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* ''VideoGame/EldenRing'': Many bosses have come out on top of armies in their lore, but Starscourge Radahn is the only one to put that into action in his boss fight. You challenge him with the unique ability to summon as many NPC cooperators as needed (their summon signs being scattered around the boss arena), and you will most probably need as many summons as you can reach, because Radahn is insanely aggressive and deals heavy damage. The summons will probably die quickly, but that's fine because they can be re-summoned at will and they take Radahn's attention off you for a bit.

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* ''VideoGame/EldenRing'': Since the game is about three times as long as prior ''Soulsborne'' installments, has an open world where nearly every enemy respawns, and features generally much tougher foes in greater density, the Tarnished will easily outdo his predecessors in the Slayer of Demons, Chosen Undead, Bearer of the Curse, Good Hunter, and Ashen One. A quintuple digit bodycount by the end of an exhaustive playthrough is perfectly possible. To wit, there are 238 ''bosses'' alone in the game. The level design plays up the one-man army element more than in the ''Soulsborne'' games as well, since the various armies of the land are still cohesive enough to maintain fortifications and bases, resulting in many StormingTheCastle moments where the Tarnished knocks on the front gate and ploughs through everything inside.
**
Many bosses have come out on top of armies in their lore, but Starscourge Radahn is the only one to put that into action in his boss fight. You challenge him with the unique ability to summon as many NPC cooperators as needed (their summon signs being scattered around the boss arena), and you will most probably need as many summons as you can reach, because Radahn is insanely aggressive and deals heavy damage. The summons will probably die quickly, but that's fine because they can be re-summoned at will and they take Radahn's attention off you for a bit.
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* ''VideoGame/{{Manafinder}}'': Once Lambda obtains the blessing of the gods at Heavensreach, she'll automatically be boosted to level 70. She's also required to clear the final dungeon by herself, and is more than capable of doing so with her stats.
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Not an Alternate Timeline stuff, only non-1:1 Remake.


** Pretty much any SOLDIER 1st Class from the world of ''VideoGame/FinalFantasyVII'' counts. For example, in ''VideoGame/CrisisCore'', one of Zack's first missions is essentially summed up as "Storm the enemy base alone. [[StormingTheCastle Have fun]]." By the end of the game, it literally takes the strength of the entire Shinra standing army to take Zack down. And in ''VideoGame/FinalFantasyVIIRemake'', [[spoiler:even that isn't enough to take him down. After Cloud and co. are through monkeying with the timeline by accident, a new timeline is presumably created where Zack ''[[SparedByTheAdaptation kills them all]]''.]]

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** Pretty much any SOLDIER 1st Class from the world of ''VideoGame/FinalFantasyVII'' counts. For example, in ''VideoGame/CrisisCore'', one of Zack's first missions is essentially summed up as "Storm the enemy base alone. [[StormingTheCastle Have fun]]." By the end of the game, it literally takes the strength of the entire Shinra standing army to take Zack down. And in ''VideoGame/FinalFantasyVIIRemake'', [[spoiler:even that isn't enough to take him down. After Cloud and co. are through monkeying with the timeline by accident, a new timeline is presumably created where Zack ''[[SparedByTheAdaptation kills them all]]''.]]

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* The game ''ComicBook/{{Asterix}} & Obelix XXL'', despite having two characters, pretty much embodies this trope, as Asterix is the one you play as most, and thus he is the OneManArmy, while the significantly stronger Obelix is AI-controlled and isn't exactly that useful. In the very last section, you also have to take down ''1000'' Romans.

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* The game ''ComicBook/{{Asterix}} & Obelix XXL'', despite having two characters, pretty much embodies this trope, as Asterix is the one you play as most, and thus he is the OneManArmy, one-man army, while the significantly stronger Obelix is AI-controlled and isn't exactly that useful. In the very last section, you also have to take down ''1000'' Romans.



** After that, the second boss is much harder.



* Once everything's been said and done, [[HunterOfMonsters the Hunter]] from ''VideoGame/{{Bloodborne}}'' will have put down thousands of TorchesAndPitchforks-wielding mobs and [[OurWerewolvesAreDifferent Beasts]], a handful of [[AnimalisticAbomination Cleric Beasts]], hundreds of monstrosities from the nightmare realms, hundreds to thousands of [[OurZombiesAreDifferent intelligent Pthumerian zombies]], dozens of mages and wraiths, hundreds of [[BigCreepyCrawlies giant spiders, flies, and other animalistic abominations]], half a dozen [[EldritchAbomination Great Ones]] as well as dozens of [[{{Precursors}} Pthumerians]] and [[HunterOfHisOwnKind hostile Hunters]] -- each one of them a OneManArmy in their own right -- including The First Hunter himself, his prize student and a [[HumanoidAbomination Great One/Hunter Hybrid.]]

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* Once everything's been said and done, [[HunterOfMonsters the Hunter]] from ''VideoGame/{{Bloodborne}}'' will have put down thousands of TorchesAndPitchforks-wielding mobs and [[OurWerewolvesAreDifferent Beasts]], a handful of [[AnimalisticAbomination Cleric Beasts]], hundreds of monstrosities from the nightmare realms, hundreds to thousands of [[OurZombiesAreDifferent intelligent Pthumerian zombies]], dozens of mages and wraiths, hundreds of [[BigCreepyCrawlies giant spiders, flies, and other animalistic abominations]], half a dozen [[EldritchAbomination Great Ones]] as well as dozens of [[{{Precursors}} Pthumerians]] and [[HunterOfHisOwnKind hostile Hunters]] -- each one of them a OneManArmy one-man army in their own right -- including The First Hunter himself, his prize student and a [[HumanoidAbomination Great One/Hunter Hybrid.]]



* The ''VideoGame/CallOfDuty'' games were intentionally intended to avert this by using a more team-based single-player game, and having a campaign that shows the war from multiple perspectives--given the improbably large body count the player still racks up at times, they were only partially successful.
** The attempt in the first ''Call of Duty'' is largely useless, as allied {{NPC}}s and enemies will stand point-blank discharging their weapons at each other. Eventually the player will lose all of his allies unless he takes over the killing.
** In ''[[VideoGame/ModernWarfare Call of Duty 4]]'', it will vary within the mission; [[spoiler:in the first, "Crew Expendable," you can literally let the AI do all the work for at least the first quarter, just following from the rear, until the first skirmish where there's a realistic chance for the enemy to hit you.]] Conveniently, you are spared poor orders-following AI by not having control over your team at all.
** In ''Call of Duty: World at War'''s multiplayer, if a [[SemperFi Marine]] [[BadassArmy Raiders]] player gets a high enough killstreak, their character sometimes yells, "I'm a OneManArmy!" in what seems to be this trope combined with [[LampshadeHanging lampshading]].
** One of the multiplayer perks in ''Call of Duty: VideoGame/ModernWarfare2'' is named One Man Army. It lets you switch classes without dying, meaning [[ExactlyWhatItSaysOnTheTin you could very well fill in for all roles of an army.]]

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* The ''VideoGame/CallOfDuty'' games were intentionally intended to avert this by using a more team-based single-player game, and having a campaign that shows the war from multiple perspectives--given the improbably large body count the player still racks up at times, they were only partially successful.
**
successful. The first game's British campaign in particular almost immediately forgets about the team-based aspect in favor of sending you and at most two other people to sabotage German dams and battleships, which ends up involving killing a ''lot'' of Nazis by yourself. The attempt in the first ''Call of Duty'' game is largely useless, useless regardless, as allied {{NPC}}s and enemies will stand point-blank discharging their weapons at each other. Eventually the player will lose all of his allies unless he takes over the killing.
** In ''[[VideoGame/ModernWarfare Call of Duty 4]]'', ''VideoGame/CallOfDuty4ModernWarfare'', it will vary within the mission; [[spoiler:in in the first, "Crew Expendable," you can literally let the AI do all the work for at least the first quarter, just following from the rear, until the first skirmish where there's a realistic chance for the enemy to hit you.]] you. Conveniently, you are spared poor orders-following AI by not having control over your team at all.
** In ''Call of Duty: World at War'''s ''VideoGame/CallOfDutyWorldAtWar'''s multiplayer, if a player on the [[SemperFi Marine]] [[BadassArmy Raiders]] player Marine Raider]] team gets a high enough killstreak, their character sometimes yells, "I'm a OneManArmy!" one-man army!" in what seems to be this trope combined with [[LampshadeHanging lampshading]].
** One of the multiplayer perks in ''Call of Duty: VideoGame/ModernWarfare2'' is named One Man Army. It ''VideoGame/CallOfDutyModernWarfare2'', which lets you switch classes without dying, meaning [[ExactlyWhatItSaysOnTheTin you could very well fill in for all roles of an army.]]having to die and respawn, is literally named One Man Army.



** ''Modern Warfare 3'' has the "Specialist" strike package, allowing a player to actually gain more perks as he makes kills - managing to get 8 within one life gives that player the advantages of ''nearly every perk and weapon proficiency in the game''. The challenge for earning the 8 kills in one life bonus is even called "OMA".

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** ''Modern ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3'' 3]]'' has the "Specialist" strike package, allowing a player to actually gain more perks as he makes kills - managing to get 8 within one life gives that player the advantages of ''nearly every perk and weapon proficiency in the game''. The challenge for earning the 8 kills in one life bonus is even called "OMA".



* The vast majority of arcade games made by Creator/{{Capcom}} in the 1980s and 1990s fit this trope. For instance: In ''[[VideoGame/NineteenFortyTwo 1942]]'', a single P-38 tries to shoot down the entire Japanese air force (in later sequels gameplay was also expanded to include sinking the Japanese navy). In ''VideoGame/{{Gunsmoke}}'' a lone gunman goes pistol-to-pistol with hundreds of outlaws, pistol-to-arrow with an entire Indian village, and even pistol-to-shuriken with a ninja squad. In ''VideoGame/FinalFight'', one brawler (two if you play with a friend) picks a fight with a huge criminal gang who have kidnapped the mayor's daughter and have an entire city completely terrorized. In ''VideoGame/GhostsNGoblins'', a solitary knight confronts an army of demons, undead creatures, and eventually Lucifer himself to save his princess. And in ''VideoGame/{{Commando}}'', one soldier (named "Super Joe" even though he doesn't technically fit the SuperSoldier trope) becomes quite literally a OneManArmy; armed with nothing but a machine gun and a handful of grenades, he has to fight his way through a jungle swarming with an endless number of enemy soldiers, with a few hostages to rescue along the way. There are lots more of these types of games in Capcom's library, many of them sequels or {{Spiritual Successor}}s of the originals.

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* The vast majority of arcade games made by Creator/{{Capcom}} in the 1980s and 1990s fit this trope. For instance: In ''[[VideoGame/NineteenFortyTwo 1942]]'', a single P-38 tries to shoot down the entire Japanese air force (in later sequels gameplay was also expanded to include sinking the Japanese navy). In ''VideoGame/{{Gunsmoke}}'' a lone gunman goes pistol-to-pistol with hundreds of outlaws, pistol-to-arrow with an entire Indian village, and even pistol-to-shuriken with a ninja squad. In ''VideoGame/FinalFight'', one brawler (two if you play with a friend) picks a fight with a huge criminal gang who have kidnapped the mayor's daughter and have an entire city completely terrorized. In ''VideoGame/GhostsNGoblins'', a solitary knight confronts an army of demons, undead creatures, and eventually Lucifer himself to save his princess. And in ''VideoGame/{{Commando}}'', one soldier (named "Super Joe" even though he doesn't technically fit the SuperSoldier trope) becomes quite literally a OneManArmy; one-man army; armed with nothing but a machine gun and a handful of grenades, he has to fight his way through a jungle swarming with an endless number of enemy soldiers, with a few hostages to rescue along the way. There are lots more of these types of games in Capcom's library, many of them sequels or {{Spiritual Successor}}s of the originals.



* In ''VideoGame/{{Crysis}}'' your suit makes you a OneManArmy thanks to its [[RegeneratingHealth regeneration]], [[SuperStrength superhuman strength]], [[SuperSpeed superhuman speed]], and [[InvisibilityCloak invisibility]] pairing very well with your character's Delta Force training. A slightly more realistic one than usual, because you can't carry more than four weapons and you do die with surprising ease if you fail to notice the grenade that has rolled near your feet or if an enemy scores a lucky headshot, but in the end you still manage to kill nearly seven hundred soldiers while destroying dozens of armored vehicles and helicopters all by yo'self. [[spoiler:And that's ''before'' the aliens step in.]]

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* In ''VideoGame/{{Crysis}}'' your suit makes you a OneManArmy one-man army thanks to its [[RegeneratingHealth regeneration]], [[SuperStrength superhuman strength]], [[SuperSpeed superhuman speed]], and [[InvisibilityCloak invisibility]] pairing very well with your character's Delta Force training. A slightly more realistic one than usual, because you can't carry more than four weapons and you do die with surprising ease if you fail to notice the grenade that has rolled near your feet or if an enemy scores a lucky headshot, but in the end you still manage to kill nearly seven hundred soldiers while destroying dozens of armored vehicles and helicopters all by yo'self. [[spoiler:And that's ''before'' the aliens step in.]]



** {{Lampshaded}}: Major Strickland says, at the start of level 3: "You're a OneManArmy, Nomad!"

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** {{Lampshaded}}: Major Strickland says, at the start of level 3: "You're a OneManArmy, one-man army, Nomad!"



** ''VideoGame/SengokuBasara'' is a worse offender. In Koei's series, at least your allies do something good when they're not in front of you. (Some of the time, anyway. Other times...) In here, they practically do nothing but stand there like an idiot, and you REALLY have to be a OneManArmy to survive. But with flashy moves given, well I don't think it's a problem.

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** ''VideoGame/SengokuBasara'' is a worse offender. In Koei's series, at least your allies do something good when they're not in front of you. (Some you (some of the time, anyway. Other times...) anyway). In here, they practically do nothing but stand there like an idiot, and you REALLY have to be a OneManArmy one-man army to survive. But with all the flashy moves given, well I don't think available, it's not a problem.



* Galen Marek from ''VideoGame/TheForceUnleashed'' is trained for years by Darth Vader to hunt and kill surviving Jedi while leaving no witnesses, and boy does he deliver. By the end of the game, his kill list includes two Jedi (plus two who "merely" soundly defeated, and possibly the phantoms of three more (and it should be reiterated that each Jedi is a OneManArmy in his/her own right)), hundreds of soldiers, stormtroopers, aliens, and assorted scum, several [=AT-STs=], [[spoiler:a ''friggin' star destroyer''--plus several more, indirectly--]]and (in the bad ending) [[spoiler:Vader himself! (Even in the good ending, he soundly defeats Vader and has him at his mercy!)]]

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* Galen Marek from ''VideoGame/TheForceUnleashed'' is trained for years by Darth Vader to hunt and kill surviving Jedi while leaving no witnesses, and boy does he deliver. By the end of the game, his kill list includes two Jedi (plus two who "merely" soundly defeated, and possibly the phantoms of three more (and it should be reiterated that each Jedi is a OneManArmy one-man army in his/her own right)), hundreds of soldiers, stormtroopers, aliens, and assorted scum, several [=AT-STs=], [[spoiler:a ''friggin' star destroyer''--plus Star Destroyer''--plus several more, indirectly--]]and (in the bad ending) [[spoiler:Vader himself! (Even himself - even in the good ending, he soundly defeats Vader and has him at his mercy!)]]mercy.]]



** [[https://www.reddit.com/r/masseffect/comments/5ao6wl/the_normandy_teams_kill_count_counted_and/ Someone actually bothered to count]] all the enemies Shepard's team kills over the course of the series. Not counting cutscenes or off-screen kills, the total is still well over 5,600. Even if Shepard got as many kills as the rest of the team combined, that still makes basically ''every'' member of the Normandy Team a OneManArmy by the end of the series. Particularly Garrus and Tali, who are the only squadmates present on the team for all games and DLC. Assuming that Shepard killed as many enemies as everyone else combined and that each squadmate killed about the same amount of enemies in each game (these are averages- the exact numbers are dependent on the player's actions), Garrus and Tali each would have racked up ~322 kills during their adventures on the Normandy. Liara and Ashley/Kaidan are right behind them with "only" ~230 kills each.

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** [[https://www.reddit.com/r/masseffect/comments/5ao6wl/the_normandy_teams_kill_count_counted_and/ Someone actually bothered to count]] all the enemies Shepard's team kills over the course of the series. Not counting cutscenes or off-screen kills, the total is still well over 5,600. Even if Shepard got as many kills as the rest of the team combined, that still makes basically ''every'' member of the Normandy Team a OneManArmy one-man army by the end of the series. Particularly Garrus and Tali, who are the only squadmates present on the team for all games and DLC. Assuming that Shepard killed as many enemies as everyone else combined and that each squadmate killed about the same amount of enemies in each game (these are averages- the exact numbers are dependent on the player's actions), Garrus and Tali each would have racked up ~322 kills during their adventures on the Normandy. Liara and Ashley/Kaidan are right behind them with "only" ~230 kills each.



** For those who are unfamiliar with the game, becoming an actual OneManArmy (against actual enemy parties which number around 50-150 on average) is a VERY difficult feat. You start off far weaker than every other soldier out in the world. And even by end game, you will only be as best as the elite soldiers that other vassals can easily recruit in the hundreds. Even on the easiest difficulty, charging down a group of 5-10 elite troops is no easy feat. On 100% difficulty, attempting to take on any more than 3 enemies at a time is just inviting trouble, and taking on 10 toe-to-toe would be plain suicidal. The closest a player can get to being a OneManArmy is by focusing on archery and defending castles from above during sieges, or horseback archery, which, with patience, good aim, a very fast horse, and a bit of luck to dodge the enemy projectiles, allows you to take down armies.

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** For those who are unfamiliar with the game, becoming an actual OneManArmy one-man army (against actual enemy parties which number around 50-150 on average) is a VERY difficult feat. You start off far weaker than every other soldier out in the world. And even by end game, you will only be as best as the elite soldiers that other vassals can easily recruit in the hundreds. Even on the easiest difficulty, charging down a group of 5-10 elite troops is no easy feat. On 100% difficulty, attempting to take on any more than 3 enemies at a time is just inviting trouble, and taking on 10 toe-to-toe would be plain suicidal. The closest a player can get to being a OneManArmy one-man army is by focusing on archery and defending castles from above during sieges, or horseback archery, which, with patience, good aim, a very fast horse, and a bit of luck to dodge the enemy projectiles, allows you to take down armies.



* If there's any person who should be fit to provide the picture for this trope, it would be Captain Titus of ''VideoGame/Warhammer40000SpaceMarine''. Why? Well, not wanting to spoil too much, but he makes other [[OneManArmy One Man Armies]] look comparatively ''sissy'' compared to what he's dished out over the course of the game. [[spoiler:Deconstructed at the end. The sheer ridiculousness of Titus' deeds make the Inquisition suspicious of him.]]

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* If there's any person who should be fit to provide the picture for this trope, it would be Captain Titus of ''VideoGame/Warhammer40000SpaceMarine''. Why? Well, not wanting to spoil too much, but he makes other [[OneManArmy One Man Armies]] one-man armies look comparatively ''sissy'' compared to what he's dished out over the course of the game. [[spoiler:Deconstructed at the end. The sheer ridiculousness of Titus' deeds make the Inquisition suspicious of him.]]



** Also lampshaded later on when Blazkowicz is captured and paraded before a [[KangarooCourt Nazi show trial]] but he really did kill the thousands of people they say he killed. ([[AcceptableTargets They were all Nazis, though.]])

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** Also lampshaded later on when Blazkowicz is captured and paraded before a [[KangarooCourt Nazi show trial]] trial]], but he really did kill the thousands of people they say he killed. ([[AcceptableTargets They were all Nazis, though.]])
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Weapon Of Choice is now a disambig


* Pit in ''VideoGame/KidIcarusUprising'', a hordes of monsters and even a God can't defeat one Pit with a WeaponOfChoice. Palutena does have more of an army than just him, but they're unreliable and so she usually doesn't bother sending them out.

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* Pit in ''VideoGame/KidIcarusUprising'', a hordes of monsters and even a God can't defeat one Pit with a WeaponOfChoice.weapon. Palutena does have more of an army than just him, but they're unreliable and so she usually doesn't bother sending them out.
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* In the single-player campaigns of ''Franchise/{{Splatoon}}'', the player characters are all only about fourteen years old, yet still capable of single-handedly taking on a horde of Octarians, without any formal training at that (outside of [[VideoGame/Splatoon2 Agent 8]]).

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* In the single-player campaigns of ''Franchise/{{Splatoon}}'', the player characters are all only about fourteen years old, yet still capable of single-handedly taking on a horde of Octarians, without any formal training at that (outside of [[VideoGame/Splatoon2 Agent 8]]).8]]'s previous experience in the Octarian military).
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* In the single-player campaigns of ''Franchise/{{Splatoon}}'', the player characters are all only about fourteen years old, yet capable of single-handedly taking on a horde of Octarians, without any formal training at that (outside of [[VideoGame/Splatoon2 Agent 8]]).

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* In the single-player campaigns of ''Franchise/{{Splatoon}}'', the player characters are all only about fourteen years old, yet still capable of single-handedly taking on a horde of Octarians, without any formal training at that (outside of [[VideoGame/Splatoon2 Agent 8]]).
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* In the single-player campaigns of ''Franchise/{{Splatoon}}'', the player characters are all only about fourteen years old, yet capable of single-handedly taking on a horde of Octarians, without any formal training at that.

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* In the single-player campaigns of ''Franchise/{{Splatoon}}'', the player characters are all only about fourteen years old, yet capable of single-handedly taking on a horde of Octarians, without any formal training at that.that (outside of [[VideoGame/Splatoon2 Agent 8]]).
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* In the single player campaign of ''VideoGame/{{Splatoon}}'', the player is only fourteen years old yet single-handedly beats the invading Octoling army, without any formal training at that.

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* In the single player campaign single-player campaigns of ''VideoGame/{{Splatoon}}'', ''Franchise/{{Splatoon}}'', the player is characters are all only about fourteen years old old, yet capable of single-handedly beats the invading Octoling army, taking on a horde of Octarians, without any formal training at that.that.
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* In ''Videogame/Cyberpunk2077'', V will likely end up carving their way through a majority of Night City's various gangsters, criminals and corporate security in their path to survive. This is taken further in one of potential endgame routes in which [[spoiler:they decide to go on a suicidal one-person siege on Arasaka Tower in an attempt to get to their labratory and find a way to save themselves without putting any of their allies at risk]].
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* ''VideoGame/MadnessProjectNexus2'' turns every playable character into a One Man Army. Eventually, this includes your own custom character, who will go from 'bumbling oaf' to 'blood-soaked murder machine' in the course of a playthrough. You will be expected to butcher more than a hundred enemies per level, and will often do so effortlessly.
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** Pretty much any SOLDIER 1st Class from the world of ''VideoGame/FinalFantasyVII'' counts. For example, in ''VideoGame/CrisisCore'', one of Zack's first missions is essentially summed up as "Storm the enemy base alone. [[StormingTheCastle Have fun]]." By the end of the game, it literally takes the strength of the entire Shinra standing army to take Zack down. And in ''VideoGame/FinalFantasyVIIRemake'', [[spoiler:even that isn't enough to take him down. After Cloud and co. are through monkeying with the timeline by accident, a new timeline is presumably created where Zack kills them all.

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** Pretty much any SOLDIER 1st Class from the world of ''VideoGame/FinalFantasyVII'' counts. For example, in ''VideoGame/CrisisCore'', one of Zack's first missions is essentially summed up as "Storm the enemy base alone. [[StormingTheCastle Have fun]]." By the end of the game, it literally takes the strength of the entire Shinra standing army to take Zack down. And in ''VideoGame/FinalFantasyVIIRemake'', [[spoiler:even that isn't enough to take him down. After Cloud and co. are through monkeying with the timeline by accident, a new timeline is presumably created where Zack ''[[SparedByTheAdaptation kills them all.all]]''.]]
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** ''Machinima/FreemansMind'' mentions several times Freeman's increasing body count and the ramifications thereof. "Man, if I get indicted once I leave here this is getting harder and harder to explain. I don't think anyone's gonna buy a few dozen counts of self-defense with a submachine gun." By Episode 31 he [[IncrediblyLamePun changed his mind]] again to a more [[Literature/FearAndLoathingInLasVegas Raoul Duke]]-like attitude: who would believe the prosecutor if told that he, Gordon Freeman, an untrained scientist, survived monsters, killed hundreds of marines and launched a missile? And by Episode 51 he's tired of the whole damn thing; "People aspire to be a one man army cause it sounds badass, not because you literally want to function as an entire army; it's do everything yourself or ''die''."

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** ''Machinima/FreemansMind'' ''WebVideo/FreemansMind'' mentions several times Freeman's increasing body count and the ramifications thereof. "Man, if I get indicted once I leave here this is getting harder and harder to explain. I don't think anyone's gonna buy a few dozen counts of self-defense with a submachine gun." By Episode 31 he [[IncrediblyLamePun changed his mind]] again to a more [[Literature/FearAndLoathingInLasVegas Raoul Duke]]-like attitude: who would believe the prosecutor if told that he, Gordon Freeman, an untrained scientist, survived monsters, killed hundreds of marines and launched a missile? And by Episode 51 he's tired of the whole damn thing; "People aspire to be a one man army cause it sounds badass, not because you literally want to function as an entire army; it's do everything yourself or ''die''."
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* Some missions in the ''VideoGame/GhostRecon'' series have the protagonist go solo, such as [[StormingTheCastle infiltrating Chapultepec Castle]] in ''Advanced Warfighter''.

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* Some missions in the ''VideoGame/GhostRecon'' series have the protagonist go solo, such as [[StormingTheCastle infiltrating Chapultepec Castle]] in ''Advanced Warfighter''.''VideoGame/GhostReconAdvancedWarfighter''.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** Pretty much any SOLDIER 1st Class from the world of ''VideoGame/FinalFantasyVII'' counts. For example, in ''VideoGame/CrisisCore'', one of Zack's first missions is essentially summed up as "Storm the enemy base alone. [[StormingTheCastle Have fun]]." By the end of the game, it literally takes the strength of the entire Shinra standing army to take Zack down. And in ''VideoGame/FinalFantasyVIIRemake'', [[spoiler:even that isn't enough to take him down. After Cloud and co. are through monkeying with the timeline by accident, a new timeline is presumably created where Zack ''[[KillEmAll kills.]] [[SparedByTheAdaptation Them.]] [[PunctuatedForEmphasis All.]]'']]

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** Pretty much any SOLDIER 1st Class from the world of ''VideoGame/FinalFantasyVII'' counts. For example, in ''VideoGame/CrisisCore'', one of Zack's first missions is essentially summed up as "Storm the enemy base alone. [[StormingTheCastle Have fun]]." By the end of the game, it literally takes the strength of the entire Shinra standing army to take Zack down. And in ''VideoGame/FinalFantasyVIIRemake'', [[spoiler:even that isn't enough to take him down. After Cloud and co. are through monkeying with the timeline by accident, a new timeline is presumably created where Zack ''[[KillEmAll kills.]] [[SparedByTheAdaptation Them.]] [[PunctuatedForEmphasis All.]]'']]kills them all.



** By the end of ''VideoGame/ResidentEvil4'', Leon has singlehandedly killed hundreds of Ganados. When the BigBad confronts you at the end, it's no wonder he's alone: you've probably wiped out most, if not all, of his army. There's a note you can find about a third of the way through the first disk, which basically just reads "We gotta do something or he'll [[KillEmAll kill them all!]]"

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** By the end of ''VideoGame/ResidentEvil4'', Leon has singlehandedly killed hundreds of Ganados. When the BigBad confronts you at the end, it's no wonder he's alone: you've probably wiped out most, if not all, of his army. There's a note you can find about a third of the way through the first disk, which basically just reads "We gotta do something or he'll [[KillEmAll kill them all!]]"all!"

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** ''[[VideoGame/FireEmblemWarriors Warriors]]'' and ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]'' take this up to eleven. In the sense that '''EVERY''' playable character is this. Considering they are crossovers with ''VideoGame/DynastyWarriors'', it doesn't necessarily come to a surprise though.

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** ''[[VideoGame/FireEmblemWarriors Warriors]]'' and ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]'' take this up to eleven. In the sense that '''EVERY''' playable character is this. Considering they are crossovers with ''VideoGame/DynastyWarriors'', it doesn't necessarily come to a surprise though. ''Three Hopes'' also has a couple of storyline examples in the two {{Brutal Bonus Level}}s:
*** In "Cycles of Nostalgia", [[spoiler:Arval, in their previous life as Epimenides, beats back an entire Adrestian/Church army led personally by Saints Cethleann, Cichol, and Seiros]] more or less single-handedly.
*** In "Eagles, Lions, and Deer", Shez accidentally stumbles upon the annual mock battle between the three houses and proceeds to wipe out all three groups all by their lonesome.
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** The original ''Fire Emblem'' One-Man Army is Camus, introduced in ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''. In the original game, he is one of the only enemies who can give GameBreaker Marth pause, he is a very powerful player unit in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', ''New Mystery'', and ''Echoes: Shadows of Valentia'', but his crowning achievement has to be the fourth chapter of ''BS Fire Emblem: Archanean Chronicles''. With nothing but the [[InfinityPlusOneSword Gradivus]], three guys, and [[WhiteMage Nyna]], he fights off about 70 Dohlrian cavalrymen and Aurelian bandits. It gets to the point where if he takes out BonusBoss Bulzark before Nyna escapes, [[BigBad Medeus]] has to ''personally'' come down there to kick his ass, and admits that he is the most powerful warrior on the continent since Anri himself.

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** The original ''Fire Emblem'' One-Man Army is Camus, introduced in ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''. In the original game, he is one of the only enemies who can give GameBreaker Marth pause, he is a very powerful player unit in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', ''New Mystery'', and ''Echoes: Shadows of Valentia'', but his crowning achievement has to be the fourth chapter of ''BS Fire Emblem: Archanean Chronicles''. With nothing but the [[InfinityPlusOneSword Gradivus]], three guys, and [[WhiteMage Nyna]], he fights off about 70 Dohlrian cavalrymen and Aurelian bandits. It gets to the point where if he takes out BonusBoss SkippableBoss Bulzark before Nyna escapes, [[BigBad Medeus]] has to ''personally'' come down there to kick his ass, and admits that he is the most powerful warrior on the continent since Anri himself.
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** All the Organization XIII members and the Keyblade masters and also most major Keyblade wielders fall in this category. Axel of Organization XIII takes out a huge army of seemingly endless greater nobodies in a single attack, while Sora, in spite of all his badassery, failed to hold his own against the army.

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** All the Organization XIII members and the Keyblade masters Masters and also most some major Keyblade wielders Wielders fall in this category. Axel of Organization XIII takes out a huge army of seemingly endless greater nobodies in a single attack, while Sora, in spite of all his badassery, failed to hold his own against the army.
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Up To Eleven is a defunct trope


** The Sole Survivor of ''VideoGame/{{Fallout 4}}'' might qualify by single-handedly wiping out the Gunner army at Quincy, the perpetrators of the infamous [[CurbStompBattle "Quincy Massacre"]]. They ''certainly'' qualify if they resolve the ''Nuka World'' story through the "Open Season" quest: [[spoiler:You may remember the awesome moment that was wiping out the slaver den of Paradise Falls back in ''3''? Well, "Open Season" is that [[UpToEleven cranked up one hundred times]]. Three ruthless raider gangs, each large, well-armed and organized enough to conquer the Commonwealth themselves, have taken control of what was once a peaceful trading post at the park and enslaved and murdered the traders there. To free the traders, you have to kill the raiders. '''[[GoodIsNotSoft And every last one of the evil bastards has to go]]'''.]]

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** The Sole Survivor of ''VideoGame/{{Fallout 4}}'' might qualify by single-handedly wiping out the Gunner army at Quincy, the perpetrators of the infamous [[CurbStompBattle "Quincy Massacre"]]. They ''certainly'' qualify if they resolve the ''Nuka World'' story through the "Open Season" quest: [[spoiler:You may remember the awesome moment that was wiping out the slaver den of Paradise Falls back in ''3''? Well, "Open Season" is that [[UpToEleven cranked up one hundred times]].times. Three ruthless raider gangs, each large, well-armed and organized enough to conquer the Commonwealth themselves, have taken control of what was once a peaceful trading post at the park and enslaved and murdered the traders there. To free the traders, you have to kill the raiders. '''[[GoodIsNotSoft And every last one of the evil bastards has to go]]'''.]]



** ''[[VideoGame/FireEmblemWarriors Warriors]]'' and ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]'' take this UpToEleven. In the sense that '''EVERY''' playable character is this. Considering they are crossovers with ''VideoGame/DynastyWarriors'', it doesn't necessarily come to a surprise though.

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** ''[[VideoGame/FireEmblemWarriors Warriors]]'' and ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]'' take this UpToEleven.up to eleven. In the sense that '''EVERY''' playable character is this. Considering they are crossovers with ''VideoGame/DynastyWarriors'', it doesn't necessarily come to a surprise though.
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dewicking Knife Nut per TRS


** Colonel Burton from ''VideoGame/CommandAndConquer: Generals'' is described as such. The man can mow down infantry with just a couple shots, and even vehicles and buildings don't hold out long against his souped-up [[{{BFG}} OICW]], he can plant both remote-detonated and [[TimeBomb timer-controlled]] C4 charges, [[KnifeNut silently off infantry with his combat knife]], and then make his getaway by climbing sheer cliff. While stealthed.

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** Colonel Burton from ''VideoGame/CommandAndConquer: Generals'' is described as such. The man can mow down infantry with just a couple shots, and even vehicles and buildings don't hold out long against his souped-up [[{{BFG}} OICW]], he can plant both remote-detonated and [[TimeBomb timer-controlled]] C4 charges, [[KnifeNut silently off infantry with his combat knife]], knife, and then make his getaway by climbing sheer cliff. While stealthed.
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* ''VideoGame/EldenRing'': Many bosses have come out on top of armies in their lore, but Starscourge Radahn is the only one to put that into action in his boss fight. You challenge him with the unique ability to summon as many NPC cooperators as needed (their summon signs being scattered around the boss arena), and you will most probably need as many summons as you can reach, because Radahn is insanely aggressive and deals heavy damage. The summons will probably die quickly, but that's fine because they can be re-summoned at will and they take Radahn's attention off you for a bit.
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Correcting an example


** In ''VideoGame/{{BioShock|1}}'', Jack fights his way through Rapture ''directly after'' surviving a plane crash, destroying at the very least four heavily armored and powerful Big Daddies [[spoiler:at the ripe old age of [[KidHero two]]. That said, he was designed that way...]] Granted, most of his enemies don't even have ''guns''...

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** In ''VideoGame/{{BioShock|1}}'', Jack fights his way through Rapture ''directly after'' surviving a plane crash, destroying at the very least four heavily armored and powerful Big Daddies [[spoiler:at the ripe old age of [[KidHero two]].four]]. That said, he was designed that way...]] Granted, most of his enemies don't even have ''guns''...
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** In general, most of the protagonists of the series are all capable of fighting through legions of goons though as far as in-game reputation Kiryu, Majima and Saejima are the ones most renowned as legendary asskickers. Completely subverted with Ichiban Kasuga, who due to the GenreShift from brawler to turn-based JRPG, is portrayed as comparatively weak and never fights without a team of comrades [[spoiler:all of whom only succeed in making Saejima and Majima break a sweat while Kiryu is completely unimpressed]].
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** ''Doom 2'' takes this further, with the Doomguy out-and-out ''destroying'' Hell on his second rampage (Granted, via the [[LoadBearingBoss death throes]] of the FinalBoss).

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** ''Doom 2'' ''VideoGame/DoomII'' takes this further, with the Doomguy out-and-out ''destroying'' Hell on his second rampage (Granted, via the [[LoadBearingBoss death throes]] of the FinalBoss).
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* ''VideoGame/TailConcerto'' gives us Waffle Ryebread, a NiceGuy of a police officer stationed to the little town of Porto, in which the official art book refers to as "A not-so-reliable Police Officer". Said officer was not only able to completely shut down the antics of The Black Cats Gang while exposing Fool's black market planning, but also take down ''a giant mechanical monster'' within a span of ''a day'' using nothing but a standardized MiniMecha that shoots bubbles.
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** ''[[VideoGame/FireEmblemWarriors Warriors]]'' and ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]'' take this UpToEleven. In the sense that '''EVERY''' playable character is this. Considering they are crossovers with ''VideoGame/DynastyWarriors'', it doesn't necessarily come to a surprise though.
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** ''VideoGame/FireEmblemThreeHouses'' has Dimitri, who combines SuperStrength and BloodKnight tendencies even before the second act begins. [[spoiler:At that point, he suffers a severe TraumaCongaLine that includes betrayal, being framed for his uncle's murder, and the (presumed) death of his loyal retainer, hits his tipping point, and is forced into exile for five years.]] During this timeskip, he repeatedly ventures into enemy territory to slaughter entire battalions on his lonesome.

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** ''VideoGame/FireEmblemThreeHouses'' has anyone who wields a Heroes' Relic and its [[RoyaltySuperpower corresponding Crest]], said to be equal to a ''thousand'' normal soldiers. Take for example Dimitri, who combines SuperStrength and BloodKnight tendencies even before the second act begins. [[spoiler:At that point, on non-Crimson Flower routes he suffers a severe TraumaCongaLine that includes betrayal, being framed for his uncle's murder, and the (presumed) death of his loyal retainer, hits his tipping point, and is forced into exile for five years.]] During this timeskip, he repeatedly ventures into enemy territory to slaughter entire battalions on his lonesome. Unfortunately for him, this gets {{deconstructed}} on the Verdant Wind and Silver Snow routes in that he's still just one man who can suffer from exhaustion when fighting too many foes or opponents of similar caliber to himself, [[spoiler:especially when he's too mentally compromised to recognize the need or ''[[DeathSeeker want]]'' to retreat]]. The aftermath of the Battle of Gronder Field on those routes sees him [[spoiler:suffering an UndignifiedDeath unable to defend himself or [[UncertainDoom going missing]] presumed dead, with the Kingdom of Faerghus knocked out of the war as a result.]]

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* In a [[TheWarSequence particularly memorable sequence]] of the [=PS2=] game ''VideoGame/KingdomHeartsII'', the main character, Sora--[[KidHero a 15 year old boy]] wielding a [[ImprobableWeaponUser gigantic key as a weapon]]--fights off a literal thousand enemies--at once. It takes maybe 5-10 minutes, tops. Go ahead and calculate the kill-per-second rate if you want...
** In fact, those enemies are actually fairly easy to defeat, so it is claimed. The original trailers made Sora come across as even more badass, with threateningly [[GiantMook large]] Heartless amongst the enemies. Perhaps the thought of it was too much badass for Disney. Sora does, in fact, gain a kill count of at least two or three that over his entire "career".

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* ''Franchise/KingdomHearts'' has a good number of them.
**
In a [[TheWarSequence particularly memorable sequence]] of the [=PS2=] game ''VideoGame/KingdomHeartsII'', the main character, Sora--[[KidHero second game, Sora [[KidHero a 15 year old boy]] wielding a [[ImprobableWeaponUser gigantic key as a weapon]]--fights fights off a literal thousand enemies--at [[TheHeartless Heartless]] at once. It takes maybe 5-10 minutes, tops. Go ahead and calculate the kill-per-second rate if you want...
** *** In fact, those enemies are actually fairly easy to defeat, so it is claimed. The original trailers made Sora come across as even more badass, with threateningly [[GiantMook large]] Heartless amongst the enemies. Perhaps the thought of it was too much badass for Disney. Sora does, in fact, gain a kill count of at least two or three that over his entire "career".
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* The basic premise of ''VideoGame/RiskofRain'' and its sequel. You're a lone survivor of an assault on your ship, crash landed on a hostile planet and have to fight your way through varius biomes filled with increasingly strong enemies. All by yourself with nothing but the weapons you brought with you and an increasingly hilarious amount of items you find.

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* The basic premise of ''VideoGame/RiskofRain'' ''VideoGame/RiskOfRain'' and [[VideoGame/RiskOfRain2 its sequel.sequel]]. You're a lone survivor of an assault on your ship, crash landed on a hostile planet and have to fight your way through varius biomes filled with increasingly strong enemies. All by yourself with nothing but the weapons you brought with you and an increasingly hilarious amount of items you find.
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Removing Flame Bait.


** In ''Baldur's Gate 2'', quite a few antagonists are aware that the protagonist is [[spoiler:the spawn of a god, with the potential of ascending to godhood]], and of his/her experience at killing high level monsters, but none are particularly impressed by it. However, in the ''Throne of Bhaal'' ExpansionPack, an entire nation builds a task force for the express purpose of stopping the PC, and one of the more interesting sequences shows the villain, a high level NPC with multiple monstrous [[TheDragon Dragons]], panicking at the thought of the PC invading her lair. Even [[CanonSue Elminster]] doesn't want to fight you.

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** In ''Baldur's Gate 2'', quite a few antagonists are aware that the protagonist is [[spoiler:the spawn of a god, with the potential of ascending to godhood]], and of his/her experience at killing high level monsters, but none are particularly impressed by it. However, in the ''Throne of Bhaal'' ExpansionPack, an entire nation builds a task force for the express purpose of stopping the PC, and one of the more interesting sequences shows the villain, a high level NPC with multiple monstrous [[TheDragon Dragons]], panicking at the thought of the PC invading her lair. Even [[CanonSue Elminster]] Elminster doesn't want to fight you.

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