Summoner" which could be fought by beating the first X characters in a certain amount of time. They were playable after one or two months of real time. In addition, the final boss, Django, bears a striking resemblance to Red XIII.

''Ehrgeiz'' was later ported to the Sony PlayStation and increased the cameo characters to include Sephiroth, Vincent, Yuffie, and Zack. The PSX version also included a brand-new Quest Mode, which was a sort of RPG-Lite (as shown in Dream Factory's previous ''Tobal 2'') starring two side characters and invoking many FinalFantasyVII mainstays, including materia. The latter almost attempts to have a decent plot. Although it fails spectacularly in this attempt, many of the RPG section's game mechanics were later [[RescuedFromTheScrappyHeap re-used]] in ''VagrantStory'', to ''much'' better effect.

The ''FinalFantasyVII'' characters are actually quite detailed, including some heavy five-years-ago flashback spoilers (if you know where to look) and a lot of moves from the actual game. Overall, it's a halfway solid FightingGame. The real fun, though, ''probably'' lies in getting Sephiroth to lie face down in the sand waving a little flag above his head for winning a shirtless beach race.

Not to be confused with the 1997 anime series of the same same.
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!!This game contains examples of:
* AdventurerArchaeologist - The vocation of Koji Matsuda and his protegee Clair.
* {{Animorphism}} - Jo can transform into a wolf.
* ArtificialLimbs - Han Daehan, who has a bionic leg that can shoot missiles.
* CombatPragmatist - Once you unlock Clair you may discover she has an affinity for [[GroinAttack targeting a certain location of the anatomy]] and carries ''hidden blades in her arms''.
* CreativeClosingCredits - You fight the TrueFinalBoss during them.
* EveryoneCallsHimBarkeep - In the arcade game, Cloud and Tifa are named Guardian and Summoner respectively.
* HisNameReallyIsBarkeep - Quest Mode introduces us to Sommeleeay the sommelier.
** [[NecroCritic "It's too bad things didn't work out for Sommeleeay's brothers, Costoadienn and Gheyhookur."]]
* KillerYoyo - Yoko, whose main costume is a police uniform, if [[SukebanDeka the reference]] wasn't obvious enough.
* LegCannon: Han Daehan.
* MerlinSickness: Lee Shuwan
* MultipleEndings - As well as each character having an ending, Han has two: one where he wins the tournament but doesn't recover his lost leg from Django, and another where he does.
* {{NINJA}} - Sasuke and Yuffie.
** HighlyVisibleNinja, at that.
* OverlyLongFightingAnimation - Koji has a charged grapple that is hard to connect with, but if it does he'll spend about ten solid seconds breaking every bone in your body.
* OverlyLongGag - Dasher Inoba's ending, which is an endless loop of him eating bowls of noodles.
* [[RandomlyGeneratedLevels Randomly Generated]] DungeonCrawler - The Forsaken Dungeon.
* RyuAndKen - the ''FinalFantasyVII'' characters are generally clones of existing ones; Yuffie for Sasuke, Vincent for Godhand, and Zack for Cloud.
* TangledFamilyTree: Godhand is a Mishima, meaning the game has a very weak connection with the ''{{Tekken}}'' series. This was a semi-cameo due to Namco distributing the arcade version of the game, and Godhand himself has moves taken from Tekken characters.

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