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* Implied in ''{{Slayers}}'' when Shabranigdu tells Lina "Those who employ sorcery sometimes live for centuries". There are definitely limits, though, as Xelloss later makes clear:
--> '''Xelloss''': Rei Magnus was a sorcerer who lived five thousand years ago, you realize.
--> '''Lina''': Details, shmetails. What's a millennium or two among sorcerers? You can live as long as you want if you've got the guts!
--> '''Xelloss''': And what sort of life-extending magic guts might those be?
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[[folder:Web Comics]]
* In CodeNameHunter, in Astoria, Mages can live up to two hundred, peasants, thirty. [[http://www.codenamehunter.com/archive/2011/09/12 Gadel is surprised it's different elsewhere.]]
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* ''HarryPotter'' wizards live a ''long'' time. Dumbledore was pretty much the picture of good health at age 150, and would have gone on to live for several decades more [[spoiler: if he had thought to de-curse the Ring of Resurrection before putting it on]].
** At one point we meet someone who claims to have been ''his'' teacher. And Bathilda Bagshot is understood to have been a mature and successful writer by the time she met teenaged Dumbledore, and she [[spoiler: outlived him, only to be murdered a few months later.]]
** This perk doesn't seem to apply if you are a Black, [[BigScrewedUpFamily though there are probably reasons for this]].
*** Or a [[WorldOfNoGrandparents Potter]] for some reason.

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* Magical characters in ''HarryPotter'' wizards live seem to naturally have a ''long'' time. longer lifespan than average. Dumbledore was pretty much is the picture of good health at age 150, despite being well over one hundred, and would have gone on to live for several decades more [[spoiler: if he had thought to de-curse the Ring of Resurrection before putting it on]].
** At one point we meet someone who claims to have been ''his'' teacher. And Bathilda Bagshot is understood to have been a mature and successful writer by the time she met teenaged Dumbledore, and she [[spoiler: outlived him, only to be murdered a few months later.]]
** This perk doesn't seem to apply if you are a Black, [[BigScrewedUpFamily though
there are probably reasons for this]].
*** Or
several living characters that are a [[WorldOfNoGrandparents Potter]] for some reason.generation older than him.
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Dumbledore was 150, not 120, and that was at the start of the series


* ''HarryPotter'' wizards live a ''long'' time. Dumbledore was pretty much the picture of good health at age 120, and would have gone on to live for several decades more [[spoiler: if he had thought to de-curse the Ring of Resurrection before putting it on]].

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* ''HarryPotter'' wizards live a ''long'' time. Dumbledore was pretty much the picture of good health at age 120, 150, and would have gone on to live for several decades more [[spoiler: if he had thought to de-curse the Ring of Resurrection before putting it on]].

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Correcting The Belgariad example; sorcerers and wizards are not the same thing; the people this entry is talking about are sorcerers.


*** WordOfGod has stated that wizards subconsciously shapeshift into the form they think they should have. Apparently, no-one thinks cellular degeneration is part of who they should be.
*** It also explains why the male wizards have all gained a few grey hairs over their lifetimes, whereas Polgara looks as beautiful as ever.

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*** WordOfGod has stated that wizards sorcerers subconsciously shapeshift into the form they think they should have. Apparently, no-one thinks cellular degeneration is part of who they should be.
*** It also explains why the male wizards sorcerers have all gained a few grey hairs over their lifetimes, whereas Polgara looks as beautiful as ever.ever.
** From the same series, witches (who use magical powers based on manipulating nature spirits, as opposed to sorcerers, whose powers come from within themselves) live quite a bit longer than normals, though not nearly as long as sorcerers.
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Switching the name to The War Gods.


* Wild Wizards at least in ''David Weber'''s {{War God}} series. Wencit of Rum wasn't precisely young during the Fall of Kontovarr and is showing no signs of slowing down over a millenia later. The same 'magic field' that gives Wencit his power is also responsible for the Hradani living twice as long as humans and the immortality of the elves is explicitly linked to magic since they used to be a human strain of spellcasters with a specific natural gift rather than a learned ability.

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* Wild Wizards at least in ''David Weber'''s {{War God}} [[TheWarGods War God]] series. Wencit of Rum wasn't precisely young during the Fall of Kontovarr and is showing no signs of slowing down over a millenia later. The same 'magic field' that gives Wencit his power is also responsible for the Hradani living twice as long as humans and the immortality of the elves is explicitly linked to magic since they used to be a human strain of spellcasters with a specific natural gift rather than a learned ability.
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* Played straight in {{Arcanum}}, where elves, the most magically inclined race, have the longest lifespans, and humans who practise magic tend to live slightly longer than technologists. Also subverted, since orcs and halflings, who were created by magical mutation, have shorter lifespans than their non-magical cousins, the humans and gnomes respectively.

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* Played straight in {{Arcanum}}, ''{{Arcanum}}'', where elves, the most magically inclined race, have the longest lifespans, and humans who practise magic tend to live slightly longer than technologists.technologists. Elves who actively practice magic live even longer and can apparently watch an entire millennium pass by. Also subverted, since orcs and halflings, who were created by magical mutation, have shorter lifespans than their non-magical cousins, the humans and gnomes respectively.
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** In the Old {{World of Darkness}} MageTheAscension, Life magic works much as in the newer game. There is also an option to select "Unaging" as a merit when creating a Mage, which gives eternal youth. This merit is quite inexpensive, because [[CrapsackWorld very few mages live to die of old age anyway]].

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** Aang himself is chronologically [[OlderThanHeLooks 112 years old]], due directly to his Avatar abilities. Physically and mentally he's still twelve.

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** Aang himself is chronologically [[OlderThanHeLooks 112 years old]], due directly to his Avatar abilities. Physically and mentally he's still twelve. WordOfGod states that Aang's time frozen in the iceberg burnt out much of the extra time being an Avatar would have granted him. He died relatively young for an Avatar, just in time for the new series' main character Korra to take center stage.
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* In ''Dragon Wing'', the first book of TheDeathGateCycle, Hugh the Hand remarks to King Stephen's court wizard how young he looks. He responds "wars and kingship age a man; magic does not." Further reinforced by the Sartan and Patryns, both WitchSpecies who can live for centuries.
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** Just to clarify, the Scouring was an ancient war between humans and [[OurDragonsAreDifferent dragons]] occurred about 980 years before the events of ''Fire Emblem 7'' (1000 years before the {{Prequel}}).

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** Just to clarify, the Scouring was an ancient war between humans and [[OurDragonsAreDifferent dragons]] occurred about 980 years before the events of ''Fire Emblem 7'' (1000 years before the {{Prequel}}).6th game).
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* In {{Warhammer40000}} psykers can live much longer lives than normal humans due to the power of the Warp, keeping them [[ReallySevenHundredYearsOld young and healthy for hundreds of years]], or [[PowerIncontinence they can burn out a few hours after their powers have been awakened and become ashes]], or [[BodyHorror mutate into a horrible creature]], or [[AgeWithoutYouth live a long time but steadily become older until they look like mummies without the wrappings]], or [[YourHeadASplode explode]] and usher in the doom of the planet as TheLegionsOfHell begin to march on it, or just live a normal lifespan with the added ability to set people on fire. It varies as the power of sheer unreality tends to do.

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* In {{Warhammer40000}} {{Warhammer 40000}} psykers can live much longer lives than normal humans due to the power of the Warp, keeping them [[ReallySevenHundredYearsOld young and healthy for hundreds of years]], or [[PowerIncontinence they can burn out a few hours after their powers have been awakened and become ashes]], or [[BodyHorror mutate into a horrible creature]], or [[AgeWithoutYouth live a long time but steadily become older until they look like mummies without the wrappings]], or [[YourHeadASplode explode]] and usher in the doom of the planet as TheLegionsOfHell begin to march on it, or just live a normal lifespan with the added ability to set people on fire. It varies as the power of sheer unreality tends to do.



** Infernals - not stated, except that they are apparently able to "[[OneWingedAngel gain apotheosis]]" before age becomes an issue.

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** Infernals - not stated, except that depends on Essence, going from 150 years at lowest to 2500+ years at highest. However, they are apparently able to "[[OneWingedAngel can [[OneWingedAngel gain apotheosis]]" apotheosis]] - and immortality - before age becomes an issue.
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* Wild Wizards at least in ''David Weber'''s {{War God}} series. Wencit of Rum wasn't precisely young during the Fall of Kontovarr and is showing no signs of slowing down over a millenia later. The same 'magic field' that gives Wencit his power is also responsible for the Hradani living twice as long as humans and the immortality of the elves is explicitly linked to magic since they used to be a human strain of spellcasters with a specific natural gift rather than a learned ability.
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** In Lynn Flewelling's ''Nightrunner'' series (and by extension the ''Tamir Triad'' which occurs in the same universe) wizards can potentially live up to 400 years old. Mainly due to the (human) wizards of this world being genetic throw-backs to inter-breeding with the Aurenfaie (Elves, essentially), from whom they inherit the long lifespan and magical abilities.
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fix misused trope.


* In {{Warhammer40000}} psykers can live much longer lives than normal humans due to the power of the Warp, [[ReallySevenHundredYearsOld keeping them young and healthy for hundreds of years]], or [[PowerIncontinence they can burn out a few hours after their powers have been awakened and become ashes]], or [[InvoluntaryShapeShifting mutate into a horrible creature]], or [[AgeWithoutYouth live a long time but steadily become older until they look like mummies without the wrappings]], or [[YourHeadASplode explode]] and usher in the doom of the planet as TheLegionsOfHell begin to march on it, or just live a normal lifespan with the added ability to set people on fire. It varies as the power of sheer unreality tends to do.

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* In {{Warhammer40000}} psykers can live much longer lives than normal humans due to the power of the Warp, keeping them [[ReallySevenHundredYearsOld keeping them young and healthy for hundreds of years]], or [[PowerIncontinence they can burn out a few hours after their powers have been awakened and become ashes]], or [[InvoluntaryShapeShifting [[BodyHorror mutate into a horrible creature]], or [[AgeWithoutYouth live a long time but steadily become older until they look like mummies without the wrappings]], or [[YourHeadASplode explode]] and usher in the doom of the planet as TheLegionsOfHell begin to march on it, or just live a normal lifespan with the added ability to set people on fire. It varies as the power of sheer unreality tends to do.
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Had to mention Schmendrick from The Last Unicorn

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* Schmendrick in ''{{The Last Unicorn}}'' is temporarily immortal partially due to incompetence. His teacher decides there is no way he can reach his proper potential with a normal life span, since his talent for screwing up is even more powerful than his aptitude for magic. He's too potentially powerful to just let let him pass on unfulfilled, so he gives him immortality with a clause: if he ever figures out how to cast spells properly, he will be mortal again. Schmendrick wants to be a magician so bad, he regards his immortality as nothing more than proof of his failure.
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* The immortal elves in ''{{Shadowrun}}'' are all stupendously powerful magicians, but the causality goes the other way around: they're that good because they've had thousands of years of practice, and because they know techniques from the previous magical age that everyone else hasn't (re)discovered yet.
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** This mechanism is immitated in the card game, but it only works if the controller of the Dark Magician uses Time Wizard and only if they call the coin toss correctly.

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** This mechanism is immitated imitated in the card game, but it only works if the controller of the Dark Magician uses Time Wizard and only if they call the coin toss correctly.

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**** WordOfGod has stated that wizards subconsciously shapeshift into the form they think they should have. Apparently, no-one thinks cellular degeneration is part of who they should be.

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**** *** WordOfGod has stated that wizards subconsciously shapeshift into the form they think they should have. Apparently, no-one thinks cellular degeneration is part of who they should be.be.
*** It also explains why the male wizards have all gained a few grey hairs over their lifetimes, whereas Polgara looks as beautiful as ever.
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** This mechanism is immitated in the card game, but it only works if the controller of the Dark Magician uses Time Wizard and only if they call the coin toss correctly.
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Tau aren't Blanks. Although a Tau-Jurgen would be hilarious.


** In general, it seems to be a rule that races with psychic ability live longer. The Tau have no warp presence, and live 40 years. Humans have some warp presence, varying from person to person, and live hundreds. Eldar, the standard psychic powers race, can live to be over 1,000 (with specialized fortune-tellers living far longer, one even managing to stay alive for over 10,000 years). The two races most connected to the warp, the Orks and Chaos proper, are both effectively immortal, though still capable of being killed by injury.

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** In general, it seems to be a rule that races with psychic ability live longer. The Tau have almost no warp presence, and live 40 years. Humans have some warp presence, varying from person to person, and live hundreds. Eldar, the standard psychic powers race, can live to be over 1,000 (with specialized fortune-tellers living far longer, one even managing to stay alive for over 10,000 years). The two races most connected to the warp, the Orks and Chaos proper, are both effectively immortal, though still capable of being killed by injury.
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added Recluce versions of this

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* Inverted by [[OrderVersusChaos chaos]] mages in the SagaOfRecluce- unless a mage is extremely careful with chaos energy, it will degrade their bodies faster than normal, leading them to age and die sooner than non-mages (unless they BodySurf out, as some eventually learn to do; their new bodies go even faster). Order mages, on the other hand, do tend to live longer. The few mages who understand both have a technique to [[ReallySevenHundredYearsOld stop aging entirely]], so long as they don't screw around with pure chaos.

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* The Fellowship of Seven in Janny Wurt's ''{{War of Light and Shadow}}'' are over ten thousand years old. Their apprentices are also capable of avoiding aging, as are the Korinthain.

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* The Fellowship of Seven in Janny Wurt's ''{{War of Light and Shadow}}'' are over ten thousand years old. Their apprentices are also capable of avoiding aging, as are the Korinthain. Koriathain.
** The Koriathain process can only add up to 500 years to a person's lifespan and is only reserved for important members, which becomes convenient when one of them [[StarCrossedLovers falls in love with the protagonist, who just happened to drink from a fountain that gives one an additional five hundred (strife-filled) years of life.]]
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** Averted, however, for male channelers, who quickly degenerate mentally and physically due to the taint on the male half of the One Power.

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** Averted, however, for male channelers, who quickly degenerate mentally and physically due to the taint on the male half of the One Power. Rand, the Dragon Reborn, is in his early twenties, and most inborn channelers (that is, those whose power comes on unbidden rather than needing to be taught) are of a similar age or younger. Rand is very interested when he meets Mazrim Taim, who he guesses to be in his mid thirties and still not insane. Neither of those things might be correct however.
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* When Joey duels Yugi in the Duelist Kingdom arc of ''YuGiOh'', he uses his Time Wizard to make Yugi's Dark Magician 1000 years older. Not only does this fail to kill the Dark Magician, it ends up transforming him into the more powerful Thousand Year Sage (or something) because [[strike: the writers were making things up as they went]] the magician simply spent those thousand years studying and training.

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* When Joey duels Yugi in the Duelist Kingdom arc of ''YuGiOh'', ''[=~Yu-Gi-Oh!~=]'', he uses his Time Wizard to make Yugi's Dark Magician 1000 years older. Not only does this fail to kill the Dark Magician, it ends up transforming him into the more powerful Thousand Year Dark Sage (or something) because [[strike: the writers were making things up as they went]] the magician simply spent those thousand years studying and training.
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** Aang himself is [[OlderThanHeLooks 112 years old]], due directly to his Avatar abilities.

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** Aang himself is chronologically [[OlderThanHeLooks 112 years old]], due directly to his Avatar abilities.abilities. Physically and mentally he's still twelve.
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* {{Exalted}} live much longer than mortal humans do, assuming nothing manages to kill them. On top of that, most kinds (except Sidereals, who have a preset death date [[BecauseDestinySaysSo due to the way their Exaltations work]]) can extend their lifespan even further through various kinds of magic.
** Solars and Lunars - apparently average around 2,000-3,000 years, though use of various Charms and treatments can push it ''much'' higher; Solars can theoretically hit 10,000 years.
** Sidereals - depends on when their Exaltation is due to move to a new host, but generally at least 3,000 years. One has been known to last 5,000.
** Terrestrials - 200-500 years, those with good Breeding tend to live longer than those without.
** Abyssals and Alchemicals - functionally immortal, as they are essentially {{Undead}} and {{Golem}}s, respectively.
** Infernals - not stated, except that they are apparently able to "[[OneWingedAngel gain apotheosis]]" before age becomes an issue.
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* The Fellowship of Seven in Janny Wurt's ''{{War of Light and Shadow}}'' are over ten thousand years old. Their apprentices are also capable of avoiding aging, as are the Korinthain.
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[[AC:{{Anime and Manga}}]]

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[[folder:Anime
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** Avatar Kyoshi, most {{Badass}} Avatar ever, lived for 250 years, the longest of any Avatar, and presumably retained all her faculties until the very end. (And no, this was not merely a HandWave on the writer's part so that they didn't have to invent four more Avatars to go between Roku and Kyoshi.)

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** Avatar Kyoshi, most {{Badass}} Avatar ever, lived for 250 years, the longest of any Avatar, and presumably retained all her faculties until the very end. (And no, this was not merely a HandWave on the writer's part so that they didn't have to invent four more Avatars to go between Roku and Kyoshi.) )
** Aang himself is [[OlderThanHeLooks 112 years old]], due directly to his Avatar abilities.


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