History Main / VideogameTutorial

9th Sep '15 2:49:36 PM DragonQuestZ
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* YouShouldntKnowThisAlready: Doing actions, before a tutorial tells you about them, will have no result.
2nd Mar '15 11:07:48 AM MarsJenkar
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* {{Antepiece}}: A more subtle version, where an easier version of an obstacle precedes the real thing.
2nd Dec '14 9:00:23 PM fourshade
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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.

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At least as far back as the first ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
function. In modern times, few games are even shipped with manuals ''at all'', meaning that the game itself is the only place to learn how to play it.
20th Apr '12 3:11:26 PM LadyMomus
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At least as far back as the first ''VideoGame/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.

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At least as far back as the first ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
14th Mar '12 5:04:21 PM dal0525
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* TeachingThePlayerWrong: When the tutorial doesn't just skip details, but gives misinformation.
4th Mar '12 3:04:17 AM Telcontar
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At least as far back as the first ''FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.

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At least as far back as the first ''FinalFantasy'' ''VideoGame/FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
11th Dec '11 6:34:39 AM SumGai
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* TeachingThePlayerWrong: When the tutorial doesn't just skip details, but gives misinformation.
19th Aug '11 7:34:36 AM Koveras
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* TutorialFailure: The tutorial fails to teach you vital things about the gameplay.
26th Jun '11 10:23:31 AM MetaFour
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-->--'''Comic Book Guy''', [[TheSimpsons The Simpsons]] [[TheSimpsonsGame Game]].

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-->--'''Comic Book Guy''', [[TheSimpsons The Simpsons]] [[TheSimpsonsGame Game]].
''TheSimpsonsGame''
6th Mar '11 10:46:58 AM szaleniec1000
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At least as far back as the first ''FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' read the manual for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.

to:

At least as far back as the first ''FinalFantasy'' on the NES, developers have reckoned that players might actually ''not'' [[{{RTFM}} read the manual manual]] for all the controls and general know-how of playing the game. As games grew more complicated, it also appeared that some actions were simply really hard to get across with just words, at least without a 12-page essay on the single function.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.VideogameTutorial