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** It's worth noting that in the ports released after the UsefulNotes/WonderSwan and [=PS1=] versions, the most D&D-related parts in the game were mandatorally changed to match the later ''Final Fantasy'' games (whereas the [=PS1=] version had retained a "classic" mode): the spell charge system was replaced with MP, and attacks aimed at a dead enemy now redirect to a live enemy. The ''Pixel Remaster'' version restores the original spell charge system, but retains the redirection of attacks aimed at dead enemies to remaining live enemies.

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** It's worth noting that in the ports released after the UsefulNotes/WonderSwan Platform/WonderSwan and [=PS1=] versions, the most D&D-related parts in the game were mandatorally changed to match the later ''Final Fantasy'' games (whereas the [=PS1=] version had retained a "classic" mode): the spell charge system was replaced with MP, and attacks aimed at a dead enemy now redirect to a live enemy. The ''Pixel Remaster'' version restores the original spell charge system, but retains the redirection of attacks aimed at dead enemies to remaining live enemies.



* NoExportForYou: There was a version in 2014 for the UsefulNotes/Nintendo3DS that was released in Japan as part of a first-wave bonus deal with ''VideoGame/FinalFantasyExplorers'' before being added to the Japanese eShop. It's basically the [=PSP=] version of the game with modifications to assets for the 3D effect as well as actually rendering the game world itself in 3D. For reasons completely unknown, it never came to the west in any form.

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* NoExportForYou: There was a version in 2014 for the UsefulNotes/Nintendo3DS Platform/Nintendo3DS that was released in Japan as part of a first-wave bonus deal with ''VideoGame/FinalFantasyExplorers'' before being added to the Japanese eShop. It's basically the [=PSP=] version of the game with modifications to assets for the 3D effect as well as actually rendering the game world itself in 3D. For reasons completely unknown, it never came to the west in any form.



* PortOverdosed: First, there were just the NES and UsefulNotes/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=3DS=], and iOS, and Android. Oh, and it's on the UsefulNotes/VirtualConsole, too--the NES version, that is. Did you keep track of all that? Finally the ''Pixel Remaster'' version was created as a "definitive edition of the original game". Stripping back all the extra content added to the ports, bringing back Kazuko Shibuya (the original game sprite artist) to help redraw all the game sprites from scratch to match up with the 16-bit era games style and bringing back some of the original game quirks like spell charges.

to:

* PortOverdosed: First, there were just the NES and UsefulNotes/MSX2 Platform/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=3DS=], and iOS, and Android. Oh, and it's on the UsefulNotes/VirtualConsole, Platform/VirtualConsole, too--the NES version, that is. Did you keep track of all that? Finally the ''Pixel Remaster'' version was created as a "definitive edition of the original game". Stripping back all the extra content added to the ports, bringing back Kazuko Shibuya (the original game sprite artist) to help redraw all the game sprites from scratch to match up with the 16-bit era games style and bringing back some of the original game quirks like spell charges.
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** Like the other ''Final Fantasy'' games before ''VII'', ''I ''wasn't released in Europe until 2003 when it was released for the UsefulNotes/PlayStation via the ''Origins'' remake. The original NES version wasn't released there until 2008 for the Wii Virtual Console.

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** Like the other ''Final Fantasy'' games before ''VII'', ''I ''wasn't released in Europe until 2003 when it was released for the UsefulNotes/PlayStation Platform/PlayStation via the ''Origins'' remake. The original NES version wasn't released there until 2008 for the Wii Virtual Console.
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* PortOverdosed: First, there were just the NES and UsefulNotes/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=PS3=], and iOS, and Android. Oh, and it's on the UsefulNotes/VirtualConsole, too--the NES version, that is. Did you keep track of all that? Finally the ''Pixel Remaster'' version was created as a "definitive edition". Stripping back all the extra content added to the ports, bringing back Kazuko Shibuya (the original game sprite artist) to help redraw all the game sprites from scratch to match up with the 16-bit era games style and bringing back some of the original game quirks like spell charges.

to:

* PortOverdosed: First, there were just the NES and UsefulNotes/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=PS3=], [=3DS=], and iOS, and Android. Oh, and it's on the UsefulNotes/VirtualConsole, too--the NES version, that is. Did you keep track of all that? Finally the ''Pixel Remaster'' version was created as a "definitive edition".edition of the original game". Stripping back all the extra content added to the ports, bringing back Kazuko Shibuya (the original game sprite artist) to help redraw all the game sprites from scratch to match up with the 16-bit era games style and bringing back some of the original game quirks like spell charges.
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sp


** Also noteworthy of the battle shot is the White Mage (slightly different design) holding some kind of sword and the red-robed Wizard (possibly the early design of the Red Mage) holding an axe. In the final game the only sword a White Mage can us is the Masamune and no class outside the Warrior/Knight can use axes.

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** Also noteworthy of the battle shot is the White Mage (slightly different design) holding some kind of sword and the red-robed Wizard (possibly the early design of the Red Mage) holding an axe. In the final game the only sword a White Mage can us use is the Masamune and no class outside the Warrior/Knight can use axes.
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** Bahamut's existence as a benevolent dragon god is taken straight from DnD compared to the traditional mythological depiction of Bahamut as a giant fish. Similarly, Tiamat, Bahamut's evil counterpart in DnD, is a major boss that shares many basic components with the "source" material (being female, evil, multi-headed, etc).

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** Bahamut's existence as a benevolent dragon god is taken straight from DnD D&D compared to the traditional mythological depiction of Bahamut as a giant fish. Similarly, Tiamat, Bahamut's evil counterpart in DnD, D&D, is a major boss that shares many basic components with the "source" material (being female, evil, multi-headed, etc).
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** Bahamut's existence as a benevolent dragon god is taken straight from DnD compared to the traditional mythological depiction of Bahamut as a giant fish. Similarly, Tiamat, Bahamut's evil counterpart in DnD, is a major boss that shares many basic components with the "source" material (being female, evil, multi-headed, etc).
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There's already a Black Mage in that screenshot. It's more likely that it's an older version of the red mage sprite that was later reused as the black wizard class sprite.


** The rightmost screenshot depicts a battle with a "dragon" (named in katakana) the size of the full enemy area facing off against four warriors of light, all wielding weapons at once, and with a Black Wizard in ''red'' (and this sprite makes the [[https://dragonlance.fandom.com/wiki/Raistlin_Majere Raistlin comparison]], hair color aside, a ''lot'' more obvious). The dragon graphic is one not used in the final product, too (its sprite is bigger than ''Chaos's'' and it looks more like enemy sprites from ''II'' or ''III'' than the ones found in ''I'', bearing particular resemblance to ''II'''s [[SeaSerpents Sea Snake]] enemies).

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** The rightmost screenshot depicts a battle with a "dragon" (named in katakana) the size of the full enemy area facing off against four warriors of light, all wielding weapons at once, and with a Black Wizard mage user in ''red'' ''red robes'' (and this sprite makes the [[https://dragonlance.fandom.com/wiki/Raistlin_Majere Raistlin comparison]], hair color aside, a ''lot'' more obvious). The dragon graphic is one not used in the final product, too (its sprite is bigger than ''Chaos's'' and it looks more like enemy sprites from ''II'' or ''III'' than the ones found in ''I'', bearing particular resemblance to ''II'''s [[SeaSerpents Sea Snake]] enemies).
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* PortOverdosed: First, there were just the NES and UsefulNotes/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=PS3=], and iOS, and Android. Oh, and it's on the UsefulNotes/VirtualConsole, too--the NES version, that is. Did you keep track of all that?

to:

* PortOverdosed: First, there were just the NES and UsefulNotes/MSX2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The ''Origins'' re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the ''Dawn of Souls'' edition on the UsefulNotes/GameBoyAdvance, and the American cell phone release in 2010. Then Creator/SquareEnix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the [=PS3=], and iOS, and Android. Oh, and it's on the UsefulNotes/VirtualConsole, too--the NES version, that is. Did you keep track of all that?that? Finally the ''Pixel Remaster'' version was created as a "definitive edition". Stripping back all the extra content added to the ports, bringing back Kazuko Shibuya (the original game sprite artist) to help redraw all the game sprites from scratch to match up with the 16-bit era games style and bringing back some of the original game quirks like spell charges.
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Pixel Remaster is by definition not a port


** It's worth noting that in the ports released after the UsefulNotes/WonderSwan and [=PS1=] versions, the most D&D-related parts in the game were mandatorally changed to match the later ''Final Fantasy'' games (whereas the [=PS1=] version had retained a "classic" mode): the spell charge system was replaced with MP, and attacks aimed at a dead enemy now redirect to a live enemy. The ''Pixel Remaster'' port restores the original spell charge system, but retains the redirection of attacks aimed at dead enemies to remaining live enemies.

to:

** It's worth noting that in the ports released after the UsefulNotes/WonderSwan and [=PS1=] versions, the most D&D-related parts in the game were mandatorally changed to match the later ''Final Fantasy'' games (whereas the [=PS1=] version had retained a "classic" mode): the spell charge system was replaced with MP, and attacks aimed at a dead enemy now redirect to a live enemy. The ''Pixel Remaster'' port version restores the original spell charge system, but retains the redirection of attacks aimed at dead enemies to remaining live enemies.
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Square had a few minor hits on PC and they make more than JRP Gs now


* BreakthroughHit: As mentioned on the main page, this game helped launch [[Creator/SquareEnix Square]] from being a small company who couldn't make a hit to being the {{JRPG}} juggernaut it eventually would be.

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* BreakthroughHit: As mentioned on the main page, this game helped launch [[Creator/SquareEnix Square]] from being a small company who couldn't make with a hit few minor hits to being the {{JRPG}} juggernaut it eventually would be.
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* PopCultureUrbanLegends: Contrary to popular belief, the title ''Final Fantasy'' was not chosen because Square was about to go bankrupt. In reality, creator Hironobu Sakaguchi wanted the initials "FF" for the game, but his first choice, ''Fighting Fantasy'', was [[Literature/FightingFantasy already taken]]; he later settled on ''Final Fantasy'' because he expected the game to fail and had plans to retire after it released. Square still wasn't doing ''great'' at the time, especially with their "Disk Operating Group" venture ending up as largely a failure, and they hadn't yet produced a self-published title that had even broken 100,000 sales, let alone a million, but the company wasn't in utter, dire peril yet when ''[=FF1=]'' came out.

to:

* PopCultureUrbanLegends: Contrary to popular belief, the title ''Final Fantasy'' was not chosen because Square was about to go bankrupt. In reality, creator Hironobu Sakaguchi wanted the initials "FF" for the game, but his first choice, ''Fighting Fantasy'', was [[Literature/FightingFantasy already taken]]; he later settled on ''Final Fantasy'' supposedly because he expected the game to fail and had plans to retire after it released. Square still wasn't doing ''great'' at the time, especially with their "Disk Operating Group" venture ending up as largely a failure, and they hadn't yet produced a self-published title that had even broken 100,000 sales, let alone a million, but the company wasn't in utter, dire peril yet when ''[=FF1=]'' came out.
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* PopCultureUrbanLegends: Contrary to popular belief, the title ''Final Fantasy'' was not chosen because Square was about to go bankrupt. In reality, creator Hironobu Sakaguchi wanted the initials "FF" for the game, but his first choice, ''Fighting Fantasy'', was [[Literature/FightingFantasy already taken]]. (Square still wasn't doing ''great'' at the time, especially with their "Disk Operating Group" venture ending up as largely a failure, and they hadn't yet produced a self-published title that had even broken 100,000 sales, let alone a million, but the company wasn't in utter, dire peril yet when ''[=FF1=]'' came out.)

to:

* PopCultureUrbanLegends: Contrary to popular belief, the title ''Final Fantasy'' was not chosen because Square was about to go bankrupt. In reality, creator Hironobu Sakaguchi wanted the initials "FF" for the game, but his first choice, ''Fighting Fantasy'', was [[Literature/FightingFantasy already taken]]. (Square taken]]; he later settled on ''Final Fantasy'' because he expected the game to fail and had plans to retire after it released. Square still wasn't doing ''great'' at the time, especially with their "Disk Operating Group" venture ending up as largely a failure, and they hadn't yet produced a self-published title that had even broken 100,000 sales, let alone a million, but the company wasn't in utter, dire peril yet when ''[=FF1=]'' came out.)
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* ReferencedBy:
** A Red Mage appears as the third opponent in ''VideoGame/BrawlRoyale''. An {{expy}} named Crimson Mage replaces him in the [[CompilationRerelease Epic Battle Fantasy Collection]] version of the game.
** Red Mage/Crimson Mage reappears in ''VideoGame/EpicBattleFantasy2'', as the game's first shopkeeper. He is called a "former rival", as a nod to ''Brawl Royale''.

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