History Main / UtilityMagic

15th Aug '17 9:19:25 AM Rhodes7
Is there an issue? Send a Message


* ''Fanfic/TheDarkWars'' has a broken masquerade in the Harry Potter setting, leading to things like roads that self-heat to remove snow and tyres that never lose their grip.



* In the ''Literature/CircleOfMagic'' series, the main characters have 'Ambient magic' which is magic from everyday things, including thread magic, metal working magic, gardening magic and carpentry magic.

to:

* In the ''Literature/CircleOfMagic'' series, the main characters have 'Ambient magic' which is magic from everyday things, including thread magic, metal working magic, gardening magic and carpentry magic. Later books feature cooking, glass, carpentry, stone and ''dance'' magics.


Added DiffLines:

* ''Literature/TheYoungAncients'' has a magitek industrial revolution, where sure, lots of magic devices are made with combat applications. But far more are along the line of magic water pumps, filters, flight, moving cargo, construction, refrigeration and cooking. Tor's first magic device is an instant clothes-dryer, and while one student mocks him for it, others are quick to point out how profitable such a thing can be.


Added DiffLines:

* Played with on ''Series/{{Charmed}}'' where on the one hand, selfish use of the witches' magic tends to lead to immediate and usually [[LaserGuidedKarma ironic]] punishment from the universe (lottery ticket goes blank, love spell attracts ''all the men'') and there's even a BadFuture with modern witch-hunts all started because the women used magic to punish an obnoxious neighbor. On the other hand, the universe never seems to object to their using their powers for mundane chores or to escape awkward situations, which often happen once or twice an episode.


Added DiffLines:

* ''TabletopGame/{{Rifts}}'' has a variety of utility magics, particularly the Techno-Wizard core class, who is focused around enchanting advanced technology, his stone age counterpart the Eco-Wizard, the magic blacksmith Mystic Kuznya class, and the entire Shaman family of spellcasters (Shaman, Medicine Man, Rainmaker, Priest, Old Believer, Druid, Sea Druid etc.)who largely protect communities from evil spirits, healing and doing things like make farmland more productive or call down the rains.
1st Jun '17 7:31:21 PM nombretomado
Is there an issue? Send a Message


* In the ''Literature/WheelOfTime'' series, the Aes Sedai have a rule that their pupils may not use magic for chores, partly to [[BeingMiserableBuildsCharacter build character]] and also because magic is highly addictive; however, full sisters do it from time to time. The Ashaman, on the other hand, are focused on becoming as magically competent as possible before [[BlessedWithSuck it drives them mad]], and so are required to use it for absolutely ''everything''.

to:

* In the ''Literature/WheelOfTime'' ''Literature/TheWheelOfTime'' series, the Aes Sedai have a rule that their pupils may not use magic for chores, partly to [[BeingMiserableBuildsCharacter build character]] and also because magic is highly addictive; however, full sisters do it from time to time. The Ashaman, on the other hand, are focused on becoming as magically competent as possible before [[BlessedWithSuck it drives them mad]], and so are required to use it for absolutely ''everything''.
20th May '17 10:02:36 AM nombretomado
Is there an issue? Send a Message


* The ''{{Ultima}}'' series, and ''{{Ultima VII}}'' in particular, is the undisputed video game king of this trope. You can find a complete list of spells, along with some very colourful descriptions, [[http://lparchive.org/Ultima-VII-The-Black-Gate/Update%2014/ here (part I)]] and [[http://lparchive.org/Ultima-VII-Part-2-Serpent-Isle/Update%2055/ here (part II)]]. Some highlights include Ignite, which lights any flammable object, Awaken, which does ExactlyWhatItSaysOnTheTin, False Coin, which allows you to be a huge JerkAss to merchants, and Fireworks, which is [[UselessSuperpowers bloody useless (pretty, though)]].

to:

* The ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' series, and ''{{Ultima ''VideoGame/{{Ultima VII}}'' in particular, is the undisputed video game king of this trope. You can find a complete list of spells, along with some very colourful descriptions, [[http://lparchive.org/Ultima-VII-The-Black-Gate/Update%2014/ here (part I)]] and [[http://lparchive.org/Ultima-VII-Part-2-Serpent-Isle/Update%2055/ here (part II)]]. Some highlights include Ignite, which lights any flammable object, Awaken, which does ExactlyWhatItSaysOnTheTin, False Coin, which allows you to be a huge JerkAss to merchants, and Fireworks, which is [[UselessSuperpowers bloody useless (pretty, though)]].
20th May '17 4:30:56 AM EDP
Is there an issue? Send a Message

Added DiffLines:

* In ''WesternAnimation/WinxClub'' magic can be used as this, even if sometimes it can verge into laziness by using magic for something they could do by themselves. Faragonda once even warned her fairy students against using magic for something such as scrambled eggs-with Griffin (a witch) suggesting instead to [[PowerPerversionPotential brainwashing someone to do it]].
20th May '17 4:25:00 AM EDP
Is there an issue? Send a Message

Added DiffLines:

* Loads and loads of spells into ''Manga/AhMyGoddess'' can be used as this. The most notable instance are magic brooms, that can both fly at enormous speed and be used to clean (in fact that's the basic definition). Even Gluhen Des Herzen, that looks like a broom-shaped rocket but is actually a vacuum cleaner (much to Urd and Peorth's protests when they find out).
9th May '17 8:47:42 AM BeerBaron
Is there an issue? Send a Message


* In ''Franchise/TheElderScrolls'', spells which fall under the Alteration attribute are almost entirely this - Levitation (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' only), opening locks, increasing the amount of weight you can carry, etc. The teleportation spells (again, ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' only) offered by the school of Mysticism also have some extremely utilitarian uses. (Zapping out of danger, allowing you to move while over-encumbered, etc.)

to:

* In ''Franchise/TheElderScrolls'', spells which fall under the Alteration attribute are almost entirely this - Levitation (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' only), opening locks, increasing the amount of weight you can carry, night eye and light spells, water walking and breathing, etc. The teleportation spells (again, ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' ''Morrowind'' only) offered by the school of Mysticism also have some extremely utilitarian uses. (Zapping out of danger, allowing you to move while over-encumbered, etc.)
28th Apr '17 3:09:09 PM Discar
Is there an issue? Send a Message

Added DiffLines:

* ''Series/TheMagicians2016'': It's a RunningGag that a lot of magic is actually pretty boring. On career day the most famous magician who came to the school was a magical foot doctor, one episode sees the students being taught a spell to drive a nail into wood perfectly, and Nate Silver has published a number of spells for accurate polls and approval ratings.
24th Mar '17 11:55:49 AM BeerBaron
Is there an issue? Send a Message

Added DiffLines:

* In ''Franchise/TheElderScrolls'', spells which fall under the Alteration attribute are almost entirely this - Levitation (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' only), opening locks, increasing the amount of weight you can carry, etc. The teleportation spells (again, ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' only) offered by the school of Mysticism also have some extremely utilitarian uses. (Zapping out of danger, allowing you to move while over-encumbered, etc.)
19th Jan '17 5:28:14 AM Steinman76
Is there an issue? Send a Message

Added DiffLines:

* Very common in the ''Literature/OneRoseTrilogy''. Roughly 25% of the population of the nation of Adara have magical powers of some kind (usually one power apiece), and those powers are an everyday part of life. Yes, there are people who can throw fire and lightning around, but they actually get ''less'' respect than those who can perform truly "useful" magics, like healing, farspeaking, controlling winds (a true boon for sailors), and baking bread that will never go bad. Adara's ruler in the first two books got the job at least partly because she can magically detect lies.
10th Jan '17 12:30:23 PM LordInsane
Is there an issue? Send a Message


** ''TabletopGame/ForgottenRealms'' added more spells like Quimby's Enchanting Gourmet (Unseen Servant improved so that it cooks on its own) and Nchaser's Glowing Globe (controlled permanent glow-lamp). It also has historic examples in Netheril and Imaskar -- Netheril relied on the mythallar, a kind of orb which allowed the use of quasimagical items (quasimagical items being items who acted as magical within a mythallar's mile-radius field, but not outside, the upside being that they were ''much'' less draining to make for an arcanist) to make it practical within its famous flying cities, while Imaskar's focus on dimensional magic resulted in the elite mages of that society using portals and space-time trickery for some relatively mundane applications (like fresh water and recycling air by means of inverted {{No Flow Portal}}s to the Elemental Planes of Water and Air).

to:

** ''TabletopGame/ForgottenRealms'' added more spells like Quimby's Enchanting Gourmet (Unseen Servant improved so that it cooks on its own) and Nchaser's Glowing Globe (controlled permanent glow-lamp). It also has historic examples in Netheril and Imaskar -- Netheril relied on a combination of ''every'' Netherese having some minor non-combat magic (called 'cantras') along with the mythallar, a kind of orb which allowed the use of quasimagical items (quasimagical items being items who acted as magical within a mythallar's mile-radius field, but not outside, the upside being that they were ''much'' less draining to make for an arcanist) to make it practical within its famous flying cities, while Imaskar's focus on dimensional magic resulted in the elite mages of that society using portals and space-time trickery for some relatively mundane applications (like fresh water and recycling air by means of inverted {{No Flow Portal}}s to the Elemental Planes of Water and Air).
This list shows the last 10 events of 89. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.UtilityMagic