History Main / WarpWhistle

18th Mar '18 12:55:22 PM nombretomado
Is there an issue? Send a Message


** Most of the ''{{Wild ARMs}}'' games have "Teleport Orbs" or a Teleport spell that lets you revisit old locations. Some only warp to towns, but some let you warp anywhere. Some of the games also have a system of [[LostTechnology ancient ruins that contain teleporters to other ruins]], in addition to the teleport orbs, often used to travel to new areas. And both of the first two games rely on you breaking the teleporters in order to reach a new optional area. In ''VideoGame/WildArms1'' you have to damage the ancient ruins before teleporting in order to reach the BonusDungeon. And in ''VideoGame/WildArms2'' you have to use the teleport orb while a party member who has been shown to be unlucky with teleportation is in the the front of the party to reach someone who can teach you higher level magic.

to:

** Most of the ''{{Wild ARMs}}'' ''VideoGame/WildArms'' games have "Teleport Orbs" or a Teleport spell that lets you revisit old locations. Some only warp to towns, but some let you warp anywhere. Some of the games also have a system of [[LostTechnology ancient ruins that contain teleporters to other ruins]], in addition to the teleport orbs, often used to travel to new areas. And both of the first two games rely on you breaking the teleporters in order to reach a new optional area. In ''VideoGame/WildArms1'' you have to damage the ancient ruins before teleporting in order to reach the BonusDungeon. And in ''VideoGame/WildArms2'' you have to use the teleport orb while a party member who has been shown to be unlucky with teleportation is in the the front of the party to reach someone who can teach you higher level magic.
9th Jan '18 1:33:17 AM Cryoclaste
Is there an issue? Send a Message


** ''PhantasyStar''. ''VideoGame/PhantasyStarII'' also had teleport stations. ''Phantasy Star Online'' had an item called the "telepipe" which, when activated, transported the player's entire party back to "town"/"base". The 'pipe would stay open until the player who had activated it returned through it. Comes in quite handy when you're low on health/energy and almost out of restoration items, and you know or suspect that there's a boss waiting in the next room.

to:

** ''PhantasyStar''.''VideoGame/PhantasyStar''. ''VideoGame/PhantasyStarII'' also had teleport stations. ''Phantasy Star Online'' ''VideoGame/PhantasyStarOnline'' had an item called the "telepipe" which, when activated, transported the player's entire party back to "town"/"base". The 'pipe would stay open until the player who had activated it returned through it. Comes in quite handy when you're low on health/energy and almost out of restoration items, and you know or suspect that there's a boss waiting in the next room.
10th Dec '17 10:20:11 AM Hanz
Is there an issue? Send a Message

Added DiffLines:

* In ''Videogame/SouthParkTheFracturedButWhole'', Fast Travel works just like the previous game, only this time it's Jimmy as his superhero persona "Fastpass" taking you from place to place.
26th Nov '17 7:51:32 PM HeraldAlberich
Is there an issue? Send a Message

Added DiffLines:

** Because the game's map is a ''huge'' WideOpenSandbox, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is littered with points Link can warp to using the Sheikah Slate, including the cave he wakes up in at the very start. Most of the locations are Sheikah Towers and Shrines. There are 120 Shrines, so there's usually one fairly close to any point of interest, and they don't have to be beaten to use as warp points, just reached on foot and activated. If there isn't a close enough Shrine to a desired destination, warping to the top of a region's Tower and paragliding in the right direction can cover a lot of ground quickly. If that's not enough, the first DLC allows you to set up a warp point ''anywhere'' by going there and leaving a marker on the ground, though you can only have one of these at a time.
4th Nov '17 5:25:00 PM SpacemanSpoof
Is there an issue? Send a Message



to:

* ''VideoGame/StarWarsTheOldRepublic'', having such a large game world, naturally has several of these: on most planets you can hire a taxi to take you to any other point on the taxi's network, or you can use the Quick Travel ability to teleport to any previously discovered waypoint (most of which are also taxi stops). You can purchase other utility abilities that will teleport you to a specific place, such as your spaceship, your faction's fleet, or one of the daily mission areas. The spaceship itself is more of a HubLevel; there's no free-roaming on the galaxy map, thus using the ship to travel between planets isn't a shortcut.
1st Nov '17 8:31:30 AM Jubileus57
Is there an issue? Send a Message


* The [[EyesOfHorusMeanEgypt Eyes of Horus]], in ''[[VideoGame/TheSims3 The Sims 3: World Adventures]]'' are ancient Al Simharan relics that allow the Sims to freely teleport from the left eye to the right eye and vice versa.

to:

* The [[EyesOfHorusMeanEgypt [[EyeOfHorusMeansEgypt Eyes of Horus]], in ''[[VideoGame/TheSims3 The Sims 3: World Adventures]]'' are ancient Al Simharan relics that allow the Sims to freely teleport from the left eye to the right eye and vice versa.
1st Nov '17 8:30:53 AM Jubileus57
Is there an issue? Send a Message


* The Savepoint Flags in ''VideoGame/SuperMarioOdyssey'' act like these. One you activate one, you can teleport to it at any moment, from any place of the kingdom.

to:

* ** The Savepoint Flags in ''VideoGame/SuperMarioOdyssey'' act like these. One you activate one, you can teleport to it at any moment, from any place of the kingdom.
1st Nov '17 8:30:22 AM Jubileus57
Is there an issue? Send a Message


* The Savepoint Flags in ''VideoGame/SuperMarioOdyssey'' act like these. One you activate one, you can teleport to it at any moment, from any place of the kingdom.




to:

* The [[EyesOfHorusMeanEgypt Eyes of Horus]], in ''[[VideoGame/TheSims3 The Sims 3: World Adventures]]'' are ancient Al Simharan relics that allow the Sims to freely teleport from the left eye to the right eye and vice versa.
4th Sep '17 12:59:49 PM HalcyonDayz
Is there an issue? Send a Message


** ''VideoGame/FinalFantasyXI'' has a ''lot'' of these, ranging from the original telecrystals (which once a shard key item from each was taken, could let any White Mage or certain rings teleport you back to, the homepoint crystals, which you were sent back to if you die or receive a warp spell, and expansion specific versions, such as Abyssea transit and Voidwatch transit (both by [=NPCs=], and to areas where those events take place. But the newest addon takes this UpToEleven, with the introduction of the waypoint systems, one of these teleports you (one way) to any of these you have activated, and the other takes you to the new city, Adoulin, and it's surrounding areas. The UpToEleven part? The waypoints in Adoulin are almost literally all over the place, to the point where you can't move in any direction more than thirty seconds without stumbling upon one.

to:

** ''VideoGame/FinalFantasyXI'' has a ''lot'' of these, ranging from the original telecrystals (which once a shard key item from each was taken, could let any White Mage or certain rings teleport you back to, the homepoint crystals, which you were sent back to if you die or receive a warp spell, and expansion specific versions, such as Abyssea transit and Voidwatch transit (both by [=NPCs=], {{Non Player Character}}s, and to areas where those events take place. But the newest addon takes this UpToEleven, with the introduction of the waypoint systems, one of these teleports you (one way) to any of these you have activated, and the other takes you to the new city, Adoulin, and it's surrounding areas. The UpToEleven part? The waypoints in Adoulin are almost literally all over the place, to the point where you can't move in any direction more than thirty seconds without stumbling upon one.



** Wilderness areas must be explored on foot, but a few have friendly NPCs who will transport you to a distant waypoint that you've visited before.
** A quest chain for a group called the Gatekeepers begins in the Hall of Heroes. The NPC there will teleport you to any of the three city zones where the quests take place; when you're done, an NPC in that zone will teleport you back to the Hall. However, they'll teleport anyone; you don't actually have to be doing the quests. That makes the four NPCs an additional teleport network.

to:

** Wilderness areas must be explored on foot, but a few have friendly NPCs {{Non Player Character}}s who will transport you to a distant waypoint that you've visited before.
** A quest chain for a group called the Gatekeepers begins in the Hall of Heroes. The NPC there will teleport you to any of the three city zones where the quests take place; when you're done, an NPC in that zone will teleport you back to the Hall. However, they'll teleport anyone; you don't actually have to be doing the quests. That makes the four NPCs {{Non Player Character}}s an additional teleport network.
7th Aug '17 6:14:20 AM CosmicFerret
Is there an issue? Send a Message


** ''DragonQuest'' (a.k.a. ''Dragon Warrior'') games. "Zoom" allows you to warp to any city (and some other places) you've already visited on foot. Provided that you have a clear sky above you so the Hero can warp out vertically; if you attempt to use it indoors (or even when standing under something such as a balcony), it will merely result in the Hero crashing his head against the ceiling and tumbling right back down to the ground. The chimaera wing item has the same effect. "Outside" (aka "Evac") allows the player to warp back to the entrances of dungeons. The evac-u-bell item has the same effect.

to:

** ''DragonQuest'' ''VideoGame/DragonQuest'' (a.k.a. ''Dragon Warrior'') games. "Zoom" allows you to warp to any city (and some other places) you've already visited on foot. Provided that you have a clear sky above you so the Hero can warp out vertically; if you attempt to use it indoors (or even when standing under something such as a balcony), it will merely result in the Hero crashing his head against the ceiling and tumbling right back down to the ground. The chimaera wing item has the same effect. "Outside" (aka "Evac") allows the player to warp back to the entrances of dungeons. The evac-u-bell item has the same effect.
This list shows the last 10 events of 115. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WarpWhistle