Follow TV Tropes

Following

History VideoGame / CapcomVsSNK2MarkOfTheMillennium

Go To

OR

Is there an issue? Send a MessageReason:


* SurprisinglyGoodEnglish:
** The announcer, radio DJ Hiroaki Asai. If you listen closely, it's clear from his random pausing and inflections that he's not a native speaker of English, but his annunciation is quite good overall and his being a LargeHamAnnouncer makes up for everything as a whole.
** Eagle and even Zangief don't sound particularly Engrishy. Raiden is a special case in that he actually is voiced by a native English speaker (John Hulaton), but sometimes doesn't sound like such due to the voice direction.
** Surprisingly, Cammy ''loses'' this from the first game due to the switch in voice actors.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JigglePhysics: Mai (obviously).
Is there an issue? Send a MessageReason:
TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}: Mai (obviously).

Added: 200

Removed: 210

Is there an issue? Send a MessageReason:
None


* EverythingsBetterWithSpinning: Zangief. Eagle less so. [[note]]They even have a special intro solely on the basis that Double Lariat and Manchester Black [[SpinAttack are essentially the same move]].[[/note]]


Added DiffLines:

* SpectacularSpinning: Zangief. Eagle less so. [[note]]They even have a special intro solely on the basis that Double Lariat and Manchester Black [[SpinAttack are essentially the same move]].[[/note]]

Added: 236

Removed: 235

Is there an issue? Send a MessageReason:


* CutAndPasteTranslation: The western release threw away all the [[https://twitter.com/HARD_BREAD/status/1002904951755038720 unique win quotes ]] (numbering in the hundreds) and replaced them with completely different lines in English.


Added DiffLines:

* DubInducedPlotlineChange: The western release threw away all the [[https://twitter.com/HARD_BREAD/status/1002904951755038720 unique win quotes]] (numbering in the hundreds) and replaced them with completely different lines in English.
Is there an issue? Send a MessageReason:
None


* ArrangeMode: In addition to the game's signature Free Ratio fights, the game can also be configured to have more tradition 1v1 "best ''x'' out of 2''x''-1" and ''VideoGame/TheKingOfFighters''-style 3v3 fights that don't use the ratio system.

to:

* ArrangeMode: In addition to the game's signature Free Ratio fights, the game can also be configured to have more tradition traditional 1v1 "best ''x'' out of 2''x''-1" and ''VideoGame/TheKingOfFighters''-style 3v3 fights that don't use the ratio system.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArrangeMode: In addition to the game's signature Free Ratio fights, the game can also be configured to have more tradition 1v1 "best ''x'' out of 2''x''-1" and ''VideoGame/TheKingOfFighters''-style 3v3 fights that don't use the ratio system.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MiniBoss: [[OptionalBoss If the player has met certain conditions]], the game will be interrupted by a x4-ratio M. Bison or Geese before they can continue to the final stage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TrueFinalBoss: If certain conditions are met, the player team will be challenged by Akuma or Rugal after the final round of the single-player campaign. If certain ''additonal'' conditions are met, they will be fought by Shin Akuma or God/Ultimate Rugal.
Is there an issue? Send a MessageReason:
Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: One of the biggest fighting games of the age, with a 48-character roster (counting the alternate versions of Ryu, Iori, Rugal, and Akuma as separate characters), although ultimately trumped by ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2]]''[='s=] 56-character roster from the previous year.
Is there an issue? Send a MessageReason:
Panty Shot is a definition-only page


* PantyShot:
** Sakura, thanks to the magic of recycled ''Alpha'' sprites.
** Maki.
** Hinata ([[AssistCharacter unplayable]]) from ''Rival Schools''. She only appears during Kyosuke's Final Symphony Remix Level 3 Super.
Is there an issue? Send a MessageReason:
None


* SNKBoss: Predictably, both of the {{True Final Boss}}es: Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same very low health values as when used by the player), their A.I. is [[ArtificialBrilliance lethal]] even on the easiest setting (console only). How ruthless? The A.I. will near-instantly get out of dizzy due to input commands from the A.I. The A.I. will also do high-damaging combos and input-canceling (i.e. asura warp into a move) whenever necessary. The lower the health, the tougher the A.I. Due to how difficult some of God Rugal's moves are, the A.I. executes them without problem. You literally have to understand the game's exploits to even stand a chance.

to:

* SNKBoss: Predictably, both of the {{True Final Boss}}es: Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same exact high damage yet very low health values as when used by the player), their A.I. is [[ArtificialBrilliance lethal]] even on the easiest setting (console only). How ruthless? The A.I. will near-instantly instantly get out of dizzy due to input commands from the A.I. mashing input commands. Due to how difficult some of the special moves are (mostly from God Rugal), the A.I. executes them without problem. The A.I. will also do high-damaging combos and input-canceling (i.e. asura warp into a special move) whenever necessary. The lower the health, the tougher the A.I. Due to how difficult some of God Rugal's moves are, the A.I. executes them without problem. You literally have to understand the game's exploits to even stand a chance.
Is there an issue? Send a MessageReason:
None


* SNKBoss: Predictably, both of the {{True Final Boss}}es: Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same very low health values as when used by the player), their A.I. is quite ruthless even on the easiest setting (console only).

to:

* SNKBoss: Predictably, both of the {{True Final Boss}}es: Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same very low health values as when used by the player), their A.I. is quite ruthless [[ArtificialBrilliance lethal]] even on the easiest setting (console only).only). How ruthless? The A.I. will near-instantly get out of dizzy due to input commands from the A.I. The A.I. will also do high-damaging combos and input-canceling (i.e. asura warp into a move) whenever necessary. The lower the health, the tougher the A.I. Due to how difficult some of God Rugal's moves are, the A.I. executes them without problem. You literally have to understand the game's exploits to even stand a chance.

Changed: 270

Is there an issue? Send a MessageReason:
None


* SNKBoss[=/=]TrueFinalBoss: Predictably, Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same very low health values as when used by the player), their A.I. is quite ruthless even on the easiest setting (console only).

to:

* SNKBoss[=/=]TrueFinalBoss: SNKBoss: Predictably, both of the {{True Final Boss}}es: Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same very low health values as when used by the player), their A.I. is quite ruthless even on the easiest setting (console only).



* {{Stripperific}}: Mai and Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes]]. Maki is also this, but slightly less so.

to:

* {{Stripperific}}: {{Stripperiffic}}: Mai and Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes]]. Maki is also this, but slightly less so.



* XMeetsY: Like ''VideoGame/CapcomVsSNKMillenniumFight2000'' before, ''[=SNK2=]'' blends the gameplay principles of the two franchises. This game takes the three-person team mechanic that ''Franchise/TheKingOfFighters'' is best known for and combines it with the Groove System, which is an evolution of the "Ism" mechanic from ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]].'' [[note]]Like Isms, the Groove System is a fighting style that emulates the gameplay of specific games from both Franchises.[[/note]]

to:

* XMeetsY: JustForFun/XMeetsY: Like ''VideoGame/CapcomVsSNKMillenniumFight2000'' before, ''[=SNK2=]'' before it, ''[=CvS2=]'' blends the gameplay principles of the two companies' flagship franchises. This game takes the three-person team mechanic that ''Franchise/TheKingOfFighters'' is best known for and combines it with the Groove System, which is an evolution of the "Ism" "-ism" mechanic from ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]].'' [[note]]Like Isms, isms, the Groove System is a fighting style that emulates the gameplay mechanics of specific games from both Franchises.companies' libraries. However, the fighters' movesets remain consistent regardless of the Groove selected, unlike ''Alpha 3'' and the Normal/Extra system of ''[=CvS1=]''.[[/note]]
Is there an issue? Send a MessageReason:
None


* Returning: [[VideoGame/StreetFighterI Ryu, Ken, Sagat]], [[VideoGame/StreetFighterII Chun-Li, Guile, Zangief, E. Honda, Blanka, Dhalsim, Balrog, Vega, M. Bison, Cammy, Akuma]], [[VideoGame/StreetFighterAlpha Sakura, Evil Ryu]], and [[VideoGame/{{Darkstalkers}} Morrigan]], plus [[VideoGame/StreetFighterAlpha Dan]] from ''Pro''.
* Newcomers: [[VideoGame/StreetFighterI Eagle]], [[VideoGame/StreetFighterIII Yun]], [[VideoGame/RivalSchools Kyosuke]], [[VideoGame/FinalFight Maki and Rolento]].

to:

* Returning: [[VideoGame/StreetFighterI Ryu, Ken, Ken Masters, Sagat]], [[VideoGame/StreetFighterII Chun-Li, Guile, Zangief, E. Honda, Blanka, Dhalsim, Balrog, Vega, M. Bison, Cammy, Cammy White, Akuma]], [[VideoGame/StreetFighterAlpha Sakura, Sakura Kasugano, Evil Ryu]], and [[VideoGame/{{Darkstalkers}} Morrigan]], Morrigan Aensland]], plus [[VideoGame/StreetFighterAlpha Dan]] Dan Hibiki]] from ''Pro''.
* Newcomers: [[VideoGame/StreetFighterI Eagle]], [[VideoGame/StreetFighterIII Yun]], Yun Lee]], [[VideoGame/RivalSchools Kyosuke]], Kyosuke Kagami]], [[VideoGame/FinalFight Maki Genryusai and Rolento]].Rolento F. Schugerg]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* XMeetsY: Like ''VideoGame/CapcomVsSNKMillenniumFight2000'' before, ''[=SNK2=]'' blends the gameplay principles of the two franchises. This game takes the three-person team mechanic that ''Franchise/TheKingOfFighters'' is best known for and combines it with the Groove System, which is an evolution of the "Ism" mechanic from ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]].'' [[note]]Like Isms, the Groove System is a fighting style that emulates the gameplay of specific games from both Franchises.[[/note]]
Is there an issue? Send a MessageReason:


** That said, her [[https://www.youtube.com/watch?v=BZfHWNGe9nA untranslated ]] [[https://www.youtube.com/watch?v=VphMRq4LYfk win quotes ]] from the Japanese version show a little more of her personality.
Is there an issue? Send a MessageReason:
Adding a bit of info on how the western release removed / changed things from the Japanese.

Added DiffLines:

** That said, her [[https://www.youtube.com/watch?v=BZfHWNGe9nA untranslated ]] [[https://www.youtube.com/watch?v=VphMRq4LYfk win quotes ]] from the Japanese version show a little more of her personality.


Added DiffLines:

* CutAndPasteTranslation: The western release threw away all the [[https://twitter.com/HARD_BREAD/status/1002904951755038720 unique win quotes ]] (numbering in the hundreds) and replaced them with completely different lines in English.
Is there an issue? Send a MessageReason:
None


** Guile and Rugal have a special intro referencing ''The King of Fighters '94'', where a statue of Guile could be seen amidst the various other statues in Rugal's collection.

to:

** Guile and Rugal have a special intro referencing ''The King of Fighters '94'', where a statue of Guile could be seen amidst the various other statues in Rugal's collection. It can also double as a visual gag based on the infamous "Handcuffs" glitch from ''Street Fighter II'', where it was also known as "Guile's Statue."

Added: 34

Changed: 13

Is there an issue? Send a MessageReason:
None


->''"Live and let die! '''FIGHT!'''"''

to:

->''"Live and let die! die!"''
->''"Go for broke!
'''FIGHT!'''"''
Is there an issue? Send a MessageReason:
None


* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''VideoGame/StreetFighterIII: 3rd Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch for whom recycled sprites would have made sense (although the ''Street Fighter III'' sprites had a different art style than what the gane employs, hence him being redrawn as well); Eagle only had his ''VideoGame/{{Street Fighter|I}}'' sprites from 1987, Maki's from ''VideoGame/FinalFight 2'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], and Kyosuke's from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.

to:

* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''VideoGame/StreetFighterIII: 3rd Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch for whom recycled sprites would have made sense (although the ''Street Fighter III'' sprites had a different art style than what the gane ''[=CvS2=]'' employs, hence him being redrawn as well); Eagle only had his ''VideoGame/{{Street Fighter|I}}'' sprites from 1987, Maki's from ''VideoGame/FinalFight 2'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], and Kyosuke's from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.



* BattleIntro: [[https://www.youtube.com/watch?v=uwJI8xD7UPo Loads of them,]] probably the most out of Capcom's 2D stable, though a majority are reused from the original ''Capcom vs. SNK''. Many of these play homage to iconic scenes in previous games (Kyo and Iori recreate their ''KOF '98'' [[FingerSnapLighter match intro]], for instance), play up [[AlternateCompanyEquivalent the similarities between certain fighters]], or are simply there for [[RuleOfCool cool factor]] (like Geese blowing away Bison's cape with a Reppuken).

to:

* BattleIntro: [[https://www.youtube.com/watch?v=uwJI8xD7UPo Loads of them,]] probably the most out of Capcom's 2D stable, though a majority are reused from the original ''Capcom vs. SNK''. Many of these play homage to iconic scenes in previous games (Kyo and Iori recreate their ''KOF '98'' [[FingerSnapLighter match intro]], for instance), play up [[AlternateCompanyEquivalent the similarities between certain fighters]], fighters]] (Ken and Terry's intro, as American heroes of their respective games, became iconic among fans), or are simply there for [[RuleOfCool cool factor]] (like Geese blowing away Bison's cape with a Reppuken).
Is there an issue? Send a MessageReason:
None


* Returning: [[VideoGame/TheKingOfFighters Benimaru Nikaido, Kyo Kusanagi, Vice, Rugal Bernstein, Iori Yagami]] (and his Orochi SuperpoweredEvilSide), [[VideoGame/FatalFury Mai Shiranui, Terry Bogard, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[VideoGame/ArtOfFighting Ryo Sakazaki, King, Yuri Sakazaki]] and [[VideoGame/SamuraiShodown Nakoruru]], plus [[VideoGame/FatalFury Joe Higashi]] from ''Pro''.
* Newcomers: [[VideoGame/TheKingOfFighters Chang Koehan & Choi Bounge]], [[VideoGame/PsychoSoldier Athena Asamiya]], [[VideoGame/GarouMarkOfTheWolves Rock Howard]], [[VideoGame/SamuraiShodown Haohmaru]], [[VideoGame/ArtOfFighting Ryuhaku Todoh]] and [[VideoGame/TheLastBlade Hibiki Takane]].

The two bosses [[OriginalGeneration were created for this sole game]]: [[VideoGame/TheKingOfFighters God/Ultimate Rugal]] and a special version of [[Franchise/StreetFighter Shin Akuma]][[note]]The ''shin'' here is 神 "god" rather than 真 "true"[[/note]], who were the result of one absorbing the other's power.

to:

* Returning: [[VideoGame/TheKingOfFighters [[Franchise/TheKingOfFighters Benimaru Nikaido, Kyo Kusanagi, Vice, Rugal Bernstein, Iori Yagami]] (and his Orochi SuperpoweredEvilSide), [[VideoGame/FatalFury Mai Shiranui, Terry Bogard, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[VideoGame/ArtOfFighting Ryo Sakazaki, King, Yuri Sakazaki]] and [[VideoGame/SamuraiShodown Nakoruru]], plus [[VideoGame/FatalFury Joe Higashi]] from ''Pro''.
* Newcomers: [[VideoGame/TheKingOfFighters [[Franchise/TheKingOfFighters Chang Koehan & Choi Bounge]], [[VideoGame/PsychoSoldier Athena Asamiya]], [[VideoGame/GarouMarkOfTheWolves Rock Howard]], [[VideoGame/SamuraiShodown Haohmaru]], [[VideoGame/ArtOfFighting Ryuhaku Todoh]] and [[VideoGame/TheLastBlade Hibiki Takane]].

The two bosses [[OriginalGeneration were created for this sole game]]: [[VideoGame/TheKingOfFighters [[Franchise/TheKingOfFighters God/Ultimate Rugal]] and a special version of [[Franchise/StreetFighter Shin Akuma]][[note]]The ''shin'' here is 神 "god" rather than 真 "true"[[/note]], who were the result of one absorbing the other's power.
Is there an issue? Send a MessageReason:
None


* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''VideoGame/StreetFighterIII: 3rd Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch for whom recycled sprites would have made sense; Eagle only had his ''VideoGame/{{Street Fighter|I}}'' sprites from 1987, Maki's from ''VideoGame/FinalFight 2'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], and Kyosuke's from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.

to:

* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''VideoGame/StreetFighterIII: 3rd Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch for whom recycled sprites would have made sense; sense (although the ''Street Fighter III'' sprites had a different art style than what the gane employs, hence him being redrawn as well); Eagle only had his ''VideoGame/{{Street Fighter|I}}'' sprites from 1987, Maki's from ''VideoGame/FinalFight 2'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], and Kyosuke's from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.
Is there an issue? Send a MessageReason:
None


** One of Ryu's winning quotes says "What strength! I won't forget there are many like you all over the world!", which is a reference to what defeated opponents would say in the original ''VideoGame/{{Street Fighter|I}}''.

to:

** One of Ryu's winning quotes says "What strength! I won't forget there are many like you all over the world!", which is a reference to what defeated opponents would say in the original ''VideoGame/{{Street Fighter|I}}''. Another carryover from that game is his very simple winning quote of "All right!", which was said when the player wins a round.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PracticalTaunt: Taunting gives the opponent meter. While that's usually not a good thing, K-Groove's super bar won't carry over to the next round if it's active, so taunting to fill your opponent's K-Groove bar before you lose a character is extremely helpful.
Is there an issue? Send a MessageReason:
None


* AdaptationalPersonalityChange: In this game, Hibiki is now a more confident warrior, and shows no sign of her shy, reluctant personality from her original appearance. Notably, she has a special intro with Rolento where he flings a knife at her and she bats it away without even looking. This has the terrifying implication that her BadEnding in ''The Last Blade 2'' (in which she continues her search for Setsuna without a MoralityPet like Amano) is canon.

to:

* AdaptationalPersonalityChange: In this game, Hibiki is now a more confident warrior, and shows no sign of her shy, reluctant personality from her original appearance. Notably, she has a special intro with Rolento where he flings a knife at her and she bats it away without even looking. This has the terrifying implication that her BadEnding in ''The Last Blade 2'' (in which she continues her search for Setsuna without a MoralityPet like alone, rather than WalkingTheEarth with Amano) is canon.
Is there an issue? Send a MessageReason:
None


* AdaptationalPersonalityChange: In this game, Hibiki is now a more confident warrior, and shows no sign of her shy, reluctant personality from her original appearance. Notably, she has a special intro with Rolento where he flings a knife at her and she bats it away without even looking.

to:

* AdaptationalPersonalityChange: In this game, Hibiki is now a more confident warrior, and shows no sign of her shy, reluctant personality from her original appearance. Notably, she has a special intro with Rolento where he flings a knife at her and she bats it away without even looking. This has the terrifying implication that her BadEnding in ''The Last Blade 2'' (in which she continues her search for Setsuna without a MoralityPet like Amano) is canon.
Is there an issue? Send a MessageReason:
None


* LandOfTulipsAndWindmills: The Kinderdjik stage has a few windmills.

to:

* LandOfTulipsAndWindmills: The Kinderdjik stage has a few windmills. TruthInTelevision, as Kinderdijk indeed has the largest windmill network in the Low Countries.
Is there an issue? Send a MessageReason:
None


This time, the Ratio system was modified to allow the player to give ratios to the characters as they wished, and ''six'' Grooves to choose from, plus [[GameMod a customized system which can be created by the player themselves]]. Like the first game, an UpdatedRerelease of this game is available, titled ''Capcom vs. SNK 2 EO''. [[MarketBasedTitle Depending on the version]], ''EO'' [[FunWithAcronyms stands for]] ''Extreme Offence'' or ''Easy Operations''.

to:

This time, the Ratio system was modified to allow the player to give ratios to the characters as they wished, and ''six'' Grooves to choose from, plus [[GameMod a customized system which can be created by the player themselves]]. Like the first game, an UpdatedRerelease of this game is available, titled ''Capcom vs. SNK 2 EO''. [[MarketBasedTitle Depending on the version]], ''EO'' [[FunWithAcronyms stands for]] ''Extreme Offence'' or ''Easy Operations''. Unlike ''[=CvS=] Pro'', however, it doesn't add any characters, instead providing an alternative, beginner-friendly control scheme.
Is there an issue? Send a MessageReason:
None


* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''VideoGame/StreetFighterIII: 3rd Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch for whom recycled sprites would have made sense; Eagle only had his ''VideoGame/{{Street Fighter|I}}'' sprite, Maki's from ''VideoGame/FinalFight 2'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], and Kyosuke's from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.

to:

* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''VideoGame/StreetFighterIII: 3rd Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch for whom recycled sprites would have made sense; Eagle only had his ''VideoGame/{{Street Fighter|I}}'' sprite, sprites from 1987, Maki's from ''VideoGame/FinalFight 2'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], and Kyosuke's from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.

Top