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* ''WesternAnimation/{{Animaniacs}}'': Parodied in a episode where the Warners get pulled to Camelot to deal with a dragon that's causing havoc across the kingdom. Yakko calls his siblings to the War Room, then asks King Arthur where the War Room is. When Arthur says they don't have one, Wakko [[{{Hammerspace}} pulls one out of his bag]]. Inside is a setup that would make any general or MadScientist envious, with monitors on every wall showing the rampaging dragon and at the bottom a group of military leaders and scientists around a table debating whether to destroy the dragon or capture it for study. The Warners decode to forget the War Room after that.

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* ''WesternAnimation/{{Animaniacs}}'': Parodied in a episode where the Warners get pulled to Camelot to deal with a dragon that's causing havoc across the kingdom. Yakko calls his siblings to the War Room, then asks King Arthur where the War Room is. When Arthur says they don't have one, Wakko [[{{Hammerspace}} pulls one out of his bag]]. Inside is a setup that would make any general or MadScientist envious, with monitors on every wall showing the rampaging dragon and at the bottom a group of military leaders and scientists around a table debating whether to destroy the dragon or capture it for study. The Warners decode decide to forget the War Room after that.
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* ''WesternAnimation/{{Animaniacs}}'': Parodied in a episode where the Warners get pulled to Camelot to deal with a dragon that's causing havoc across the kingdom. Yakko calls his siblings to the War Room, then asks King Arthur where the War Room is. When Arthur says they don't have one, Wakko [[{{Hammerspace}} pulls one out of his bag]]. Inside is a setup that would make any general or MadScientist envious, with monitors on every wall showing the rampaging dragon and at the bottom a group of military leaders and scientists around a table debating whether to destroy the dragon or capture it for study. The Warners decode to forget the War Room after that.
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* ''CallOfDuty 4'' features a level called "No Fighting in the War Room." However, ''lots'' of fighting ''does'' happen in the titular war room later on. The title of the level itself is a nod to the quote from Dr. Stranglove.

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* ''CallOfDuty 4'' ''[[VideoGame/ModernWarfare Call of Duty 4]]'' features a level called "No Fighting in the War Room." However, ''lots'' of fighting ''does'' happen in the titular war room later on. The title of the level itself is a nod to the quote from Dr. Stranglove.
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How To Write An Example: \"Keep It An Example\". General folders/examples are not allowed.


[[folder:General]]
* Any SupervillainLair worth its salt (except when the BigBad doesn't care to hear what his EvilMinions say).
* Any film or TV show about the RAF in the Second World War will almost certainly feature this trope at some point - WAAF members with headsets, moving pieces around TheBigBoard, while various moustachioed Air Vice Marshalls look down from on high.
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* ATAC in ''UnderSiege2DarkTerritory'' was the War Room for the orbital particle-beam cannon.

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* ATAC in ''UnderSiege2DarkTerritory'' ''Film/UnderSiege2DarkTerritory'' was the War Room for the orbital particle-beam cannon.



* In ''StarWars'', the Rebel Alliance keeps multiple War Rooms -- one on Yavin IV, one on Hoth, and one aboard ''Home One'', as well as others we don't get to see. The Jedi council chamber might also qualify, even though matters of war are not the only thing discussed there.
* ''MonstersVsAliens'' has type 1 of the CrazyAwesome variety, where you need your tongue, both elbows, feet and your [[spoiler: rear-end]] scanned just to get in.

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* In ''StarWars'', ''Franchise/StarWars'', the Rebel Alliance keeps multiple War Rooms -- one on Yavin IV, one on Hoth, and one aboard ''Home One'', as well as others we don't get to see. The Jedi council chamber might also qualify, even though matters of war are not the only thing discussed there.
* ''MonstersVsAliens'' ''WesternAnimation/MonstersVsAliens'' has type 1 of the CrazyAwesome variety, where you need your tongue, both elbows, feet and your [[spoiler: rear-end]] scanned just to get in.



* Averted in the 2008 spy film ''BodyOfLies''.

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* Averted in the 2008 spy film ''BodyOfLies''.''Film/BodyOfLies''.
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* The Lancers in ''{{Project0}}'' meet here after one of their naval ships goes down. Complete with [[http://www.centralcitytower.com/#!22-situation/c1gcy wall sized monitor, and a hologram projector in the middle of the table]].
* Parson's HQ in ''{{Erfworld}}''. His staff consists of himself, telepath Maggie, and his BattleButler Bogroll. DarkActionGirl Wanda and SquishyWizard Sizemore appear there from time to time but operate primarily in the field.
* In ''{{Sinfest}}'', Hell's control room is shown in [[http://www.sinfest.net/archive_page.php?comicID=3953 this]] Sunday page.

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* The Lancers in ''{{Project0}}'' ''Webcomic/{{Project0}}'' meet here after one of their naval ships goes down. Complete with [[http://www.centralcitytower.com/#!22-situation/c1gcy wall sized monitor, and a hologram projector in the middle of the table]].
* Parson's HQ in ''{{Erfworld}}''.''Webcomic/{{Erfworld}}''. His staff consists of himself, telepath Maggie, and his BattleButler Bogroll. DarkActionGirl Wanda and SquishyWizard Sizemore appear there from time to time but operate primarily in the field.
* In ''{{Sinfest}}'', ''Webcomic/{{Sinfest}}'', Hell's control room is shown in [[http://www.sinfest.net/archive_page.php?comicID=3953 this]] Sunday page.

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* Central Dogma, the NERV command center in ''Anime/NeonGenesisEvangelion''.

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* ''Anime/MazingerZ'': Both the personal of [[HomeBase the Photon Atomic Power Research Institute]] and the [[MadScientist Dr.]] [[BigBad Hell's]] troops had war rooms. The Institute's one was relatively small and it had large maps on a central table. Dr. Hell's was located in his throne room.
* ''Anime/ScienceNinjaTeamGatchaman'': It showed up as soon as the first episode. It was a large circular room with a big round central table surrounded by chairs, and huge world maps on the table and on monitors attached to the walls.
* ''Anime/NeonGenesisEvangelion'':
Central Dogma, the NERV command center in ''Anime/NeonGenesisEvangelion''.center.



* Dornkirk's throne room in ''VisionOfEscaflowne''.

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* Dornkirk's throne room in ''VisionOfEscaflowne''.''Anime/VisionOfEscaflowne''.
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[[folder:FanWorks]]
* ''Manga/{{Evangelion 303}}'': The Senate committee overseeing the Black Project Evangelion has a [[http://eva303.smackjeeves.com/comics/1740750/012/ war room]] of the "dark, large, with a central table and a row of seats surrounding it" kind.
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->''[[HypocriticalHumor ''Gentlemen, you can't fight in here! This is the War Room!'']]''

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->''[[HypocriticalHumor ''Gentlemen, ->''"Gentlemen, you can't fight in here! This is the War Room!'']]''Room!"''



* The movie ''Fail Safe''.

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* The movie ''Fail Safe''.''Film/FailSafe''.



* Ur-example: ''[[DrStrangelove Doctor Strangelove]]'', from which the above quote comes. A huge, elaborate set designed by Ken Adam.

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* Ur-example: ''[[DrStrangelove Doctor Strangelove]]'', ''Film/DrStrangelove'', from which the above quote comes. A huge, elaborate set designed by Ken Adam.
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* Both the good guys and bad guys have meeting rooms in ''Literature/InvasionOfKzarch'', and a considerable part of the story is focused on what both groups are doing in them.
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The Imperial one isn\'t an example, it\'s just a random meeting room. The Death Star has an actual bridge, and the nerve center is wherever Tarkin happens to be standing.


* In ''StarWars'', the Rebel Alliance keeps multiple War Rooms -- one on Yavin IV, one on Hoth, and one aboard ''Home One'', as well as others we don't get to see. The Galactic Empire, of course, had one on the Death Star, in which the notorious "I find your lack of faith disturbing" scene occurred. The Jedi council chamber might also qualify, even though matters of war are not the only thing discussed there.

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* In ''StarWars'', the Rebel Alliance keeps multiple War Rooms -- one on Yavin IV, one on Hoth, and one aboard ''Home One'', as well as others we don't get to see. The Galactic Empire, of course, had one on the Death Star, in which the notorious "I find your lack of faith disturbing" scene occurred. The Jedi council chamber might also qualify, even though matters of war are not the only thing discussed there.
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* In the ''SamAndMax'' game episode ''Abe Lincoln Must Die'', the War Room in the White House serves three purposes: drink coffee, eat cookies, and launch missiles.

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* In the ''SamAndMax'' game ''VideoGame/SamAndMaxSaveTheWorld'' episode ''Abe Lincoln Must Die'', the War Room in the White House serves three purposes: drink coffee, eat cookies, and launch missiles.






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** The Organization XIII has their own war room in Castle That Never Was, which is completely white with white, extremely tall chairs standing in a circle. There they discuss their plans, figuring out their next move or commenting on the several setbacks Sora inflicts on them.

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** The Organization XIII has their own war room in Castle That Never Was, which is completely white with white, extremely tall chairs standing in a circle. There they discuss their plans, figuring out their next move or commenting on the several setbacks Sora inflicts on them.
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** Also, the TransatlanticEquivalent [[http://en.wikipedia.org/wiki/Cabinet_Office_Briefing_Room#mediaviewer/File:Cabinet_Office_Briefing_Room.jpg Cabinet Office Briefing Room]], or [[FunWithAcronyms COBRA]].
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*** Ironically, it was this exact circumstance that contributed to France losing the Battle of France in WW2 - the general staff was also residing in a single chateau, but the only communication services that were available to them were hourly motorcycle messengers.
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Every version will prominently feature an enormous monitor that fills one entire wall. If The War Room is on Earth, the monitor will generally display a map of the world, marked up with real-time data about the organization's activities. A large number of clocks above the big map, displaying time in different cities around the globe, is optional. All of this serves to keep the leadership ([[ViewerFriendlyInterface and the viewer behind the fourth wall]]) well-informed of the big picture.

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Every version will prominently feature an enormous monitor that fills one entire wall. If The War Room is on Earth, the monitor will generally display a map of the world, marked up with real-time data about the organization's activities.activities or serving as a SpreadingDisasterMapGraphic. A large number of clocks above the big map, displaying time in different cities around the globe, is optional. All of this serves to keep the leadership ([[ViewerFriendlyInterface and the viewer behind the fourth wall]]) well-informed of the big picture.


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* ''{{Apollo 13}}''.

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* ''{{Apollo ''Film/{{Apollo 13}}''.
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* The Daleks have one in the ''Series/DoctorWho'' episode "Mission to the Unknown" and the serial "The Daleks' Master Plan". Amusingly, there's [[SpecialEffectFailure rubber scuffs around the bottom of the circular table where the Daleks kept running their bumpers into it]].
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* Any film or TV show about the RAF in the Second World War will almost certainly feature this trope at some point - WAAF members with headsets, moving pieces around TheBigBoard, while various moustachioed Air Vice Marshalls look down from on high.
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Take TheBridge off the CoolShip, and put it in TheWhiteHouse or an ElaborateUndergroundBase, and what you get is The War Room. It's the nerve center for an entire country, criminal organization, secret society, hidden military base, or whatnot. It generally comes in one of three flavors:

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Take TheBridge off the CoolShip, and put it in TheWhiteHouse or an ElaborateUndergroundBase, and what you get is The War Room. It's the nerve center for an entire country, criminal organization, secret society, hidden military base, or whatnot. It generally comes in one or a combo of the following three flavors:
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None


Take TheBridge off the CoolShip, and put it in TheWhiteHouse or an ElaborateUndergroundBase, and what you get is TheWarRoom. It's the nerve center for an entire country, criminal organization, secret society, hidden military base, or whatnot. It generally comes in one of three flavors:

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Take TheBridge off the CoolShip, and put it in TheWhiteHouse or an ElaborateUndergroundBase, and what you get is TheWarRoom.The War Room. It's the nerve center for an entire country, criminal organization, secret society, hidden military base, or whatnot. It generally comes in one of three flavors:



Every version will prominently feature an enormous monitor that fills one entire wall. If TheWarRoom is on Earth, the monitor will generally display a map of the world, marked up with real-time data about the organization's activities. A large number of clocks above the big map, displaying time in different cities around the globe, is optional. All of this serves to keep the leadership ([[ViewerFriendlyInterface and the viewer behind the fourth wall]]) well-informed of the big picture.

Cue the ominous marching music as the leader sits down and listens while the underlings brief him on the situation. You can usually expect all the attendees in TheWarRoom to be remarkably well informed of any relevant details and be able to instantly provide up-to-the-second intelligence when the senior person starts asking questions. Expect the meeting deciding fate of the 178 people in the HostageSituation or how to take out the BigBad's DoomsdayDevice to be concluded in less than five minutes.

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Every version will prominently feature an enormous monitor that fills one entire wall. If TheWarRoom The War Room is on Earth, the monitor will generally display a map of the world, marked up with real-time data about the organization's activities. A large number of clocks above the big map, displaying time in different cities around the globe, is optional. All of this serves to keep the leadership ([[ViewerFriendlyInterface and the viewer behind the fourth wall]]) well-informed of the big picture.

Cue the ominous marching music as the leader sits down and listens while the underlings brief him on the situation. You can usually expect all the attendees in TheWarRoom The War Room to be remarkably well informed of any relevant details and be able to instantly provide up-to-the-second intelligence when the senior person starts asking questions. Expect the meeting deciding fate of the 178 people in the HostageSituation or how to take out the BigBad's DoomsdayDevice to be concluded in less than five minutes.



Many naval vessels have a "ward room", the officer's mess, which is often misheard as TheWarRoom. (The "war room" you're looking for is the Combat Information Center or [=CIC=])

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Many naval vessels have a "ward room", the officer's mess, which is often misheard as TheWarRoom.The War Room. (The "war room" you're looking for is the Combat Information Center or [=CIC=])
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** The revamped ''Normandy'' SR-2 in ''VideoGame/MassEffect3'' has a full-fledged War Room with the actual name as it's where the war against the Reapers is being planned out and directed. It has another nifty holographic display that displays [[spoiler: the progress of the Crucible superweapon]] and a console that shows your War Assets and how ready you are for the final battle.

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** The revamped ''Normandy'' SR-2 in ''VideoGame/MassEffect3'' has a full-fledged War Room with the actual name as it's where the war against the Reapers is being planned out and directed. It has another nifty holographic display that displays [[spoiler: the progress of the Crucible superweapon]] and a console that shows your War Assets and how ready you are for the final battle. The table from ''Mass Effect 2'' is still present, but now it's shifted to a side room and used only for negotiations.
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[[folder: Theatre ]]
* In ''Theatre/{{Pippin}}'', Charlemagne uses a map and a PatterSong to show his soldiers the tactics they will use the next day's battle against the Visigoth army.
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** Hades has his own personal war room at his chamber, which has a large chessboard in the middle of the room. With the chessboard he use chess pieces, taking the form of his allies and his enemies, to plan out moves, tactics and strategies.

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** Hades has his own personal war room at in his chamber, which has with a large chessboard in the middle of the room. With the chessboard he use chess pieces, taking the form of CosmicChessGame board lifted directly from his allies and his enemies, to plan out moves, tactics and strategies.movie.
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* [[MagnificentBastard Maleficent]] and [[KingdomHearts her Disney villain allies]] had a war room in their HQ in Hollow Bastion. There they kept a close eye on Sora through a hologram, while thinking out strategies on how to find the Princessess of Hearts or how to conquer the worlds around the universe. [[DrStrangelove The fighting in the war room]] happens when Sora, Donald, Goofy and their new ally Beast took down Maleficent.
** The Organization XIII has their own war room in Castle That Never Was, which is complete white with white, extremely tall chairs standing beside each other as in a circle. There they sit on those chairs and discuss their plans, figuring out new plans or comment on the several setbacks Sora pulls on them.
** Merlin's house is basically the Hollow Bastion Restoration Committee's war room. There they also discuss strategies on how to combat the MCP, the Heartless and the Nobodies, on how to rebuild Hollow Bastion to its former glory and they share information with Sora, Donald and Goofy from there. It's also there Cid control Hollow Bastion's defence system called Claymores.
** Hades has his own personal war room at his chamber, which has a large chessboard in the middle of the room. With the chessboard he use chess pieces, taking the form of his allies and his enemies, to planning out moves, tactics and strategies.

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* [[MagnificentBastard Maleficent]] and [[KingdomHearts [[Franchise/KingdomHearts her Disney villain allies]] had a war room in their HQ in Hollow Bastion. There they kept a close eye on Sora through a hologram, while thinking out strategies on how to find the Princessess of Hearts or how to conquer the worlds around the universe. [[DrStrangelove [[Film/DrStrangelove The fighting in the war room]] happens when Sora, Donald, Goofy and their new ally Beast took down Maleficent.
** The Organization XIII has their own war room in Castle That Never Was, which is complete completely white with white, extremely tall chairs standing beside each other as in a circle. There they sit on those chairs and discuss their plans, figuring out new plans their next move or comment commenting on the several setbacks Sora pulls inflicts on them.
** Merlin's house is basically the Hollow Bastion Restoration Committee's war room. There they also discuss strategies on how to combat the MCP, the Heartless and the Nobodies, Nobodies and on how to rebuild Hollow Bastion to its former glory and they glory. They share information with Sora, Donald and Goofy from there. It's also from there Cid that control Hollow Bastion's defence system called Claymores.
** Hades has his own personal war room at his chamber, which has a large chessboard in the middle of the room. With the chessboard he use chess pieces, taking the form of his allies and his enemies, to planning plan out moves, tactics and strategies.
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* Ur-example, type 1: the real-life Cheyenne Mountain Operations Center (CMOC) command and control complex in Colorado, and its counterparts in ''{{Stargate SG-1}}'' and ''Series/{{Jeremiah}}''.

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* Ur-example, type 1: the real-life Cheyenne Mountain Operations Center (CMOC) command and control complex in Colorado, and its counterparts in ''{{Stargate SG-1}}'' ''Series/StargateSG1'' and ''Series/{{Jeremiah}}''.
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Added Xenonauts.



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* Featured in ''VideoGame/{{Xenonauts}}'' on the splash screen. It is also represented by the Command Center during base defense missions, being the only room that absolutely needs to be defended no matter what, or the base is lost.
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* Both ''Normandys'' of ''MassEffect'' have these instead of the [[TheBridge normal design]]. The [=SR1=]'s is more of a Communication room that your crew uses as a meeting place. The [=SR2=] has a more classic design, with a large table in the center, though the view-screen in replaced with a nifty holographic display.
** The revamped ''Normandy'' SR-2 in ''MassEffect3'' has a full-fledged War Room with the actual name as it's where the war against the Reapers is being planned out and directed. It has another nifty holographic display that displays [[spoiler: the progress of the Crucible superweapon]] and a console that shows your War Assets and how ready you are for the final battle.

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* Both ''Normandys'' of ''MassEffect'' ''Franchise/MassEffect'' have these instead of the [[TheBridge normal design]]. The [=SR1=]'s is more of a Communication room that your crew uses as a meeting place. The [=SR2=] has a more classic design, with a large table in the center, though the view-screen in replaced with a nifty holographic display.
** The revamped ''Normandy'' SR-2 in ''MassEffect3'' ''VideoGame/MassEffect3'' has a full-fledged War Room with the actual name as it's where the war against the Reapers is being planned out and directed. It has another nifty holographic display that displays [[spoiler: the progress of the Crucible superweapon]] and a console that shows your War Assets and how ready you are for the final battle.
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* Central Dogma, the NERV command center in ''NeonGenesisEvangelion''.

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* Central Dogma, the NERV command center in ''NeonGenesisEvangelion''.''Anime/NeonGenesisEvangelion''.
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* TheWhiteHouse Situation Room in ''TheWestWing'' and [[GovernmentProcedural other series set there]], which is usually considerably bigger than the real life version.

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* TheWhiteHouse Situation Room in ''TheWestWing'' and [[GovernmentProcedural other series set there]], which is usually considerably bigger and more dramatically lit than the real life version.

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