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!!They come in many flavors:
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!!Examples that don't fit any of the sub-tropes:
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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[ReadTheFreakingManual read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. By the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of gaming]] and the rise of digital distribution, few games even came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.
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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[ReadTheFreakingManual read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. By the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of gaming]] and the rise of digital distribution, few games even came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.
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They come in many flavors:
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!!They come in many flavors:
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%% Image selected via crowner in the Image Suggestion thread: %%https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%%https://tvtropes.org/pmwiki/crowner.php?crowner_id=kdraqxwm
%% Please do not change or remove without starting a new thread.
%%
[[quoteright:350:[[VideoGame/SparkTheElectricJester https://static.tvtropes.org/pmwiki/pub/images/spark_tutoriallevel.png]]]]
%%https://tvtropes.org/pmwiki/crowner.php?crowner_id=kdraqxwm
%% Please do not change or remove without starting a new thread.
%%
[[quoteright:350:[[VideoGame/SparkTheElectricJester https://static.tvtropes.org/pmwiki/pub/images/spark_tutoriallevel.png]]]]
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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. By the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of gaming]] and the rise of digital distribution, few games even came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.
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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} [[ReadTheFreakingManual read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. By the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of gaming]] and the rise of digital distribution, few games even came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.
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* ForcedTutorial: No matter what you do, you have to do this tutorial. Not so fun when immediately starting a NewGamePlus.
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* ForcedTutorial: No matter what you do, you have to do this tutorial. Not so fun when immediately it's something you already know from previous games or you're starting a NewGamePlus.
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-->--'''Comic Book Guy''', ''VideoGame/TheSimpsonsGame''
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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. By the SeventhGenerationOfVideoGames and the rise of digital distribution, few games even came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.
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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. By the SeventhGenerationOfVideoGames [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of gaming]] and the rise of digital distribution, few games even came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.
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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. In modern times, few games are even shipped with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.
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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. In modern times, By the SeventhGenerationOfVideoGames and the rise of digital distribution, few games are even shipped came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.
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-->--'''Comic Book Guy''', ''TheSimpsonsGame''
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-->--'''Comic Book Guy''', ''TheSimpsonsGame''
''VideoGame/TheSimpsonsGame''
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[[index]]
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[[/index]]
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* SignpostTutorial: Tutorials that appear on signs and scenery.
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* YouShouldntKnowThisAlready: Doing actions, before a tutorial tells you about them, will have no result.
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* {{Antepiece}}: A more subtle version, where an easier version of an obstacle precedes the real thing.
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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
function. In modern times, few games are even shipped with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.
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At least as far back as the first ''VideoGame/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
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At least as far back as the first ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
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* TeachingThePlayerWrong: When the tutorial doesn't just skip details, but gives misinformation.
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Namespacing
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At least as far back as the first ''FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
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At least as far back as the first ''FinalFantasy'' ''VideoGame/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
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* TeachingThePlayerWrong: When the tutorial doesn't just skip details, but gives misinformation.
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* TutorialFailure: The tutorial fails to teach you vital things about the gameplay.
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-->--'''Comic Book Guy''', [[TheSimpsons The Simpsons]] [[TheSimpsonsGame Game]].
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-->--'''Comic Book Guy''', [[TheSimpsons The Simpsons]] [[TheSimpsonsGame Game]].
''TheSimpsonsGame''
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At least as far back as the first ''FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' read the manual for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
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At least as far back as the first ''FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
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* JustifiedTutorial: Tutorials that are part of the setting. The instructor says shoot, text in the HUD says to press R1 to fire. As close to canon that a tutorial can get.
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* JustifiedTutorial: Tutorials that are part of the setting. The instructor says shoot, text in the HUD says to press R1 to fire. As close to canon that as a tutorial can get.
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Before you add an example here, see if it's better suited for these Tropes:
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<<|VideoGameTropes|>>
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<<|VideoGameTropes|>>