History Main / ShootOutTheLock

11th Dec '17 11:01:04 PM Kadorhal
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->"Sergeant Colon!" he snapped, his mind still buzzing with universal policemanhood, "shoot the lock off!"
->The sergeant hesitated. "What, sir? With a bow and arrow, sir?"
->"I mean-" Vimes hesitated. "I mean, open these gates!"

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->"Sergeant Colon!" he snapped, his mind still buzzing with universal policemanhood, "shoot the lock off!"
->The
off!"\\
The
sergeant hesitated. "What, sir? With a bow and arrow, sir?"
->"I
sir?"\\
"I
mean-" Vimes hesitated. "I mean, open these gates!"



* In the ''VideoGame/FirstEncounterAssaultRecon'' series, padlocks can be shot off or bashed off with a melee attack. Unlocked doors can opened with a rifle butt or grenade in the first game's expansions and later; mysteriously, in said expansions they close themselves automatically after a while.
* ''Franchise/DeadSpace'': Despite Isaac's engineering skills several doors are opened by shooting out the exposed high visible fuses next to them.

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* In the ''VideoGame/FirstEncounterAssaultRecon'' series, padlocks can be shot off or bashed off with a melee attack. Unlocked doors can also be [[DynamicEntry opened with a rifle butt or grenade grenade]] in the first game's expansions and later; mysteriously, in said later, though those expansions they in particular are very mysterious about it, since not only will doors magically close themselves automatically after a while.
few seconds, but there are also some padlocked doors that you ''can't'' shoot open, because the padlocks are part of the door texture rather than an actual physical (and destructible) object.
* ''Franchise/DeadSpace'': Despite Isaac's engineering skills several doors are opened by shooting out the exposed high and highly visible fuses next to them.



* ''VideoGame/{{Postal}} 2'' allows you to kick open doors if you're in a hurry, though like ''FEAR'' above they mysteriously close on their own after a while. The "Apocalypse Weekend" expansion adds a sledgehammer that can just break them down entirely, even at a distance if you throw it.

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* ''VideoGame/{{Postal}} 2'' allows you to kick open doors if you're in a hurry, though like ''FEAR'' above they mysteriously close on their own after a while. The "Apocalypse Weekend" expansion adds a sledgehammer that can just break them down entirely, even at a distance if you throw it.it, except when the plot dictates that it's an indestructible door.



* This is possible in ''VideoGame/JaggedAlliance 2 [[GameMod v1.13]]'', but really not recommended with regular weapons; you'll see the result "lock hit" if the bullet damages the mechanism, but it generally requires a lot of 5.56 or 7.62x39 to reliably work. On the other hand, specialized "lockbuster" rounds for shotguns are available for the purpose and will generally destroy the lock in a single hit. It is standard practice among [=JA2=] vets to have one merc carry around a sawed-off shotgun or a Super Shorty in a leg holster for that express purpose.

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* This is possible in ''VideoGame/JaggedAlliance 2 [[GameMod v1.13]]'', but really not recommended with regular weapons; you'll see the result "lock hit" if the bullet damages the mechanism, but it generally requires a lot of 5.56 or 7.62x39 to reliably work. On the other hand, specialized "lockbuster" rounds for shotguns are available for the purpose and will generally destroy the lock in a single hit. It hit; it is standard practice among [=JA2=] ''[=JA2=]'' vets to have one merc carry around a sawed-off short-barreled shotgun or a Super Shorty of some variety in a leg holster holster, loaded up with lockbuster shells for that express purpose.



* ''VideoGame/RainbowSix'' lets the player blow up doors wholesale to surprise any tangos that happen to be on the other side - breaching charges to disorient them are most common, but at least in the ''Vegas'' games a block of C4 or a pair of shotgun blasts will do the trick just as well, generally killing whoever's on the other side (sometimes before the door is destroyed, if you use a shotgun).

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* ''VideoGame/RainbowSix'' lets the player blow up doors wholesale to surprise any tangos that happen to be on the other side - breaching charges to disorient them are most common, but at least in the ''Vegas'' games a block of C4 or a pair of shotgun blasts will do the trick just as well, generally killing whoever's on the other side (sometimes before the door is destroyed, if you use a shotgun). ''[[VideoGame/RainbowSixSiege Siege]]'' makes this a more expansive element to the game by allowing just about anything to be shot through or blown out for quick creation of sightlines and doorways.



* Real life example of the SF version: In a video shown on [=TruTV=], an armed robber herded the employees of a store into the back room and attempted to cut telephone lines to prevent the victims from calling for help. Instead, he cut a wire controlling the door to the back room, preventing it from opening and trapping him until police arrived. [[EpicFail oops.]]

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* Real life example of the SF version: In a video shown on [=TruTV=], an armed robber herded the employees of a store into the back room and attempted to cut telephone lines to prevent the victims from calling for help. Instead, he cut a wire controlling the door to the back room, preventing it from opening and trapping him until police arrived. [[EpicFail oops.Oops.]]



* This trope is apparently fairly old, with the result that one careless commando in a raid on St. Nazaire in UsefulNotes/WorldWar2 tried to shoot out a lock without thinking about ricochets and shrapnel and ended up wounding himself rather badly.

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* This trope is apparently fairly old, with the result that one careless commando in a raid on St. Nazaire in UsefulNotes/WorldWar2 UsefulNotes/WorldWarII tried to shoot out a lock without thinking about ricochets and shrapnel and ended up wounding himself rather badly.



** This method is incredibly effective in Afghanistan, where most rural buildings are "mud huts"- think adobe. A pattern of detcord could blow through a typical wall, and when Rangers discovered that this created a massive dust cloud inside, meaning they couldn't see during the breach, negating the element of surprise, they just taped IV bags to the wall under the detcord. This also had the effect of focusing the shock, making wall breaches even more effective. Or they stood off and shot a [[{{BFG}} Carl Gustav]] at it.

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** This method is incredibly effective in Afghanistan, where most rural buildings are "mud huts"- huts" - think adobe. A pattern of detcord could blow through a typical wall, and when Rangers discovered that this created a massive dust cloud inside, meaning they couldn't see during the breach, negating the element of surprise, they just taped IV bags to the wall under the detcord. This also had the effect of focusing the shock, making wall breaches even more effective. Or they stood off and shot a [[{{BFG}} Carl Gustav]] at it.it.
** This was a major reason why the Panzerfaust was as popular among the Soviets as it was the Germans who made it during urban combat in World War II. Going outside to move between buildings could put you in the sights of snipers, tanks, aircraft and various other nasty things - blowing a hole in the wall between buildings to move between them without ever actually going outside was simpler and safer.



* During the liberation of the Cabanatuan POW Camp in [=WW2=], S/Sgt Theodore Robinson shot the lock off the main gate using a .45. He actually did this after the .45 was shot out of his hand without injuring him, making this an example of both ShootOutTheLock and BlastingItOutOfTheirHands.

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* During the liberation of the Cabanatuan POW Camp in [=WW2=], S/Sgt Theodore Robinson shot the lock off the main gate using a .45. a Colt 1911. He actually did this after the .45 it was shot out of his hand without injuring him, making this an example of both ShootOutTheLock this trope and BlastingItOutOfTheirHands.
11th Dec '17 1:15:09 PM foxley
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* ''Literature/TheThinkingMachine'': In "The Mystery of a Studio", after Hutch and Malloy fail to break down a closet door, Van Dusen takes Malloy's revolver and shoots the lock.

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* ''Literature/TheThinkingMachine'': In "The Mystery of a Studio", after Hutch and Malloy Mallory fail to break down a closet door, Van Dusen takes Malloy's Mallory's revolver and shoots the lock.
11th Dec '17 1:12:28 PM foxley
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* ''Literature/TheThinkingMachine'': In "The Mystery of a Studio", after Hutch and Malloy fail to break down a closet door, Van Dusen takes Malloy's revolver and shoots the lock.
6th Dec '17 4:45:16 PM TheWanderer
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* ''Film/{{Clue}}'', of all places. When Col Mustard and Miss Scarlet are trapped in the lounge, Yvette recovers the revolver from the cupboard and shoots the lock twice from across the room. At least one of the bullets goes through the lock and Col. Mustard claims it hits him in the shoulder. (You can see that he was grazed -- look closely and you'll see his suit coat is damaged.)

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* ''Film/{{Clue}}'', of all places. When Col Mustard and Miss Scarlet are trapped in the lounge, Yvette recovers the revolver from the cupboard and shoots the lock twice from across the room. At least one of the bullets goes through the lock and Col. Mustard claims it hits him in the shoulder. (You can see that he was grazed -- shoulder, and if you look closely and you'll see his suit coat is damaged.)damaged and he was apparently grazed by the bullet. (In general Yvette manages an astounding level of RecklessGunUsage in [[https://youtu.be/uIUCcORbMvg?t=33s about 30 seconds]]: she manages to accidentally discharge the gun, takes aim at the lock to the door despite two people [Professor Plum and Mister Green] being in the way and needing to dive to the ground to clear the space, doesn't hesitate to fire despite both Colonel Mustard and Miss Scarlet being just on the other side of the door, grazes Mustard as mentioned above, and then accidentally points the gun at Plum and Green ''again'', causing them to once again frantically scurry out of the way once more lest she unintentionally shoot them.)
6th Dec '17 4:46:47 AM Danzence
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** ''Film/Terminator2JudgmentDay'': The T-800 doesn't seem to bother with pistols. An M79 grenade launcher works better, though it's less "shoot the lock" and more "obliterate the door". Earlier in the film, he does this to padlocked fence gates while driving a motorcycle, ''with a shotgun''. Granted, it is designed to be a perfect killing machine, but that kind of precision is still very impressive.
** In ''Film/TerminatorGenisys'', T-800 punches out the panel for the fingerprint recognition, upon which the facility doors open.

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** ''Film/Terminator2JudgmentDay'': The T-800 T-101 doesn't seem to bother with pistols. An M79 grenade launcher works better, though it's less "shoot the lock" and more "obliterate the door". Earlier in the film, he does this to padlocked fence gates while driving a motorcycle, ''with a shotgun''. Granted, it is designed to be a perfect killing machine, but that kind of precision is still very impressive.
** In ''Film/TerminatorGenisys'', T-800 T-101 punches out the panel for the fingerprint recognition, upon which the facility doors open.
2nd Dec '17 9:48:37 PM foxley
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* In ''Film/BreakheartPass'', the sergeant shoots out the lock of the troop carriage to get outside and attempt to apply the brake when the carriages become decoupled from the train.
31st Oct '17 2:38:31 PM foxley
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* Mentioned, but averted, in Comicbook/{{SHIELD}} #2 (2014)

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* Mentioned, but averted, in Comicbook/{{SHIELD}} ''Comicbook/{{SHIELD}}'' #2 (2014)


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* ''ComicBook/TheMazeAgency'': Lt. Bliss does this in "The Return of Jack the Ripper...?", when she, Jen and Gabe converge on the apartment where the killer is holding their last intended victim.
12th Oct '17 1:38:16 AM jason1420
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* Done surprisingly realistically in ''Equilibrium'', which is otherwise notorious for outrageous GunFu. At the beginning of the film, a heavily-armored SWAT-type team raids a building because the residents [[CulturePolice are enjoying looking at paintings]]. The residents barricade themselves behind a locked door. The team breaches the door with point-blank shotgun slugs to the hinges and the door frame near the lock. Then RuleOfCool takes over as Preston dodges the residents' fire and singlehandedly kills them all with GunKata.
26th Aug '17 7:01:24 PM JackG
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** In "Gold", Avon shoots out the locks on a crate of gold bullion; having been warned that it might be booby-trapped, he stands well back and shields his face from potential shrapnel.

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** In "Gold", Avon shoots out the locks on a crate of gold bullion; bullion, having been warned that it might be booby-trapped, he booby-trapped. He stands well back and shields his face from potential shrapnel.
26th Aug '17 6:59:58 PM JackG
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* ''Series/BlakesSeven''. Avon does this for a DynamicEntry in "Animals", even though the base had earlier been stated to be impregnable. It doesn't help that the actor nearly has a PratFall as he charges inside and the main door is shown to be wide open, which makes you wonder why they didn't just enter that way.

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* ''Series/BlakesSeven''. ''Series/BlakesSeven''.
**
Avon does this for a DynamicEntry in "Animals", even though the underground base he's entering had earlier been stated to be impregnable. It doesn't help that the actor nearly has a PratFall as he charges inside and the main door is shown to be wide open, which makes you wonder why they didn't just enter that way.way.
** In "Gold", Avon shoots out the locks on a crate of gold bullion; having been warned that it might be booby-trapped, he stands well back and shields his face from potential shrapnel.
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