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You've just beaten a level and a screen comes up tallying up the [[ScoringPoints points]] you got from the [[FollowTheMoney coins]] you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style into your total score. Very common in games with ScoringPoints.

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\n[[caption-width-right:350:Sometimes, it more about [[ScoringPoints the numbers]] than [[GameplayGrading the letters]].]]

You've just beaten a level and a screen comes up tallying up the [[ScoringPoints points]] you got from the [[FollowTheMoney coins]] you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style into your total score. Very common in games with about ScoringPoints.
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* ''VideoGame/{{Touhou}}''

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* ''VideoGame/{{Touhou}}''''VideoGame/{{Touhou}}'', for the first nine games, at least. The tenth had nothing of the sort, and the closest the following games have is briefly showing your stage clear bonus.
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** Some modern games still use it. ''SoulCalibur IV'' is a fairly recent example. Of course there are other ways to score points. ClothingDamage, FlawlessVictory and so on.

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** Some modern games still use it. it, like ''SoulCalibur IV'' is a fairly recent example.IV''. Of course there are other ways to score points. ClothingDamage, FlawlessVictory and so on.
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I hope this image works well

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[[quoteright:350:[[Videogame/StreetsOfRage http://static.tvtropes.org/pmwiki/pub/images/sorstage1clear_3824.png]]]]
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* ''TouhouProject''

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* ''TouhouProject''''VideoGame/{{Touhou}}''
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* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying, fancy scaling effects on letters whenever you type in your initials, it was a real treat.

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* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying, dying and buildings exploding (for Nod anyways, which had their own, awesome score screen music), fancy scaling effects on letters whenever you type in your initials, it was a real treat.
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*** {{beatmania}} has typically taken it a step further and also put [[FetishFuel often swimsuit-wearing characters]] on the result screen for high grades.

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*** {{beatmania}} has typically taken it a step further and also put [[FetishFuel often swimsuit-wearing characters]] placed backgrounds on them that depend on the result screen for high grades.grade, often containing [[{{Fanservice}} female characters in swimsuits.]]
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*** {{beatmania}} has typically taken it a step further and also put [[FetishFuel often swimsuit-wearing characters]] on the result screen for high grades.
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* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; MortalKombat dropped it after the first game, while VideoGame/{{Tekken}} never had it to begin with.

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* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; MortalKombat ''MortalKombat'' dropped it after the first game, while VideoGame/{{Tekken}} ''VideoGame/{{Tekken}}'' never had it to begin with.



* ''VideoGame/MonsterHunter'' caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money and/or Pokke Points you got, and guild experience.
* Interestingly, ''VideoGame/FinalFantasyXIII''. It's used to determine how much TP (used for sub-abilities) you get, and for achievements.

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* ''VideoGame/MonsterHunter'' caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money and/or money, Pokke Points or both you got, earned, and guild experience.
* Interestingly, ''VideoGame/FinalFantasyXIII''.''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements.



* ''ChildrenOfMana'', after defeating a [[BossBattle boss]].

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* ''ChildrenOfMana'', ''ChildrenOfMana'' displays one, after defeating a [[BossBattle boss]].



* Pinball Games have a end of ball bonus don't tilt.

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* Pinball Games {{Pinball}} games have a end of ball an end-of-ball bonus don't if the player doesn't tilt.
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* ''DanceDanceRevolution'', as well as its Korean simile, ''Pump it Up''

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* ''DanceDanceRevolution'', ''VideoGame/DanceDanceRevolution'', as well as its Korean simile, ''Pump it Up''



* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; MortalKombat dropped it after the first game, while {{Tekken}} never had it to begin with.

to:

* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; MortalKombat dropped it after the first game, while {{Tekken}} VideoGame/{{Tekken}} never had it to begin with.



* ''CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying, fancy scaling effects on letters whenever you type in your initials, it was a real treat.

to:

* ''CommandAndConquer'' ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying, fancy scaling effects on letters whenever you type in your initials, it was a real treat.
lu127 MOD

Changed: 10

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* ''OdinSphere''

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* ''OdinSphere''''VideoGame/OdinSphere''
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namespace fixed of Doom


* ''{{Doom}}''. It measures your monsters killed/artifacts found/secret areas discovered percentages, as well as the time taken.

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* ''{{Doom}}''.''VideoGame/{{Doom}}''. It measures your monsters killed/artifacts found/secret areas discovered percentages, as well as the time taken.
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namespace, yeah!


* ''{{Doom}}''. It measures your monsters killed/artifacts found/secret areas discovered percentages, as well as the time taken.
* ''DukeNukem''

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* ''{{Doom}}''. It measures your monsters killed/artifacts found/secret areas discovered percentages, as well as the time taken.
taken.
* ''DukeNukem''''VideoGame/DukeNukem''



* ''TouhouProject''

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* ''TouhouProject'' ''TouhouProject''
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* Pinball Games have a end of ball bonus don't tilt.
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* ''[[VideoGame/CriticalMass2011 Critical Mass]]'' has one after every level.
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* Interestingly, ''FinalFantasyXIII''. It's used to determine how much TP (used for sub-abilities) you get, and for achievements.

to:

* Interestingly, ''FinalFantasyXIII''.''VideoGame/FinalFantasyXIII''. It's used to determine how much TP (used for sub-abilities) you get, and for achievements.



* The ''{{Battletoads}}'' ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.

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* The ''{{Battletoads}}'' ''VideoGame/{{Battletoads}}'' ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.
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None

Added DiffLines:

* ''ChildrenOfMana'', after defeating a [[BossBattle boss]].
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None


* ''MonsterHunter'' caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money and/or Pokke Points you got, and guild experience.

to:

* ''MonsterHunter'' ''VideoGame/MonsterHunter'' caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money and/or Pokke Points you got, and guild experience.
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Some games just run a clock, in which case the odometer (or digital clock) runs up until the amount of time you used is reported. Often it will show the (ridiculously unreachable) "Par" score the developers of the game used to get to the exit. Like you've just sweated your ass off to finish the level, it took you 48 minutes to finish and it was ''[[NintendoHard really hard]]'' to get it even that quickly. So below your 48:13, is the developer's ''Par'' time: 1:45. Well, maybe not ''totally'' unreachable, you just do like Bill Murray in ''GroundhogDay'' when he explained how he was able to toss cards into a hat and never miss once: "Oh, not much practice, eight, ten hours a day, every day for six months."

to:

Some games just run a clock, in which case the odometer (or digital clock) runs up until the amount of time you used is reported. Often it will show the (ridiculously unreachable) "Par" score the developers of the game used to get to the exit. Like you've just sweated your ass off to finish the level, it took you 48 minutes to finish and it was ''[[NintendoHard really hard]]'' to get it even that quickly. So below your 48:13, is the developer's ''Par'' time: 1:45. Well, maybe not ''totally'' unreachable, you just do like Bill Murray in ''GroundhogDay'' ''Film/GroundhogDay'' when he explained how he was able to toss cards into a hat and never miss once: "Oh, not much practice, eight, ten hours a day, every day for six months."
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Moving to appropriate namespace.


* ''StarFox''

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* ''StarFox''''VideoGame/StarFox''
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* Warhammer40000KillTeam has this after completing each level.

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* Warhammer40000KillTeam ''Warhammer40000KillTeam'' has this after completing each level.
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* Warhammer40000KillTeam has this after completing each level.
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* ''MonsterHunter'' caps off each quest you complete with several screens- one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money and/or Pokke Points you got, and guild experience.

to:

* ''MonsterHunter'' caps off each quest you complete with several screens- screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money and/or Pokke Points you got, and guild experience.



* ''Balloon Kid'' for the GameBoy does it when counting the balloons Alice collected in each stage.

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* ''Balloon Kid'' ''BalloonKid'' for the GameBoy does it when counting the balloons Alice collected in each stage.
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* The ''{{Battletoads}}'' ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.

Added: 99

Changed: 6

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** Some Modern games still use it. SoulCalibur IV is a fairly recent example. Of course there are other ways to score points. ClothingDamage, FlawlessVictory and so on.

to:

** Some Modern modern games still use it. SoulCalibur IV ''SoulCalibur IV'' is a fairly recent example. Of course there are other ways to score points. ClothingDamage, FlawlessVictory and so on.


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* ''Balloon Kid'' for the GameBoy does it when counting the balloons Alice collected in each stage.
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** ''YoshisIsland'' and its sequel ''Yoshi's Story''

to:

** ''YoshisIsland'' ''VideoGame/YoshisIsland'' and its sequel ''Yoshi's Story''
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* Early FightingGames would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; MortalKombat dropped it after the first game, while {{Tekken}} never had it to begin with.

to:

* Early FightingGames {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; MortalKombat dropped it after the first game, while {{Tekken}} never had it to begin with.
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None


* ''PaperMario''

to:

* ''PaperMario''''VideoGame/PaperMario''

Changed: 128

Removed: 36

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Some games just run a clock, in which case the odometer (or digital clock) runs up until the amount of time you used is reported. Often it will show the (ridiculously unreachable) "Par" score the developers of the game used to get to the exit. Like you've just sweated your ass off to finish the level, it took you 48 minutes to finish and it was ''[[NintendoHard really hard]]'' to get it even that quickly. So below your 48:13, is the developer's ''Par'' time: 1:45. Well, maybe not ''totally'' unreachable, you just do like Bill Murray in GroundhogDay when he explained how he was able to toss cards into a hat and never miss once: "Oh, not much practice, eight, ten hours a day, every day for six months."

to:

Some games just run a clock, in which case the odometer (or digital clock) runs up until the amount of time you used is reported. Often it will show the (ridiculously unreachable) "Par" score the developers of the game used to get to the exit. Like you've just sweated your ass off to finish the level, it took you 48 minutes to finish and it was ''[[NintendoHard really hard]]'' to get it even that quickly. So below your 48:13, is the developer's ''Par'' time: 1:45. Well, maybe not ''totally'' unreachable, you just do like Bill Murray in GroundhogDay ''GroundhogDay'' when he explained how he was able to toss cards into a hat and never miss once: "Oh, not much practice, eight, ten hours a day, every day for six months."



!Examples:

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!Examples:!!Examples:



* ''{{Doom}}''

to:

* ''{{Doom}}''''{{Doom}}''. It measures your monsters killed/artifacts found/secret areas discovered percentages, as well as the time taken.



* CommandAndConquer had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying, fancy scaling effects on letters whenever you type in your initials, it was a real treat.

to:

* CommandAndConquer ''CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying, fancy scaling effects on letters whenever you type in your initials, it was a real treat.




<<|{{VideogameInterfaceElements}}|>>

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\n<<|{{VideogameInterfaceElements}}|>>----
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In newer games, ScoringPoints are often replaced with statistics and a rating of the player's performance. In this case, they're vulnerable to RankInflation.

to:

In newer games, ScoringPoints are often replaced with statistics and a [[GameplayGrading rating of the player's performance.performance]]. In this case, they're vulnerable to RankInflation.

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