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** Link in the Switch remake is also sometimes known as Toys/{{Playmobil}} Link due to his resemblance to their figures.
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** Once the trailer for the Switch re-release came out, "Chibi-Link" became the unofficial fandom name of the redesigned, SuperDeformed Link, in a somewhat similar manner to "Toon-Link".

to:

** Once the trailer for the Switch re-release came out, "Chibi-Link" "Chibi Link" became the unofficial fandom name of the redesigned, SuperDeformed Link, in a somewhat similar manner to "Toon-Link"."Toon Link".



* UrbanLegendOfZelda: The final dungeon of the game is in the titular Wind Fish Egg, a location that you have been practically able to reach since you could get to the second dungeon, but cannot enter until all eight dungeons are cleared. Once inside, you enter a room with nothing special, however the second room is almost completely black, and lacks a floor, forcing you to fall down and do a Lost Woods style puzzle. However if one looks closely, you can see a set of floor tiles on the other side of the second room, implying there is something over there. There isn't, but childhood rumors flew regarding a second version of the dungeon, one that was more like the rest you had played through during the game. Maybe there was a harder Final Boss, maybe there was a secret ending, maybe there was a secret ninth instrument that instant-killed the final boss; It all depended on who told you about it.

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* UrbanLegendOfZelda: The final dungeon of the game is in the titular Wind Fish Fish's Egg, a location that you have been practically able to reach since you could get to the second dungeon, but cannot enter until all eight dungeons are cleared. Once inside, you enter a room with nothing special, however the second room is almost completely black, and lacks a floor, forcing you to fall down and do a Lost Woods style puzzle. However However, if one looks closely, you can see a set of floor tiles on the other side of the second room, implying there is something over there. There isn't, but childhood rumors flew regarding a second version of the dungeon, one that was more like the rest you had played through during the game. Maybe there was a harder Final Boss, final boss, maybe there was a secret ending, maybe there was a secret ninth instrument that instant-killed the final boss; It all depended on who told you about it.
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* AscendedGlitch: Bomb Arrows in the remake (and also ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''). In the original, they were a quirk of the game's engine (which is why the bow was replaced with the Seed Sling in the ''Oracle'' games). In the remake, it was programmed in intentionally.
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** The announcement trailer for the Switch remake showed Goombas that look identical to their established design in the ''Franchise/SuperMarioBros'' series. By [=E3=] 2019, these Goombas were replaced with a new unique model that more closely resembles their sprites in the original Gameboy version of ''Link's Awakening''.

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** The announcement trailer for the Switch remake showed Goombas that look identical to their established design in the ''Franchise/SuperMarioBros'' series. series, featuring two pointy teeth and [[PerpetualFrowner constant frowns]]. By [=E3=] 2019, these Goombas were replaced with a new unique model that more closely resembles their sprites in the original Gameboy Game Boy version of ''Link's Awakening''.Awakening'', featuring a goofy grin and lacking visible teeth.

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* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key -- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. The boss itself appears in the Color Dungeon of the DX version (albeit reworked entirely to become merely a reskinned Hinox), while the latter concept eventually became a core mechanic in ''VideoGame/TheLegendOfZeldaTriForceHeroes''.)

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key -- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. The boss itself appears in the Color Dungeon of the DX version (albeit reworked entirely to become merely a reskinned Hinox), while the latter concept eventually became a core mechanic in ''VideoGame/TheLegendOfZeldaTriForceHeroes''.))
** The announcement trailer for the Switch remake showed Goombas that look identical to their established design in the ''Franchise/SuperMarioBros'' series. By [=E3=] 2019, these Goombas were replaced with a new unique model that more closely resembles their sprites in the original Gameboy version of ''Link's Awakening''.
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** As it turns out, the final boss's last form, [=DethI=], is actually a BlindIdiotTranslation of Death Eye. Because the uppercase "I" and lowercase "l" look similar in many fonts, a lot of [[AllThereInTheManual supplementary material]] and fan sites reported it as "[=DethI=]" (with an uppercase "I"), which made people think it was "Dethl" (with an "L").

to:

** As it turns out, the final boss's last form, [=DethI=], is actually a BlindIdiotTranslation of Death Eye. Because the uppercase "I" and lowercase "l" "L" look similar in many fonts, a lot of [[AllThereInTheManual supplementary material]] and fan sites reported it as "[=DethI=]" (with an uppercase "I"), which made people think it was "Dethl" (with an "L"). This extended to Zelda.com and even the Prima player's guide.
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* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key -- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. (The boss itself appears in the Color Dungeon of the DX version (albeit reworked entirely to become merely a reskinned Hinox), while the latter concept eventually became a core mechanic in ''VideoGame/TheLegendOfZeldaTriForceHeroes''.)

to:

* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key -- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. (The The boss itself appears in the Color Dungeon of the DX version (albeit reworked entirely to become merely a reskinned Hinox), while the latter concept eventually became a core mechanic in ''VideoGame/TheLegendOfZeldaTriForceHeroes''.)

Added: 542

Changed: 354

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* FanNickname: As it turns out, the final boss's last form, [=DethI=], is actually a BlindIdiotTranslation of Death Eye. Because the uppercase "I" and lowercase "l" look similar in many fonts, a lot of [[AllThereInTheManual supplementary material]] and fan sites reported it as "[=DethI=]" (with an uppercase "I"), which made people think it was "Dethl" (with an "L").

to:

* FanNickname: FanNickname:
**
As it turns out, the final boss's last form, [=DethI=], is actually a BlindIdiotTranslation of Death Eye. Because the uppercase "I" and lowercase "l" look similar in many fonts, a lot of [[AllThereInTheManual supplementary material]] and fan sites reported it as "[=DethI=]" (with an uppercase "I"), which made people think it was "Dethl" (with an "L").
** Once the trailer for the Switch re-release came out, "Chibi-Link" became the unofficial fandom name of the redesigned, SuperDeformed Link, in a somewhat similar manner to "Toon-Link".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UrbanLegendOfZelda: The final dungeon of the game is in the titular Wind Fish Egg, a location that you have been practically able to reach since you could get to the second dungeon, but cannot enter until all eight dungeons are cleared. Once inside, you enter a room with nothing special, however the second room is almost completely black, and lacks a floor, forcing you to fall down and do a Lost Woods style puzzle. However if one looks closely, you can see a set of floor tiles on the other side of the second room, implying there is something over there. There isn't, but childhood rumors flew regarding a second version of the dungeon, one that was more like the rest you had played through during the game. Maybe there was a harder Final Boss, maybe there was a secret ending, maybe there was a secret ninth instrument that instant-killed the final boss; It all depended on who told you about it.
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Null edit: Also see How To Write An Example; only one trope per bullet point, so no separating trope names with a slash.


* FanNickname / GoodBadTranslation: As it turns out, the final boss's last form, [=DethI=], is actually a BlindIdiotTranslation of Death Eye. Because the uppercase "I" and lowercase "l" look similar in many fonts, a lot of [[AllThereInTheManual supplementary material]] and fan sites reported it as "[=DethI=]" (with an uppercase "I"), which made people think it was "Dethl" (with an "L").

to:

* FanNickname / GoodBadTranslation: FanNickname: As it turns out, the final boss's last form, [=DethI=], is actually a BlindIdiotTranslation of Death Eye. Because the uppercase "I" and lowercase "l" look similar in many fonts, a lot of [[AllThereInTheManual supplementary material]] and fan sites reported it as "[=DethI=]" (with an uppercase "I"), which made people think it was "Dethl" (with an "L").
Is there an issue? Send a MessageReason:
None


* FanNickname / GoodBadTranslation: As it turns out, the final boss's last form, [=DethI=], is actually a BlindIdiotTranslation of Death Eye. Because the uppercase "I" and lowercase "l" look similar in many fonts, a lot of [[AllThereInTheManual supplementary material]] and fan sites reported it as "[=DethI=]" (with an uppercase "I"), which made people think it was "Dethl" (with an "l").
* FlipFlopOfGod: Creator/ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to ''Link to the Past'', which was the Zelda game released before this one. This was half-right, as the ''Hyrule Historia'' later placed it after the ''Oracle'' games, which were sequels to [=ALttP=].[[note]]Sequels in Zelda meaning any game that stars a [[LegacyCharacter Link]] that appeared in a prior title.[[/note]] This has since flipped ''again'', with the ''Oracle'' games being moved to ''after'' ''Link's Awakening''.

to:

* FanNickname / GoodBadTranslation: As it turns out, the final boss's last form, [=DethI=], is actually a BlindIdiotTranslation of Death Eye. Because the uppercase "I" and lowercase "l" look similar in many fonts, a lot of [[AllThereInTheManual supplementary material]] and fan sites reported it as "[=DethI=]" (with an uppercase "I"), which made people think it was "Dethl" (with an "l")."L").
* FlipFlopOfGod: Creator/ShigeruMiyamoto once said this game could be the sequel to any Legend ''Legend of Zelda Zelda'' game where Ganon is defeated. Many people saw it as the sequel to ''Link ''A Link to the Past'', which was the Zelda game released before this one. This was half-right, as the ''Hyrule Historia'' later placed it after the ''Oracle'' games, which were sequels to [=ALttP=].[[note]]Sequels in Zelda meaning any game that stars a [[LegacyCharacter Link]] that appeared in a prior title.[[/note]] This has since flipped ''again'', with the ''Oracle'' games being moved to ''after'' ''Link's Awakening''.
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* QuoteSource: ShopliftAndDie
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decay


* KeepCirculatingTheTapes: The original monochrome version (which had several GoodBadBugs fixed in the ''DX'' version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, ''Link's Awakening DX''.
Is there an issue? Send a MessageReason:
None


* FanNickname / GoodBadTranslation: As it turns out, the final boss's last form, DethI, is actually a BlindIdiotTranslation of Death Eye. Because the uppercase "I" and lowercase "l" look similar in many fonts, a lot of [[AllThereInTheManual supplementary material]] and fan sites reported it as "DethI" (with an uppercase "I"), which made people think it was "Dethl" (with an "l").

to:

* FanNickname / GoodBadTranslation: As it turns out, the final boss's last form, DethI, [=DethI=], is actually a BlindIdiotTranslation of Death Eye. Because the uppercase "I" and lowercase "l" look similar in many fonts, a lot of [[AllThereInTheManual supplementary material]] and fan sites reported it as "DethI" "[=DethI=]" (with an uppercase "I"), which made people think it was "Dethl" (with an "l").
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname / GoodBadTranslation: As it turns out, the final boss's last form, DethI, is actually a BlindIdiotTranslation of Death Eye. Because the uppercase "I" and lowercase "l" look similar in many fonts, a lot of [[AllThereInTheManual supplementary material]] and fan sites reported it as "DethI" (with an uppercase "I"), which made people think it was "Dethl" (with an "l").
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopmentGag: You can visit Richard from ''VideoGame/ForTheFrogTheBellTolls''. Fitting, as both games run on the same engine.


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* ThrowItIn: One of the developers stated that all the Nintendo cameos were merely put in as jokes.
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* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. (The latter concept eventually became a core mechanic in ''VideoGame/TheLegendOfZeldaTriForceHeroes''.)

to:

* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key- key -- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. (The boss itself appears in the Color Dungeon of the DX version (albeit reworked entirely to become merely a reskinned Hinox), while the latter concept eventually became a core mechanic in ''VideoGame/TheLegendOfZeldaTriForceHeroes''.)
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: Creator/ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to ''Link to the Past'', which was the Zelda game released before this one. This was half-right, as the ''Hyrule Historia'' later placed it after the ''Oracle'' games, which were sequels to [=ALttP=].[[note]]Sequels in Zelda meaning any game that stars a [[LegacyCharacter Link]] that appeared in a prior title.[[/note]]

to:

* FlipFlopOfGod: Creator/ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to ''Link to the Past'', which was the Zelda game released before this one. This was half-right, as the ''Hyrule Historia'' later placed it after the ''Oracle'' games, which were sequels to [=ALttP=].[[note]]Sequels in Zelda meaning any game that stars a [[LegacyCharacter Link]] that appeared in a prior title.[[/note]][[/note]] This has since flipped ''again'', with the ''Oracle'' games being moved to ''after'' ''Link's Awakening''.
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: Creator/ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to ''Link to the Past'', which was the Zelda game released before this one. This was half-right, as the ''Hyrule Historia'' later placed it after the ''Oracle'' games, which were sequels to ALttP.[[note]]Sequels in Zelda meaning any game that stars a [[LegacyCharacter Link]] that appeared in a prior title.[[/note]]

to:

* FlipFlopOfGod: Creator/ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to ''Link to the Past'', which was the Zelda game released before this one. This was half-right, as the ''Hyrule Historia'' later placed it after the ''Oracle'' games, which were sequels to ALttP.[=ALttP=].[[note]]Sequels in Zelda meaning any game that stars a [[LegacyCharacter Link]] that appeared in a prior title.[[/note]]
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: Creator/ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to Link to the Past, which was the Zelda game released before this one. ''Hyrule Historia'' decided to place it after the ''Oracle'' games.

to:

* FlipFlopOfGod: Creator/ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to Link ''Link to the Past, Past'', which was the Zelda game released before this one. This was half-right, as the ''Hyrule Historia'' decided to place later placed it after the ''Oracle'' games.games, which were sequels to ALttP.[[note]]Sequels in Zelda meaning any game that stars a [[LegacyCharacter Link]] that appeared in a prior title.[[/note]]
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: The original monochrome version (which had several GoodBadBugs fixed in the DX version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, Link's Awakening DX.

to:

* KeepCirculatingTheTapes: The original monochrome version (which had several GoodBadBugs fixed in the DX ''DX'' version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, Link's ''Link's Awakening DX.DX''.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. (The latter concept eventually became a core mechanic in ''VideoGame/TriForceHeroes''.)

to:

* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. (The latter concept eventually became a core mechanic in ''VideoGame/TriForceHeroes''.''VideoGame/TheLegendOfZeldaTriForceHeroes''.)
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode.

to:

* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. (The latter concept eventually became a core mechanic in ''VideoGame/TriForceHeroes''.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode.
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to Link to the Past, which was the Zelda game released before this one. ''Hyrule Historia'' decided to place it after the ''Oracle'' games.

to:

* FlipFlopOfGod: ShigeruMiyamoto Creator/ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to Link to the Past, which was the Zelda game released before this one. ''Hyrule Historia'' decided to place it after the ''Oracle'' games.
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to Link to the Past, which was the Zelda game released before this one. ''Hyrule Historia'' made this {{Fanon}} official.

to:

* FlipFlopOfGod: ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to Link to the Past, which was the Zelda game released before this one. ''Hyrule Historia'' made this {{Fanon}} official.decided to place it after the ''Oracle'' games.

Added: 222

Changed: 372

Is there an issue? Send a MessageReason:
None


KeepCirculatingTheTapes: The original monochrome version (which had several GoodBadBugs fixed in the DX version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, Link's Awakening DX.

to:

KeepCirculatingTheTapes: *FlipFlopOfGod: ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to Link to the Past, which was the Zelda game released before this one. ''Hyrule Historia'' made this {{Fanon}} official.
*KeepCirculatingTheTapes:
The original monochrome version (which had several GoodBadBugs fixed in the DX version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, Link's Awakening DX.

Added: 225

Changed: 225

Is there an issue? Send a MessageReason:
None


KeepCirculatingTheTapes: The original monochrome version (which had several GoodBadBugs fixed in the DX version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, Link's Awakening DX.

to:

----
KeepCirculatingTheTapes: The original monochrome version (which had several GoodBadBugs fixed in the DX version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, Link's Awakening DX.DX.
----
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Grammer


KeepCirculatingTheTapes: The original monochrome version, which had several GoodBadBugs the DX version, which was the one chosen to be released on the Nintendo3DS VirtualConsole, does not have.

to:

KeepCirculatingTheTapes: The original monochrome version, which version (which had several GoodBadBugs fixed in the DX version, which version) was neglected for release for the one chosen to be released on Nintendo 3DS in favor of the Nintendo3DS VirtualConsole, does not have.(slightly) newer, color, Link's Awakening DX.

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