History Main / ShootOutTheLock

25th Jun '17 1:35:35 PM nombretomado
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* Defied in the AfterTheEnd book series ''Literature/TheGuardians''. When asked by a teenager if he was going to shoot out the lock on a locked door, the leader of the Guardians replies that it's a "great way to collect a bullet in the nuts kid and probably wouldn't open the door." He then proceeds to use a crowbar instead.

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* Defied in the AfterTheEnd book series ''Literature/TheGuardians''.''Literature/Literature/{{The Guardians|VictorMilan}}''. When asked by a teenager if he was going to shoot out the lock on a locked door, the leader of the Guardians replies that it's a "great way to collect a bullet in the nuts kid and probably wouldn't open the door." He then proceeds to use a crowbar instead.
10th Jun '17 8:42:36 AM Morgenthaler
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* DoublySubverted in ''Film/MulhollandFalls''. When attempting to get into restricted military area, a character is taunted for trying to shoot open the gate lock. After lockpicking failed, they returned to use this trope, with success.

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* DoublySubverted in ''Film/MulhollandFalls''. When attempting to get into a restricted military area, a character is taunted for trying to shoot open the gate lock. After lockpicking failed, they returned to use this trope, with success.
25th May '17 2:45:17 PM Morgenthaler
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** ''Film/DieHard2'' has John shooting a padlock on an access grate to get onto a runway at Dulles Airport.

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** * ''Film/DieHard2'' has John shooting a padlock on an access grate to get onto a runway at Dulles Airport.
19th May '17 2:20:56 AM foxley
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** In Classic Who, the Doctor uses a laser pistol to shoot the lock off the Hydromel case at the end of "Terminus".

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** In Classic Who, the Doctor uses a laser pistol to shoot the lock off the Hydromel case at the end of "Terminus"."[[DoctorWhoS20E4Terminus Terminus]]".
19th May '17 2:16:46 AM foxley
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** In Classic Who, the Doctor uses a laser pistol to shoot the lock off the Hydromel case at the end of "Terminus".
12th May '17 9:34:02 AM JackG
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* ''Series/GetSmart''. The Chief gets his head stuck inside a portable version of the Cone of Silence, and gets rather alarmed when Max intends this trope. He tells Max to use the butt to break the lock.

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* ''Series/GetSmart''. The Chief gets his head stuck inside a portable version of the Cone of Silence, and gets rather alarmed when Max intends this trope. He tells Max to use the butt of his gun to break the lock.
12th May '17 9:21:59 AM JackG
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* ''Film/DanBrownsInferno''. Langdon is attacked in the hospital by a female assassin, and (due to a head injury) [[SteelEardrums winces in pain from the gunshots]] as she tries to shoot out the lock to his room and fails. [[spoiler:He later realises the fact that a hospital door had locks in the first place meant the whole thing was a set-up and he was meant to escape.]]
10th Mar '17 6:11:33 AM Ragitsu
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* Generally averted in ''TabletopGame/{{GURPS}}''. Because locks, like most machines, have the "Injury Tolerance (Unliving)" trait, all Piercing damage is divided by three after factoring in Damage Reduction. This means that a typical 9x19mm pistol deals a whopping 1 damage per shot to a standard lock. So, you're typically looking at an expenditure of SIX bullets before a lock potentially fails. Shotgun slugs usually destroy a lock in one shot, but that is to be expected: they deal more damage and are of a different damage type (Huge Piercing) altogether.

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* Generally averted in ''TabletopGame/{{GURPS}}''. Because locks, like most machines, have the "Injury Tolerance (Unliving)" trait, all Piercing damage is divided by three after factoring in Damage Reduction. This means that a typical 9x19mm pistol handgun deals a whopping 1 damage per shot to a standard lock. So, you're typically looking at an a minimum expenditure of SIX ''six'' bullets before a lock potentially fails. Shotgun slugs usually destroy a standard lock in one shot, but that is to be expected: they deal more damage and are of a different damage type (Huge Piercing) altogether.
10th Mar '17 6:09:43 AM Ragitsu
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* Generally averted in ''TabletopGame/GURPS''. Because locks, like most machines, have the "Injury Tolerance (Unliving)" trait, all Piercing damage is divided by three after factoring in Damage Reduction. This means that a typical 9x19mm pistol deals a whopping 1 damage per shot to a standard lock. So, you're typically looking at an expenditure of SIX bullets before a lock potentially fails. Shotgun slugs usually destroy a lock in one shot, but that is to be expected: they deal more damage and are of a different damage type (Huge Piercing) altogether.

to:

* Generally averted in ''TabletopGame/GURPS''.''TabletopGame/{{GURPS}}''. Because locks, like most machines, have the "Injury Tolerance (Unliving)" trait, all Piercing damage is divided by three after factoring in Damage Reduction. This means that a typical 9x19mm pistol deals a whopping 1 damage per shot to a standard lock. So, you're typically looking at an expenditure of SIX bullets before a lock potentially fails. Shotgun slugs usually destroy a lock in one shot, but that is to be expected: they deal more damage and are of a different damage type (Huge Piercing) altogether.
10th Mar '17 6:07:04 AM Ragitsu
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[[folder:Tabletop Games]]
* Generally averted in ''TabletopGame/GURPS''. Because locks, like most machines, have the "Injury Tolerance (Unliving)" trait, all Piercing damage is divided by three after factoring in Damage Reduction. This means that a typical 9x19mm pistol deals a whopping 1 damage per shot to a standard lock. So, you're typically looking at an expenditure of SIX bullets before a lock potentially fails. Shotgun slugs usually destroy a lock in one shot, but that is to be expected: they deal more damage and are of a different damage type (Huge Piercing) altogether.
[[/folder]]
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