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* BeamMeUpScotty: Most [[NonPlayerCharacter NPCs]] do just say the same thing over and over again, but "WelcomeToCorneria" isn't one of them; that was a paraphrasing by ''Webcomic/EightBitTheater''.
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* LateExportForYou: Like the other Final Fantasy games before 7, 1 wasn't released in Europe until 2003 when it was released for the UsefulNotes/PlayStation1 via the Origins remake. The original NES version wasn't released there until 2008 for the Wii Virtual Console.

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* LateExportForYou: Like the other Final Fantasy games before 7, 1 wasn't released in Europe until 2003 when it was released for the UsefulNotes/PlayStation1 UsefulNotes/PlayStation via the Origins remake. The original NES version wasn't released there until 2008 for the Wii Virtual Console.

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* ChristmasRushed: It was released a week before Christmas 1987, and there are quite a few bugs at release, several of which were game-breaking, good and bad.



* LateExportForYou: Like the other Final Fantasy games before 7, 1 wasn't released in Europe until 2003 when it was released for the UsefulNotes/PlayStation1 via the Origins remake. The original NES version wasn't released there until 2008 for the Wii Virtual Console.



* WhatCouldHaveBeen: There's [[https://twitter.com/VGDensetsu/status/942857553918283777 an old flyer for the game]] that seems to depict a battle not in the game, with a "dragon" (named in katakana) the size of the full enemy area facing off against four warriors of light, all wielding weapons at once, and with a Black Wizard in ''red''. The dragon graphic is one not used in the final product, too (its sprite is bigger than ''Chaos'' and it looks more like enemy sprites from ''II'' or ''III'' than the ones found in ''I''). There's also what appears to be a ''castle'' at Crescent Lake, and Crescent Lake's design is itself somewhat different (with a small "sub-lake" within the crescent).
* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]].

to:

* WhatCouldHaveBeen: There's [[https://twitter.com/VGDensetsu/status/942857553918283777 an old flyer flier for the game]] that seems to depict a battle not in the game, with a "dragon" (named in katakana) the size of the full enemy area facing off against four warriors of light, all wielding weapons at once, and with a Black Wizard in ''red''. The dragon graphic is one not used in the final product, too (its sprite is bigger than ''Chaos'' and it looks more like enemy sprites from ''II'' or ''III'' than the ones found in ''I''). There's also what appears to be a ''castle'' at Crescent Lake, and Crescent Lake's design is itself somewhat different (with a small "sub-lake" within the crescent).
* TheWikiRule: The [[http://finalfantasy.wikia.fandom.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]].
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* FanNickname:
** This game named the trope PeninsulaOfPowerLeveling due to the eponymous Peninsula of Power north of Pravoka, which featured late-game enemies that could be easily dispatched with Level 2 magic.
** The "Giants' Cave"/"Hall of Giants" is the small loop on the first floor in the Cavern of Earth where every step you take causes an encounter with one to four Giant-type enemies.
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Fan Vid and Reference Overdosed are also not trivia
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Fan Vid and Reference Overdosed are also not trivia


* FanVid: [[WebVideo/TheAdventuresOfDuaneAndBrandO The Adventures of Duane and BrandO's]] [[https://www.youtube.com/watch?v=kmi_7udjaSE Final Fantasy medley]] is particularly noteworthy in this respect.



* ReferenceOverdosed: After... a fashion. You see, the NES version of ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "EYE" was originally a ''Beholder'', and someone at Nintendo of America was sharp enough to change it so that Creator/{{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.
** They probably ''would'' have, if the Beholder had actually made it into the English release. Square Enix probably owes its continued existence to the nameless Nintendo of America employee who realized what a dire legal threat that posed and how clear that one monster made all the difference between "borrowing" and outright plagiarism.
** In the ports released after the UsefulNotes/WonderSwan and [=PS1=] versions, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy.
Is there an issue? Send a MessageReason:
Speed Run is not a trivia item (... wait, what IS it? it has that "not actually a trope" feel to it, but none of the associated banners)


* SpeedRun: World records have been set in a number of categories, including any% (usually two fighters and two red mages), single class, solo character. And then there's the tool-assisted speedrun of [[https://www.youtube.com/watch?v=ak8FI4Rurtc one white mage]] (who doesn't even class change!) that abuses luck manipulation to defeat Chaos in a very unconventional manner.

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fixing this odd line-breaking experiment


* BreakthroughHit: As mentioned on the main page, this game helped launch [[Creator/SquareEnix Square]] from being a small company who couldn't make a hit to being the {{JRPG}} juggernaut it eventually would be.\\\

* FanVid: [[WebVideo/TheAdventuresOfDuaneAndBrandO The Adventures of Duane and BrandO's]] [[https://www.youtube.com/watch?v=kmi_7udjaSE Final Fantasy medley]] is particularly noteworthy in this respect.\\\

* PortOverdosed: First, there were just the NES and UsefulNotes/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=PS3=], and iOS, and Android. Oh, and it's on the UsefulNotes/VirtualConsole, too--the NES version, that is. Did you keep track of all that?\\\

* ReferenceOverdosed: After... a fashion. You see, the NES version of ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "EYE" was originally a ''Beholder'', and someone at Nintendo of America was sharp enough to change it so that Creator/{{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.\\\

** They probably ''would'' have, if the Beholder had actually made it into the English release. Square Enix probably owes its continued existence to the nameless Nintendo of America employee who realized what a dire legal threat that posed and how clear that one monster made all the difference between "borrowing" and outright plagiarism.\\\

** In the ports released after the UsefulNotes/WonderSwan and [=PS1=] versions, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy.\\\

* SpeedRun: World records have been set in a number of categories, including any% (usually two fighters and two red mages), single class, solo character. And then there's the tool-assisted speedrun of [[https://www.youtube.com/watch?v=ak8FI4Rurtc one white mage]] (who doesn't even class change!) that abuses luck manipulation to defeat Chaos in a very unconventional manner.\\\

to:

* BreakthroughHit: As mentioned on the main page, this game helped launch [[Creator/SquareEnix Square]] from being a small company who couldn't make a hit to being the {{JRPG}} juggernaut it eventually would be.\\\

be.
* FanVid: [[WebVideo/TheAdventuresOfDuaneAndBrandO The Adventures of Duane and BrandO's]] [[https://www.youtube.com/watch?v=kmi_7udjaSE Final Fantasy medley]] is particularly noteworthy in this respect.\\\

respect.
* PortOverdosed: First, there were just the NES and UsefulNotes/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=PS3=], and iOS, and Android. Oh, and it's on the UsefulNotes/VirtualConsole, too--the NES version, that is. Did you keep track of all that?\\\

that?
* ReferenceOverdosed: After... a fashion. You see, the NES version of ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "EYE" was originally a ''Beholder'', and someone at Nintendo of America was sharp enough to change it so that Creator/{{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.\\\

all.
** They probably ''would'' have, if the Beholder had actually made it into the English release. Square Enix probably owes its continued existence to the nameless Nintendo of America employee who realized what a dire legal threat that posed and how clear that one monster made all the difference between "borrowing" and outright plagiarism.\\\

plagiarism.
** In the ports released after the UsefulNotes/WonderSwan and [=PS1=] versions, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy.\\\

enemy.
* SpeedRun: World records have been set in a number of categories, including any% (usually two fighters and two red mages), single class, solo character. And then there's the tool-assisted speedrun of [[https://www.youtube.com/watch?v=ak8FI4Rurtc one white mage]] (who doesn't even class change!) that abuses luck manipulation to defeat Chaos in a very unconventional manner.\\\



* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]].\\\

* WordOfDante: A lot of people attribute the personalities (and in the case of the White Mage, gender) of the ''Webcomic/EightBitTheater'' cast to the characters in the game. Of course, nobody has a personality in the game, so you can add pretty much whatever you want and it still works.\\\

to:

* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]].\\\

Wiki]].
* WordOfDante: A lot of people attribute the personalities (and in the case of the White Mage, gender) of the ''Webcomic/EightBitTheater'' cast to the characters in the game. Of course, nobody has a personality in the game, so you can add pretty much whatever you want and it still works.\\\
Is there an issue? Send a MessageReason:
None


** In the ports released after the WonderSwan and [=PS1=] versions, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy.\\\

to:

** In the ports released after the WonderSwan UsefulNotes/WonderSwan and [=PS1=] versions, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy.\\\

Added: 1297

Changed: 5122

Is there an issue? Send a MessageReason:
The spacing seemed off and felt like there was zero spacing between points. Might be due to new redesign but currently it seems difficult to read without this edit.


* BreakthroughHit: As mentioned on the main page, this game helped launch [[Creator/SquareEnix Square]] from being a small company who couldn't make a hit to being the {{JRPG}} juggernaut it eventually would be.
* FanVid: [[WebVideo/TheAdventuresOfDuaneAndBrandO The Adventures of Duane and BrandO's]] [[https://www.youtube.com/watch?v=kmi_7udjaSE Final Fantasy medley]] is particularly noteworthy in this respect.
* PortOverdosed: First, there were just the NES and UsefulNotes/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=PS3=], and iOS, and Android. Oh, and it's on the UsefulNotes/VirtualConsole, too--the NES version, that is. Did you keep track of all that?
* ReferenceOverdosed: After... a fashion. You see, the NES version of ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "EYE" was originally a ''Beholder'', and someone at Nintendo of America was sharp enough to change it so that Creator/{{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.
** They probably ''would'' have, if the Beholder had actually made it into the English release. Square Enix probably owes its continued existence to the nameless Nintendo of America employee who realized what a dire legal threat that posed and how clear that one monster made all the difference between "borrowing" and outright plagiarism.
** In the ports released after the WonderSwan and [=PS1=] versions, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy.
* SpeedRun: World records have been set in a number of categories, including any% (usually two fighters and two red mages), single class, solo character. And then there's the tool-assisted speedrun of [[https://www.youtube.com/watch?v=ak8FI4Rurtc one white mage]] (who doesn't even class change!) that abuses luck manipulation to defeat Chaos in a very unconventional manner.

to:

* BreakthroughHit: As mentioned on the main page, this game helped launch [[Creator/SquareEnix Square]] from being a small company who couldn't make a hit to being the {{JRPG}} juggernaut it eventually would be.
be.\\\

* FanVid: [[WebVideo/TheAdventuresOfDuaneAndBrandO The Adventures of Duane and BrandO's]] [[https://www.youtube.com/watch?v=kmi_7udjaSE Final Fantasy medley]] is particularly noteworthy in this respect.
respect.\\\

* PortOverdosed: First, there were just the NES and UsefulNotes/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=PS3=], and iOS, and Android. Oh, and it's on the UsefulNotes/VirtualConsole, too--the NES version, that is. Did you keep track of all that?
that?\\\

* ReferenceOverdosed: After... a fashion. You see, the NES version of ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "EYE" was originally a ''Beholder'', and someone at Nintendo of America was sharp enough to change it so that Creator/{{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.
all.\\\

** They probably ''would'' have, if the Beholder had actually made it into the English release. Square Enix probably owes its continued existence to the nameless Nintendo of America employee who realized what a dire legal threat that posed and how clear that one monster made all the difference between "borrowing" and outright plagiarism.
plagiarism.\\\

** In the ports released after the WonderSwan and [=PS1=] versions, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy.
enemy.\\\

* SpeedRun: World records have been set in a number of categories, including any% (usually two fighters and two red mages), single class, solo character. And then there's the tool-assisted speedrun of [[https://www.youtube.com/watch?v=ak8FI4Rurtc one white mage]] (who doesn't even class change!) that abuses luck manipulation to defeat Chaos in a very unconventional manner.\\\



* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]].
* WordOfDante: A lot of people attribute the personalities (and in the case of the White Mage, gender) of the ''Webcomic/EightBitTheater'' cast to the characters in the game. Of course, nobody has a personality in the game, so you can add pretty much whatever you want and it still works.

to:

* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]].
Wiki]].\\\

* WordOfDante: A lot of people attribute the personalities (and in the case of the White Mage, gender) of the ''Webcomic/EightBitTheater'' cast to the characters in the game. Of course, nobody has a personality in the game, so you can add pretty much whatever you want and it still works.\\\

Added: 283

Changed: 449

Is there an issue? Send a MessageReason:
None


* ReferenceOverdosed: After... a fashion. You see, the NES version of ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "EYE" was originally a ''Beholder'', and someone at Nintendo of America was sharp enough to change it so that Creator/{{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). (In the ports released after the WonderSwan and [=PS1=] versions, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy.) Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.

to:

* ReferenceOverdosed: After... a fashion. You see, the NES version of ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "EYE" was originally a ''Beholder'', and someone at Nintendo of America was sharp enough to change it so that Creator/{{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). (In the ports released after the WonderSwan and [=PS1=] versions, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy.) Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.



** In the ports released after the WonderSwan and [=PS1=] versions, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy.



* WhatCouldHaveBeen: There's [[https://twitter.com/VGDensetsu/status/942857553918283777 an old flyer for the game]] that seems to depict a battle not in the game, with a "dragon" (named in katakana) the size of the full enemy area facing off against four warriors of light, all wielding weapons at once, and with a Black Wizard in ''red''. The dragon graphic is one not used in the final product, too (its sprite is bigger than ''Chaos'' and it looks more like enemy sprites from ''II'' or ''III'' than the ones found in ''I'').

to:

* WhatCouldHaveBeen: There's [[https://twitter.com/VGDensetsu/status/942857553918283777 an old flyer for the game]] that seems to depict a battle not in the game, with a "dragon" (named in katakana) the size of the full enemy area facing off against four warriors of light, all wielding weapons at once, and with a Black Wizard in ''red''. The dragon graphic is one not used in the final product, too (its sprite is bigger than ''Chaos'' and it looks more like enemy sprites from ''II'' or ''III'' than the ones found in ''I''). There's also what appears to be a ''castle'' at Crescent Lake, and Crescent Lake's design is itself somewhat different (with a small "sub-lake" within the crescent).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: There's [[https://twitter.com/VGDensetsu/status/942857553918283777 an old flyer for the game]] that seems to depict a battle not in the game, with a "dragon" (named in katakana) the size of the full enemy area facing off against four warriors of light, all wielding weapons at once, and with a Black Wizard in ''red''. The dragon graphic is one not used in the final product, too (its sprite is bigger than ''Chaos'' and it looks more like enemy sprites from ''II'' or ''III'' than the ones found in ''I'').
Is there an issue? Send a MessageReason:
None


* ReferenceOverdosed: After... a fashion. You see, the NES version of ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "EYE" was originally a ''Beholder'', and someone at Nintendo of America was sharp enough to change it so that Creator/{{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). The ports released after the WonderSwan and PS1 version, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy. Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.

to:

* ReferenceOverdosed: After... a fashion. You see, the NES version of ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "EYE" was originally a ''Beholder'', and someone at Nintendo of America was sharp enough to change it so that Creator/{{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). The (In the ports released after the WonderSwan and PS1 version, [=PS1=] versions, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy. ) Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.
Is there an issue? Send a MessageReason:
None


* ReferenceOverdosed: After... a fashion. You see, ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "Eye" was originally a ''Beholder'', and someone at Nintendo was sharp enough to change it so that Creator/{{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.
** They probably ''would'' have, if the Beholder had actually made it into the English release. Square Enix probably owes its continued existence to the nameless Nintendo employee who realized what a dire legal threat that posed and how clear that one monster made all the difference between "borrowing" and outright plagiarism.

to:

* ReferenceOverdosed: After... a fashion. You see, the NES version of ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "Eye" "EYE" was originally a ''Beholder'', and someone at Nintendo of America was sharp enough to change it so that Creator/{{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc).etc). The ports released after the WonderSwan and PS1 version, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy. Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.
** They probably ''would'' have, if the Beholder had actually made it into the English release. Square Enix probably owes its continued existence to the nameless Nintendo of America employee who realized what a dire legal threat that posed and how clear that one monster made all the difference between "borrowing" and outright plagiarism.
Is there an issue? Send a MessageReason:
None


* PortOverdosed: First, there were just the NES and UsefulNotes/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=PS3=], and iOS, and Android. Oh, and it's on the VirtualConsole, too--the NES version, that is. Did you keep track of all that?

to:

* PortOverdosed: First, there were just the NES and UsefulNotes/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=PS3=], and iOS, and Android. Oh, and it's on the VirtualConsole, UsefulNotes/VirtualConsole, too--the NES version, that is. Did you keep track of all that?
Is there an issue? Send a MessageReason:
None


* PortOverdosed: First, there were just the NES and MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=PS3=], and iOS, and Android. Oh, and it's on the VirtualConsole, too--the NES version, that is. Did you keep track of all that?

to:

* PortOverdosed: First, there were just the NES and MSX2 UsefulNotes/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=PS3=], and iOS, and Android. Oh, and it's on the VirtualConsole, too--the NES version, that is. Did you keep track of all that?
Is there an issue? Send a MessageReason:
None


* ReferenceOverdosed: After... a fashion. You see, ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "Eye" was originally a ''Beholder'', and someone at Nintendo was sharp enough to change it so that TSR wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.

to:

* ReferenceOverdosed: After... a fashion. You see, ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "Eye" was originally a ''Beholder'', and someone at Nintendo was sharp enough to change it so that TSR Creator/{{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpeedRun: World records have been set in a number of categories, including any% (usually two fighters and two red mages), single class, solo character. And then there's the tool-assisted speedrun of [[http://www.youtube.com/watch?v=ak8FI4Rurtc one white mage]] (who doesn't even class change!) that abuses luck manipulation to defeat Chaos in a very unconventional manner.
Is there an issue? Send a MessageReason:
None


* ReferenceOverdosed: After... a fashion. You see, ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "Eye" was originally a ''Beholder'', and someone at Nintendo was sharp enough to change it so that TSR wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.

to:

* ReferenceOverdosed: After... a fashion. You see, ''Final Fantasy'' is really, more or less, an unlicensed ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "Eye" was originally a ''Beholder'', and someone at Nintendo was sharp enough to change it so that TSR wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''{{Dragonlance}}''), ''Literature/{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.
Is there an issue? Send a MessageReason:
None


* PortOverdosed: First, there were just the NES and MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the PS3, and iOS, and Android. Oh, and it's on the VirtualConsole, too--the NES version, that is. Did you keep track of all that?

to:

* PortOverdosed: First, there were just the NES and MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the PS3, [=PS3=], and iOS, and Android. Oh, and it's on the VirtualConsole, too--the NES version, that is. Did you keep track of all that?
Is there an issue? Send a MessageReason:
None


* PortOverdosed: First, there were just the NES and MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the GameBoyAdvance, and the American cell phone release in 2010. Then SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the PS3, and iOS, and Android. Oh, and it's on the VirtualConsole, too--the NES version, that is. Did you keep track of all that?

to:

* PortOverdosed: First, there were just the NES and MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the GameBoyAdvance, UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then SquareEnix Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the PS3, and iOS, and Android. Oh, and it's on the VirtualConsole, too--the NES version, that is. Did you keep track of all that?
Is there an issue? Send a MessageReason:
None


** They probably ''would'' have, if the Beholder had actually made it into the English release. Square Enix probably owes its continued existence to the nameless Nintendo employee who realized what a dire legal threat that posed and how clear that one monster made all the "borrowing".

to:

** They probably ''would'' have, if the Beholder had actually made it into the English release. Square Enix probably owes its continued existence to the nameless Nintendo employee who realized what a dire legal threat that posed and how clear that one monster made all the "borrowing".difference between "borrowing" and outright plagiarism.
Is there an issue? Send a MessageReason:
None


* BreakthroughHit: As mentioned on the main page, this game helped launch [[SquareEnix Square]] from being a small company who couldn't make a hit to being the {{JRPG}} juggernaut it eventually would be.
* FanVid: [[TheAdventuresOfDuaneAndBrandO The Adventures of Duane and BrandO's]] [[http://www.youtube.com/watch?v=kmi_7udjaSE Final Fantasy medley]] is particularly noteworthy in this respect.

to:

* BreakthroughHit: As mentioned on the main page, this game helped launch [[SquareEnix [[Creator/SquareEnix Square]] from being a small company who couldn't make a hit to being the {{JRPG}} juggernaut it eventually would be.
* FanVid: [[TheAdventuresOfDuaneAndBrandO [[WebVideo/TheAdventuresOfDuaneAndBrandO The Adventures of Duane and BrandO's]] [[http://www.youtube.com/watch?v=kmi_7udjaSE Final Fantasy medley]] is particularly noteworthy in this respect.



* ReferenceOverdosed: After... a fashion. You see, ''Final Fantasy'' is really, more or less, an unlicensed ''DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "Eye" was originally a ''Beholder'', and someone at Nintendo was sharp enough to change it so that TSR wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.

to:

* ReferenceOverdosed: After... a fashion. You see, ''Final Fantasy'' is really, more or less, an unlicensed ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "Eye" was originally a ''Beholder'', and someone at Nintendo was sharp enough to change it so that TSR wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.
Is there an issue? Send a MessageReason:
None


* WordOfDante: A lot of people attribute the personalities of the ''Webcomic/EightBitTheater'' cast to the characters in the game. Of course, nobody has a personality in the game, so you can add pretty much whatever you want and it still works.

to:

* WordOfDante: A lot of people attribute the personalities (and in the case of the White Mage, gender) of the ''Webcomic/EightBitTheater'' cast to the characters in the game. Of course, nobody has a personality in the game, so you can add pretty much whatever you want and it still works.
Is there an issue? Send a MessageReason:
None


* ReferenceOverdosed: After... a fashion. You see, ''Final Fantasy'' is really, more or less, an unlicensed ''DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "Eye" was originally a ''Beholder'', and someone at Nintendo was sharp enough to change it so that {{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.

to:

* ReferenceOverdosed: After... a fashion. You see, ''Final Fantasy'' is really, more or less, an unlicensed ''DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "Eye" was originally a ''Beholder'', and someone at Nintendo was sharp enough to change it so that {{TSR}} TSR wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ReferenceOverdosed: After... a fashion. You see, ''Final Fantasy'' is really, more or less, an unlicensed ''DungeonsAndDragons'' product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "Eye" was originally a ''Beholder'', and someone at Nintendo was sharp enough to change it so that {{TSR}} wouldn't sue for use of an assiduously-guarded part of the ''D&D'' IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage ''may'' have origins in ''{{Dragonlance}}''), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target ''deliberately'' because you have to designate targets ahead of initiative, etc). Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from ''D&D'', and it almost seems a bit miraculous that TSR never took Square to court over it all.
** They probably ''would'' have, if the Beholder had actually made it into the English release. Square Enix probably owes its continued existence to the nameless Nintendo employee who realized what a dire legal threat that posed and how clear that one monster made all the "borrowing".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortOverdosed: First, there were just the NES and MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the GameBoyAdvance, and the American cell phone release in 2010. Then SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the PS3, and iOS, and Android. Oh, and it's on the VirtualConsole, too--the NES version, that is. Did you keep track of all that?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreakthroughHit: As mentioned on the main page, this game helped launch [[SquareEnix Square]] from being a small company who couldn't make a hit to being the {{JRPG}} juggernaut it eventually would be.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanVid: [[TheAdventuresOfDuaneAndBrandO The Adventures of Duane and BrandO's]] [[http://www.youtube.com/watch?v=kmi_7udjaSE Final Fantasy medley]] is particularly noteworthy in this respect.

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