History Trivia / TheLegendOfZeldaLinksAwakening

15th Jul '16 7:15:29 PM jameygamer
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* KeepCirculatingTheTapes: The original monochrome version (which had several GoodBadBugs fixed in the DX version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, Link's Awakening DX.

to:

* KeepCirculatingTheTapes: The original monochrome version (which had several GoodBadBugs fixed in the DX ''DX'' version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, Link's ''Link's Awakening DX.DX''.
12th May '16 1:38:55 PM SuperBlah
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* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. (The latter concept eventually became a core mechanic in ''VideoGame/TriForceHeroes''.)

to:

* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. (The latter concept eventually became a core mechanic in ''VideoGame/TriForceHeroes''.''VideoGame/TheLegendOfZeldaTriForceHeroes''.)
12th May '16 1:38:37 PM SuperBlah
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* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode.

to:

* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode. (The latter concept eventually became a core mechanic in ''VideoGame/TriForceHeroes''.)
4th Sep '15 3:33:12 PM Kayube
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Added DiffLines:

* WhatCouldHaveBeen: ''Hyrule Historia'' includes some storyboards that show a few unused elements from the planning stages. For instance, originally at the Southern Face Shrine, the player would have to ram into a pillar with the Pegasus Boots to get the key- the pillar would break to reveal the relief that the player must read. Also, apparently there were plans for a two-player mode, including a boss that one player would have to throw the other onto to defeat. It looks like they were having trouble with what to do to beat the boss with only one player, so the boss was scrapped along with the two-player mode.
4th Aug '15 8:53:45 AM Adept
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* FlipFlopOfGod: ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to Link to the Past, which was the Zelda game released before this one. ''Hyrule Historia'' decided to place it after the ''Oracle'' games.

to:

* FlipFlopOfGod: ShigeruMiyamoto Creator/ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to Link to the Past, which was the Zelda game released before this one. ''Hyrule Historia'' decided to place it after the ''Oracle'' games.
15th Mar '15 2:36:04 PM Kayube
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* FlipFlopOfGod: ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to Link to the Past, which was the Zelda game released before this one. ''Hyrule Historia'' made this {{Fanon}} official.

to:

* FlipFlopOfGod: ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to Link to the Past, which was the Zelda game released before this one. ''Hyrule Historia'' made this {{Fanon}} official.decided to place it after the ''Oracle'' games.
29th May '13 6:17:18 PM Chadius
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KeepCirculatingTheTapes: The original monochrome version (which had several GoodBadBugs fixed in the DX version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, Link's Awakening DX.

to:

KeepCirculatingTheTapes: *FlipFlopOfGod: ShigeruMiyamoto once said this game could be the sequel to any Legend of Zelda game where Ganon is defeated. Many people saw it as the sequel to Link to the Past, which was the Zelda game released before this one. ''Hyrule Historia'' made this {{Fanon}} official.
*KeepCirculatingTheTapes:
The original monochrome version (which had several GoodBadBugs fixed in the DX version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, Link's Awakening DX.
24th Feb '12 11:14:11 PM Abodos
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KeepCirculatingTheTapes: The original monochrome version (which had several GoodBadBugs fixed in the DX version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, Link's Awakening DX.

to:

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KeepCirculatingTheTapes: The original monochrome version (which had several GoodBadBugs fixed in the DX version) was neglected for release for the Nintendo 3DS in favor of the (slightly) newer, color, Link's Awakening DX.DX.
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7th Jan '12 7:34:36 PM murphywins
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KeepCirculatingTheTapes: The original monochrome version, which had several GoodBadBugs the DX version, which was the one chosen to be released on the Nintendo3DS VirtualConsole, does not have.

to:

KeepCirculatingTheTapes: The original monochrome version, which version (which had several GoodBadBugs fixed in the DX version, which version) was neglected for release for the one chosen to be released on Nintendo 3DS in favor of the Nintendo3DS VirtualConsole, does not have.(slightly) newer, color, Link's Awakening DX.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.TheLegendOfZeldaLinksAwakening