History VideoGame / Audiosurf

25th Dec '15 9:39:08 PM mysterykcad
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* SequelDifficultySpike: Audiosurf 2 is significantly more difficult, due to both gameplay and aesthetic reasons. On the gameplay side, Audiosurf 2 is much better at handling very fast songs, giving you far less reaction time than its predecessor. On the visual side, modding support allows for visually cluttered tracks that make it hard to identify upcoming blocks before they're on top of you. Furthermore, in Momo mode, the grey blocks that you had to avoid in the previous game are now black with grey edges, making them much harder to identify from a distance.

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* SequelDifficultySpike: Audiosurf 2 is significantly more difficult, due to both gameplay and aesthetic reasons. On the gameplay side, Audiosurf 2 is much better at handling very fast songs, giving you far less reaction time than its predecessor. On the visual side, modding support allows for visually cluttered tracks that make it hard to identify upcoming blocks before they're on top of you. Furthermore, in Momo Mono mode, the grey blocks that you had to avoid in the previous game are now black with grey edges, making them much harder to identify from a distance.
25th Dec '15 9:35:03 PM mysterykcad
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Added DiffLines:

* SequelDifficultySpike: Audiosurf 2 is significantly more difficult, due to both gameplay and aesthetic reasons. On the gameplay side, Audiosurf 2 is much better at handling very fast songs, giving you far less reaction time than its predecessor. On the visual side, modding support allows for visually cluttered tracks that make it hard to identify upcoming blocks before they're on top of you. Furthermore, in Momo mode, the grey blocks that you had to avoid in the previous game are now black with grey edges, making them much harder to identify from a distance.
29th Oct '15 5:38:46 PM nombretomado
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Throw ''F-Zero'' into a ''Klax'' track and make it a music game (though not a RhythmGame in terms of timing button presses) in much the same vein as ''[=FreQuency=]'' and ''Amplitude'' (by Harmonix of ''GuitarHero'' and ''RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.

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Throw ''F-Zero'' into a ''Klax'' track and make it a music game (though not a RhythmGame in terms of timing button presses) in much the same vein as ''[=FreQuency=]'' and ''Amplitude'' (by Harmonix of ''GuitarHero'' ''VideoGame/GuitarHero'' and ''RockBand'' ''VideoGame/RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.
2nd Oct '15 8:13:51 PM mlsmithca
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* LetsPlay:
** Step One: Go to Website/YouTube.
** Step Two: Search for "Audiosurf".
** Step Three: Spend a weekend watching runs.
30th Jul '15 12:13:52 PM Dallenson
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** Bioxeed music (from ''{{VideoGame/Dystopia}}'' or otherwise), tend to start off slowly then go intense as soon as the main part of the song kicks in.
28th May '15 5:04:38 PM crazyal02
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A sequel called ''Audiosurf 2'' is currently available for early access on Steam. Unlike the original game, the sequel takes its title rather literally with the player now playing as a cyber-wakeboarder who, in addition to picking up blocks similar to the original games Mono mode now must use the tempo of the song to launch himself into the air and do flip and grab tricks. [[http://blog.audiosurf2.com/ Check out the development blog here.]]

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A sequel called ''Audiosurf 2'' is currently available for early access on Steam. Unlike the original game, the sequel takes its title rather literally with the player now playing as a cyber-wakeboarder who, in addition to picking up blocks similar to the original games Mono mode now must use the tempo of the song to launch himself into the air and do flip and grab tricks. [[http://blog.audiosurf2.[[http://audiosurf2.com/ Check it out the development blog here.]]
7th Oct '14 7:06:41 PM Luigifan
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Website/YouTube won't stop until every single song in the world is ridden.

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Website/YouTube won't stop until every single song in the world is ridden.
ridden. And before we forget, [[TheWikiRule yes]], [[http://audiosurf.wikia.com/wiki/Main_Page there is a wiki for the game]].
6th Sep '14 3:51:33 PM DracMonster
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An indie videogame developed almost solely by Dylan Fitterer and available for purchase on {{Steam}} for a low price.

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An indie videogame developed almost solely by Dylan Fitterer and available for purchase on {{Steam}} UsefulNotes/{{Steam}} for a low price.
8th Jun '14 2:21:26 PM InsanityPrelude
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* BulletHell: Audiosphere mode in the second game, as well as the Workshop "Evasion" mod.
5th Jun '14 3:47:36 PM Nicolas-1223
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Throw ''F-Zero'' into a ''Klax'' track and make it a music game (though not a RhythmGame in terms of timing button presses) in much the same vein as ''[=Frequency=]'' and ''Amplitude'' (By Harmonix of ''GuitarHero'' and ''RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.

to:

Throw ''F-Zero'' into a ''Klax'' track and make it a music game (though not a RhythmGame in terms of timing button presses) in much the same vein as ''[=Frequency=]'' ''[=FreQuency=]'' and ''Amplitude'' (By (by Harmonix of ''GuitarHero'' and ''RockBand'' fame), gauge performance by implementing an online scoreboard for ''every single song played'', and design the game so that it can take almost any audio track in most common formats and [[MusicPlayerGame generate a playable track out of it.]] Y'know, the sort of game that is probably a controlled substance in several countries. The genre is hard to pin down, but can broadly be described as a PuzzleGame.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Audiosurf