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** The most patience-demanding example of them all... on the road between the starting town and your first destination - [[CityOfAdventure the capital, Westguard]] - you're likely to run across a lowly [[ProfessionalKillers Assassin]], with a level in the single digits. Catch one, and you'll find an entirely unimpressive Wind-type - good speed, but fragile. He'll evolve at levels 15 and 32 into first Sasuke, and finally a {{Ninja}}... but even then, he's unspectacular. He's effective against Humanoids, and his 'Ninjutsu' special makes it unlikely for AI enemies to target him, but his attack-power and overall stats are low - he's entirely unremarkable. Unless, of course, you keep leveling him up for some reason - maybe searching for that missing [[InstantAwesomeJustAddNinja Awesome]]. You'll have to wait 'till he hits ''level 84'' before you find it - the latest evolution in the game by a healthy margin. But that's when your Ninja will turn into Goemon - a 9-star Air-type with absolutely ''BLISTERING'' speed. His potent 'Musashi' attack will [[SliceAndDiceSwordsmanship slice and dice]] anything that isn't an Earth-type. Worth the wait? I guess that depends on just how much you like ninjas...

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** The most patience-demanding example of them all... on the road between the starting town and your first destination - [[CityOfAdventure the capital, Westguard]] - you're likely to run across a lowly [[ProfessionalKillers Assassin]], with a level in the single digits. Catch one, and you'll find an entirely unimpressive Wind-type - good speed, but fragile. He'll evolve at levels 15 and 32 into first Sasuke, and finally a {{Ninja}}... but even then, he's unspectacular. He's effective against Humanoids, and his 'Ninjutsu' special makes it unlikely for AI enemies to target him, but his attack-power and overall stats are low - he's entirely unremarkable. Unless, of course, you keep leveling him up for some reason - maybe searching for that missing [[InstantAwesomeJustAddNinja Awesome]].Awesome. You'll have to wait 'till he hits ''level 84'' before you find it - the latest evolution in the game by a healthy margin. But that's when your Ninja will turn into Goemon - a 9-star Air-type with absolutely ''BLISTERING'' speed. His potent 'Musashi' attack will [[SliceAndDiceSwordsmanship slice and dice]] anything that isn't an Earth-type. Worth the wait? I guess that depends on just how much you like ninjas...
Willbyr MOD

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''Dragon Island Blue'' is a {{Mons}} game for the iPhone. While touted in several reviews as being a Franchise/{{Pokemon}}-game for your smartphone, in truth it has more in common with the ''VideoGame/DragonQuestMonsters'' series (including a very DragonQuest-ish combat-system) or the MegaTen games (monsters tend more towards CosmicHorror and less towards RidiculouslyCuteCritter, use of Monster Fusion). Also like ShinMegamiTensei, it borrows liberally from real-world mythology to fill its burgeoning monsterpedia - [[GottaCatchEmAll over 200 monsters available as of the latest update.]]

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''Dragon Island Blue'' is a {{Mons}} game for the iPhone. While touted in several reviews as being a Franchise/{{Pokemon}}-game for your smartphone, in truth it has more in common with the ''VideoGame/DragonQuestMonsters'' series (including a very DragonQuest-ish ''Dragon Quest''-ish combat-system) or the MegaTen Franchise/ShinMegamiTensei games (monsters tend more towards CosmicHorror and less towards RidiculouslyCuteCritter, use of Monster Fusion). Also like ShinMegamiTensei, ''Megami Tensei'', it borrows liberally from real-world mythology to fill its burgeoning monsterpedia - [[GottaCatchEmAll over 200 monsters available as of the latest update.]]
Willbyr MOD

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* ActionBomb: Several monsters have powerful Self-Destruct techniques. They invariably hit the entire enemy party ForMassiveDamage. Lots of tough enemies use them by the dozen, because - unlike you - they don't have to worry about fighting their way through a long dungeon to get to the battle. The two main variants are a [[TurtlePower Giant Turtle]], and an [[AngryBirds Unhappy Bird]]...

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* ActionBomb: Several monsters have powerful Self-Destruct techniques. They invariably hit the entire enemy party ForMassiveDamage. Lots of tough enemies use them by the dozen, because - unlike you - they don't have to worry about fighting their way through a long dungeon to get to the battle. The two main variants are a [[TurtlePower Giant Turtle]], and an [[AngryBirds [[VideoGame/AngryBirds Unhappy Bird]]...



* LethalJokeCharacter: The Unhappy Bird. Oh boy. It's an obvious ShoutOut to the famed AngryBirds game, has no evolutions, [[ComMons can be caught in several places (and is the reward for winning the very first and easiest Arena Tournament)]], and only has two attacks. However, one of those attacks happen to be an extremely powerful ActionBomb - true to the inspiration, of course. Throughout the game, you'll fight MANY tough enemies who mix Unhappy Birds into their team to cause you grief - just a few sprinkled in the right places can reduce your all-powerful pinch-hitter squad to rubble. And all the top-tier dungeons feature them liberally mixed with the other high-level, high-evolution monsters, just to screw with you when you're trying to reach a tough boss-fight with most of your army intact. You WILL learn to hate them... unless, of course, you figure out how to use them to spice up your OWN endgame.

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* LethalJokeCharacter: The Unhappy Bird. Oh boy. It's an obvious ShoutOut to the famed AngryBirds VideoGame/AngryBirds game, has no evolutions, [[ComMons can be caught in several places (and is the reward for winning the very first and easiest Arena Tournament)]], and only has two attacks. However, one of those attacks happen to be an extremely powerful ActionBomb - true to the inspiration, of course. Throughout the game, you'll fight MANY tough enemies who mix Unhappy Birds into their team to cause you grief - just a few sprinkled in the right places can reduce your all-powerful pinch-hitter squad to rubble. And all the top-tier dungeons feature them liberally mixed with the other high-level, high-evolution monsters, just to screw with you when you're trying to reach a tough boss-fight with most of your army intact. You WILL learn to hate them... unless, of course, you figure out how to use them to spice up your OWN endgame.



* ShoutOut: Several, even if you ignore all the references to mythology. The most blatant is probably the [[ActionBomb highly explosive]] [[AngryBirds Unhappy Bird]]. Then there's the final evolution of the [[TurtlePower Giant Turtle]], [[Franchise/{{Godzilla}} Tortilla]]... who looks a lot more like {{Gamera}}, but I guess the developers couldn't resist the [[JustForPun Mexican-fastfood-based pun]]

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* ShoutOut: Several, even if you ignore all the references to mythology. The most blatant is probably the [[ActionBomb highly explosive]] [[AngryBirds [[VideoGame/AngryBirds Unhappy Bird]]. Then there's the final evolution of the [[TurtlePower Giant Turtle]], [[Franchise/{{Godzilla}} Tortilla]]... who looks a lot more like {{Gamera}}, but I guess the developers couldn't resist the [[JustForPun Mexican-fastfood-based pun]]
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''Dragon Island Blue'' is a {{Mons}} game for the iPhone. While touted in several reviews as being a {{Pokemon}}-game for your smartphone, in truth it has more in common with the ''VideoGame/DragonQuestMonsters'' series (including a very DragonQuest-ish combat-system) or the MegaTen games (monsters tend more towards CosmicHorror and less towards RidiculouslyCuteCritter, use of Monster Fusion). Also like ShinMegamiTensei, it borrows liberally from real-world mythology to fill its burgeoning monsterpedia - [[GottaCatchEmAll over 200 monsters available as of the latest update.]]

to:

''Dragon Island Blue'' is a {{Mons}} game for the iPhone. While touted in several reviews as being a {{Pokemon}}-game Franchise/{{Pokemon}}-game for your smartphone, in truth it has more in common with the ''VideoGame/DragonQuestMonsters'' series (including a very DragonQuest-ish combat-system) or the MegaTen games (monsters tend more towards CosmicHorror and less towards RidiculouslyCuteCritter, use of Monster Fusion). Also like ShinMegamiTensei, it borrows liberally from real-world mythology to fill its burgeoning monsterpedia - [[GottaCatchEmAll over 200 monsters available as of the latest update.]]

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Moving YMMV tropes.


* StopHelpingMe: The [[SummonMagic Spirits]], once called, will act on their own accord. In most cases, the worst they can be is useless, but a few of them have abilities that can cause problems for you directly - most obviously, 'Resistance', the first spirit you get. His 'Nap' spell targets both friends and foes for [[StandardStatusEffects Sleep-status]], so if you're a bit unlucky, he can wind up putting all your monsters (and himself) to sleep, while leaving the enemies free to pound on you. Bringing him out in a boss-fight (bosses being [[ContractualBossImmunity generally immune to status-effects]]) is downright suicidal. However, a couple of the later Spirits - Karma and Divine - can also cause trouble despite being generally quite powerful. Their 'Neutralize' spell removes all effects on the enemy team, which can be great if they've buffed themselves up - but usually just ruins whatever debuffs and ailments you've been hard at work laying on them.



* ThatOneBoss: A couple, mostly in the big post-game quest, or the highest level of the Arena Tournaments. Interestingly, most of them effectively use a ZergRush tactics, simply unleashing an enormous horde of identical monsters that happen to work particularly well in crowds. One will assault you with 38 Wolf Gods (mentioned above under MagikarpPower as the cheapest unit in the game, due to its high speed and Stun-inflicting hit-all attack), while another uses a similar number of Morfeus-monsters, each of whom will either use a hit-all Sleep-spell, or unleash 'Dream Hunter' which deals enormous damage to your entire team if even a single monster is asleep. In both cases, you have the choice between A: Building up a varied team that's powerful enough to overcome them or B: Doing the same thing THEY'RE doing, but BETTER.



* WeaksauceWeakness: One of the game's ultimate challenges is a fight against 3 Dreadnoughts - the most powerful controlable monster in the game, the [[FusionDance Recipe]] for which is the reward should you win. So how do you deal with that? A huge army of top-level monsters? Well, that's an option... but you could also just realize that despite their power, these Dreadnoughts don't have ContractualBossImmunity, and bring in some FragileSpeedster ShockAndAwe monsters to StunLock them into oblivion. With the right setup, you can prevent the enemies from ever getting to attack at all, while you [[DeathOfAThousandCuts slowly grind them down]].

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* WeaksauceWeakness: One of the game's ultimate challenges is a fight against 3 Dreadnoughts - the most powerful controlable controllable monster in the game, the [[FusionDance Recipe]] for which is the reward should you win. So how do you deal with that? A huge army of top-level monsters? Well, that's an option... but you could also just realize that despite their power, these Dreadnoughts don't have ContractualBossImmunity, and bring in some FragileSpeedster ShockAndAwe monsters to StunLock them into oblivion. With the right setup, you can prevent the enemies from ever getting to attack at all, while you [[DeathOfAThousandCuts slowly grind them down]].
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''Dragon Island Blue'' is a {{Mons}} game for the iPhone. While touted in several reviews as being a {{Pokemon}}-game for your smartphone, in truth it has more in common with the DragonQuestMonsters series (including a very DragonQuest-ish combat-system) or the MegaTen games (monsters tend more towards CosmicHorror and less towards RidiculouslyCuteCritter, use of Monster Fusion). Also like ShinMegamiTensei, it borrows liberally from real-world mythology to fill its burgeoning monsterpedia - [[GottaCatchEmAll over 200 monsters available as of the latest update.]]

to:

''Dragon Island Blue'' is a {{Mons}} game for the iPhone. While touted in several reviews as being a {{Pokemon}}-game for your smartphone, in truth it has more in common with the DragonQuestMonsters ''VideoGame/DragonQuestMonsters'' series (including a very DragonQuest-ish combat-system) or the MegaTen games (monsters tend more towards CosmicHorror and less towards RidiculouslyCuteCritter, use of Monster Fusion). Also like ShinMegamiTensei, it borrows liberally from real-world mythology to fill its burgeoning monsterpedia - [[GottaCatchEmAll over 200 monsters available as of the latest update.]]



* MetalSlime: Subverted. There IS a monster called the Iron Sludge, which is ultra-rare and hard to kill, and will evolve into an Iron Slime and then Iron King... a clear show of the game's DragonQuestMonsters influences. However, these Iron Slimes grant no particular rewards. They don't drop cash, nor are they worth a lot of XP. You'll need several for some [[FusionDance Monster Fusions]], and Iron King is a potent Tank... but beyond that, they have no particular value.

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* MetalSlime: Subverted. There IS a monster called the Iron Sludge, which is ultra-rare and hard to kill, and will evolve into an Iron Slime and then Iron King... a clear show of the game's DragonQuestMonsters ''VideoGame/DragonQuestMonsters'' influences. However, these Iron Slimes grant no particular rewards. They don't drop cash, nor are they worth a lot of XP. You'll need several for some [[FusionDance Monster Fusions]], and Iron King is a potent Tank... but beyond that, they have no particular value.
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* HumanoidAbomination: Some of the more powerful death monsters are humanoid physically. However, they are closer to [[AnthropomorphicPersonification]]s of the darker concepts of reality (nightmares, death, despair, ect.) and were never human despite their appearances. They generally begin life looking very inhuman and become more humanoid as they evolve.

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* HumanoidAbomination: Some of the more powerful death monsters are humanoid physically. However, they are closer to [[AnthropomorphicPersonification]]s [[AnthropomorphicPersonification Anthropomorphic Personifications]] of the darker concepts of reality (nightmares, death, despair, ect.) and were never human despite their appearances. They generally begin life looking very inhuman and become more humanoid as they evolve.
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* HumanoidAbomination: Some of the more powerful death monsters are humanoid physically. However, they are closer to [[AnthropomorphicPersonification]]s of the darker concepts of reality (nightmares, death, despair, ect.) and were never human despite their appearances. They generally begin life looking very inhuman and become more humanoid as they evolve.
** Case in point: the Morpheus. It resembles a tall, lanky human with shadows flowing around it in semblance of a cloak and hood. It starts out its existence as a Dream Eater, a blob formed of pure malevolence and nightmares.
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** Except the Chaos Rider, the final evolution of the game's BraggingRightsReward mon, which has the Immunity passive that gives it ContractualBossImmunity even while its on your team.
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* TheRival: Many character consider you this as you progress through the game. Several enjoy fighting you so much that they go out of their way to make trouble because [[GenreSavvy they know]] the Guild will send you to deal with the problem.
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* GuideDangIt: In regards to some of the rarer monsters, such as the starter dragons and the Cherub, all of which have few spawn location and low spawn rates.
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* RoaringRampageOfRevenge: Demontors, powerful Arcane creatures, are very capable of this if placed at the end of a team that gets wiped out as they possess the [[ExactlyWhatItSaysOnTheTin Revenge ability]], which gets vastly more powerful the more allies that have fallen before it's used and hits the entire enemy field. Having three of the things pop out at the end of a line up of [[HeroicSacrifice explosive]][[ActionBomb monsters]] can lead to a shockingly quick victory against nearly anything.

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* RoaringRampageOfRevenge: Demontors, powerful Arcane creatures, are very capable of this if placed at the end of a team that gets wiped out as they possess the [[ExactlyWhatItSaysOnTheTin Revenge ability]], which gets vastly more powerful the more allies that have fallen before it's used and hits the entire enemy field. Having three of the things pop out at the end of a line up of [[HeroicSacrifice explosive]][[ActionBomb explosive]] [[ActionBomb monsters]] can lead to a shockingly quick victory against nearly anything.
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* RoaringRampageOfRevenge: Demontors, powerful Arcane creatures, are very capable of this if placed at the end of a team that gets wiped out as they possess the [[ExactlyWhatItSaysOnTheTin Revenge ability]], which gets vastly more powerful the more allies that have fallen before it's used and hits the entire enemy field. Having three of the things pop out at the end of a line up of [[HeroicSacrifice explosive]][[ActionBomb monsters]] can lead to a shockingly quick victory against nearly anything.
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* BloodMagic: The Archdemon's signature Sacrifice spell which [[HeroicSacrifice kills one of your own monsters]] not currently in the battle to power up an already insanely powerful attack. A max level sacrifice increases the resulting attacks power by a terrifying 450%. Needless to say this tends to be a OneHitKill against all, but the most overwhelming enemies.
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** The Bon, a weird fiery rabbit thing. Much like the Noko it's a weak fire element creature possessing only a single attack and weak stats. Eventually, it evolves into the incredibly powerful Ifrit, a 9.5 star fire elemental who possess the powerful Inferno, Supernova, and Explosion spells along with a team buff just in case you didn't have enough bang already.
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* VisualInitiativeQueue: Rather than simply have monsters take turns like most games, VideoGame/DragonIslandBlue uses one of these. Each attack, spell or power you can use takes a certain amount of 'Time Units', or TU's, which determines how far down the queue you'll be kicked. This allows for some interesting strategies, such as launching a getting in a couple of weak attacks before the Boss can move, and then launching the really BIG attack right before his turn - because you don't figure on living long enough to get another turn regardless.
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** The ultimate [[PostEndGameContent Postgame]] Quest sees you go up against a large number of trainers with extremely powerful teams, including ThatOneBoss, and [[ThatOneBoss That Other Boss]]... but if you feel like going out of your way a bit, you can find an OptionalBoss: TheVoiceless, Mai, wielding a team of 3 [[TheComputerIsACheatingBastard UNBELIEVEABLY]] souped-up [[KatanasAreJustBetter Blademasters]]. The Blademaster is one of the strongest monsters in the game, with a potent single-target attack that grows stronger for every enemy he kills, and the '[[SpikesOfDoom Spikes]]' ability that causes any enemy that attacks him to take damage. Normally, tough. In this case, they've got at least 100.000 HP each (for comparison, a powerful monster under YOUR command can MAYBE surpass 2000 HP if it hits the [[{{Cap}} Level Cap]] of 150), their spikes will do about 100 damage for each attack you land on them, and they WILL kill one of your monsters every time you attack. Effectively, they're an unbreakable wall - you won't even have a chance to bring ONE of them down to half HP before they've finished filleting your entire army. Unless, of course, you realize that they, too, lack ContractualBossImmunity. Now, the StunLock strategy mentioned above isn't likely to work (since you never have a 100% stun-rate, so an attack will sneak through every once in a while) - or even if it does, it would take literally DAYS to wear them down with such CherryTapping. On the other hand, there's that UselessUsefullSpell, 'Death Sentence', which will instantly kill an enemy... after a long time, and only if the caster is still alive... but if you were to use it in conjunction with a StunLock or use of Paralysis/Sleep status-effects? Then you could clear away these three invincible titans in short order. The boss is so surprised that she's not only SuddenlyVoiced, but even [[BreakingTheFourthWall Breaks the Fourth Wall]] to tell you that you weren't supposed to be able to defeat her - because she plays an important role in the upcoming sequel!

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** The ultimate [[PostEndGameContent Postgame]] Quest sees you go up against a large number of trainers with extremely powerful teams, including ThatOneBoss, and [[ThatOneBoss That Other Boss]]... but if you feel like going out of your way a bit, you can find an OptionalBoss: TheVoiceless, Mai, wielding a team of 3 [[TheComputerIsACheatingBastard UNBELIEVEABLY]] souped-up [[KatanasAreJustBetter Blademasters]]. The Blademaster is one of the strongest monsters in the game, with a potent single-target attack that grows stronger for every enemy he kills, and the '[[SpikesOfDoom Spikes]]' ability that causes any enemy that attacks him to take damage. Normally, tough. In this case, they've got at least 100.000 HP each (for comparison, a powerful monster under YOUR command can MAYBE surpass 2000 HP if it hits the [[{{Cap}} Level Cap]] of 150), their spikes will do about 100 damage for each attack you land on them, and they WILL kill one of your monsters every time you attack. Effectively, they're an unbreakable wall - you won't even have a chance to bring ONE of them down to half HP before they've finished filleting your entire army. Unless, of course, you realize that they, too, lack ContractualBossImmunity. Now, the StunLock strategy mentioned above isn't likely to work (since you never have a 100% stun-rate, so an attack will sneak through every once in a while) - or even if it does, it would take literally DAYS to wear them down with such CherryTapping. On the other hand, there's that UselessUsefullSpell, UselessUsefulSpell, 'Death Sentence', which will instantly kill an enemy... after a long time, and only if the caster is still alive... but if you were to use it in conjunction with a StunLock or use of Paralysis/Sleep status-effects? Then you could clear away these three invincible titans in short order. The boss is so surprised that she's not only SuddenlyVoiced, but even [[BreakingTheFourthWall Breaks the Fourth Wall]] to tell you that you weren't supposed to be able to defeat her - because she plays an important role in the upcoming sequel!

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* KatanasAreJustBetter: The 'Samurai' line of monsters wield Katanas, of course, and are mostly decent... and then there's The Blademaster, one of the absolute top-tier hitters in the game, who apparently wields TWO (The Muramasa and Masamune) to enormous effect.



* ThatOneBoss: A couple, mostly in the big post-game quest, or the highest level of the Arena Tournaments. Interestingly, most of them effectively use a ZergRush tactics, simply unleashing an enormous horde of identical monsters that happen to work particularly well in crowds. One will assault you with 38 Wolf Gods (mentioned above under MagikarpPower as the cheapest unit in the game, due to its high speed and Stun-inflicting hit-all attack), while another uses a similar number of Morfeus-monsters, each of whom will either use a hit-all Sleep-spell, or unleash 'Dream Hunter' which deals enormous damage to your entire team if even a single monster is asleep. In both cases, you have the choice between A: Building up a varied team that's powerful enough to overcome them or B: Doing the same thing THEY'RE doing, but BETTER.



* UselessUsefulSpell: The 'Death Sentence' ability is quite rare, wielded only by a handful of heavies in the demonic/undead section of the monster repertoire. It will kill an enemy regardless of HP, and has a 100% hit-rate. Sounds powerful, right? Yes, but also mostly useless. Bosses have ContractualBossImmunity, and as such are unaffected... and the spell takes 500 time-units to take effect... and won't work if the caster is killed before then. For comparison, most 'top tier' attacks (which often hit 2 or 3 enemies for enormous damage) take 250 TU's to recover from. And everybody who has access to Death Sentence also has access to such powerful attacks. So instead of using a spell that will kill an enemy several combat-rounds from now IF you live that long, it's generally a much better idea to just dish out some heavy damage NOW. (Bosses often use this spell to greater effect, since they're almost certain to survive long enough for it to kick in... but even with them, it's often more of a handicap than anything else, since they're liable to then waste their time killing your already-doomed units with their ordinary attacks.)
** ...BUT! It is NotCompletelyUseless, since a few bosses apparently forgot to read the small print on their contracts, and thus wound up with ContractualBossImmunity. Making them quite susceptible to a swift Death Sentence, particularly since the same shortage of immunity also renders them vulnerable to various Stun/Sleep/Paralysis effects that can help ensure that the caster survives to see it work. Even in those cases, though, it's usually faster to just StunLock the enemies into oblivion. Except that ONE OptionalBoss...




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** The ultimate [[PostEndGameContent Postgame]] Quest sees you go up against a large number of trainers with extremely powerful teams, including ThatOneBoss, and [[ThatOneBoss That Other Boss]]... but if you feel like going out of your way a bit, you can find an OptionalBoss: TheVoiceless, Mai, wielding a team of 3 [[TheComputerIsACheatingBastard UNBELIEVEABLY]] souped-up [[KatanasAreJustBetter Blademasters]]. The Blademaster is one of the strongest monsters in the game, with a potent single-target attack that grows stronger for every enemy he kills, and the '[[SpikesOfDoom Spikes]]' ability that causes any enemy that attacks him to take damage. Normally, tough. In this case, they've got at least 100.000 HP each (for comparison, a powerful monster under YOUR command can MAYBE surpass 2000 HP if it hits the [[{{Cap}} Level Cap]] of 150), their spikes will do about 100 damage for each attack you land on them, and they WILL kill one of your monsters every time you attack. Effectively, they're an unbreakable wall - you won't even have a chance to bring ONE of them down to half HP before they've finished filleting your entire army. Unless, of course, you realize that they, too, lack ContractualBossImmunity. Now, the StunLock strategy mentioned above isn't likely to work (since you never have a 100% stun-rate, so an attack will sneak through every once in a while) - or even if it does, it would take literally DAYS to wear them down with such CherryTapping. On the other hand, there's that UselessUsefullSpell, 'Death Sentence', which will instantly kill an enemy... after a long time, and only if the caster is still alive... but if you were to use it in conjunction with a StunLock or use of Paralysis/Sleep status-effects? Then you could clear away these three invincible titans in short order. The boss is so surprised that she's not only SuddenlyVoiced, but even [[BreakingTheFourthWall Breaks the Fourth Wall]] to tell you that you weren't supposed to be able to defeat her - because she plays an important role in the upcoming sequel!
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* ShoutOut: Several, even if you ignore all the references to mythology. The most blatant is probably the [[ActionBomb highly explosive]] [[AngryBirds Unhappy Bird]]. Then there's the final evolution of the [[TurtlePower Giant Turtle]], [[{{Godzilla}} Tortilla]]... who looks a lot more like {{Gamera}}, but I guess the developers couldn't resist the [[JustForPun Mexican-fastfood-based pun]]

to:

* ShoutOut: Several, even if you ignore all the references to mythology. The most blatant is probably the [[ActionBomb highly explosive]] [[AngryBirds Unhappy Bird]]. Then there's the final evolution of the [[TurtlePower Giant Turtle]], [[{{Godzilla}} [[Franchise/{{Godzilla}} Tortilla]]... who looks a lot more like {{Gamera}}, but I guess the developers couldn't resist the [[JustForPun Mexican-fastfood-based pun]]
Is there an issue? Send a MessageReason:
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* StopHelpingMe: The [[SummonMagic Spirits]], once called, will act on their own accord. In most cases, the worst they can be is useless, but a few of them have abilities that can cause problems for you directly - most obviously, 'Resistance', the first spirit you get. His 'Nap' spell targets both friends and foes for [[StandardStatusEffects Sleep-status]], so if you're a bit unlucky, he can wind up putting all your monsters (and himself) to sleep, while leaving the enemies free to pound on you. Bringing him out in a boss-fight (bosses being [[ContractualBossImmunity generally immune to status-effects]]) is downright suicidal. However, one of the later Spirits - Karma - can also cause trouble despite being generally quite powerful. His 'Neutralize' spell removes all effects on the enemy team, which can be great if they've buffed themselves up - but usually just ruins whatever debuffs and ailments you've been hard at work laying on them.

to:

* StopHelpingMe: The [[SummonMagic Spirits]], once called, will act on their own accord. In most cases, the worst they can be is useless, but a few of them have abilities that can cause problems for you directly - most obviously, 'Resistance', the first spirit you get. His 'Nap' spell targets both friends and foes for [[StandardStatusEffects Sleep-status]], so if you're a bit unlucky, he can wind up putting all your monsters (and himself) to sleep, while leaving the enemies free to pound on you. Bringing him out in a boss-fight (bosses being [[ContractualBossImmunity generally immune to status-effects]]) is downright suicidal. However, one a couple of the later Spirits - Karma and Divine - can also cause trouble despite being generally quite powerful. His Their 'Neutralize' spell removes all effects on the enemy team, which can be great if they've buffed themselves up - but usually just ruins whatever debuffs and ailments you've been hard at work laying on them.
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* LethalJokeCharacter: The Unhappy Bird. Oh boy. It's an obvious ShoutOut to the famed AngryBirds game, has no evolutions, [[ComMons can be caught in several places (and is the reward for winning the very first and easiest Arena Tournament)]], and only has two attacks. However, one of those attacks happen to be an extremely powerful ActionBomb - true to the inspiration, of course. Throughout the game, you'll fight MANY tough enemies who mix Unhappy Birds into their team to cause you grief - just a few sprinkled in the right places can reduce your all-powerful pinch-hitter squad to rubble. And all the top-tier dungeons feature them liberally mixed with the other high-level, high-evolution monsters, just to screw with you when you're trying to reach a tough boss-fight with most of your army intact. You WILL learn to hate them... unless, of course, you figure out how to use them to spice up your OWN endgame.
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* CriticalResearchFailure: Like the creators of ''ShinMegamiTensei'', the developers of this game borrowed liberally from cultural legends and mythologies the world over in order to flesh out their monster-selection. Unlike the creators of ''ShinMegamiTensei'', they didn't have a professional mythology-consultant who could make sure they got it all right. As a result, quite a few inaccuracies have snuck their way in - and though one must grant them a certain amount of leeway due to being indie developers operating on a shoestring budget, that doesn't mean we can't list all their mistakes here...
** The Kappa evolution-line is a major offender. For starters, the Kappa is air-elemental, rather than water as one would expect - them being river-spirits and all. It then evolves into a Tengu, who is mysteriously missing his nose - but at least now the element fits. But the final, most egregious problem is the final evolution: Asura. How does two Japanese Animistic Spirits evolve into a Hinduistic deity? He doesn't even LOOK like an Asura - for starters, he's only got [[MultiArmedAndDangerous two arms]]. If anything, he looks more like Bishamonten, the old japanese war-god... who would also be a far more appropriate evolution for Kappa and Tengu.
** [[MagikarpPower Given enough time]], a Ninja will evolve into a [[http://images2.wikia.nocookie.net/__cb20130113020443/dragonislandblue/images/3/3e/Goemon.jpg Goemon]]. Goemon Ishikawa is, indeed, a stealthy character from japanese folktales, but rather than being a towering demigod with a sword, he was a portly, but clever burglar - something of an UnsympatheticComedyProtagonist in his own time. His only known attempt at assassination was a failure that got him [[CruelAndUnusualDeath executed by boiling]]. A more appropriate identity for that giant amongst men would be that of [[PhysicalGod Susano-o]]...
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* EldritchAbomination: Several monsters and Spirits qualify, including Fear, Evil, Thought, Time, Morfeus, and perhaps most explicitly the Aqua Horror, which comes pretty close to being an outright CallOfCthulhu reference.

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* EldritchAbomination: Several monsters and Spirits qualify, including Fear, Evil, Thought, Time, Morfeus, and perhaps most explicitly the Aqua Horror, which comes pretty close to being an outright CallOfCthulhu reference.reference to ''Literature/TheCallOfCthulhu''.
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* DemBones: A mid-game [[ComMons Com Mon]]- called, quite simply, Bones. No evolutions, nothing worth talking about... except when they show up as part of an enemy group and invariably manage to poison your entire squad before they die to a single hit.
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* DidNotDoTheResearch: Like the creators of ''ShinMegamiTensei'', the developers of this game borrowed liberally from cultural legends and mythologies the world over in order to flesh out their monster-selection. Unlike the creators of ''ShinMegamiTensei'', they didn't have a professional mythology-consultant who could make sure they got it all right. As a result, quite a few inaccuracies have snuck their way in - and though one must grant them a certain amount of leeway due to being indie developers operating on a shoestring budget, that doesn't mean we can't list all their mistakes here...

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* DidNotDoTheResearch: CriticalResearchFailure: Like the creators of ''ShinMegamiTensei'', the developers of this game borrowed liberally from cultural legends and mythologies the world over in order to flesh out their monster-selection. Unlike the creators of ''ShinMegamiTensei'', they didn't have a professional mythology-consultant who could make sure they got it all right. As a result, quite a few inaccuracies have snuck their way in - and though one must grant them a certain amount of leeway due to being indie developers operating on a shoestring budget, that doesn't mean we can't list all their mistakes here...
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* DidNotDoTheResearch: Like the creators of ''ShinMegamiTensei'', the developers of this game borrowed liberally from cultural legends and mythologies the world over in order to flesh out their monster-selection. Unlike the creators of ''ShinMegamiTensei'', they didn't have a professional mythology-consultant who could make sure they got it all right. As a result, quite a few inaccuracies have snuck their way in - and though one must grant them a certain amount of leeway due to being indie developers operating on a shoestring budget, that doesn't mean we can't list all their mistakes here...
** The Kappa evolution-line is a major offender. For starters, the Kappa is air-elemental, rather than water as one would expect - them being river-spirits and all. It then evolves into a Tengu, who is mysteriously missing his nose - but at least now the element fits. But the final, most egregious problem is the final evolution: Asura. How does two Japanese Animistic Spirits evolve into a Hinduistic deity? He doesn't even LOOK like an Asura - for starters, he's only got [[MultiArmedAndDangerous two arms]]. If anything, he looks more like Bishamonten, the old japanese war-god... who would also be a far more appropriate evolution for Kappa and Tengu.
** [[MagikarpPower Given enough time]], a Ninja will evolve into a [[http://images2.wikia.nocookie.net/__cb20130113020443/dragonislandblue/images/3/3e/Goemon.jpg Goemon]]. Goemon Ishikawa is, indeed, a stealthy character from japanese folktales, but rather than being a towering demigod with a sword, he was a portly, but clever burglar - something of an UnsympatheticComedyProtagonist in his own time. His only known attempt at assassination was a failure that got him [[CruelAndUnusualDeath executed by boiling]]. A more appropriate identity for that giant amongst men would be that of [[PhysicalGod Susano-o]]...


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** The most patience-demanding example of them all... on the road between the starting town and your first destination - [[CityOfAdventure the capital, Westguard]] - you're likely to run across a lowly [[ProfessionalKillers Assassin]], with a level in the single digits. Catch one, and you'll find an entirely unimpressive Wind-type - good speed, but fragile. He'll evolve at levels 15 and 32 into first Sasuke, and finally a {{Ninja}}... but even then, he's unspectacular. He's effective against Humanoids, and his 'Ninjutsu' special makes it unlikely for AI enemies to target him, but his attack-power and overall stats are low - he's entirely unremarkable. Unless, of course, you keep leveling him up for some reason - maybe searching for that missing [[InstantAwesomeJustAddNinja Awesome]]. You'll have to wait 'till he hits ''level 84'' before you find it - the latest evolution in the game by a healthy margin. But that's when your Ninja will turn into Goemon - a 9-star Air-type with absolutely ''BLISTERING'' speed. His potent 'Musashi' attack will [[SliceAndDiceSwordsmanship slice and dice]] anything that isn't an Earth-type. Worth the wait? I guess that depends on just how much you like ninjas...
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* SummoningMagic: The 'Spirits' stand apart from your other monsters. Rather than raising, training and evolving them as normal, you simply summon them in combat, after which they act on their own (which can be [[StopHelpingMe a bit problematic]] where some of them are concerned.) There's better than a dozen of them, and they grow more powerful the more times they are summoned. They all qualify as OlympusMons, too, seeing as they are apparently physical incarnations of various concepts ranging from [[CosmicHorror Fear]] and [[AsLongAsThereIsEvil Evil]], to {{Karma}} and [[YouCantFightFate Fate]].

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* SummoningMagic: SummonMagic: The 'Spirits' stand apart from your other monsters. Rather than raising, training and evolving them as normal, you simply summon them in combat, after which they act on their own (which can be [[StopHelpingMe a bit problematic]] where some of them are concerned.) There's better than a dozen of them, and they grow more powerful the more times they are summoned. They all qualify as OlympusMons, too, seeing as they are apparently physical incarnations of various concepts ranging from [[CosmicHorror Fear]] and [[AsLongAsThereIsEvil Evil]], to {{Karma}} and [[YouCantFightFate Fate]].

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* ContractualBossImmunity: Virtually any boss will be immune to StandardStatusEffects, to prevent you from handling them with a simple StunLock. Poison is the exception - it always works, regardless of the target. Of particular note are the Spirits, whom [[DefeatMeansFriendship you must fight in order to obtain them]] - they have the standard Boss Immunity, and it even shows up on their skill-list afterwards... but it doesn't work anymore. Once they're fighting for YOUR team, they can be stunned or put to sleap as easily as anyone else...

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* ComMons: Plenty, of course. Simple monsters that evolve once, quickly - or not at all - and thus get left with sub-par stats and skills. You can still train them all the way to 150, of course, should you be so inclined - and they WILL kick ass at that point - but you'd still have been better off spending all that time on an OlympusMons or something of a similar tier. On the other hand, there's plenty of MagikarpPower surprises, even on the first map... you never know what a simple, unassuming monster might grow into eventually.
** Some monsters cement their status as ComMons by appearing in immense numbers on the later maps - you may encounter groups of 15 or more Gnolls of Sludges when you're near the end... by which point, of course, they barely qualify as cannon-fodder.
* ContractualBossImmunity: Virtually any boss will be immune to StandardStatusEffects, to prevent you from handling them with a simple StunLock. Poison is the exception - it always works, regardless of the target. Of particular note are the Spirits, whom [[DefeatMeansFriendship you must fight in order to obtain them]] obtain]] - they have the standard Boss Immunity, and it even shows up on their skill-list afterwards... but it doesn't work anymore. Once they're fighting for YOUR team, they can be stunned or put to sleap as easily as anyone else...


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* DragonRider: The 'Dragoon' monsters - there's one for each of the four different elemental dragons. Acquired by combining a Dragon (who has not yet evolved into his final 'Wyrm' form) with a Berith - a powerful Knight. The result is, of course, a dragon-mounted knight.


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* MagikarpPower: Plenty of examples.
** The lowly Noko - a weird-looking snake/squid thing that you can find (quite rarely) near the game's starting-point. Despite its rarity, it's weak - it's only got two attacks, both simple, low-powered single-target attacks. That is, until you get it all the way up to level 34, at which point it'll evolve into a mighty, fire-breathing {{Orochi}}, which you might want to keep around for dealing with large groups of Earth-type enemies if you didn't pick the Red Dragon as your starter...
** A simple, ordinary Wolf is given to you as a quest reward for completing one of your first tasks for the guild. They can also be caught wild on the first map, albeit in a somewhat out-of-the-way spot - and can be easily found on the next map. 'course, it's just a Wolf, nothing too impressive... granted, it'll evolve into a Dire Wolf at 22, but that's a marginal power-boost at best. But come 37, it'll become a [[ShockAndAwe Thunder Wolf]] - feared for its StunLock abilities! And if you combine two Thunder Wolves, you can create the fearsome Wolf God, who features prominently in many endgame strategies. As in, "Just make a team consisting entirely of Wolf Gods, and abuse their incredibly cheap powers." That's a long way to come for a Level 1 Wolf...
** The White Dolphin is a rare catch in one of the first dungeons - it's mentioned in several quests for its rarity, but when you get your hands on it, you'll likely be underwhelmed. Its only powers are a weak, physical attack, and the 'Escape' power that allows for certain escape from battle. And even if you're catching on to the pattern and leveling it all the way into the high 30's... nothing happens. No, you have to take it all the way to friggin' Level 55! At that point, however, it evolves into [[KrakenAndLeviathan the gargantuan Leviathan]] - one of the rare 9-star monsters, and one of the top-3 most powerful Water-type monsters. (The two best being the [[DragonRider Blue Dragoon]] and the Cryohydra, both of which are based on incredibly-hard-to-get Dragons.)
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''DragonIslandBlue'' is a {{Mons}} game for the iPhone. While touted in several reviews as being a {{Pokémon}}-game for your smartphone, in truth it has more in common with the DragonQuestMonsters series (including a very DragonQuest-ish combat-system) or the MegaTen games (monsters tend more towards CosmicHorror and less towards RidiculouslyCuteCritters, use of Monster Fusion). Also like ShinMegamiTensei, it borrows liberally from real-world mythology to fill its burgeoning monsterpedia - [[GottaCatchEmAll over 200 monsters available as of the latest update.]]

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''DragonIslandBlue'' ''Dragon Island Blue'' is a {{Mons}} game for the iPhone. While touted in several reviews as being a {{Pokémon}}-game {{Pokemon}}-game for your smartphone, in truth it has more in common with the DragonQuestMonsters series (including a very DragonQuest-ish combat-system) or the MegaTen games (monsters tend more towards CosmicHorror and less towards RidiculouslyCuteCritters, RidiculouslyCuteCritter, use of Monster Fusion). Also like ShinMegamiTensei, it borrows liberally from real-world mythology to fill its burgeoning monsterpedia - [[GottaCatchEmAll over 200 monsters available as of the latest update.]]



* ContractualBossImmunity: Virtually any boss will be immune to StandardStatusAilments, to prevent you from handling them with a simple StunLock. Poison is the exception - it always works, regardless of the target. Of particular note are the Spirits, whom [[DefeatMeansFriendship you must fight in order to obtain them]] - they have the standard Boss Immunity, and it even shows up on their skill-list afterwards... but it doesn't work anymore. Once they're fighting for YOUR team, they can be stunned or put to sleap as easily as anyone else...

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* ContractualBossImmunity: Virtually any boss will be immune to StandardStatusAilments, StandardStatusEffects, to prevent you from handling them with a simple StunLock. Poison is the exception - it always works, regardless of the target. Of particular note are the Spirits, whom [[DefeatMeansFriendship you must fight in order to obtain them]] - they have the standard Boss Immunity, and it even shows up on their skill-list afterwards... but it doesn't work anymore. Once they're fighting for YOUR team, they can be stunned or put to sleap as easily as anyone else...



* ShoutOut: Several, even if you ignore all the references to mythology. The most blatant is probably the [[ActionBomb highly explosive]] [[AngryBirds Unhappy Bird]]. Then there's the final evolution of the [[TurtlePower Giant Turtle]], [[Godzilla Tortilla]]... who looks a lot more like {{Gamera}}, but I guess the developers couldn't resist the [[JustForPun Mexican-fastfood-based pun]]
* StopHelpingMe: The [[SummonMagic Spirits]], once called, will act on their own accord. In most cases, the worst they can be is useless, but a few of them have abilities that can cause problems for you directly - most obviously, 'Resistance', the first spirit you get. His 'Nap' spell targets both friends and foes for [[StandardStatusAliments Sleep-status]], so if you're a bit unlucky, he can wind up putting all your monsters (and himself) to sleep, while leaving the enemies free to pound on you. Bringing him out in a boss-fight (bosses being [[ContractualBossImmunity generally immune to status-effects]]) is downright suicidal. However, one of the later Spirits - Karma - can also cause trouble despite being generally quite powerful. His 'Neutralize' spell removes all effects on the enemy team, which can be great if they've buffed themselves up - but usually just ruins whatever debuffs and ailments you've been hard at work laying on them.

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* ShoutOut: Several, even if you ignore all the references to mythology. The most blatant is probably the [[ActionBomb highly explosive]] [[AngryBirds Unhappy Bird]]. Then there's the final evolution of the [[TurtlePower Giant Turtle]], [[Godzilla [[{{Godzilla}} Tortilla]]... who looks a lot more like {{Gamera}}, but I guess the developers couldn't resist the [[JustForPun Mexican-fastfood-based pun]]
* StopHelpingMe: The [[SummonMagic Spirits]], once called, will act on their own accord. In most cases, the worst they can be is useless, but a few of them have abilities that can cause problems for you directly - most obviously, 'Resistance', the first spirit you get. His 'Nap' spell targets both friends and foes for [[StandardStatusAliments [[StandardStatusEffects Sleep-status]], so if you're a bit unlucky, he can wind up putting all your monsters (and himself) to sleep, while leaving the enemies free to pound on you. Bringing him out in a boss-fight (bosses being [[ContractualBossImmunity generally immune to status-effects]]) is downright suicidal. However, one of the later Spirits - Karma - can also cause trouble despite being generally quite powerful. His 'Neutralize' spell removes all effects on the enemy team, which can be great if they've buffed themselves up - but usually just ruins whatever debuffs and ailments you've been hard at work laying on them.



* YouCantFightFate: Actually, you can. He's holed up in one of the earlier dungeons. In fact, you're free to fight him as many times as you like, or [[SummoningMagic summon him to help you in combat]].

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* YouCantFightFate: Actually, you can. He's holed up in one of the earlier dungeons. In fact, you're free to fight him as many times as you like, or [[SummoningMagic [[SummonMagic summon him to help you in combat]].
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''DragonIslandBlue'' is a {{Mons}} game for the iPhone. While touted in several reviews as being a {{Pokémon}}-game for your smartphone, in truth it has more in common with the DragonQuestMonsters series (including a very DragonQuest-ish combat-system) or the MegaTen games (monsters tend more towards CosmicHorror and less towards RidiculouslyCuteCritters, use of Monster Fusion). Also like ShinMegamiTensei, it borrows liberally from real-world mythology to fill its burgeoning monsterpedia - [[GottaCatchEmAll over 200 monsters available as of the latest update.]]

The game's ExcusePlot centers around a young, recently-minted Monster Trainer ([[AnAdventurerIsYou that's you]]), who has decided to follow in his father's footsteps and [[ToBeAMaster become a master]]. Along the way, you'll discover that [[ParentalAbandonment your father isn't actually dead]] - which would qualify as a spoiler if it was at all surprising or important. More interestingly, you'll start to get [[HeelRealization an uncomfortable feeling]] that you might not be [[VillainProtagonist quite the hero]] the game's simplistic premise would suggest...

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!!This game provides examples of:

* ActionBomb: Several monsters have powerful Self-Destruct techniques. They invariably hit the entire enemy party ForMassiveDamage. Lots of tough enemies use them by the dozen, because - unlike you - they don't have to worry about fighting their way through a long dungeon to get to the battle. The two main variants are a [[TurtlePower Giant Turtle]], and an [[AngryBirds Unhappy Bird]]...
* BreathWeapon: A stable of the game's various [[OurDragonsAreDifferent Dragons]], of course, but many other monsters have them as well. Available in Fire, Water and Lightning. Apparently, the developers decided that it was easier to just give the Gold Dragon a selection of [[DishingOutDirt earth-type spells]] rather than try to explain some kind of rock-breath...
* BribingYourWayToVictory: Well, this IS a smartphone-game, after all. Most of what you do in-game nets you 'Silver', which you use for buying most of the game's standard stuff. A few missions will award you a small amount of Gold, however, which has other uses. You can use Gold to buy Gold Monster Cards, which will capture any enemy monster with absolute accuracy (useful for those super-rares), or buy Golden Eggs which MAY turn out to contain ultra-rare Dragon Hathlings. (You can also buy Recipes and Spirit Totems with gold, but all of those can just as easily be obtained through game progress, so why bother?) Need more gold? Buy some with RL cash. It's the only way you'll have enough to buy a reasonable number of Gold Eggs. And having some Gold in reserve is VERY nice if you happen across one of those ultra-rare 0.1% encounter-rate monsters...
* ContractualBossImmunity: Virtually any boss will be immune to StandardStatusAilments, to prevent you from handling them with a simple StunLock. Poison is the exception - it always works, regardless of the target. Of particular note are the Spirits, whom [[DefeatMeansFriendship you must fight in order to obtain them]] - they have the standard Boss Immunity, and it even shows up on their skill-list afterwards... but it doesn't work anymore. Once they're fighting for YOUR team, they can be stunned or put to sleap as easily as anyone else...
* DesperationAttack: A number of monsters posses special attacks designed to be used at the tail-end of a hard-fought battle. The most frequently-seen is 'Vengeance', which adds another 25% to its attack-power for every ally that has fallen in the battle so far - which, if the user is at the end of the line, can be as many as 20. The most awesome alternative, however, is unique to the evolutions of the lowly [[EverythingsBetterWithPenguins Penguin]] - 'Last Stand', which hits all enemies, has extremely short recharge, and does either 500% or 1000%(!) extra damage (depending on how far evolved it is) if the user's the last man standing.
* DidYouJustPunchOutCthulhu: Well, of course I did. How else was I suppose to [[OlympusMons add him to my team]]? Even for types that are created through [[FusionDance Monster Fusion]], you usually have to defeat someone using it (or several of it) before you can get the recipe.
* DuringTheWar: The game's backstory - the art of capturing and controlling {{Mons}} was originally developed to fight the [[OurDragonsAreDifferent Dragons]], who were terrorizing the world. This resulted in a huge war between the Dragons, and the first Tamers. Now... [[WarWasBeginning the dragons have reemerged]]...
* EldritchAbomination: Several monsters and Spirits qualify, including Fear, Evil, Thought, Time, Morfeus, and perhaps most explicitly the Aqua Horror, which comes pretty close to being an outright CallOfCthulhu reference.
* ElementalRockPaperScissors: An important part of the game - should always be taken into consideration.
** PlayingWithFire: Lots of monsters with this element, including AreaOfEffect attacks that hit all enemies. Sometimes lowers enemy defense. Strong against Earth, weak to Water.
** DishingOutDirt: Quite a few monsters of this type, but most of them are fairly weak - powerful Earth-types are rare. Practically no AreaOfEffect skills, but tend to be defensively strong. Strong against Air, weak to Fire.
** BlowYouAway: Also includes ShockAndAwe. A well-balanced element whose monsters often have excellent [[FragileSpeedster]] speed. Lightning-based attack often Stun enemies, which can be abused to StunLock much more powerful foes. Strong against Water, weak to Earth.
**MakingASplash: Also includes AnIcePerson. Surprisingly potent element, in part because it counters the many powerful Fire-types so well. Many AreaOfEffect attacks, and a selection running the gamut from FragileSpeedster to MightyGlacier. Strong against Fire, weak to Air.
** CastingAShadow: Known as the 'Death' element. Very potent, particularly in magic, and often inflicts StandardStatusAilments. Some have [[VampireBitesSuck HP-draining Vampiric Attacks]]. Powerful overall, weak only to [[ReviveKillsZombie Life]].
** LightEmUp: Known as the 'Life' element. Has no weaknesses, often includes powerful defensive StatusBuff spells or healing-spells. Somewhat weak overall, but has no specific weaknesses, and is devastatingly powerful against [[ReviveKillsZombie Death]].
** InfinityPlusOneElement: Known as 'Arcane', monsters with this element are quite rare, and usually quite powerful. Tend to be magical in focus, and often include unusual abilities. Top-tier OlympusMons tend to be Arcane. Extremely potent, weak only to itself.
* EverythingsBetterWithPenguins: You can catch a Penguin fairly early on. His first evolution nets him a crown and the title of [[IncrediblyLamePun Kingpen]]. His second evolution sees him dressed up as a Mafia-don from TheRoaringTwenties, carrying the name of Don Penguini - armed with the ultimate DesperationAttack, 'Last Stand'. DamnItFeelsGoodToBeAGangster...
* GottaCatchEmAll: Duh. It's a {{Mons}}-game, after all. More than 200 are available at the moment, acquired mainly by catching them in the wild. (After weakening them appropriately, natch.) Others can only be gained from [[TournamentArc winning tournaments]], leveling caught monsters up to the next EvolutionaryLevels, completing missions, [[FusionDance fusing two existing monsters together]], from hatching eggs, or by completing catch-em-all challenges. (Very meta.)
* HeelRealization: Several of the Guild's top trainers are defecting to LaResistance as they start to realize that the Guild's conduct isn't justifiable. The player may have one too...
* LaResistance: One has formed in opposition to the Guild's tyrannical control over Monster Taming, and their use of monster-armies to squash any dissent. Too bad [[VillainProtagonist YOU]] are part of The Guild... better be prepared to squash some [[YouRebelScum rebel scum]].
* LastLousyPoint: Anyone going for 100% completion is going to be left cursing over a number of things... mostly the Dragons. There are 4 different elemental Dragons, and you get to pick one at the start. In order to complete all challenges and monster-recipies, you need 3 of each and an extra Blue Dragon, for a total of 12 extras beyond your starter. How do you get them? Mostly from Golden Eggs, which you can get a few of from various storyline missions and tournaments, or by buying them with [[BribingYourWayToVictory real money]]. Once you crack the egg, however, you have to [[LuckBasedMission play the roulette]] to find out what you get - and there's only one 'Dragon Hatchling' space. Beyond that, each color of dragon can be caught in the wild, in a selection of well-hidden, highly-specific spots, where they'll appear... with a 0.1% chance. And only the Blue dragon appears in its 'Hatchling' form - the others appear as higher levels of evolution, which means you won't get a complete Monsterpedia from just them. Good luck! (Oh, and the Cherub is nearly as rare - you get one free from a mission, but you'll need 2 to complete your Monsterpedia since it can be either evolved straight into an Archangel, or [[FusionDance merged]] with an Imp to create a Fallen Angel which will eventually evolve into an Archdemon...)
* MetalSlime: Subverted. There IS a monster called the Iron Sludge, which is ultra-rare and hard to kill, and will evolve into an Iron Slime and then Iron King... a clear show of the game's DragonQuestMonsters influences. However, these Iron Slimes grant no particular rewards. They don't drop cash, nor are they worth a lot of XP. You'll need several for some [[FusionDance Monster Fusions]], and Iron King is a potent Tank... but beyond that, they have no particular value.
* {{Mons}}: The point of the whole game, and indeed, the plot. Special cards allow monsters to be captured and controlled, and the [[AdventureGuild Tamer's Guild]] regulates access to them - what with them being potent weapons and all.
* OlympusMons: Lots. The Spirits are most obvious, being manifestations of concepts such as Thought, Aggression or Time. Several other monsters are also literal deities, including Asura, Morfeus and Ganesha. Others are simply referred to as gods, including the Wolf God, Snake God and Kemet God. A few are of explicitly divine origin - Solaris and Archangel comes to mind.
* OurDragonsAreDifferent: Well... not really, actually. This game comes as close to 'Standardized Dragons' as anything ever does. You got 4 different colors, corresponding to the 4 traditional elements, and they grow from [[StrongerWithAge pathetic Hatchling to colossal Wyrm]]. They have [[BreathWeapon elemental breath]] corresponding to their color, and are generally antagonistic unless tamed. Of course, with the right FusionDance, you can create more... [[OlympusMons exotic variants]].
* ShoutOut: Several, even if you ignore all the references to mythology. The most blatant is probably the [[ActionBomb highly explosive]] [[AngryBirds Unhappy Bird]]. Then there's the final evolution of the [[TurtlePower Giant Turtle]], [[Godzilla Tortilla]]... who looks a lot more like {{Gamera}}, but I guess the developers couldn't resist the [[JustForPun Mexican-fastfood-based pun]]
* StopHelpingMe: The [[SummonMagic Spirits]], once called, will act on their own accord. In most cases, the worst they can be is useless, but a few of them have abilities that can cause problems for you directly - most obviously, 'Resistance', the first spirit you get. His 'Nap' spell targets both friends and foes for [[StandardStatusAliments Sleep-status]], so if you're a bit unlucky, he can wind up putting all your monsters (and himself) to sleep, while leaving the enemies free to pound on you. Bringing him out in a boss-fight (bosses being [[ContractualBossImmunity generally immune to status-effects]]) is downright suicidal. However, one of the later Spirits - Karma - can also cause trouble despite being generally quite powerful. His 'Neutralize' spell removes all effects on the enemy team, which can be great if they've buffed themselves up - but usually just ruins whatever debuffs and ailments you've been hard at work laying on them.
* SummoningMagic: The 'Spirits' stand apart from your other monsters. Rather than raising, training and evolving them as normal, you simply summon them in combat, after which they act on their own (which can be [[StopHelpingMe a bit problematic]] where some of them are concerned.) There's better than a dozen of them, and they grow more powerful the more times they are summoned. They all qualify as OlympusMons, too, seeing as they are apparently physical incarnations of various concepts ranging from [[CosmicHorror Fear]] and [[AsLongAsThereIsEvil Evil]], to {{Karma}} and [[YouCantFightFate Fate]].
* YouCantFightFate: Actually, you can. He's holed up in one of the earlier dungeons. In fact, you're free to fight him as many times as you like, or [[SummoningMagic summon him to help you in combat]].
* WeaksauceWeakness: One of the game's ultimate challenges is a fight against 3 Dreadnoughts - the most powerful controlable monster in the game, the [[FusionDance Recipe]] for which is the reward should you win. So how do you deal with that? A huge army of top-level monsters? Well, that's an option... but you could also just realize that despite their power, these Dreadnoughts don't have ContractualBossImmunity, and bring in some FragileSpeedster ShockAndAwe monsters to StunLock them into oblivion. With the right setup, you can prevent the enemies from ever getting to attack at all, while you [[DeathOfAThousandCuts slowly grind them down]].

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