History Main / WarpWhistle

4th Sep '17 12:59:49 PM HalcyonDayz
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** ''VideoGame/FinalFantasyXI'' has a ''lot'' of these, ranging from the original telecrystals (which once a shard key item from each was taken, could let any White Mage or certain rings teleport you back to, the homepoint crystals, which you were sent back to if you die or receive a warp spell, and expansion specific versions, such as Abyssea transit and Voidwatch transit (both by [=NPCs=], and to areas where those events take place. But the newest addon takes this UpToEleven, with the introduction of the waypoint systems, one of these teleports you (one way) to any of these you have activated, and the other takes you to the new city, Adoulin, and it's surrounding areas. The UpToEleven part? The waypoints in Adoulin are almost literally all over the place, to the point where you can't move in any direction more than thirty seconds without stumbling upon one.

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** ''VideoGame/FinalFantasyXI'' has a ''lot'' of these, ranging from the original telecrystals (which once a shard key item from each was taken, could let any White Mage or certain rings teleport you back to, the homepoint crystals, which you were sent back to if you die or receive a warp spell, and expansion specific versions, such as Abyssea transit and Voidwatch transit (both by [=NPCs=], {{Non Player Character}}s, and to areas where those events take place. But the newest addon takes this UpToEleven, with the introduction of the waypoint systems, one of these teleports you (one way) to any of these you have activated, and the other takes you to the new city, Adoulin, and it's surrounding areas. The UpToEleven part? The waypoints in Adoulin are almost literally all over the place, to the point where you can't move in any direction more than thirty seconds without stumbling upon one.



** Wilderness areas must be explored on foot, but a few have friendly NPCs who will transport you to a distant waypoint that you've visited before.
** A quest chain for a group called the Gatekeepers begins in the Hall of Heroes. The NPC there will teleport you to any of the three city zones where the quests take place; when you're done, an NPC in that zone will teleport you back to the Hall. However, they'll teleport anyone; you don't actually have to be doing the quests. That makes the four NPCs an additional teleport network.

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** Wilderness areas must be explored on foot, but a few have friendly NPCs {{Non Player Character}}s who will transport you to a distant waypoint that you've visited before.
** A quest chain for a group called the Gatekeepers begins in the Hall of Heroes. The NPC there will teleport you to any of the three city zones where the quests take place; when you're done, an NPC in that zone will teleport you back to the Hall. However, they'll teleport anyone; you don't actually have to be doing the quests. That makes the four NPCs {{Non Player Character}}s an additional teleport network.
7th Aug '17 6:14:20 AM CosmicFerret
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** ''DragonQuest'' (a.k.a. ''Dragon Warrior'') games. "Zoom" allows you to warp to any city (and some other places) you've already visited on foot. Provided that you have a clear sky above you so the Hero can warp out vertically; if you attempt to use it indoors (or even when standing under something such as a balcony), it will merely result in the Hero crashing his head against the ceiling and tumbling right back down to the ground. The chimaera wing item has the same effect. "Outside" (aka "Evac") allows the player to warp back to the entrances of dungeons. The evac-u-bell item has the same effect.

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** ''DragonQuest'' ''VideoGame/DragonQuest'' (a.k.a. ''Dragon Warrior'') games. "Zoom" allows you to warp to any city (and some other places) you've already visited on foot. Provided that you have a clear sky above you so the Hero can warp out vertically; if you attempt to use it indoors (or even when standing under something such as a balcony), it will merely result in the Hero crashing his head against the ceiling and tumbling right back down to the ground. The chimaera wing item has the same effect. "Outside" (aka "Evac") allows the player to warp back to the entrances of dungeons. The evac-u-bell item has the same effect.
29th Jul '17 1:14:01 PM GrammarNavi
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* ''Film/{{Willow}}'' for the NintendoEntertainmentSystem has the magic ocarina which summons Po to fly you to any previously visited place.

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* ''Film/{{Willow}}'' for the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem has the magic ocarina which summons Po to fly you to any previously visited place.
26th Jun '17 4:26:59 AM Darkjade
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* In ''VideoGame/KingsQuestVIIThePrincelessBride'', Valanice gets a magic flute that can summon lord Tsepish's horse Necromancer, which can take her from anywhere in the game to Etheria, from where she can travel to any of the game's major locations (choosing between four fixed points).
20th May '17 10:07:24 AM nombretomado
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* The {{Ultima}} series has usually had these:

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* The {{Ultima}} ''VideoGame/{{Ultima}}'' series has usually had these:
14th May '17 10:56:44 PM Octorok103
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** Both ''VideoGame/TheLegendOfZeldaOracleGames'' have seeds which can be cracked open to make a friendly tornado. Once in the upper atmosphere you can choose where you want to land.

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** Both ''VideoGame/TheLegendOfZeldaOracleGames'' have seeds Gale Seeds, which can be cracked open to make a friendly tornado. Once in the upper atmosphere you can choose where you want whisk Link away to land.a seed tree of his choice.



* ''VideoGame/{{Borderlands}}'' has the "New U" stations that allow for character customization, respawning, and, after the network is reactivated, instant transportation to any "New U" station that the player has visited.

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* ''VideoGame/{{Borderlands}}'' has and its sequels have the "New U" stations Fast Travel network, a series of terminals scattered around Pandora and Elpis that allow for character customization, respawning, [[ExactlyWhatItSaysOnTheTin instantaneous travel]] between any two terminals that you've discovered. They also serve as New-U stations, reviving you if you die and, after in the first game, allowing you to customize your appearance and reallocate your skill points. ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' had a few malfunctioning stations that would only allow for one-way travel, which were generally located right by boss fights. Interestingly enough, ''2'' and ''Pre-Sequel'' both gave you access to the Fast Travel network is reactivated, instant transportation to any "New U" station that immediately, even though you wouldn't have very many places unlocked yet, while the player has visited.original game forced you to get through a significant chunk of the main story before you unlocked it.
30th Apr '17 1:51:23 PM nombretomado
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* The portable ''Franchise/HarvestMoon'' games - starting with ''VideoGame/HarvestMoonFriendsOfMineralTown'' have the Teleport Stone, which allows you to teleport any unlocked area on your main map.

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* The portable ''Franchise/HarvestMoon'' ''VideoGame/HarvestMoon'' games - starting with ''VideoGame/HarvestMoonFriendsOfMineralTown'' have the Teleport Stone, which allows you to teleport any unlocked area on your main map.
22nd Apr '17 2:31:52 PM nombretomado
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* In {{Suikoden}} Viki and the Blinking Mirror acts as a warp Whistle, instantly teleporting the characters to any town or major area in the game. A godsend with the game's awkward/slow overland travel.

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* In {{Suikoden}} ''VideoGame/{{Suikoden}}'' Viki and the Blinking Mirror acts as a warp Whistle, instantly teleporting the characters to any town or major area in the game. A godsend with the game's awkward/slow overland travel.
22nd Apr '17 11:27:32 AM Galacton
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A quick shortcut to enable rapid travel in an open-world setting. Most often, it allows travel between a set of fixed points, or to those points from anywhere in the game world. In a lot of games, these points are co-located with {{Save Point}}s. In some cases, using the Warp Whistle is the only way to reach certain areas.

In most cases, destinations become unlocked when the player visits them the old-fashioned way first. Why this happens sometimes is justified; when you get there, you do something like opening a portal or activating a teleport machine, allowing you to get back there easily. Sometimes, however, [[GameplayAndStorySegregation it's never explained why the traveling method only works if you have been there already]]. It's often necessary to gameplay, as if you could teleport to anywhere in the world from the beginning of the game, you could simply teleport to the villain's lair and there would be no need for all this quest.

There is sometimes a monetary charge for the trip.

Compare and contrast GlobalAirship. While the Global Airship is awarded late in the game, it has wide-ranging freedom of movement. The Warp Whistle has very fixed destinations, more of which become unlocked in play, but it is generally available at an early point. A helpful comparison: The airship is a private helicopter, and the Warp Whistle is a subway pass.

If the WarpWhistle is available as an item, it may be restricted to usage in "overworld" locations only (outdoor settings like towns or the world map), and fail to do anything if the player attempts to use it during DungeonCrawling. Its in-dungeon counterpart would be the EscapeRope, whose function is limited to teleporting the player out of the dungeon in question (after which, the player may use the WarpWhistle).

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A quick shortcut to enable rapid travel An item or ability in an open-world setting. Most often, it allows a video game that enables fast travel between a set of fixed points, or to those points from anywhere in the game world. an open-world setting. In a lot of games, these points are co-located with {{Save Point}}s.marked by a special monument or landmark to designate them as such. This cuts down on potentially annoying backtracking and allows the player to save time getting back to areas of interest. In some cases, using the Warp Whistle is the only way to reach certain areas.

Travel can be limited to between these set of fixed points, or to those points from anywhere in the game world. In most cases, destinations only become unlocked when after the player visits them the old-fashioned way first. Why this happens This [[NecessaryDrawback limitation]] is sometimes is justified; when you get there, justified by having you do something like opening a portal or activating a teleport machine, machine when you get there, allowing you to get back there easily. Sometimes, Most of the time, however, [[GameplayAndStorySegregation it's never explained why the traveling method only works if you have been there already]]. It's often necessary to gameplay, as explained from a gameplay standpoint, since if you could teleport to anywhere in the world from the beginning of the game, you could simply teleport to the villain's lair and there would be no need never have to overcome any of the obstacles the game designers put between you and your destination and the REAL reason for all this quest.

the Warp Whistle is so you don't have to do it again everytime you want to visit an area.

There is sometimes a monetary charge for the trip.

trip, especially if the warp whistle takes the form of a paid service like an airport or subway.

Compare and contrast GlobalAirship. While the Global Airship is awarded late in the game, it has wide-ranging freedom of movement. The Warp Whistle has very fixed destinations, more of which become unlocked in play, but it is generally available at an early point. A helpful [[TruthInTelevision real-life]] comparison: The airship is a private helicopter, and the Warp Whistle is a subway pass.

If the WarpWhistle is available as an item, it may be restricted to usage in "overworld" locations only (outdoor settings like towns or the world map), and fail to do anything work if the player attempts to use it during DungeonCrawling. in an enclosed area such as a [[DungeonCrawling cave or dungeon]]. Its in-dungeon counterpart would be the EscapeRope, whose function is limited to teleporting the player out of the dungeon in question (after which, the player may use the WarpWhistle).
WarpWhistle properly).
8th Apr '17 8:37:15 PM shawnvw
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** A quest chain for a group called the Gatekeepers begins in the Hall of Heroes. The NPC there will teleport you to any of the three city zones where the quests take place; when you're done, an NPC in that zone will teleport you back to the Hall. However, they'll teleport anyone; you don't actually have to be doing the quests. That makes the four NPCs an additional teleport network.
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