Follow TV Tropes

Following

History Main / WarpWhistle

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TorchlightII'', similar to the Diablo games, has a waypoint that leads to each town that you unlock as well as being able to warp back to towns visited in the previous acts and waypoints scattered in the open zones, including ones made by the players.


Added DiffLines:

* ''VideoGame/RagnarokOnline'' has four fast travel options: by airship, by boat, by Kafra or by any acolyte-class character.
** Kafras warp players for a small fee to any town. The further the town is away from the town the Kafra is stationed in, the higher the fee.
** Several of the bigger cities provide an airship or boat, or both, that travel along specific routes and stop by several towns, also for a small fee.
** The player skill Warp Portal, available to acolyte-class characters who invest points in it, allows the player to warp others to places they have "memorised" using the skill.
* There's also the Fly Wing and Butterfly Wing items; the former warps a player to any random spot on the same map, the latter warps a player to their last save point.
Is there an issue? Send a MessageReason:
None


** FinalFantasyXI has a ''lot'' of these, ranging from the original telecrystals (which once a shard key item from each was taken, could let any White Mage or certain rings teleport you back to, the homepoint crystals, which you were sent back to if you die or receive a warp spell, and expansion specific versions, such as Abyssea transit and Voidwatch transit (both by [=NPCs=], and to areas where those events take place. But the newest addon takes this UpToEleven, with the introduction of the waypoint systems, one of these teleports you (one way) to any of these you have activated, and the other takes you to the new city, Adoulin, and it's surrounding areas. The UpToEleven part? The waypoints in Adoulin are almost literally all over the place, to the point where you can't move in any direction more than thirty seconds without stumbling upon one.

to:

** FinalFantasyXI ''VideoGame/FinalFantasyXI'' has a ''lot'' of these, ranging from the original telecrystals (which once a shard key item from each was taken, could let any White Mage or certain rings teleport you back to, the homepoint crystals, which you were sent back to if you die or receive a warp spell, and expansion specific versions, such as Abyssea transit and Voidwatch transit (both by [=NPCs=], and to areas where those events take place. But the newest addon takes this UpToEleven, with the introduction of the waypoint systems, one of these teleports you (one way) to any of these you have activated, and the other takes you to the new city, Adoulin, and it's surrounding areas. The UpToEleven part? The waypoints in Adoulin are almost literally all over the place, to the point where you can't move in any direction more than thirty seconds without stumbling upon one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Jumpdrive in the ''[[Videogame/{{X}} X-Universe]]'' is a relatively expensive module fitted onto ships that allow them to jump to any known [[PortalNetwork jump gates]] while expending some Energy Cells. The jumpdrive works anywhere and has a set charge time of ten seconds, though one should be aware that it can be destroyed if the ship's shields go down [[HyperspeedEscape while trying to escape]]. The [[BlindJump Unfocused Jumpdrive]] gained through the Goner plot will dump the player into a randomly generated sector in intergalactic space, giving them a breather from combat or allowing them to find the [[TheMothership Goner Aran]]. The only limitation to the jumpdrive is that it cannot warp to Terran [[CoolGate Trans-Orbital Accelerators]], as they're glorified Gauss guns that shoot ships between points of interest in the Sol system. The ''Xtended Terran Conflict'' mod adds Point-To-Point jumpdrives for the [[TheBattlestar M2+ super-destroyers]] which can jump anywhere in a system, but requires good relations with the sector's owners, locks the ship's controls for several seconds, and drains energy cells at a phenomenal rate.
Is there an issue? Send a MessageReason:
None


* ''DivineDivinity'' has a unique take on the concept, with a set of two portal pyramids. When you're given one of them, you can acquire the other by teleporting to it [[spoiler:(which is in a locked room of a nearby catacomb, surrounded by skeletons)]]. Either pyramid can be set down on the floor anywhere, or thrown anywhere a normal item can be thrown. Afterwards, the player can either set down the other pyramid and use it as a two-way portal, or activate it in his hand and teleport without leaving a way back. This has several immediately useful applications, not least of which is the ability to get over narrow impassable terrain features. And, with a bit of luck, certain open windows.

to:

* ''DivineDivinity'' ''VideoGame/DivineDivinity'' has a unique take on the concept, with a set of two portal pyramids. When you're given one of them, you can acquire the other by teleporting to it [[spoiler:(which is in a locked room of a nearby catacomb, surrounded by skeletons)]]. Either pyramid can be set down on the floor anywhere, or thrown anywhere a normal item can be thrown. Afterwards, the player can either set down the other pyramid and use it as a two-way portal, or activate it in his hand and teleport without leaving a way back. This has several immediately useful applications, not least of which is the ability to get over narrow impassable terrain features. And, with a bit of luck, certain open windows.
Is there an issue? Send a MessageReason:
None


* Completing George's sidequest in ''DeadlyPremonition'' nets you a Police Radio that lets you warp to important landmarks and buildings around Greenvale.

to:

* Completing George's sidequest in ''DeadlyPremonition'' ''VideoGame/DeadlyPremonition'' nets you a Police Radio that lets you warp to important landmarks and buildings around Greenvale.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/DonkeyKongCountry 3'', getting all the DK Coins in the game allows you to obtain the Gyrocopter, which allowed you to travel to any location on the world map and access secret areas.

to:

** In ''VideoGame/DonkeyKongCountry 3'', ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', getting all the DK Coins in the game allows you to obtain the Gyrocopter, which allowed you to travel to any location on the world map and access secret areas.



** In the original ''VideoGame/TheLegendOfZelda'', use of the "magic whistle" item would transport Link via friendly tornado to the entrance of a random dungeon. Blowing it repeatedly would allow you to get to your destination, or at least closer. Also there was a power bracelet available earlier which allowed Link to go between 4 different hidden doors around the overworld.

to:

** In the original ''VideoGame/TheLegendOfZelda'', ''VideoGame/TheLegendOfZeldaI'', use of the "magic whistle" item would transport Link via friendly tornado to the entrance of a random dungeon. Blowing it repeatedly would allow you to get to your destination, or at least closer. Also there was a power bracelet available earlier which allowed Link to go between 4 different hidden doors around the overworld.

Changed: 105

Removed: 125

Is there an issue? Send a MessageReason:
The taxis in Grand Theft Auto and the entire RDR example are better suited to Global Airship, as they have no restriction on location


* The subway and the L-train in ''VideoGame/GrandTheftAutoIII'', the train and the airports in ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' and the taxicabs in ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoIV GTA IV]]''. The later games also allowed you to "trip skip" to mission locations.

to:

* The subway and the L-train in ''VideoGame/GrandTheftAutoIII'', the train and the airports in ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' Andreas]]'', the "I failed a mission and need to go back to the start point" taxicabs in ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' City]]'', and the trains in ''[[VideoGame/GrandTheftAutoIV GTA IV]]''. The later games also allowed you to "trip skip" to mission locations.locations if you failed them at least once.



* ''VideoGame/RedDeadRedemption'' allows you to quick-travel to previously-visited destinations at campsites or stagecoaches.
Is there an issue? Send a MessageReason:
Red link removal


In most cases, destinations become unlocked when the player visits them the old-fashioned way first. Why this happens sometimes is justified; when you get there, you do something like opening a portal or activating a teleport machine, allowing you to get back there easily. Sometimes, however, it's a pointless rule and it's never explained why the traveling method only works if you have been there already. It's often [[RuleofPlot necessary to gameplay]], as if you could teleport to anywhere in the world from the beginning of the game, you could simply teleport to the villain's lair and there would be no need for all this quest.

to:

In most cases, destinations become unlocked when the player visits them the old-fashioned way first. Why this happens sometimes is justified; when you get there, you do something like opening a portal or activating a teleport machine, allowing you to get back there easily. Sometimes, however, it's a pointless rule and it's never explained why the traveling method only works if you have been there already. It's often [[RuleofPlot necessary to gameplay]], gameplay, as if you could teleport to anywhere in the world from the beginning of the game, you could simply teleport to the villain's lair and there would be no need for all this quest.
Is there an issue? Send a MessageReason:
None


* The latter two titles in the ''VideoGame/{{STALKER}}'' trilogy have these. In ''Clear Sky'', they take the form of guides that you can pay to take you to various places. Unfortunately, not every guide knows how to get to every place, so while jumping back to the starting area is usually simple, getting back to the area you jumped from can be very similar to figuring out a bus system, and the fees add up quickly. In ''Call of Pripyat'', you can tag along with other Stalkers to get to various places around each map zone for a relatively low cost, but moving between the maps requires paying a (initially significant, but a relatively simple early mission can lower it) fee to a guide to take you to the other map.

to:

* The latter two titles in the ''VideoGame/{{STALKER}}'' trilogy have these. In ''Clear Sky'', they take the form of guides that you can pay to take you to various places. Unfortunately, not every guide knows how to get to every place, so while jumping back to the starting area is usually simple, getting back to the area you jumped from can be very similar to figuring out a bus system, and the fees add up quickly. In ''Call of Pripyat'', you can tag along with other Stalkers to get to various places around each map zone for a relatively low cost, but moving between the maps requires paying a (initially significant, but a relatively simple early mission can lower it) fee to a guide to take you to the other map. One of the beauties of Call of Pripyat's guides is that while there is always one hanging out in the mission hub, there are often other Stalkers willing to take you places walking around the open world, meaning that it's entirely possible to come out of a gunfight bleeding and low on ammo only to find a couple of guys who will not only sell you some medical supplies but take you someplace to get patched up and restock for a very low price.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The latter two titles in the ''VideoGame/{{STALKER}}'' trilogy have these. In ''Clear Sky'', they take the form of guides that you can pay to take you to various places. Unfortunately, not every guide knows how to get to every place, so while jumping back to the starting area is usually simple, getting back to the area you jumped from can be very similar to figuring out a bus system, and the fees add up quickly. In ''Call of Pripyat'', you can tag along with other Stalkers to get to various places around each map zone for a relatively low cost, but moving between the maps requires paying a (initially significant, but a relatively simple early mission can lower it) fee to a guide to take you to the other map.

Added: 1505

Changed: 955

Is there an issue? Send a MessageReason:
None


* ''VideoGame/WorldOfWarcraft'' has flying mounts, which function like waypoints to major cities throughout a single continent, except that the flights cost money and are not instantaneous, as well as ships, zeppelins and a tram which provide free transport. Certain classes can create portals to certain major cities for other players or 'summon' other players. A [[HubCity high-level city]] contains free portals to old-world destinations. There's also the hearthstones, Astrall Recall (the Shaman spell that is essentially a Hearthstone that doesn't take up inventory space and has a much shorter cooldown period), Teleport Moonglade, all the Mage capital city teleportation spells, and meeting stones. Yet another portal ability, the Death Gate, was created for Death Knights to get back to Ebon Hold for training and Runeforging. Even dungeons aren't immune. The latest raid dungeon Ulduar has teleporters inside it that unlock as you defeat the bosses next to them, although they reset every week.

to:

* ''VideoGame/WorldOfWarcraft'' has flying mounts, which function like waypoints to major cities throughout a single continent, except that the flights cost money number of fast travel options available for players, coming in four flavors: Player skills, portals, services, and are not instantaneous, as well as ships, zeppelins and a tram which provide free transport. instance shortcuts.
** Player skills:
Certain classes abilities and items allow players to fast travel immediately from one location to another. The most common is the Hearthstone, which returns the player to an inn they've chosen as their home. Monks, Druids, and Death Knights each have an ability that can create portals teleport them to certain major cities for their class training hub while Shamans have an ability that can transport them either to their inn or to their faction's capital city. Warlocks have a Summoning Portal that allows them to summon other players or 'summon' to their location. There are also other players. A [[HubCity high-level city]] contains free items, such as wormhole generators, with more varied destinations.
** Portals: Both player-created and not, portals instantly teleport people using them to a destination. The most common are
portals to old-world destinations. There's also the hearthstones, Astrall Recall (the Shaman spell that is essentially a Hearthstone that doesn't take up inventory space and has a much shorter cooldown period), Teleport Moonglade, all the Mage capital city teleportation spells, cities and meeting stones. Yet another portal ability, the Death Gate, was created Dark Portal, but there are also portals to some out-of-the way locations, such as the Isle of Thunder.
** Services: Flightmasters provide automated and safe travel between friendly settlements
for Death Knights a fee. Boats and zeppelins are free to get back to Ebon Hold use, with the majority acting as travel lanes between the different continents and a handful offering travel within the continent for training and Runeforging. Even low-level players. Summoning stones located outside of instances can be used to summon other players to the instance.
** Instance shortcuts: In deference to the increasing size of instances, Blizzard has introduced fast travel options to some of the larger
dungeons aren't immune. and raids. The latest raid dungeon Ulduar has teleporters inside it that unlock as you defeat exact operation of the bosses next shortcut is generally made to them, although they reset every week.match the theme of the instance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' Link can get a ride from a friendly witch to any SavePoint he has previously visited.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/LaMulana'' has the Grail item, which can be obtained in the first dungeon level. Its function is to instantly transport Lemeza back to the overworld, or any level whose tablet has been read, though backside areas require a certain pair of [=ROMs=] to be equipped. Besides saving time wandering around the ruins (and, in the remake, working as SavePoints), it's a useful method for escaping from spike traps and such, but it doesn't work at all in the Dimensional Corridor.

to:

* ''VideoGame/LaMulana'' has the Grail item, which can be obtained in the first dungeon level. Its function is to instantly transport Lemeza back to the overworld, or any level whose tablet has been read, though backside areas require a certain pair of [=ROMs=] to be equipped. Besides saving time wandering around the ruins (and, in the remake, working as SavePoints), {{Save Point}}s), it's a useful method for escaping from spike traps and such, but it doesn't work at all in the Dimensional Corridor.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{La-Mulana}}'' has the Grail item, which can be obtained in the first dungeon level. Its function is to instantly transport Lemeza back to the overworld, or any level whose tablet has been read, though backside areas require a certain pair of [=ROMs=] to be equipped. Besides saving time wandering around the ruins, it's a useful method for escaping from spike traps and such, but it doesn't work at all in the Dimensional Corridor.

to:

* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' has the Grail item, which can be obtained in the first dungeon level. Its function is to instantly transport Lemeza back to the overworld, or any level whose tablet has been read, though backside areas require a certain pair of [=ROMs=] to be equipped. Besides saving time wandering around the ruins, ruins (and, in the remake, working as SavePoints), it's a useful method for escaping from spike traps and such, but it doesn't work at all in the Dimensional Corridor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/{{Willow}}'' for the NintendoEntertainmentSystem has the magic ocarina which summons Po to fly you to any previously visited place.
Is there an issue? Send a MessageReason:
Typo fix


A quick shortcut to enable rapid travel in an open-world setting. Most often, it allows travel between a set of fixed points, or to those points from anywhere in the game world. In a lot of games, these points are co-located with {{Save Point}}s. In some cases, using the Warp Whistle is the only way tod reach certain areas.

to:

A quick shortcut to enable rapid travel in an open-world setting. Most often, it allows travel between a set of fixed points, or to those points from anywhere in the game world. In a lot of games, these points are co-located with {{Save Point}}s. In some cases, using the Warp Whistle is the only way tod to reach certain areas.
Is there an issue? Send a MessageReason:
More specific name


A quick shortcut to enable rapid travel in an open-world setting. Most often, it allows travel between a set of fixed points, or to those points from anywhere in the game world. In a lot of games, these points are co-located with {{Save Point}}s. In some cases, using the Warp Whistle is the only way to reach certain areas.

to:

A quick shortcut to enable rapid travel in an open-world setting. Most often, it allows travel between a set of fixed points, or to those points from anywhere in the game world. In a lot of games, these points are co-located with {{Save Point}}s. In some cases, using the Warp Whistle is the only way to tod reach certain areas.



* ''Dark Sun'' had various obelisks scattered around its world. Each one could be activated by putting its corresponding gem in it. Once this is done the party can teleport back to this obelisk at any time.

to:

* ''Dark Sun'' Sun: Shattered Lands'' had various obelisks scattered around its world. Each one could be activated by putting its corresponding gem in it. Once this is done the party can teleport back to this obelisk at any time.
Is there an issue? Send a MessageReason:
None


** The bird statues from ''Majora's Mask'' return in ''VideoGame/TheLegendOfZeldaSkywardSword'', letting you warp to any that have been activated.

to:

** The bird statues from ''Majora's Mask'' return in ''VideoGame/TheLegendOfZeldaSkywardSword'', letting you warp to any that ''VideoGame/TheLegendOfZeldaSkywardSword''. You have been activated.to manually fly through Skyloft to travel between regions, but can land at any activated statue.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Carried over into ''GuildWars2'' as the Asura Waypoint network. There are also portals connecting each race's capital city to Lion's Arch.

Added: 111

Changed: 1

Is there an issue? Send a MessageReason:
None


* The various teleport runes in ''VideoGame/{{Gothic}}'' and its sequel. You'll be thankful for these, as the game world is huge and it takes forever to run between places.

to:

* The various teleport runes in ''VideoGame/{{Gothic}}'' and its sequel. You'll be thankful for these, as the game world is huge and it takes forever to run between places.places.
* ''VideoGame/EvilIslands'': Completing some quests will allow to travel instantly to certain areas of the map.
Is there an issue? Send a MessageReason:
aaaaaaaand I\'m an idiot


In most cases, destinations become unlocked when the player visits them the old-fashioned way first. Why this happens sometimes is justified; when you get there, you do something like opening a portal or activating a teleport machine, allowing you to get back there easily. Sometimes, however, it's a pointless rule and it's never explained why the traveling method only works if you have been there already. It's often [[Rule of Plot necessary to gameplay]], as if you could teleport to anywhere in the world from the beginning of the game, you could simply teleport to the villain's lair and there would be no need for all this quest.

to:

In most cases, destinations become unlocked when the player visits them the old-fashioned way first. Why this happens sometimes is justified; when you get there, you do something like opening a portal or activating a teleport machine, allowing you to get back there easily. Sometimes, however, it's a pointless rule and it's never explained why the traveling method only works if you have been there already. It's often [[Rule of Plot [[RuleofPlot necessary to gameplay]], as if you could teleport to anywhere in the world from the beginning of the game, you could simply teleport to the villain's lair and there would be no need for all this quest.
Is there an issue? Send a MessageReason:
Run on for a long time...but sooner or later God\'ll cut you down


In most cases, destinations become unlocked when the player visits them the old-fashioned way first, why this happens sometimes is justified, when you get there first, you do something like opening a portal or activating a teleport machine, allowing you to get back there easily, but sometimes it's a pointless rule and it's never explained why the traveling method only works if you have been there already, it's often necessary, as if you could teleport to anywhere in the world, you could simply teleport to the villain's lair and there would be no need for all this quest.

to:

In most cases, destinations become unlocked when the player visits them the old-fashioned way first, why first. Why this happens sometimes is justified, justified; when you get there first, there, you do something like opening a portal or activating a teleport machine, allowing you to get back there easily, but sometimes easily. Sometimes, however, it's a pointless rule and it's never explained why the traveling method only works if you have been there already, it's already. It's often necessary, [[Rule of Plot necessary to gameplay]], as if you could teleport to anywhere in the world, world from the beginning of the game, you could simply teleport to the villain's lair and there would be no need for all this quest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The various teleport runes in ''VideoGame/{{Gothic}}'' and its sequel. You'll be thankful for these, as the game world is huge and it takes forever to run between places.
Is there an issue? Send a MessageReason:
None


** FinalFantasyXI has a ''lot'' of these, ranging from the original telecrystals (which once a shard key item from each was taken, could let any White Mage or certain rings teleport you back to, the homepoint crystals, which you were sent back to if you die or receive a warp spell, and expansion specific versions, such as Abyssea transit and Voidwatch transit (both by NPCs, and to areas where those events take place. But the newest addon takes this UpToEleven, with the introduction of the waypoint systems, one of these teleports you (one way) to any of these you have activated, and the other takes you to the new city, Adoulin, and it's surrounding areas. The UpToEleven part? The waypoints in Adoulin are almost literally all over the place, to the point where you can't move in any direction more than thirty seconds without stumbling upon one.

to:

** FinalFantasyXI has a ''lot'' of these, ranging from the original telecrystals (which once a shard key item from each was taken, could let any White Mage or certain rings teleport you back to, the homepoint crystals, which you were sent back to if you die or receive a warp spell, and expansion specific versions, such as Abyssea transit and Voidwatch transit (both by NPCs, [=NPCs=], and to areas where those events take place. But the newest addon takes this UpToEleven, with the introduction of the waypoint systems, one of these teleports you (one way) to any of these you have activated, and the other takes you to the new city, Adoulin, and it's surrounding areas. The UpToEleven part? The waypoints in Adoulin are almost literally all over the place, to the point where you can't move in any direction more than thirty seconds without stumbling upon one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Shaman's unique archetypical power from ''Spore'' is basically this, although it only allows travel to their homeworld, and not back.

Added: 359

Removed: 345

Is there an issue? Send a MessageReason:
None


** In addition, the ''VideoGame/{{Diablo}}'' games also made use of Town Portal, though as the name implied, the scrolls primarily sent you back to town (which you would need to do often in order to sell off your old or excess gear, repair the gear you were using, and resupply on essentials such as potions, ammunition and Scrolls of Identify or Town Portal.



* The ''VideoGame/{{Diablo}}'' games also made use of Town Portal, though as the name implied, the scrolls primarily sent you back to town (which you would need to do often in order to sell off your old or excess gear, repair the gear you were using, and resupply on essentials such as potions, ammunition and Scrolls of Identify or Town Portal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''VideoGame/{{Diablo}}'' games also made use of Town Portal, though as the name implied, the scrolls primarily sent you back to town (which you would need to do often in order to sell off your old or excess gear, repair the gear you were using, and resupply on essentials such as potions, ammunition and Scrolls of Identify or Town Portal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** FinalFantasyXI has a ''lot'' of these, ranging from the original telecrystals (which once a shard key item from each was taken, could let any White Mage or certain rings teleport you back to, the homepoint crystals, which you were sent back to if you die or receive a warp spell, and expansion specific versions, such as Abyssea transit and Voidwatch transit (both by NPCs, and to areas where those events take place. But the newest addon takes this UpToEleven, with the introduction of the waypoint systems, one of these teleports you (one way) to any of these you have activated, and the other takes you to the new city, Adoulin, and it's surrounding areas. The UpToEleven part? The waypoints in Adoulin are almost literally all over the place, to the point where you can't move in any direction more than thirty seconds without stumbling upon one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Klingons get a separate list of transwarp destinations -- the main difference (beyond travelling to Qo'noS instead of ESD) being that the Klingons travels to sector maps instead of starbases, and that the governing noncombat skill is marauding.
Is there an issue? Send a MessageReason:
None


* The first game in the DarkParables series has a very restricted one of these. A "mysterious arcane symbol" is drawn on the ground in one section of the castle courtyard; later, activating an identical symbol in the alchemist's tower of the castle proper enables the player character to warp at will between those two spots. Its usefulness is arguably limited, but it's still a nice surprise.

to:

* The first game in the DarkParables Videogame/DarkParables series has a very restricted one of these. A "mysterious arcane symbol" is drawn on the ground in one section of the castle courtyard; later, activating an identical symbol in the alchemist's tower of the castle proper enables the player character to warp at will between those two spots. Its usefulness is arguably limited, but it's still a nice surprise.

Top