1 | %% Image selected via crowner in the Image Suggestion thread: %%https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700 |
2 | %%https://tvtropes.org/pmwiki/crowner.php?crowner_id=kdraqxwm |
3 | %% Please do not change or remove without starting a new thread. |
4 | %% |
5 | [[quoteright:350:[[VideoGame/SparkTheElectricJester https://static.tvtropes.org/pmwiki/pub/images/spark_tutoriallevel.png]]]] |
6 | |
7 | ->''"Oh, I’m too lazy to read the manual! I need help! Wah! Wah!"'' |
8 | -->-- '''Comic Book Guy''', ''VideoGame/TheSimpsonsGame'' |
9 | |
10 | At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[ReadTheFreakingManual read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function. By the [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation of gaming]] and the rise of digital distribution, few games even came with manuals ''at all'', meaning that the game itself is the only place to learn how to play it. |
11 | |
12 | Thusly, in-game tutorials have been in games with increasing regularity, to the point where it's more likely that games have at least one sort of tutorial than none at all. |
13 | |
14 | The basic formula is thus: A game mechanic or element is brought to the players attention, and the player is informed about it, possibly with a demonstration of some sort. |
15 | |
16 | Of course, it's not always that simple. Tutorials themselves have Tropes of their own, each adding another layer of complexity and making game manuals even ''more'' redundant here. |
17 | ---- |
18 | !![[SubTrope Sub-tropes]]: |
19 | [[index]] |
20 | * {{Antepiece}}: A more subtle version, where an easier version of an obstacle precedes the real thing. |
21 | * AutoPilotTutorial: The tutorial that you can look at, but not touch. |
22 | * ForcedTutorial: No matter what you do, you have to do this tutorial. Not so fun when it's something you already know from previous games or you're starting a NewGamePlus. |
23 | * HeKnowsAboutTimedHits: Some tutorials try to at least keep some semblance of being in-universe and not [[BreakingTheFourthWall break the fourth wall]]. Games under this particular trope don't really try in that department. |
24 | * JustifiedTutorial: Tutorials that are part of the setting. The instructor says shoot, text in the HUD says to press R1 to fire. As close to canon as a tutorial can get. |
25 | * SignpostTutorial: Tutorials that appear on signs and scenery. |
26 | * TrainingBoss: Tutorials may end with a bang... caused by you, as now you've got the chance to test your new skills in a BossBattle. |
27 | * TrainingDummy: The standard punching bag for combat tutorials. Hey, ''someone'' needs to get hit. |
28 | * TutorialFailure: The tutorial fails to teach you vital things about the gameplay. |
29 | * YouShouldntKnowThisAlready: Doing actions, before a tutorial tells you about them, will have no result. |
30 | [[/index]] |
31 | |
32 | |
33 | !!Examples that don't fit any of the sub-tropes: |
http://tvtropes.org/pmwiki/context.php
FollowingContext Main / VideoGameTutorial
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load