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* In ''Franchise/TheElderScrolls'', spells which fall under the Alteration attribute are almost entirely this - Levitation (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' only), opening locks, increasing the amount of weight you can carry, night eye and light spells, water walking and breathing, etc. The teleportation spells (again, ''Morrowind'' only) offered by the school of Mysticism also have some extremely utilitarian uses. (Zapping out of danger, allowing you to move while over-encumbered, etc.)

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* In ''Franchise/TheElderScrolls'', spells which fall under the Alteration attribute are almost entirely this - Levitation (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' only), opening locks, increasing the amount of weight you can carry, [[FantasticLightSource night eye and light spells, spells]] (later reclassified to [[MasterOfIllusion Illusion]]), water walking and breathing, etc. The [[WarpWhistle teleportation spells spells]] (again, ''Morrowind'' only) offered by the school of Mysticism also have some extremely utilitarian uses. (Zapping out of danger, allowing you to move while over-encumbered, etc.)

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* ''Fanfic/TheDarkWars'' has a broken masquerade in the Harry Potter setting, leading to things like roads that self-heat to remove snow and tyres that never lose their grip.



* In the ''Literature/CircleOfMagic'' series, the main characters have 'Ambient magic' which is magic from everyday things, including thread magic, metal working magic, gardening magic and carpentry magic.

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* In the ''Literature/CircleOfMagic'' series, the main characters have 'Ambient magic' which is magic from everyday things, including thread magic, metal working magic, gardening magic and carpentry magic. Later books feature cooking, glass, carpentry, stone and ''dance'' magics.


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* ''Literature/TheYoungAncients'' has a magitek industrial revolution, where sure, lots of magic devices are made with combat applications. But far more are along the line of magic water pumps, filters, flight, moving cargo, construction, refrigeration and cooking. Tor's first magic device is an instant clothes-dryer, and while one student mocks him for it, others are quick to point out how profitable such a thing can be.


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* Played with on ''Series/{{Charmed}}'' where on the one hand, selfish use of the witches' magic tends to lead to immediate and usually [[LaserGuidedKarma ironic]] punishment from the universe (lottery ticket goes blank, love spell attracts ''all the men'') and there's even a BadFuture with modern witch-hunts all started because the women used magic to punish an obnoxious neighbor. On the other hand, the universe never seems to object to their using their powers for mundane chores or to escape awkward situations, which often happen once or twice an episode.


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* ''TabletopGame/{{Rifts}}'' has a variety of utility magics, particularly the Techno-Wizard core class, who is focused around enchanting advanced technology, his stone age counterpart the Eco-Wizard, the magic blacksmith Mystic Kuznya class, and the entire Shaman family of spellcasters (Shaman, Medicine Man, Rainmaker, Priest, Old Believer, Druid, Sea Druid etc.)who largely protect communities from evil spirits, healing and doing things like make farmland more productive or call down the rains.
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* In the ''Literature/WheelOfTime'' series, the Aes Sedai have a rule that their pupils may not use magic for chores, partly to [[BeingMiserableBuildsCharacter build character]] and also because magic is highly addictive; however, full sisters do it from time to time. The Ashaman, on the other hand, are focused on becoming as magically competent as possible before [[BlessedWithSuck it drives them mad]], and so are required to use it for absolutely ''everything''.

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* In the ''Literature/WheelOfTime'' ''Literature/TheWheelOfTime'' series, the Aes Sedai have a rule that their pupils may not use magic for chores, partly to [[BeingMiserableBuildsCharacter build character]] and also because magic is highly addictive; however, full sisters do it from time to time. The Ashaman, on the other hand, are focused on becoming as magically competent as possible before [[BlessedWithSuck it drives them mad]], and so are required to use it for absolutely ''everything''.
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* The ''{{Ultima}}'' series, and ''{{Ultima VII}}'' in particular, is the undisputed video game king of this trope. You can find a complete list of spells, along with some very colourful descriptions, [[http://lparchive.org/Ultima-VII-The-Black-Gate/Update%2014/ here (part I)]] and [[http://lparchive.org/Ultima-VII-Part-2-Serpent-Isle/Update%2055/ here (part II)]]. Some highlights include Ignite, which lights any flammable object, Awaken, which does ExactlyWhatItSaysOnTheTin, False Coin, which allows you to be a huge JerkAss to merchants, and Fireworks, which is [[UselessSuperpowers bloody useless (pretty, though)]].

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* The ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' series, and ''{{Ultima ''VideoGame/{{Ultima VII}}'' in particular, is the undisputed video game king of this trope. You can find a complete list of spells, along with some very colourful descriptions, [[http://lparchive.org/Ultima-VII-The-Black-Gate/Update%2014/ here (part I)]] and [[http://lparchive.org/Ultima-VII-Part-2-Serpent-Isle/Update%2055/ here (part II)]]. Some highlights include Ignite, which lights any flammable object, Awaken, which does ExactlyWhatItSaysOnTheTin, False Coin, which allows you to be a huge JerkAss to merchants, and Fireworks, which is [[UselessSuperpowers bloody useless (pretty, though)]].
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* In ''WesternAnimation/WinxClub'' magic can be used as this, even if sometimes it can verge into laziness by using magic for something they could do by themselves. Faragonda once even warned her fairy students against using magic for something such as scrambled eggs-with Griffin (a witch) suggesting instead to [[PowerPerversionPotential brainwashing someone to do it]].
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* Loads and loads of spells into ''Manga/AhMyGoddess'' can be used as this. The most notable instance are magic brooms, that can both fly at enormous speed and be used to clean (in fact that's the basic definition). Even Gluhen Des Herzen, that looks like a broom-shaped rocket but is actually a vacuum cleaner (much to Urd and Peorth's protests when they find out).
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* In ''Franchise/TheElderScrolls'', spells which fall under the Alteration attribute are almost entirely this - Levitation (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' only), opening locks, increasing the amount of weight you can carry, etc. The teleportation spells (again, ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' only) offered by the school of Mysticism also have some extremely utilitarian uses. (Zapping out of danger, allowing you to move while over-encumbered, etc.)

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* In ''Franchise/TheElderScrolls'', spells which fall under the Alteration attribute are almost entirely this - Levitation (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' only), opening locks, increasing the amount of weight you can carry, night eye and light spells, water walking and breathing, etc. The teleportation spells (again, ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' ''Morrowind'' only) offered by the school of Mysticism also have some extremely utilitarian uses. (Zapping out of danger, allowing you to move while over-encumbered, etc.)
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* ''Series/TheMagicians2016'': It's a RunningGag that a lot of magic is actually pretty boring. On career day the most famous magician who came to the school was a magical foot doctor, one episode sees the students being taught a spell to drive a nail into wood perfectly, and Nate Silver has published a number of spells for accurate polls and approval ratings.
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* In ''Franchise/TheElderScrolls'', spells which fall under the Alteration attribute are almost entirely this - Levitation (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' only), opening locks, increasing the amount of weight you can carry, etc. The teleportation spells (again, ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' only) offered by the school of Mysticism also have some extremely utilitarian uses. (Zapping out of danger, allowing you to move while over-encumbered, etc.)
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* Very common in the ''Literature/OneRoseTrilogy''. Roughly 25% of the population of the nation of Adara have magical powers of some kind (usually one power apiece), and those powers are an everyday part of life. Yes, there are people who can throw fire and lightning around, but they actually get ''less'' respect than those who can perform truly "useful" magics, like healing, farspeaking, controlling winds (a true boon for sailors), and baking bread that will never go bad. Adara's ruler in the first two books got the job at least partly because she can magically detect lies.
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** ''TabletopGame/ForgottenRealms'' added more spells like Quimby's Enchanting Gourmet (Unseen Servant improved so that it cooks on its own) and Nchaser's Glowing Globe (controlled permanent glow-lamp). It also has historic examples in Netheril and Imaskar -- Netheril relied on the mythallar, a kind of orb which allowed the use of quasimagical items (quasimagical items being items who acted as magical within a mythallar's mile-radius field, but not outside, the upside being that they were ''much'' less draining to make for an arcanist) to make it practical within its famous flying cities, while Imaskar's focus on dimensional magic resulted in the elite mages of that society using portals and space-time trickery for some relatively mundane applications (like fresh water and recycling air by means of inverted {{No Flow Portal}}s to the Elemental Planes of Water and Air).

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** ''TabletopGame/ForgottenRealms'' added more spells like Quimby's Enchanting Gourmet (Unseen Servant improved so that it cooks on its own) and Nchaser's Glowing Globe (controlled permanent glow-lamp). It also has historic examples in Netheril and Imaskar -- Netheril relied on a combination of ''every'' Netherese having some minor non-combat magic (called 'cantras') along with the mythallar, a kind of orb which allowed the use of quasimagical items (quasimagical items being items who acted as magical within a mythallar's mile-radius field, but not outside, the upside being that they were ''much'' less draining to make for an arcanist) to make it practical within its famous flying cities, while Imaskar's focus on dimensional magic resulted in the elite mages of that society using portals and space-time trickery for some relatively mundane applications (like fresh water and recycling air by means of inverted {{No Flow Portal}}s to the Elemental Planes of Water and Air).
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Ouch. Disney's "Fantasia" given the Discworld treatment.

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** In one of the Tiffany Aching series, there is an advisory warning of a witch who tries to use household spells to enchant brooms and mops and buckets to do the dogsbody stuff for her, so she doesn't have to. As with the Disney film this is parodying, the tale does not end well: she loses not only the soles of her shoes but also several toes to over-enthusiastic cleaning from rogue magic that doesn't know when to stop.
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* In the ''Film/HarryPotter'' films, any scene in the wizarding world will feature utility magic in the background for such tasks as sweeping or cooking. This is taken to eleven in ''Film/FantasticBeastsAndWhereToFindThem'', in which Queenie cooks an entire meal using only magic.
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* The ''{{Ultima}}'' series, and ''{{Ultima VII}}'' in particular, is the undisputed video game king of this trope. You can find a complete list of spells, along with some very colourful descriptions, [[http://lparchive.org/Ultima-VII-The-Black-Gate/Update%2014/ here (part I)]] and [[http://lparchive.org/Ultima-VII-Part-2-Serpent-Isle/Update%2055/ here (part II)]]. Some highlights include Ignite, which lights any flammable object, Awaken, which does ExactlyWhatItSaysOnTheTin, False Coin, which allows you to be a huge JerkAss to merchants, and Fireworks, which is [[UselessSuperpowers bloody useless (pretty, though)]].
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* In ''Literature/TheAscendantKingdomsSaga'', part of what causes TheEndOfTheWorldAsWeKnowIt when magic disappears because of a FantasticNuke is that most people have a little bit of magic and became reliant on it in their work. They used magic to keep food from spoiling or drive away farm pests, and buildings and seawalls reinforced with magic to cover construction errors and corner-cutting often collapsed when the magic was lost. Some people are less handicapped than others: Blaine's magic just made him a slightly better swordsman and Verran's better at picking locks, which they compensate for by practicing more.
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* ''The Wizard on 4th Street''. When Merlin returns, magic does as well, but electricity vanishes. With everything run by magic, this trope is in full force. For example, to drive a taxi, the driver must repeatedly chant a mantra to keep the vehicle moving. Experienced cabbies are able to ''banter with passengers and chant the mantra at the same time''.

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* ''The Wizard on of 4th Street''. When Merlin returns, magic does as well, but electricity vanishes. With everything run by magic, this trope is in full force. For example, to drive a taxi, the driver must repeatedly chant a mantra to keep the vehicle moving. Experienced cabbies are able to ''banter with passengers and chant the mantra at the same time''.
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* ''The Wizard on 4th Street''. When Merlin returns, magic does as well, but electricity vanishes. With everything run by magic, this trope is in full force. For example, to drive a taxi, the driver must repeatedly chant a mantra to keep the vehicle moving. Experienced cabbies are able to ''banter with passengers and chant the mantra at the same time''.
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* A lot of the trappings of "TheDragonDoctors" resembles modern-day Earth, and magic is often used as a more-advanced equivalent of modern technology. VoluntaryShapeshifting is a faster, more-complete form of plastic surgery, InstantSedation is due to magic sedatives, the AkashicRecords are like a shamanism-internet, and so on.

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* A lot of the trappings of "TheDragonDoctors" ''Webcomic/TheDragonDoctors'' resembles modern-day Earth, and magic is often used as a more-advanced equivalent of modern technology. VoluntaryShapeshifting is a faster, more-complete form of plastic surgery, InstantSedation is due to magic sedatives, the AkashicRecords are like a shamanism-internet, and so on.



* Kirkwall in Webcomic/{{Blindsprings}} has an early 1900s approach when it comes to technology because Academy Magic is everywhere, and used for things like protection or to even display the lights.

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* Kirkwall in Webcomic/{{Blindsprings}} ''Webcomic/{{Blindsprings}}'' has an early 1900s approach when it comes to technology because Academy Magic is everywhere, and used for things like protection or to even display the lights.
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It's specifically stated to involve a spell that needs recast every six months.


* Averted in ''Literature/{{Discworld}}'' with the witches: they use magic as little as possible, even for chores, preferring to use trickery and/or other people to do it. It shows how far Granny's gone when she magics the wheels of a cart, requiring a BrightSlap from Nanny. Played straight with the wizards, who indulge in MundaneUtility with it as well.

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* Averted in ''Literature/{{Discworld}}'' with the witches: they use magic as little as possible, even for chores, preferring to use trickery and/or other people to do it. It shows how far Granny's gone when she magics the wheels of a cart, requiring a BrightSlap from Nanny. Played straight with the wizards, who indulge in MundaneUtility with it as well. Some younger wizards are also fond of {{Magitek}}, summoning miniature demons which are sold to the populace to act as cameras and personal organisers.



* This is how magic is used in the ''Literature/LordDarcy'' books. It many cases, magical devices will take the place of some sort of mundane technology in our world, e.g. the magical preservation chest that acts like a refrigerator. That's a "cold chest", and it's implied to be technical, like the telesons. On the other hand, the magical "tracers", the forensic tests, and at least one equivalent of a super-powered smoke bomb are ''definitely'' magical. As are their ways of sensing sociopathic and other tendencies and restraining them, kindly but firmly.

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* This is how magic is used in the ''Literature/LordDarcy'' books. It many cases, magical devices will take the place of some sort of mundane technology in our world, e.g. the magical preservation "preservator" chest that acts like a refrigerator. That's a "cold chest", and it's implied to be technical, like the telesons. On the other hand, refrigerator, the magical "tracers", the forensic tests, and at least one equivalent of a super-powered smoke bomb bomb. There are ''definitely'' magical. As are their also magical ways of sensing sociopathic and other tendencies and restraining them, kindly but firmly.firmly. Darcy's top-secret light source, on the other hand, is clearly just a battery-powered flashlight, although magic is used to make the bulb, and ensure only he can use it; the teleson (telephone equivalent) is likewise a technological device that everyone thinks of as an unusual kind of magic.
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* In the world of ''Literature/PhoenixRising'' magic is used for many things that we use technology for: air conditioning, burglar alarms, surveillance, locks, printing...

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* In the world of ''Literature/PhoenixRising'' ''Literature/TheBalancedSword'' magic is used for many things that we use technology for: air conditioning, burglar alarms, surveillance, locks, printing...
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* Creator/RobertAHeinlein's short story "Magic Inc." has magic being used on a regular basis for mundane purposes, such as construction work.

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* Creator/RobertAHeinlein's short story "Magic Inc." novella ''Literature/MagicInc'' has magic being used on a regular basis for mundane purposes, such as construction work.
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* Magic in the ''Literature/YoungWizards'' series is based on asking the universe (or smaller things) to do things for you. It works well for combat, but it's at least as useful for mundane things. The protagonists have used magic for everything from fighting [[{{Satan}} the Lone Power]] directly to finding a lost pen, teleporting to a friend's house, or fixing a stuck damper that's blocking the air conditioning.
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* The lead of ''LightNovel/HighSchoolDXD'', Issei, creates his first two personalized spells to fit under this: Dress Break, which destroys the clothing of and female he can touch, and Bilingual, which allows him to [[RefugeInAudacity communicate with a girl's breasts]] (did we mention he's a LovableSexManiac?). Hilariously, he manages to invert MundaneUtility and find combat applications for these skills.

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* The lead of ''LightNovel/HighSchoolDXD'', Issei, creates his first two personalized spells to fit under this: Dress Break, which destroys the clothing of and any female he can touch, and Bilingual, which allows him to [[RefugeInAudacity communicate with a girl's breasts]] (did we mention he's a LovableSexManiac?). Hilariously, he manages to invert MundaneUtility and find combat applications for these skills.
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* The lead of ''LightNovel/HighSchoolDXD'', Issei, creates his first two personalized spells to fit under this: Dress Break, which destroys the clothing of and female he can touch, and Bilingual, which allows him to [[RefugeInAudacity communicate with a girl's breasts]] (did we mention he's a LovableSexManiac?). Hilariously, he manages to invert MundaneUtility and find combat applications for these skills.
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* ''TabletopGame/{{Exalted}}'' has several Charms and Sorcery spells of mundane use, but Thaumaturgy is notable in having no combat use whatsoever. It's mostly only good for fortune telling, enchanting artifacts, and summoning First Circle demons.
* In the 2nd edition of ''TabletopGame/{{Ironclaw}}'' magic is largely oriented around combat but there are some utility spells. Thaumaturgy is half {{Counterspell}}s and the other half are utility. Ranging from simply making light to AstralProjection (upgraded to teleportation) and tracking and locking doors. Elementalists in general can perform minor stunts with matter and master Air or Water Elementalists can control the weather. Green and Purple mages communicate telepathically and read minds. Necromancers can speak with the dead.
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* ''Fanfic/GameTheory'' has an entire magic style designed around constructing buildings and assembly line production.

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* ''Fanfic/GameTheory'' ''Fanfic/GameTheoryFanFic'' has an entire magic style designed around constructing buildings and assembly line production.
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* Kirkwall in Webcomic/{{Blindsprings}} has an early 1900s approach when it comes to technology because Academy Magic is everywhere, and used for things like protection or to even display the lights.
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* ''TabletopGame/{{GURPS}} Technomancer''. Magic is used for mass market consumer products, such as electronics.

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* ''TabletopGame/{{GURPS}} Technomancer''.''TabletopGame/GURPSTechnomancer''. Magic is used for mass market consumer products, such as electronics.
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** ''TabletopGame/ForgottenRealms'' added more spells like Quimby's Enchanting Gourmet (Unseen Servant improved so that it cooks on its own) and Nchaser's Glowing Globe (controlled permanent glow-lamp).

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** ''TabletopGame/ForgottenRealms'' added more spells like Quimby's Enchanting Gourmet (Unseen Servant improved so that it cooks on its own) and Nchaser's Glowing Globe (controlled permanent glow-lamp). It also has historic examples in Netheril and Imaskar -- Netheril relied on the mythallar, a kind of orb which allowed the use of quasimagical items (quasimagical items being items who acted as magical within a mythallar's mile-radius field, but not outside, the upside being that they were ''much'' less draining to make for an arcanist) to make it practical within its famous flying cities, while Imaskar's focus on dimensional magic resulted in the elite mages of that society using portals and space-time trickery for some relatively mundane applications (like fresh water and recycling air by means of inverted {{No Flow Portal}}s to the Elemental Planes of Water and Air).
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* While actual utility spells that the player characters can use is rare in the VideoGame/MightAndMagic series (mostly limited to old-standbys like Torchlight, which gives off light like a torch), it's a recurring element in the old New World Computing setting if you take the time to read dialogues and item-descriptions, mostly in the form of {{Magitek}} (for instance, the description for one type of plate-armour in ''VII'' mentions that it is made in forges enchanted to be hotter. Another example is that ''VI'' mentions that enchantments limiting tear-and-wear, who are so basic that they are incorporated in most everything ''and'' don't block off further more complicated enchantment).

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* While actual utility spells that the player characters can use is rare in the VideoGame/MightAndMagic series (mostly limited to old-standbys like Torchlight, which gives off light like a torch), it's a recurring element in the old New World Computing setting if you take the time to read dialogues and item-descriptions, mostly in the form of {{Magitek}} (for instance, the description for one type of plate-armour in ''VII'' mentions that it is made in forges enchanted to be hotter. Another example is that ''VI'' mentions that enchantments limiting tear-and-wear, who wear and tear are so basic that they are incorporated in into most everything ''and'' don't block off further more complicated enchantment).enchantment.

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