->''"Gentlemen, you can't fight in here! This is the War Room!"''
-->-- '''President Merkin Muffley''', ''Film/DrStrangelove''

[[quoteright:350: [[Film/DrStrangelove http://static.tvtropes.org/pmwiki/pub/images/350px-Dr__Strangelove_-_The_War_Room_8694.png]]]]

Take TheBridge off the CoolShip, and put it in TheWhiteHouse or an ElaborateUndergroundBase, and what you get is The War Room. It's the nerve center for an entire country, criminal organization, secret society, hidden military base, or whatnot. It generally comes in one or a combo of the following three flavors:

#A dark, cavernous room filled with rows and rows of consoles with monitors, radar scopes, [[TheBigBoard Big Boards]] and other sorts of technology, staffed by an entire warren of BridgeBunnies.
#A dark and not-quite-so-cavernous boardroom, with a long central table with chairs around it, lit by a spotlight. If located in a SupervillainLair, the seats around the table (except for the [[BigBad head one]]) may have {{trap door}}s under them.
#A, once again, dark room with a large, circular table in the middle, a la ''Film/DrStrangelove''.

Every version will prominently feature an enormous monitor that fills one entire wall. If The War Room is on Earth, the monitor will generally display a map of the world, marked up with real-time data about the organization's activities or serving as a SpreadingDisasterMapGraphic. A large number of clocks above the big map, displaying time in different cities around the globe, is optional. All of this serves to keep the leadership ([[ViewerFriendlyInterface and the viewer behind the fourth wall]]) well-informed of the big picture.

Cue the ominous marching music as the leader sits down and listens while the underlings brief him on the situation. You can usually expect all the attendees in The War Room to be remarkably well informed of any relevant details and be able to instantly provide up-to-the-second intelligence when the senior person starts asking questions. Expect the meeting deciding fate of the 178 people in the HostageSituation or how to take out the BigBad's DoomsdayDevice to be concluded in less than five minutes.

The InvisiblePresident, the SupportingLeader, TheBrigadier and the BigBad (all may or may not be part of TheOmniscientCouncilOfVagueness) tend to spend a lot of time in rooms like these. MissionControl is invariably based here. If it's for the good guys, expect a lot of cheering coupled with a circular camera pan when The Hero reports his success.

Many naval vessels have a "ward room", the officer's mess, which is often misheard as The War Room. (The "war room" you're looking for is the Combat Information Center or [=CIC=])



[[folder:Anime and Manga]]
* ''Anime/MazingerZ'': Both the personal of [[HomeBase the Photon Atomic Power Research Institute]] and the [[MadScientist Dr.]] [[BigBad Hell's]] troops had war rooms. The Institute's one was relatively small and it had large maps on a central table. Dr. Hell's was located in his throne room.
* ''Anime/ScienceNinjaTeamGatchaman'': It showed up as soon as the first episode. It was a large circular room with a big round central table surrounded by chairs, and huge world maps on the table and on monitors attached to the walls.
* ''Anime/NeonGenesisEvangelion'': Central Dogma, the NERV command center.
* The [[AbsurdlyPowerfulStudentCouncil student council]] room in ''Anime/BestStudentCouncil''.
* The NASA control center at Cape Canaveral in ''Manga/KashimashiGirlMeetsGirl''
* Dornkirk's throne room in ''Anime/TheVisionOfEscaflowne''.

* ''Manga/{{Evangelion 303}}'': The Senate committee overseeing the Black Project Evangelion has a [[http://eva303.smackjeeves.com/comics/1740750/012/ war room]] of the "dark, large, with a central table and a row of seats surrounding it" kind.
* ''FanFic/AlongCameASpider'' provides a type 1 war room in Fort Asgard for Nondi Steiner and Ardan Sortek to brood over strategic decisions.
* ''Fanfic/{{HERZ}}'': HERZ's HomeBase -the organization the main characters work for- has one where the cast often holds meetings and reunions.
* ''FanFic/TheEquestrianWindMage'': Season 2 reveals that Vaati has one in the Palace of the Winds, being a large room containing a large table with a map of Hyrule inlaid on its surface (which he upgrades to one of Equestria).
* ''Fanfic/FalloutEquestriaOccupationalHazards'': Being based on the NORAD Chyenne Mountain Complex, the EQUAD facility has one of its own, complete with a [[TheBigBoard Big Board]]. As one of the authors has an obvious fascination with Dr. Strangelove, this should come as no surprise.
** The sequel ''Fanfic/FalloutEquestriaEmptyQuiver'' features even more, as while the EQUAD War Room is mentioned in an early chapter, it's later revealed that there's also a smaller War Room at the Vanhoover Air Base, as well as at Fort Maple. In both of the latter cases, people have to be reminded they can't fight in there.
* Every state in ''Fanfic/DavionAndDavionDeceased'' can be assumed to have several. Kerensky has one on his flagship and John Davion has one buried deep under Mount Davion.

* Ur-example: ''Film/DrStrangelove'', from which the above quote comes. A huge, elaborate set designed by Ken Adam.
* The movie ''Film/FailSafe'', like [[DuelingWorks its sparring partner Dr. Strangelove]], is largely set in a cavernous underground war room where the characters receive constant reports on the possibility of impending nuclear war. While likely done [[BottleEpisode largely for budget reasons]], it's effective at getting the audience into the same mindset as the characters, some of whom begin to conceive of the whole thing as an elaborate puzzle or exercise, forgetting the staggering human costs at stake. [[spoiler: Until the series of {{Wham Shot}}s that end the movie, which [[MoodWhiplash suddenly remind the viewer of the human lives that are about to be lost]] in the limited nuclear exchange that follows.]]
* Pier 24 in San Francisco from ''Film/TheRock'' was the location of a mobile FBI War Room. The equipment and staffers were brought in on trucks.
* ATAC in ''Film/UnderSiege2DarkTerritory'' was the War Room for the orbital particle-beam cannon.
* In the movie ''Film/WarGames'' a set is built to represent NORAD's War Room. Much larger and more impressive than the real thing. But for some reason, the NORAD war room you see in the movies never has any Canadians present, even though it's the North American Air Defence alliance.
%%* Undoubtedly what the new President Ronald Reagan was thinking of when, on his first tour of his new home, he asked to be shown the White House's War Room.
%%** The RealLife version is rather impressive too, and probably inspired most of the 'rows of consoles' examples here.
%%** Though not impressive enough for ''Film/{{Armageddon}}'' which designed a new one.
* In ''Franchise/StarWars'', the Rebel Alliance keeps multiple War Rooms -- one on Yavin IV, one on Hoth, and one aboard ''Home One'', as well as others we don't get to see. The Jedi council chamber might also qualify, even though matters of war are not the only thing discussed there.
* ''WesternAnimation/MonstersVsAliens'' has type 1 of the CrazyAwesome variety, where you need your tongue, both elbows, feet and your [[spoiler: rear-end]] scanned just to get in.
* Nixon's War Room in the ''Film/{{Watchmen}}'' movie is based on Dr. Strangelove's.
* Averted in the 2008 spy film ''Film/BodyOfLies''.
-->"No it's just me and you...what, did you think there would be some kind of war room and people running about with clipboards?"
* ''Film/{{Octopussy}}'' included a rare example of a [[https://www.bondmovies.com/wp-content/uploads/2015/10/1116.jpg Soviet War Room]].
* The National Military Command Center (NMCC) inside UsefulNotes/ThePentagon, as featured in ''Film/TheSumOfAllFears'' is a direct subversion to this trope. The movies's director, Phil Alden Robinson, says in the commentary that when he visited the real thing during pre-production he was so underwhelmed by what he saw, a sterile and boring office landscape, and liked it in a good way because it was so contrary to the typical Hollywood portrayal. Creator/TomClancy also liked it due to the authenticity it brought.
* ''Film/IndependenceDay'' features two. One is aboard Air Force One, where Whitmore, Grey, and Nimzicki observe the initial counterattack. Later, the control room of Area 51 is converted into one as they process all information on the rapidly losing fight.
* In ''Film/Terminator3RiseOfTheMachines'', John Connor and Kate Brewster are sent to UsefulNotes/ColdWar-era war room bunker [[spoiler: in order to survive Judgment Day]].

* When Jake first meets General Doubleday in ''Literature/{{Animorphs}}''. Jake notes that it seems an awful like what you'd see in a movie; old guys chomping cigars, guys in suits and a big map (that has his hometown crossed out, presumably because ''it isn't there any more'').
* The navies in the ''Literature/{{Lensman}}'' series have entire ships devoted to being TheWarRoom.
** TruthInTelevision. The US Navy does in fact have a pair of ships specifically designed and built to act as command and control vessels for major amphibious assaults - the Blue Ridge-class.
* Both the good guys and bad guys have meeting rooms in ''Literature/InvasionOfKzarch'', and a considerable part of the story is focused on what both groups are doing in them.

[[folder:Live-Action TV]]
* ''Series/GameOfThrones'': High lords typically have a war room in their castles or in the field where they plan their next move around an elaborate big board. The most frequently-featured one is the war room on Dragonstone (first used by Stannis, then Daenerys) with its huge table map of Westeros, which was built by Aegon the Conqueror before he invaded the continent three centuries earlier.
** In Season 7, Cersei has the floor of a courtyard in the Red Keep painted into a map of Westeros, in order to better plan the upcoming war with her various enemies.
* Ur-example, type 1: the real-life Cheyenne Mountain Operations Center (CMOC) command and control complex in Colorado, and its counterparts in ''Series/StargateSG1'' and ''Series/{{Jeremiah}}''.
** Home of NORAD. However, RealityIsUnrealistic and the real Command Center is much smaller than in the movies. When most shows and films were made it was even less impressive than it is today. [[http://upload.wikimedia.org/wikipedia/commons/5/5d/NORADCommandCenter.jpg Here is what it looks like]] today.
** NORAD itself was based off of the earlier [[http://en.wikipedia.org/wiki/Semi_Automatic_Ground_Environment SAGE]] air defense system which in the 1950's was pure science fiction. Each SAGE center had a two story Sector Control Room with real time vector graphic interactive computer display terminals and a [[http://en.wikipedia.org/wiki/File:SAGE_control_room.png large display scree]] where the brass could watch the fight against the Soviet bombers in near real time.
** SAGE was in turn based off of the British sector stations and [[http://en.wikipedia.org/wiki/File:Battle_of_Britain_operations_room.JPG Group Operations Control Rooms]] used as part of the air defense network in the Battle of Britain.
* TheWhiteHouse Situation Room in ''Series/TheWestWing'' and [[GovernmentProcedural other series set there]], which is usually considerably bigger and more dramatically lit than the real life version.
* The Army of Light's War Room on ''Series/BabylonFive'', which was a different set from TheBridge.
* CTU Los Angeles in ''Series/TwentyFour'', as well as various enclaves, retreats, and bunkers employed by the various presidents depicted on the show.
* The main area of the Series/{{Torchwood}} Hub.
* Astrometrics serves this function in the later seasons of ''Series/StarTrekVoyager''.
* ''Series/{{UFO}}''. SHADO's art deco war room is located [[FrontOrganisation underneath a film studio]].
* The ''Series/{{JAG}}'' episode "In Country" is an aversion to this trope as it features a fairly mundane looking National Military Command Center in UsefulNotes/ThePentagon.
* The Daleks have one in the ''Series/DoctorWho'' episode "Mission to the Unknown" and the serial "The Daleks' Master Plan". Amusingly, there's [[SpecialEffectFailure rubber scuffs around the bottom of the circular table where the Daleks kept running their bumpers into it]].
* ''Series/AgentsOfSHIELD'': The Zephyr One, the CoolPlane that the SHIELD team starts using in Season 3, has its own CIC, for when it's acting as a mobile base.
* Mount Weather from ''Series/{{The 100}}'' has a control room that monitors and controls the entire mountain, from communications to defense systems to life support.
* ''Series/PersonOfInterest''. Root has a rare OhCrap moment when she's snooping around the restricted floor of a mental hospital, peeks in a window and sees Greer standing in front of an enormous computer screen showing Team Samaritan's worldwide operations. She's just stumbled into their secret headquarters.
* ''Series/TheManInTheHighCastle'': The Nazi leadership has a command bunker in Berlin to oversee their global strategic forces and nuclear arsenal in a room very reminiscent of the War Room from ''Film/DrStrangelove''.

* Music/{{Muse}}'s music video for "Time Is Running Out" takes place in a war room as a ShoutOut to ''Film/DrStrangelove''.

* In ''Theatre/{{Pippin}}'', Charlemagne uses a map and a PatterSong to show his soldiers the tactics they will use the next day's battle against the Visigoth army.

[[folder:Video Games]]
* ''[[VideoGame/ModernWarfare Call of Duty 4]]'' features a level called "No Fighting in the War Room." However, ''lots'' of fighting ''does'' happen in the titular war room later on. The title of the level itself is a nod to the quote from Dr. Stranglove.
* In ''VideoGame/TeamFortress2'', some maps, such as 2fort, feature many War Rooms seen through windows to the side, which assist in giving the game its SpyFiction feel.
* In the ''VideoGame/SamAndMaxSaveTheWorld'' episode ''Abe Lincoln Must Die'', the War Room in the White House serves three purposes: drink coffee, eat cookies, and launch missiles.
* ''EvilGenius'' has a control room, which looks like war room and acts like one. Except you dispatch mooks instead of conquering territories. It also has Inner Sanctum with Type 2 conference table.
* [[MagnificentBastard Maleficent]] and [[Franchise/KingdomHearts her Disney villain allies]] had a war room in their HQ in Hollow Bastion. There they kept a close eye on Sora through a hologram, while thinking out strategies on how to find the Princessess of Hearts or how to conquer the worlds around the universe. The fighting in the war room happens when Sora, Donald, Goofy and their new ally Beast took down Maleficent.
** Her original castle at Villain's Vale had one too, but we never see it occupied by more than two people.
** The Organization XIII has their own war room in Castle That Never Was, which is completely white with extremely tall chairs standing in a circle. There they discuss their plans, figuring out their next move or commenting on the several setbacks Sora inflicts on them.
** Merlin's house is basically the Hollow Bastion Restoration Committee's war room. There they also discuss strategies on how to combat the MCP, the Heartless and the Nobodies and on how to rebuild Hollow Bastion to its former glory. They share information with Sora, Donald and Goofy from there. It's also from there Cid that control Hollow Bastion's defence system called Claymores.
** Hades has his own personal war room in his chamber, with a CosmicChessGame board lifted directly from his movie.
* Both ''Normandys'' of ''Franchise/MassEffect'' have these instead of the [[TheBridge normal design]]. The [=SR1=]'s is more of a Communication room that your crew uses as a meeting place. The [=SR2=] has a more classic design, with a large table in the center, though the view-screen in replaced with a nifty holographic display.
** The revamped ''Normandy'' SR-2 in ''VideoGame/MassEffect3'' has a full-fledged War Room with the actual name as it's where the war against the Reapers is being planned out and directed. It has another nifty holographic display that displays [[spoiler: the progress of the Crucible superweapon]] and a console that shows your War Assets and how ready you are for the final battle. The table from ''Mass Effect 2'' is still present, but now it's shifted to a side room and used only for negotiations.
* The Inquisition of ''VideoGame/DragonAgeInquisition'' has one of these, which mostly consists of a small room with a large table in the middle that they use to plan battles and missions.
* In the ''KnightsOfTheOldRepublic'' series, the central compartment of the ''Ebon Hawk'' serves as this.
* Crossroad Keep in ''VideoGame/NeverwinterNights2'' has one in the west wing of the castle.
* Featured in ''VideoGame/{{Xenonauts}}'' on the splash screen. It is also represented by the Command Center during base defense missions, being the only room that absolutely needs to be defended no matter what, or the base is lost.

[[folder:Web Comics]]
* The Lancers in ''Webcomic/{{Project0}}'' meet here after one of their naval ships goes down. Complete with [[http://www.centralcitytower.com/#!22-situation/c1gcy wall sized monitor, and a hologram projector in the middle of the table]].
* Parson's HQ in ''Webcomic/{{Erfworld}}''. His staff consists of himself, telepath Maggie, and his BattleButler Bogroll. DarkActionGirl Wanda and SquishyWizard Sizemore appear there from time to time but operate primarily in the field.
* In ''Webcomic/{{Sinfest}}'', Hell's control room is shown in [[http://www.sinfest.net/archive_page.php?comicID=3953 this]] Sunday page.
* In ''Webcomic/PowerOfEther'', while not exactly a "War room," panel 4 of [[http://www.powerofether.com/archive/14-comic-1-11 this]] page looks quite similar. It's implied to be an emergency meeting room for all leaders of the 8 factions on Liba, as they decide what to do with the gifted. ItMakesSenseInContext.

[[folder:Western Animation]]
* The Hall of Justice from ''{{WesternAnimation/Superfriends}}''.
* The Watchtower space station has one on ''WesternAnimation/JusticeLeague''.
* WOOHP Headquarters in ''WesternAnimation/TotallySpies''.
* The [[ANaziByAnyOtherName Fire Nation]] war room of ''WesternAnimation/AvatarTheLastAirbender'' is only shown in flashbacks in two episodes, but they provide information vital to the plot: the reason why Zuko got his scar, and [[BigBad Firelord Ozai]]'s plans for the GrandFinale.
* ''WesternAnimation/{{Animaniacs}}'': Parodied in an episode where the Warners get pulled to Camelot to deal with a dragon that's causing havoc across the kingdom. Yakko calls his siblings to the War Room, then asks King Arthur where the War Room is. When Arthur says they don't have one, Wakko [[{{Hammerspace}} pulls one out of his bag]]. Inside is a setup that would make any general or MadScientist envious, with monitors on every wall showing the rampaging dragon and at the bottom a group of military leaders and scientists[[note]]including Dr. Strangelove[[/note]] around a table debating whether to destroy the dragon or capture it for study. The Warners decide to forget the War Room after that and deal with the dragon themselves.

[[folder:Real Life]]
* Cabinet War Rooms underneath Whitehall in London, serving as the nerve centre of Britain's war effort.
* TruthInTelevision: Militaries and other Armed (and sometimes even unarmed, see political campaigns) factions tend to have these for a reason, as they generally serve as a large, central meeting area for conferences with underlings and field leaders to talk things through, plan out future moves and contingencies, and anticipate future developments.
** This is one of the reasons generals in World War One stayed in large chateaux - not because they desired the luxury but because these were convenient places to house the large planning staff a corps or division needed, and they were frequently (though not always) already wired up to the telephone and telegraph network and serviced by decent roads. They were also generally (but again not always) beyond the range of enemy artillery.
*** Ironically, it was this exact circumstance that contributed to France losing the Battle of France in [=WW2=] - the general staff was also residing in a single chateau, but the only communication services that were available to them were hourly motorcycle messengers.
* The White House Situation Room, as seen in the [[https://en.wikipedia.org/wiki/File:Obama_and_Biden_await_updates_on_bin_Laden.jpg historic photo]] of President Obama's National Security team watching the raid on Usama Bin Laden's compound in Pakistan on May 2, 2011.
** [[RealityIsUnrealistic Doesn't look very dark and cavernous though...]]
** Also, the TransatlanticEquivalent [[http://en.wikipedia.org/wiki/Cabinet_Office_Briefing_Room#mediaviewer/File:Cabinet_Office_Briefing_Room.jpg Cabinet Office Briefing Room]], or [[FunWithAcronyms COBRA]].
* While not a war room, [[http://i.imgur.com/zzwYrwp.jpg this picture of the boardroom]] at the [[UsefulNotes/TheWorldCup FIFA headquarters]] has often been visually associated with the Film/DrStrangelove setup.
* The day after being elected, President-elect Ronald Reagan went to the Pentagon and demanded to see the War Room; on being told that no such place existed, he replied "Yes it does! I saw it in "Dr. Strangelove!"; it took a long time, using lots of monosyllables, to convince him that it was "just a movie".
** He wasn't quite wrong as the Pentagon does have a war room known as the National Military Command Center. Its job is to monitor world wide events that effect U.S. national security and, in the event everything goes tits up, send out the emergency action messages to American nuclear subs and silos.
* When George W. Bush was elected, a general at NORAD was heard to groan, "Oh God, he's going to demand to see the Stargate!"
* The state-of-the-art National Defense Management Center, situated in the [=MoD=]'s Third Building on the Frunze Embankment in Moscow, right across the river from the Gorky Park, features as much as ''three'' main situational rooms, covering all three described variants, only subverting then in that all three are brightly lit and are actually on the second floor instead of the [[ElaborateUndergroundBase usual underground]]:
** [[https://defence.ru/assets/content/paragraph2/138271/44417/aecnsuh5cjpezfzktvtruakfn2m7gf5u.jpg?nocache=91278 Information Hall]] is a huge, cavernous room with one wall completely covered by the monitor screens, and all other plus the floor taken by the dozens of [[ColorCodedForYourConvenience color-coded]] BridgeBunnies' consoles. Day-to-day functions of the Russian military are managed there.
** [[https://s11.stc.all.kpcdn.net/share/i/4/867744/wx1080.jpg Management and Interaction Hall]] is the round-table version, where the top brass convenes for meetings and where the senior underlings and civilian liaisons are briefed on relevant information, as this hall also has a speaker's dais and the audience stands.
** [[https://cdn2.img.ria.ru/images/103596/01/1035960106.jpg Decision-Making Room]] is the boardroom where the officers of the watch oversee the most mission-critical sides of the military machine. Notably also features the round table.