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The InvisiblePresident, the SupportingLeader, TheBrigadier and the BigBad (all may or may not be part of TheOmniscientCouncilOfVagueness) tend to spend a lot of time in rooms like these. MissionControl is invariably based here. If it's for the good guys, expect a lot of cheering coupled with a circular camera pan when The Hero reports his success.
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The InvisiblePresident, the SupportingLeader, TheBrigadier and the BigBad (all may or may not be part of TheOmniscientCouncilOfVagueness) tend to spend a lot of time in rooms like these. MissionControl is invariably based here. If it's for the good guys, expect a lot of cheering coupled with a circular camera pan {{pan}} when The Hero reports his success.
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* The Admiralty War Room, an underground bunker where the Operations Division works to ''Film/SinkTheBismarck''. Captain Shepard is shown entering the War Room at the start of the movie [[BookEnds and leaving it at the end]] with a pretty WREN he's invited to dinner, only to find it's broad daylight outside.
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* The Admiralty War Room, an underground bunker where the Operations Division works strives to ''Film/SinkTheBismarck''. ''Film/SinkTheBismarck'' Captain Shepard is shown entering the War Room bunker at the start of the movie [[BookEnds and leaving it at the end]] with a pretty WREN he's invited to dinner, only to find it's broad daylight outside.
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* The Admiralty War Room, an underground bunker where the Operations Division works to ''Film/SinkTheBismark''. Captain Shepard is shown entering the War Room at the start of the movie [[BookEnds and leaving it at the end]] with a pretty WREN he's invited to dinner, only to find it's broad daylight outside.
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* The Admiralty War Room, an underground bunker where the Operations Division works to ''Film/SinkTheBismark''.''Film/SinkTheBismarck''. Captain Shepard is shown entering the War Room at the start of the movie [[BookEnds and leaving it at the end]] with a pretty WREN he's invited to dinner, only to find it's broad daylight outside.
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* The Admiralty War Room, an underground bunker where the Operations Division works to ''Film/SinkTheBismark''. Captain Shepard is shown entering the War Room at the start of the movie [[BookEnds and leaving it at the end]] with a pretty WREN he's invited to dinner, only to find it's broad daylight outside.
-->'''Sailor:''' These boys worry me. Four strips on his arm and he doesn't even know what time of the day it is.
-->'''Sailor:''' These boys worry me. Four strips on his arm and he doesn't even know what time of the day it is.
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* ''Series/{{UFO}}''. SHADO's art deco war room is located [[FrontOrganisation underneath a film studio]].
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* ''Series/{{UFO}}''. ''Series/UFO1970'': SHADO's art deco war room is located [[FrontOrganisation [[CovertGroupWithMundaneFront underneath a film studio]].
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Adding context to B5
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* The Army of Light's War Room on ''Series/BabylonFive'', which was a different set from TheBridge.
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* The ''Series/BabylonFive'': As the Shadow War looms, the Army of Light's War Room on ''Series/BabylonFive'', which was Light builds a different set from TheBridge.war room aboard the station. With a large map of the galaxy, monitors that can provide real-time feeds of battles in progress as well as analyze intelligence, this is where many of the major decisions that determine the course of the war are made.
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%%** Though not impressive enough for ''Film/{{Armageddon}}'' which designed a new one.
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%%** Though not impressive enough for ''Film/{{Armageddon}}'' ''Film/Armageddon1998'' which designed a new one.
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* ''Anime/MazingerZ'': Both the personal of [[HomeBase the Photon Atomic Power Research Institute]] and the [[MadScientist Dr.]] [[BigBad Hell's]] troops had war rooms. The Institute's one was relatively small and it had large maps on a central table. Dr. Hell's was located in his throne room.
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* ''Anime/MazingerZ'': Both the personal personnel of [[HomeBase the Photon Atomic Power Research Institute]] and the [[MadScientist Dr.]] [[BigBad Hell's]] troops had war rooms. The Institute's one was relatively small and it had large maps on a central table. Dr. Hell's was located in his throne room.
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A minor point, but the CIC is not part of the Bridge. It's located nearby, but in a different compartment.
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** Truth In Television in more ways than one: The idea of dedicated [=CICs=] on TheBridge of US naval vessels was [[https://en.wikipedia.org/wiki/Combat_information_center#Development "specifically, consciously, and directly"]] inspired by ''Lensman'' and the works of Creator/RobertHeinlein.
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** Truth In Television in more ways than one: The idea of a dedicated [=CICs=] on TheBridge of US naval vessels was [[https://en.wikipedia.org/wiki/Combat_information_center#Development "specifically, consciously, and directly"]] inspired by ''Lensman'' and the works of Creator/RobertHeinlein.
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* ''VideoGame/XCOMEnemyUnknown'' has Mission Control serve this purpose, not to be confused with Central Officer Bradford, who serves as your MissionControl during missions. It's a big, otherwise dark chamber whose main feature is a glowing holographic representation of the Earth - sometimes called the Geoscape as a throwback to [[VideoGame/XCOMUFODefense the original game]] - that tracks alien activity, XCOM assets, the state of XCOM's member nations, and ongoing research and construction projects. A separate, adjacent Situation Room hosts TheBigBoard that offers additional information about XCOM's finances, requests from the [[BenevolentConspiracy Council of Nations]], a news ticker showing the state of the war, and the all-important "Doom Tracker" showing how close XCOM is to shutting down due to lack of support.
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* ''VideoGame/XCOMEnemyUnknown'' has ''VideoGame/XCOMEnemyUnknown''
** Mission Controlserve serves this purpose, not to be confused with Central Officer Bradford, who serves as your MissionControl during missions. It's a big, otherwise dark chamber whose main feature is a glowing holographic representation of the Earth - sometimes called the Geoscape as a throwback to [[VideoGame/XCOMUFODefense the original game]] - that tracks alien activity, XCOM assets, the state of XCOM's member nations, and ongoing research and construction projects. A separate, adjacent Situation Room hosts TheBigBoard that offers additional information about XCOM's finances, requests from the [[BenevolentConspiracy Council of Nations]], a news ticker showing the state of the war, and the all-important "Doom Tracker" showing how close XCOM is to shutting down due to lack of support.support.
** In the ''Enemy Within'' expansion, after you identify and attack EXALT's secret headquarters, you'll discover they have an EvilCounterpart Mission Control featuring a big red holographic globe (contrasting XCOM's blue). Because EvilPaysBetter, they also have wooden flooring, oriental rugs, animal hides, and a big plush armchair in front of the globe where their leader (escaped before you got there) presumably contemplated nefarious deeds. Also, the whole thing is a skyscraper penthouse.
** Mission Control
** In the ''Enemy Within'' expansion, after you identify and attack EXALT's secret headquarters, you'll discover they have an EvilCounterpart Mission Control featuring a big red holographic globe (contrasting XCOM's blue). Because EvilPaysBetter, they also have wooden flooring, oriental rugs, animal hides, and a big plush armchair in front of the globe where their leader (escaped before you got there) presumably contemplated nefarious deeds. Also, the whole thing is a skyscraper penthouse.
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Expand example
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* The navies in the ''Literature/{{Lensman}}'' series have entire ships devoted to being TheWarRoom.
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* The navies in the ''Literature/{{Lensman}}'' series have entire ships devoted to being TheWarRoom. They have no weapons, but do have strong defences, large tank-like displays showing the deployment of the fleet, and crowds of staff set up to communicate with individual sub-fleets and squadrons.
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Updated link.
Changed line(s) 73 (click to see context) from:
** Truth In Television in more ways than one: The idea of dedicated [=CICs=] on TheBridge of US naval vessels was [[https://en.wikipedia.org/wiki/Operations_room#Development "specifically, consciously, and directly"]] inspired by ''Lensman'' and the works of Creator/RobertHeinlein.
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** Truth In Television in more ways than one: The idea of dedicated [=CICs=] on TheBridge of US naval vessels was [[https://en.wikipedia.org/wiki/Operations_room#Development org/wiki/Combat_information_center#Development "specifically, consciously, and directly"]] inspired by ''Lensman'' and the works of Creator/RobertHeinlein.
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* In ''Webcomic/{{Sinfest}}'', Hell's control room is shown in [[http://www.sinfest.net/archive_page.php?comicID=3953 this]] Sunday page.
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Add Dungeon Keeper Ami
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* ''Fanfic/DungeonKeeperAmi'' builds herself a command centre designed to work around the limitations of a Keeper's usual spell selection. She uses a team of warlocks to scry on the battlefield, receiving their information via Scavenger Room messages, and replying by having an imp write messages. It's a bit cobbled together, but it works, and gives her a significant tactical advantage over her rivals.
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* ''Manga/MoriartyThePatriot'': The Moriarty crew has a room in the basement of the London Moriarty manor in which to keep the tools of their murderous trade and William's plans for their crimes, as well as to discuss and brief William's crew on the details of the newest plot (although sometimes they simply do this in the living room as well). In "The Tea Party" chapter, Von Herder is stationed there to guard it and its secrets with deadly force if necessary, and its existence is why the Moriartys work so devotedly to keep people out of their home and hire no outside servants.
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quality upgrade
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[[quoteright:350: [[Film/DrStrangelove https://static.tvtropes.org/pmwiki/pub/images/350px-Dr__Strangelove_-_The_War_Room_8694.png]]]]
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[[quoteright:350: [[Film/DrStrangelove https://static.tvtropes.org/pmwiki/pub/images/350px-Dr__Strangelove_-_The_War_Room_8694.org/pmwiki/pub/images/the_war_room.png]]]]
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* In the ''Literature/{{Discworld}}'' novel ''Literature/{{Jingo}}'', Lord Rust turns The Rats Chamber (the council room in the Patrician's Palace) into one. The meeting table has been covered in sand to form a kind of map, and since everyone knows Klatch is all desert, Lord Rust assumes it's a good one. Once they actually arrive in Klatch, he uses a big tent for the same purpose.
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* In the ''Literature/{{Discworld}}'' novel ''Literature/{{Jingo}}'', Lord Rust turns The the Rats Chamber (the council room in the Patrician's Palace) into one. The meeting table has been covered in sand to form a kind of map, and since everyone knows Klatch is all desert, Lord Rust assumes it's a good one. Once they actually arrive in Klatch, he uses a big tent for the same purpose.
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* In the ''Literature/{{Discworld}}'' novel ''Literature/Jingo'', Lord Rust turns The Rats Chamber (the council room in the Patrician's Palace) into one. The meeting table has been covered in sand to form a kind of map, and since everyone knows Klatch is all desert, Lord Rust assumes it's a good one. Once they actually arrive in Klatch, he uses a big tent for the same purpose.
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* In the ''Literature/{{Discworld}}'' novel ''Literature/Jingo'', ''Literature/{{Jingo}}'', Lord Rust turns The Rats Chamber (the council room in the Patrician's Palace) into one. The meeting table has been covered in sand to form a kind of map, and since everyone knows Klatch is all desert, Lord Rust assumes it's a good one. Once they actually arrive in Klatch, he uses a big tent for the same purpose.
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* In the ''Literature/{{Discworld}}'' novel ''Literature/Jingo'', Lord Rust turns The Rats Chamber (the council room in the Patrician's Palace) into one. The meeting table has been covered in sand to form a kind of map, and since everyone knows Klatch is all desert, Lord Rust assumes it's a good one. Once they actually arrive in Klatch, he uses a big tent for the same purpose.
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Many naval vessels have a "ward room", the officer's mess, which is often misheard as the War Room. Here, the "war room" proper would be the Combat Information Center, or [[AC:cic]].
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Many naval vessels have a "ward room", the officer's mess, which is often misheard as the War Room. Here, the "war room" proper would be the Combat Information Center, or [[AC:cic]].
CIC.
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* Astrometrics serves this function in the later seasons of ''Series/StarTrekVoyager''.
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* ''Franchise/StarTrek'':
** Astrometrics serves this function in the later seasons of''Series/StarTrekVoyager''.''Series/StarTrekVoyager''.
** When the ''[[Series/StarTrekEnterprise Enterprise]]'' NX-01 TookALevelInBadass before season 3, one of the cargo bays was converted into the equivalent of a CIC. Archer and his officers spend at least as much time here as on TheBridge.
** Astrometrics serves this function in the later seasons of
** When the ''[[Series/StarTrekEnterprise Enterprise]]'' NX-01 TookALevelInBadass before season 3, one of the cargo bays was converted into the equivalent of a CIC. Archer and his officers spend at least as much time here as on TheBridge.
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[[quoteright:350: [[Film/DrStrangelove https://static.tvtropes.org/pmwiki/pub/images/350px-Dr__Strangelove_-_The_War_Room_8694.png]]]]
[[caption-width-right:350:"He'll see TheBigBoard!"]]
[[caption-width-right:350:"He'll see TheBigBoard!"]]
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[[quoteright:350: [[Film/DrStrangelove https://static.tvtropes.org/pmwiki/pub/images/350px-Dr__Strangelove_-_The_War_Room_8694.png]]]]
[[caption-width-right:350:"He'll see TheBigBoard!"]]
[[caption-width-right:350:"He'll see TheBigBoard!"]]
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#A dark and not-quite-so-cavernous boardroom, with a long central table with chairs around it, lit by a spotlight. If located in a SupervillainLair, the seats around the table (except for the [[BigBad head one]]) may have {{trap door}}s under them for purposes of [[YouHaveFailedMe disposing of those who fail or otherwise displease the boss.]]
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#A dark and not-quite-so-cavernous boardroom, with a long central table with chairs around it, lit by a spotlight. If located in a SupervillainLair, the seats around the table (except for the [[BigBad head one]]) may have {{trap door}}s under them for purposes of to [[YouHaveFailedMe disposing dispose of those who fail or otherwise displease the boss.]]
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#A dark and not-quite-so-cavernous boardroom, with a long central table with chairs around it, lit by a spotlight. If located in a SupervillainLair, the seats around the table (except for the [[BigBad head one]]) may have {{trap door}}s under them.
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#A dark and not-quite-so-cavernous boardroom, with a long central table with chairs around it, lit by a spotlight. If located in a SupervillainLair, the seats around the table (except for the [[BigBad head one]]) may have {{trap door}}s under them.them for purposes of [[YouHaveFailedMe disposing of those who fail or otherwise displease the boss.]]